Author Topic: Developer Blog 41 - Battle Cry of Freedom Part 12  (Read 9871 times)

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Offline Olafson

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Developer Blog 41 - Battle Cry of Freedom Part 12
« on: April 02, 2019, 07:43:40 pm »

Offline Ted

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #1 on: April 02, 2019, 07:45:15 pm »
What about the Burgerlands though?


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« Last Edit: April 02, 2019, 07:59:15 pm by Ted »
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Offline ~Midnight~

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #2 on: April 02, 2019, 07:46:21 pm »
Very nice.

Serious question: Will we be able to have a Random (Terrain) Map? If yes, will buildings/various structures be randomized on those maps or not exist at all?

Offline Olafson

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #3 on: April 02, 2019, 07:58:24 pm »
Funny that you are asking this right now... Because we literally talked about the progress on the random map generator a minute ago.




The plan is to have randomly placed farms and maybe even fields. The functionality for that is already 90% done, we are just starting work on the actual terrain part of the system right now.
« Last Edit: April 02, 2019, 08:01:34 pm by Olafson »

Offline ~Midnight~

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #4 on: April 02, 2019, 08:02:24 pm »
Please make it better than Warband. If I generate a Random Plains..I want plains and not the Alps.

Offline Olafson

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #5 on: April 02, 2019, 08:04:52 pm »
But... Whats not to like about the WB generator, except that its garbage?

Offline Duuring

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #6 on: April 02, 2019, 08:05:33 pm »
Never forget having to generate a new random map ten times at large events because the first nine were not plains at all.

Offline Woeski

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #7 on: April 02, 2019, 08:09:15 pm »
Wait, are all links supposed to be discord invites?

Offline Olafson

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #8 on: April 02, 2019, 08:12:33 pm »
Wait, are all links supposed to be discord invites?

Lol thanks for noticing. Fixed that. You will need to ctrl+f5 if you want the links to update.

Offline Duke Of LongTree

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #9 on: April 03, 2019, 06:49:03 am »
that is an awesome amount of detail 10/10 longtrees

Offline Windflower

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #10 on: April 03, 2019, 06:54:45 am »
Improvements on the random map generator, nice, was worth mentioning in the blog too imo! Something is better than nothing!

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Offline SwissGronkh

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #11 on: April 03, 2019, 12:30:47 pm »
yeeess good map generator will make events way easier to organise  ;D ;D

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Offline Anubis.

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #12 on: April 03, 2019, 06:45:22 pm »
So no more sitting for 10 minutes till a good map comes along and no more praying to the map gods. Sounds like a good improvement.
The stuff in the devblog is also looking good, lets hope this game will just have the same melee with slight hitbox improvements.
« Last Edit: April 03, 2019, 06:48:15 pm by Anubis. »



Offline GTAMAN

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #13 on: April 04, 2019, 12:01:45 am »
I approve!
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Offline pete99

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Re: Developer Blog 41 - Battle Cry of Freedom Part 12
« Reply #14 on: April 06, 2019, 03:01:38 am »
Maps are actually looking quite nice. I was worried from earlier screenshots that maps would be a bit bland, but its nice to see them coming together. Nice work!