Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => Released Modifications => Blood & Iron => Topic started by: Lunatic on June 03, 2013, 06:26:11 pm
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Ranker Stats for B&I
These are the stats of Blood & Iron Ranker units. This does not include Musicians, Officers, or Sergeants. If a class does not include the stats of a certain skill; it means that stat is very low and not worth mentioning.
(1H): One Handed Weapons
(2H): Two Handed Weapons
(Pl): Polearms (Bayonets)
(CrsBw): CrossBow (Shooting)
(Bow): Bow
FRANCE
Infantry
Partisani: 50 (1H), 80 (2H), 80 (Pl), 105 (CrsBw)
Garde Mobile: 60 (1H), 100 (2H), 100 (Pl), 95 (CrsBw)
67e: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
1er Grenadiers: 100 (1H), 150 (2H), 150 (Pl), 105 (CrsBw)
1er Chasseurs: 80 (1H), 105 (2H), 105 (Pl), 115 (CrsBw)
1er Zouaves: 50 (1H), 200 (2H), 200 (Pl), 85 (CrsBw)
1er Marines: 120 (1H), 140 (2H), 140 (Pl), 100 (CrsBw)
Naval Infantry: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Cavalry
12e: 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw)
3e: 125 (1H), 80 (2H), 80 (Pl), 100 (CrsBw)
9e: 175 (1H), 80 (2H), 80 (Pl), 70 (CrsBw)
PRUSSIA
Infantry
Rheinisches: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Westphälisches: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Landwehr: 60 (1H), 100 (2H), 100 (Pl), 95 (CrsBw)
Garde-Regiment: 100 (1H), 150 (2H), 150 (Pl), 105 (CrsBw)
Jäger: 80 (1H), 105 (2H), 105 (Pl), 115 (CrsBw)
Garde-Schützen: 80 (1H), 120 (2H), 120 (Pl), 110 (CrsBw)
Marine-Soldaten: 120 (1H), 140 (2H), 140 (Pl), 100 (CrsBw)
Cavalry
3. Brandenburgisches: 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw)
12. Brandenburgische: 125 (1H), 80 (2H), 80 (Pl), 100 (CrsBw)
7. Magdeburgisches: 175 (1H), 80 (2H), 80 (Pl), 70 (CrsBw)
Britain
Infantry
Colonial Volunteer: 50 (1H), 80 (2H), 80 (Pl), 105 (CrsBw)
15th Ludhiana Sikhs: 60 (1H), 100 (2H), 100 (PL), 100 (CrsBw)
42nd Regiment of Foot (Black Watch): 100 (1H), 150 (2H), 150 (PL), 105 (CrsBw)
24th Warwickshire Regiment Of Foot: 80 (1H),125 (2H), 125 (PL), 100 (CrsBw)
1st Gurkha Rifles: 200 (1H),150 (2H), 150 (PL), 90 (CrsBw)
Duke of Cornwall: 80 (1H),125 (2H), 125 (PL), 115 (CrsBw)
Royal Marines Light Infantry: 120 (1H),140 (2H), 140 (PL), 100 (CrsBw)
Cavalry
2nd Punjab Cavalry: 150 (1H),80 (2H), 80 (PL), 90 (CrsBw)
New South Wales Lancers: 125 (1H),150 (2H), 150 (PL), 100 (CrsBw)
2nd Dragoons (Royal Scots Grey): 175 (1H),80 (2H), 80 (PL), 70 (CrsBw)
Micro Factions
Infantry
Swedish Infantry (1875): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Austrian Infantry (1871): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Russian Line Infantry (1877): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Ottoman Regular infantry (1877): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
United States Infantry (1875): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Japanese Imperial Infantry (1868): 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Italian Infantry: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Royal Netherlands Marines: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Cavalry
United States Cavalry (1876): 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw)
Plains Indians: 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw)
Plains Indians Mounted Archer: 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw), 150 (Bow)
Boer Commando: 150 (1H), 80 (2H), 80 (Pl), 90 (CrsBw)
20th Century Units
Boxer Rebellion
Chinese Traditional Infantry: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Chinese imperial infantry: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Chinese Irregular Cavalry: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Royal Marines (Eight Nation Alliance): 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
US Marine Corps (Eight Nation Alliance): 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Second Boer War
British Infantry: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Boer Commandos: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Spanish American War
United States Infantry: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Rough Riders: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Spanish Troops: 100 (1H), 100 (2H), 100 (Pl), 100 (CrsBw), 150 (Bow)
Blue Paintball
Blue Paintballer 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
Red Paintballer: 80 (1H), 125 (2H), 125 (Pl), 100 (CrsBw)
All
Sapper: 70 (1H), 100 (2H), 100 (Pl), 95 (CrsBw)
Medic: 130 (1H), 5 (2H), 30 (Pl), 30 (CrsBw)
Priest: 50 (1H, 50 (2H), 50 (Pl), 50 (CrsBw)
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Lol, now i get to enjoy people complaining and debating about the balance.
