Bump, progress is going smoothly, I got the face mesh in properly and finally for the natives.
No more Austrian speaking 5th Maryland or Canadian Fencibles now. Edited the script to comment that out now they speak regular voices for each side.
North Point (Battle) added as new map.
Scene and Description by Blitz_craig
North Point (Battle)
After the British burned Washington their next target was Baltimore. Described by the British Admiral George Cockburn as a nest for American privateers, he was eager to destroy it. General Ross and a force of 4,000 troops and 700 marines disembark from the British fleet at North Point, which lays at the end of a peninsula that protrudes into the Chesapeake Bay southeast of Baltimore. They march north and will attack the city from it's eastern side. In the meantime the British navy will reduce the fortifications guarding the harbor to the south of the city, one of which is Fort McHenry. General Stricker, newly in command of US forces in this region, collects of force of 3,000 Maryland militia to oppose them while the citizens of Baltimore complete earthworks to protect Baltimore's approaches from the east. These are many of the same troops that so wildly fled at the Battle of Bladensburg to defend the capitol. As the British approach the Marylanders hold their ground and exchange volleys with British for more than an hour. A British charge finally succeeds in dislodging the Americans but they retire in good order. General Ross, the British commander, dies of a bullet wound inficted by an American sniper just before the start of the battle. By the time his replacement, Colonel Authur Brooke, reorginizes the British force and resumes the march north to the east of Baltimore, he encounters a large force of well entrenched of Americans ready to defend the city against attack. This, coupled with the failure of the navy to reduce the forts guarding Baltimore harbor, leads Brooke to call for a retreat back to the transport ships. Baltimore is saved from destruction and the British naval task force soon leaves Chesapeake Bay and sails south for new target, New Orleans.
***Pictures***
Medicine Man has placeholder British drum now.
White House (Night) added to Siege mode.
19th Light Dragoons U.K. have a trumpet now not a hunting horn.
Glengarry Light Infantry has Rifleman ranker and replacing Sargeant the Light Infantryman with musket.
On the U.S. side the Frontier Militia now has a musket armed ranker and a Rifleman replacing the NCO.
Bowie knife removed from Frontier Militia AI troop, now only armed with musket with bayonet.
Two spyglasses in U.S. artillery officer (cannon) fixed, in commander battle the officer does not need a cannon lighter to fire.
21st AI troop renamed from U.S. Line Infantry to U.S. Grenadier
21st Commander Battle regiment in selection renamed from 21st Line Infantry to 21st Grenadier Company.
Main menu music intro changed to Star Spangled Banner, it is possible to mix match intro music and main menus for U.K./U.S. themes.
To be done:
Custom player banners selection.
Separate fife/drum recordings for custom musician music, rifle bugles and cavalry etc.
Custom shouts and commands, especially for the likes of the Canadian Voltigeurs.
Fixable bayonets! May need to make version of firearms with no bayonets for this.
The vanilla NW factions will not be moving elsewhere anytime soon, may want to re-add their faction UI banners to not be black in-game and seem to be missing when selecting a faction.
Try to fix this annoying error that appeared in testing of Commander Battle mode.
Oh yeah and bump!
Listing things here and there.
The module is as stable as NW with minor polishing todo.