Mount & Blade Warband: Napoleonic Wars > Mapping

Napoleonic Wars: Mapping Support

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Refleax:

Please post in the below thread if you have any questions regarding the editor.
FSE or other members of our community will get back to you as soon as possible.

Refleax:

Below please find a link to a few threads which will help you get started with the editor.

Basic Guide On Mapping (Scene Making) In Napoleonic Wars
Nordous’ Sceners Guild
AI Mesh Tutorial (Needed for commander battles, or any maps supporting bots)
Terrain Code Generator see below| Wiki (Infomation)

edit:  here is the new address i found for the terrain code generator.

http://brosteamspeaks.ovh/content/MapGeneration

-Thunder

Menelaos:
Any info on setting spawns properly in conquest?

Gokiller:

--- Quote from: Beaver on October 26, 2011, 12:32:23 pm ---Team 1 main flag: entry 64
Team 2 main flag: entry 65

Additional team 1 flags: spr_headquarters_flag_red*
Additional team 2 flags: spr_headquarters_flag_blue*

Neutral flags: spr_headquarters_flag_grey*

*Not sure I got the names entirely correct, and I might have messed up which one is team one and team two... erm, as long as you don't use the "code_only" things you should be fine.

Finally, place all entry points from 0-63 around the flags (so that all flags has at least one entry point next to them) including the main flags. People will automatically spawn on entry points close to their selected flag - entry_no doesn't matter as long as it's between 0 and 63.

--- End quote ---

This was from Beaver, back in MM. I'm sure you can use it.

skapunker:
Thankyou for the links, they are very helpful !

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