Author Topic: ♜ Minisiege & EU_Commander  (Read 154445 times)

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Offline Thundgil

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Re: ♜ Minisiege & EU_Commander
« Reply #825 on: January 13, 2018, 11:23:20 am »
I was banned recently because I chatglitched. My name was Jennysnygg.

pls unban

They don't take unban requests here anymore. Please post an unban request on this website http://www.nwpublic.com.

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #826 on: February 27, 2018, 11:42:10 am »
It's been a long time since something was posted under this topic, so I think it's about time that I correct that! Minisiege and EU_Commander are still going strong today since their creation some years ago (2014 for Minisiege and 2015 for EU_Commander respectively). I will post below the changes that have come in the last 5 or so months since the last update post here for both of our servers.

Overall:
- We've founded a Discord server and have reached 200 members! Link to join here: www.nwpublic.com/discord

- Our up-to-date Steam Group for both servers has reached 800 members! Link here: https://steamcommunity.com/groups/nwpublic#

- Our website has almost reached 800 unique members too, we're sitting at 795 as of posting this!

- Admin applications for both servers are open on a permanent basis. Apply on our website (nwpublic.com) if interested.

------------------------------------------------------------------------
Minisiege:
General:
- New Head Admin. This spot goes to TheQuickOne of the 77y.

- New senior admin. This spot goes to Takeout of the 16th.

- New Community Manager (hi). This spot goes to me, Gretel of the 1stEB. Qubez will be missed and thanks for everything he did whilst he was on our server and 33rdNW_Siege.

- Banlist has been wiped in it's entirety (Around 640 names in all) on the 25th of December 2017. However, this doesn't include those we deem deserving of our "Special Banlist", which includes around 44 names currently.

- Restructure of admin team, new Trial period system introduced to help assist newer admins into their roles. Before it was a simple "You're in, have fun and here's the password / whitelist".

Scripts:
Script changes and additions done by Caesim, very much appreciated work from him and big thanks to him for all of these changes!

- All scripts updated to be compatible with the new NW update as of day 1 of the release.

- Optimisations regarding server lag.

- Server welcome message updated (Text wrapping also was fixed as it used to take up a new line for 1 word). This also adds player GUID here.

- Server automatic messages introduced to advertise our Steam group and Discord 5 minutes into every round, rotating between the messages (So first round could be Discord, 2nd Steam).

- Earthworks now disappear, if they are undug when they have no hp left. Allows undigging of glitched earthworks.

- Medics have been buffed (To replace our old toilet healing system).
     - Healing cap was removed (used to only be able to heal someone to a certain percentage of extra health, now you can infinitely heal to 100% health)
     - Health per hit with the bandage increased to 20% per hit.
     - Text colour changed from pink to red (helps admins, as it was the same colour as internal admin chat)

- Flags have been re-introduced into the server. If these are dropped, however, they do not stand upright but are dropped like a weapon (to avoid flag blocking / trolling).

- Spyglasses re-enabled, bugs regarding this have been fixed.

- Bonuses turned back on so flag bearers and musicians are not useless in a battle now.

- Cheer animation for everyone, this is attached to the B key.

- Admin skins are re-added. These skins (not admin ones, ofc) will be available for players at some stage via the leaderboard positions.

Maps:
Map changes are done by the good work of our 2 map managers, Kruse and Aztir. Big thanks to them for keeping things fresh and updating maps on requests!

- Various minor tweaks to old rotation maps, all details can be found below for these:
http://www.nwpublic.com/viewtopic.php?f=53&t=1253
http://www.nwpublic.com/viewtopic.php?f=53&t=1327

- Zulu map (Custom map 9) - removed from rotation entirely.   

- Out of rotation map (Fort Fausbourg (Morning)) is a new cav map being tested.

- Rotation completely changed, much easier to keep track of as it goes from custom map 1, 2 , 3, 4 ,5 - In a logical order.

- Sjotofta, new rotation map to replace custom map 9 (Zulu map).

- Custom map 16, new hybrid infantry and cavalry map.

- Avignon, new map added into rotation. Full rotation list can be found below:
http://www.nwpublic.com/viewtopic.php?f=18&t=1052

------------------------------------------------------------------------
EU_Commander:
General:
- Arty ammo glitch re-added (after being removed in official NW update).

- Grenzers don't have musketoons anymore.

- Regiments should spawn in Hold Fire stance.

Maps:
- Added more non-rotation custom and vanilla maps.

- Full list of non-rotation maps can be found on our website here: http://www.nwpublic.com/viewforum.php?f=94

Scripts:
- Flags and musicians are in the middle of your line again.

- After 30 seconds into the map, a reset is issued (A timer informs the Players) (also for big maps the timer is longer).