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As far as I'm concerned it's mildly realistic; the French were at a massive disadvantage to the North German Confederation during the Franco-Prussian War, both technologically and strategically. I think, to an extent, it makes it more interesting. The French will have to rely move on tactics during events, whereas the Prussians can place more faith in their own firepower.
I'm assuming the stats for French and Prussian artillery are the same?
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As far as I'm concerned it's mildly realistic; the French were at a massive disadvantage to the North German Confederation during the Franco-Prussian War, both technologically and strategically. I think, to an extent, it makes it more interesting. The French will have to rely move on tactics during events, whereas the Prussians can place more faith in their own firepower.
I'm assuming the stats for French and Prussian artillery are the same?
The French had the technological advantage with their rifle the Chassepot, which outclassed the Dreyse in every way, fortunately most of those ways can't be represented in M&B, such as the Dreyses tendancy to blow burning smoke and ash into the users face after a few shots.
The artillery units have the same stats yes.
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Personnaly i think,
Its just stats, its not important in this mod
Stats are good, no change !!
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Although it was nice of you to post the stats its really not a positive thing.
Now everybody will think more about the stats of their units instead of the history or looks :(
And as Wilhelm said, now everyone is going to bicker about the stats :(
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It is fine. Smart people who know skill and team work, as well as using the provided tech will give them the equal advantage every time.
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I posted these stats to help reg leaders in lbs. In the LB I set up, every one was confused and had no idea what unit does what.
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Colonel Ageati, if you can read this, THIS is why we don't go Guarde Mobile! Plus their vests upset me...
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So foot guards have every advantage over line infantry and no disadvantages? I thought foot guards had a lower shooting skill and less agility?
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They are foot guards... Best of the best of each army -_-
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They are foot guards... Best of the best of each army -_-
Yes I know but a few people told me in NW they had lower crossbow skills to balance out their superior melee skills. Oh well.
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This isn't Napoleonic wars though.
At first i tried to balance each unit, but it was impossible without making them all the same, so i just settled for not balancing the units but the factions instead. So a foot guard has all better stats than a militia for example, because they should. Although some units have unique stats, like the Franc tireurs and Zouaves being exceptionally fast.
How ever in shooting they are basically all the same except for Light infantry which is a little more accurate, and since shooting is the main form of combat the stat imbalance is less noticeable.
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They are foot guards... Best of the best of each army -_-
Yes I know but a few people told me in NW they had lower crossbow skills to balance out their superior melee skills. Oh well.
No there was a stat thing like this in NW too, it said that the only thing that differed Foot Guards from Line infantry was their Polearm skill of 145. They had all other stats the same with line infantry.
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This isn't Napoleonic wars though.
At first i tried to balance each unit, but it was impossible without making them all the same, so i just settled for not balancing the units but the factions instead. So a foot guard has all better stats than a militia for example, because they should. Although some units have unique stats, like the Franc tireurs and Zouaves being exceptionally fast.
How ever in shooting they are basically all the same except for Light infantry which is a little more accurate, and since shooting is the main form of combat the stat imbalance is less noticeable.
I did notice both of these mechanics in the game, and I have to say that you've implemented balance and the over-all game mechanics very well. It's a complete joy to play. It's not too balanced to make it a straight up stalemate, but the mobility of the battles makes them fast and a massive slugfest. Good show sir, good show.
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Thanks, I'm glad its working out.
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In my opinion, these stats make more sense than NW's.
NW stats are bland.
Linemen: 14 (Str), 14 (Agi), 50 (1H), 5 (2H), 130 (Pl), 150 (CrsBw)
Guard: 14 (Str), 14 (Agi), 50 (1H), 5 (2H), 145 (Pl), 150 (CrsBw)
Light: 14 (Str), 14( Agi), 50 (1H), 5 (2H), 90 (Pl), 206 (CrsBw)
Rifle: 14 (Str), 14( Agi), 50 (1H), 5 (2H), 90 (Pl), 206 (CrsBw)
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BUMP BECAUSE I CAN!
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Lol, now i get to enjoy people complaining and debating about the balance.
Heh heh, so true.
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Bumped this topic, we need to know about the general stats for the Brits and other new factions!
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Brits are the same depending on the unit type really.
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Stats have been updated by request of Sean Bean.
If you are NA and need a Blood and Iron event: https://www.fsegames.eu/forum/index.php?topic=9947.0 (https://www.fsegames.eu/forum/index.php?topic=9947.0)
It is not the best event, but it is fairly populated and not that bad.
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We had 80 dudes on each side the other night, pretty cool.
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The priest is underpowered
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The priest is underpowered
Is that a hint? :P