Battle Cry of Freedom > Community

A wee rant to NA event hosters

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Jorvasker:
Before you all start squealing and stomping on your keyboards in the comments, yes, I know the game is new and an abundance of time will be required to work these things out in the long run. However, I feel there are serious issues with the way NA events are being administered at the moment. The primary issue here is map choice. Every event I have been to, no matter how big or small, always selects the largest maps available.

These maps were made with 500+ players in mind, not 300 or less. The linebattles, as they currently stand, thus end up being camping affairs where neither team actively seeks out combat, rather they choose to camp their side of the map and try to get 150+ metre pot shots. Not only is this boring and negative gameplay, this kind of "action" lasts for the better part of 10-15 minutes before an all charge is even given. By that point, in a lot of cases, there are still northwards of 50-60+ people alive on either team. This type of gameplay isn't enjoyable for anyone. Unless you're in a unit that seeks to achieve historical accuracy, your everyday player is not going to find enjoyment with running around and shooting at targets they can barely see for half the event. Such long rounds with minimal action also is not going to encourage new players to continue attending events, especially if you're killed at the beginning of the round and have to wait 20 minutes until you can play again.

This type of gameplay was widely accepted back in the 2012-2014 era of NW, but that time is long past. For years now, players have been accustomed to short, concise battle rounds to keep linebattles swift and action-packed. There is definitely a time and place for the old style of linebattle, but not the everyday event. I have noticed that the EU community has answered many of these problems, and I would love to see some of these elements incorporated into our own events. Firstly, smaller maps sizes. As in, smaller than you think is actually fitting for the number of players. This forces units to engage and does not give them the option to camp their spawn for 20 minutes. It also encourages melee charges, reducing the need for an all charge to begin with. Another thing I have noticed is the experimentation with multiple game modes within a single event. Especially those that allow for respawning. There are many NA events that claim to be "half siege/half linebattle," but in actuality is more like 3/4 siege and 1/4 linebattle. Plus, 3 different siege events in a week is not necessary and gets repetitive. Many people do not like siege as it's very disorganised and laggy. Most siege events I've personally attended were no different from the public siege server. No lines, no order, just chaos. I think an event that has, for example, a round of conquest, a linebattle round or two, maybe a historical-based round, etc. is something that would work well in this game. With the accuracy of the rifles, it will be difficult to 100% copy NW-style linebattles.

The point of this rant isn't to call people out and to cause drama, it's merely to offer feedback. The way we conduct our events now will inevitably influence the success of this game. If we fuck up now, there won't be a BCoF in a year's time and none of us want that. I just know from personal experience, no one in my regiment has been satisfied by the NA events so far and I've talked to a lot of other people and they agree as well. I have found myself enjoying EU events far more than NA, and I think we could learn a thing or two so that we can keep this game alive and not have to run back to the 10 year old decaying carcass of NW with our tails between our legs.

Edit: Added some breaks in there for the special snowflakes out there that have the attention span of the common gamer.

AlJThire:
cool story, but who asked?

Jorvasker:

--- Quote from: AlJThire on March 12, 2022, 09:56:47 pm ---cool story, but who asked?

--- End quote ---
Gotta love the unwarranted FSE forum toxicity.

Saris:
I agree with most parts, the biggest complaint I have is the half line/half siege events, my group would rather attend either a full siege or full line battle, not half. I also dont mind the bigger maps, it allows groups to maneuver a lot more instead of straight up fighting right out of the gate especially with how accurate the guns and cannons are.

Jorvasker:

--- Quote from: Saris on March 12, 2022, 10:01:17 pm ---I agree with most parts, the biggest complaint I have is the half line/half siege events, my group would rather attend either a full siege or full line battle, not half. I also dont mind the bigger maps, it allows groups to maneuver a lot more instead of straight up fighting right out of the gate especially with how accurate the guns and cannons are.

--- End quote ---
I would say in theory bigger maps would be the way to go with the accuracy in this game. But, seeing how they have played out so far, regiments tend to just camp and make the round drag out way longer than it has to and make it incredibly boring. If everyone would agree to just fight, it wouldn't be that big of a deal.

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