- Austrian Grenzer, Prussian Freikorps and Russian Militia are counted as lights. They are limited and spreading them is allowed.

- Russian Militia spawn with guns only.

- All Lancers have Lances now.

- When in 1 Row, Light infantry and Skirmishers can spread only 1 time, instead of 2 (does not apply to cav).

- Dragoon horses won't go wild.

- Horses that are dismounted on purpose can't be killed by teammembers.

- Arty is teleported 10 meters at spawn.

- Draws will give both teams 1 Point

- Admin message at roundstart is back.

- Anti-Rambo script will be enabled all the time
------------------------------------------------------------------------

Apologies for the long post and list of changes, but as you may understand it's been quite some time since anything has been posted here so I've tried to keep it brief. I will attempt to keep things updated here from now on as I would on our Discord and Steam group. Thank you for reading!

Gretel
Napoleonic Wars Public Community Manager
« Last Edit: March 04, 2018, 03:09:44 pm by Gretel »

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #827 on: March 03, 2018, 12:15:54 pm »
We're back with another minor update for Minisiege!
Minisiege updates - 03/03/2018:

Custom map 5 (Lighthouse):

  • Moved one of the spawns on the boats to a more secure location in the middle of the main boat, this SHOULD fix the spawning off the side of the boat.

Siege of Toulon (Day):
  • A swivel-cannon was bugged so it couldn't turn. Fixed this, it can now turn.
  • Also moved one defender-swivel a bit back, so if captured by attackers, they can now use it more effectively against the defenders.

Fort Hohenfels (Day):
  • It was possible to walk on a wall and into defender spawn. Blocked that way with a crate of bottles for the amusement of players who can jump there.

Avignon:
  • Small wooden wall added next to church to better assist defenders from the east of the flag.
  • More defences around the outer wall (over turned carts and the such) to better help the defenders. This will hopefully better balance the map as before once the attackers captured this area, it was too open for defenders to defend.

Thanks to Aztir and Kruse for these updates to the maps! There is more to come! Add me on steam by clicking my name below in my signature if you have any questions.

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #828 on: March 22, 2018, 03:26:19 pm »
EU_Commander updates - 22/03/2018:
Server updates:
  • Sappers added to the arty to build earthworks in front of the cannons as a protection
  • Bots don't drop items anymore, except for shovel and ramrod (this was done in order to try reducing server lag, so your feedback on this would be most welcomed)

Admin updates:
  • Dr_Rask and Roenz have completed their trial phase and are now considered as game admins. Congratulations!
  • Separate admin whitelists added: There are now 3 different whitelists - each for Senior Admins, Game Admins and Trial Admins. Each of them gives certain permissions on the server

All the changes will be there after server is reseted!

Any and all feedback on these changes are greatly appreciated via a comment here or a suggestion through Steam to me. We're still developing changes to try and keep things "fresh" and unique on both of our servers! Thanks to Kanade who has provided, and continually for a while now, these great scripts!

Offline OuRaNos

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Re: ♜ Minisiege & EU_Commander
« Reply #829 on: June 08, 2018, 06:57:08 pm »
ttps://steamcommunity.com/sharedfiles/filedetails/?id=1406145278

Is that happend before?
Currently: SdtV Dans Le IVe_45e
Previous: Brg/GrdH Dans Le 1er_Huss - CvlE Dans Le 3e_Huss - CvlE Dans Le 2e_Huss - BrgF/Adj Dans Le 9e_Huss - SgtMaj Dans La 7eBrigade - Trmp Dans Le 1erRH - FlqP Dans Le 7eFlq - Gnd Dans Le 16eJG - SoPV Dans Le 31e_Volt

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #830 on: June 09, 2018, 10:28:28 am »
ttps://steamcommunity.com/sharedfiles/filedetails/?id=1406145278

Is that happend before?

I've saw this the rare occasion in the past, maybe like 9-10 times in the last 4 years or so. A very great score with an equally as great K/d ratio, I'm sure those attackers were retreating upon the very sight of that approaching!

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #831 on: June 28, 2018, 02:58:11 pm »
Minisiege public event
On Friday the 6th of July at 5pm UK Time there will be a public event hosted on Minisiege. This is our first time doing one of these, so hopefully it will all go smooth and be fun for everyone!  The outlining details of the event can be found below:

Anyone is welcome to join, it will be same as any other time you join Minisiege - no password!

