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General Discussion / Re: Unit stats of all factions! (WIP)
« on: November 30, 2012, 03:34:19 pm »
I coulda sworn I saw a spreadsheet sometime/somewhere with all this information already made...
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and crasher at everything epic that happens
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MM all the way. NW has been one long bumpy ride of frustration, even though I have been quite successful in it and play at a high level now. MM felt so intuitive, a pleasure to learn and master, and moreover felt more immersive in the sense that the higher turning speed and better utilisation of chambering mechanics gave a lot more personal control to an individual in all areas of gameplay save arty (arty had a much higher skill ceiling however, which made it a lot more rewarding to succeed in). I'm not preaching for the return of MM, albeit it would be fun to have some nostalgia-driven events on it sometime, but rather acknowledging that it was a more enjoyable period for me in all my time in the community.
16th_OberstLt_Grit: "Damn the Reddit!"
16th_Hptm_Thundersnow: "What are they doing?"
16th_OberstLt_Grit: "I'm going to try and find their officer... wait. WHAT THE FUCK KIND OF RANK IS G95?"
Spoiler
Not entirely sure, but I seem to recall making that one back in MM days. xD I know that feel...[close]
You could play Headquarters. Simply put a map like Avignon, on teamdeathmatch, and both teams have limited time to hold the particular building or distinct area. So if its a 2 story house, the one team should be able to secure and hold that house for a specific amount of time before a new headquarter is chosen. Admins choose headquarters by going into the headquarter and toggling their beacon so both teams know where to fight over, and by saying it in admin chat.