The Idea

  • It is 1796 and Napoleon Bonaparte has been appointed commander in chief of the French army in Northern Italy, this comes after the resignation of general Schérer.
  • 2 years prior in 1794 the Austrian led allied forces attempted an attack on southern France, but failed due to the tactical genius of, the then artillery commander, Napoleon.
  • 2 Factions will fight over the territory of Northern Italy (To mimic the Italian campaigns of the 1st coalition), each starting with 4 "provinces".
  • If, for example, France were to decide to attack area 6 of the picture provided and win, this territory will then become a part of France. After this victory France can decide to continue the attack or defend.
  • If a side loses all of, or most of, it's territory then the campaign will end and the other side will be the victor.
  • There will be 1 round per map, the second round will be used as a voting time for the team who won the first round to attack / defend. This also gives us time to update the actual campaign map.
  • Event will last roughly 2 hours a day until the victor has been decided. Depending on the day, the event could be paused with a whole day inbetween before restarting where we left off.
  • Factions will only be able to attack territory adjacent to their own (Strawpolls will ensure this).
  • Discord voice chat will be used to provide better communication between teams if you want to join in feel free then! Strawpolls will be posted on our Steam Group and Discord so you can get involved then!

Everything in this event is optional and nothing will be forced on people - no team forcing, no lining up enforcement, ramboing is allowed as always and first come first serve to artillery as always.

If you have any questions feel free to ask them here or on our Discord. Everything will be available on our Discord, regular announcements and updates will be provided there too.



Thanks for reading
- Gretel
« Last Edit: August 06, 2018, 02:12:34 pm by Gretel »

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #832 on: July 16, 2018, 11:10:26 am »
    The first event outlined above was a success! Austria absolutely decimated the French, as of which France didn't win a single battle... From experience gained from this event, we've decided to open the event up for both servers - Eu_Commander and Minisiege. All of the event can be found outlined below!

NWP public event:

Anyone is welcome to join, it will be same as any other time you join Minisiege - no password!
The will begin on Friday the 27th of July at 5pm UK time!

After our very close vote to choose where you'd like the next "Mini Campaign" to be, it was concluded that South Germany would be our next destination!
The time setting that I have chosen for this event will be 1805, the War of the Third Coalition. Outline for our campaign is below.

Battles
This time around, we will be using both Minisiege & Eu_Commander for the campaign. All historical linebattles will be fought on EU_Commander. E.g. Austerlitz.
  • These battles will add no real impact to our campaign map, as of course there is still garrisons within the forts of the regions. If the army gets beaten in a battle, the remaining forces will run for the garrisons.
  • If, however, a faction loses 2 battles on EU_Commander in a row and that faction is winning in sieges and attacking, they will default to having to defend as their offensive capability will be gone for a short period of time.
    For example, if France was winning sieges on Minisiege & voting to attack after another Victory - if they happen to lose 2 battles on EU_Commander - they will be forced to defend and Austria will then vote to attack France.

Setting
  • It is 1805, Napoleon has already beaten the 1st & 2nd coalitions, although no gains have been given to France, especially after the horrible defeat suffered in Northern Italy in 1796.
  • In an attempt to deal a crushing blow on the British, Napoleon has gathered his newly found Grande Armée in Northern France in Boulogne with the plans to strike at the very heartland of the British isles.
  • However, with the recent threat of the Austrian & Russian armies, Napoleon set his eyes upon the Rhine and to finally pacify the Holy Roman Emperor in Austria once and for all.

The idea
  • Multiple factions (Mainly France & Austria) will fight sieges & battles to gain territory on the campaign map shown below.
    For example, if France were to attack region "1" and win the battle, this will turn to French control.
  • If a faction wins, they get to vote where to attack next, if they lose the enemy team gets to vote where to attack.
  • If a side loses all of, or most of, it's territory then the campaign will end and the other side will be the victor.
  • There will be 1 round per map, the second round will be used as a voting time for the team who won the first round to attack / defend. This also gives us time to update the actual campaign map.
  • Event will last roughly 2 hours a day until the victor has been decided. Depending on the day, the event could be paused with a whole day inbetween before restarting where we left off.

Interaction
  • Factions will only be able to attack territory adjacent to their own (Strawpolls will ensure this).
  • Discord voice chat will be used to provide better communication between teams on both servers(optional usage, ofc)  if you want to join in feel free then! Strawpolls will be posted on our Steam Group and Discord so you can get involved then!

Everything in this event is optional and nothing will be forced on people
This includes the following:
 - No team forcing - This means you won't be locked into a team, you can choose whichever side you want whenever.
-  No lining up enforcement - We won't force you to leave spawns in groups
-  Ramboing outside of fort is allowed as always
-  First come first serve to artillery as always.

If you have any questions feel free to ask them here or on our Discord. Everything will be available on our Discord, regular announcements and updates will be provided there too.

The campaign map
[/list]

Thanks for reading
- Gretel

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #833 on: September 01, 2018, 10:34:34 am »
I'm back to talk to myself again yeye

The above campaign ended with France being utterly destroyed again, leading to Napoleon committing suicide for the third time in this Mini-Campaign. The events will continue again around Christmas, as everyone will be busy now with work and returning to school. Thanks to all of those who came to the events when they were being hosted!

Pic of final outcome below, full Story of the events battles, in order and with a story for each battle on both EU_Commander and Minisiege, can be found on our Discord in it's own channel category named "Event battles".
Spoiler
[close]

On another note, we've updated the server once again with some map changes, changes indicated below.

Credit to Aztir and Loifas for their changes to map 1 & 15, and to Zebaad for the church map. Map 7 & 9 were edited by myself, so #BlameGretel4BadMaps.

Custom map 1 - Bastion Gate:
  • Flattened terrain inside fort so it isn't as wonky.
  • Re-made defenders spawn.
  • Changed bunker to be more appealing and more defenceable.
  • Added a secondary wall inside the fort.

Custom map 7 - Mansion:
  • Removed attacking cannons, added a destroyed cannon where main one used to be.
  • Moved molotovs around, removed attacker molotovs to prevent through floor kills.
  • Widened Front balcony to make melee easier and navigation better.
  • Removed circular tower outside main gate and added a cart and food stall in its place.
  • Basement now has a floor.
  • Added small ladder up to roof so you don't have to jump anymore.
  • Moved 8 defender spawns into the attic.
  • Improved back garden.
  • Added a new building for attackers and defenders to use near the main building.

Custom map 15 - Tropical Island:
  • Remade boat so it's easier to navigate.

Custom map 9 - Stone Church:
  • Church map re-added into rotation, pictured below.
  • Added scaffolding entrance at the back.
  • Removed attacker mortar, moved defender arty.
  • Added visual improvements.
Spoiler
[close]

Discord link is on our website - http://www.nwpublic.com/ ; Just click the "Connect" button up the right or type this web URL http://www.nwpublic.com/discord if you care for that kinda thing.
Thanks for reading!
« Last Edit: September 01, 2018, 10:39:53 am by Gretel »

Offline Romulus76

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Re: ♜ Minisiege & EU_Commander
« Reply #834 on: October 30, 2018, 07:30:48 pm »
Minisiege Updates

Fort Hohenfels (Day)
- Reworked defender spawn
- Reworked attacking arty
- Reworked some of the inner wall, including moving market


Custom map 8 - Hougoumont Farm
- Completely reworked map


Super Sp00ky Haloween map:
- Made by Sam, temporary rotation map (Will be removed from rotation by 2 weeks from now and added as out of rotation map)


Usable props:
- We've made it so players have the ability to get the likes of Cups, Tea and bottles on our maps. This can be done if you hold F on props that have the "Use" option on them.
- You can now sit on chairs if you "Use" a chair prop (Holding F on "Use" when looking at the chair)
Full list can be found here of the props (Mainly for mappers, but you can get an idea of what each thing is to know what gives you items / can sit on): https://www.nwpublic.com/viewtopic.php?f=30&t=700
Thanks to Caesim once again for his continued support of new scripts!

Fragmentation grenades
- Along with our molotovs, we now have fragmentation grenades! These have no explosive damage but have a lot of shrapnel, great for killing grouped up enemies!
- These spawn 50/50 (roughly) with Molotovs in crates.
- They look just like a holy hand grenade.
- Works just like a molotov, explodes on impact after throwing it.
Thanks to Caesim for these again.

Discord Updates

Rewards
There are now cosmetic rewards that you can earn on the Discord to show your great deeds on our servers! Find all of the information about these on our Discord.
           - If you wish to apply for one of these, use the #🥈reward-and-expert-applications channel. Templates etc are in the info channel.
           - These rewards may in the future allow you access to some skins in-game! Will keep you posted on this at a later date.

-  #🥇rewards-information Channel has been updated to have more detail and some extra information on what you need for each reward.
- Some rewards contain Skin rewards (Minisiege only currently), but not every medal has a skin. There are 2 versions of a reward, the actual cosmetic reward on Discord and the Reward + Skin.
- To gain the skin, you must show continuously to us that you are doing what the reward is about, and that you are really good at it!

NWP Bot
- Changed command prefix to "$" rather than "/". E.g. $help - shows a list of things he can do
- Added new welcome messages for bot to announce when someone new joins.

Bladecast
- New bot invited to server so you can see what server population is without visiting out website.
Details of this bot here: https://forums.taleworlds.com/index.php?topic=378340.0

Eu_Commander
- Dima got admin of the Month for September, congrats!
- New maps added to rotation.


Both servers were updated on day one with the patch hotfix.

WW1 Event is being hosted on November 11th 2018 @ 5pm GMT to remember the 100 year anniversary of the wars end.