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[ARMA3] Canary Tactical ~ Casual Realism

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DaMonkey:

https://www.canarytactical.com
Who Are We?
    Canary Tactical is a modest, long-standing Arma community with its foundation in Mount & Musket and Napoleonic Wars in 2011, before its foray into the Arma 2 scene in early 2012. We prize the heritage and culture we have crafted through the years, and are always eager to expand and bring in new blood. Our objective, our playstyle, our community.
Our approach the the Arma franchise attempts to bring a balance between the casual enjoyment all games should give to its users with a minimal structure, framework, and atmosphere that fosters an air of seriousness we feel enhances the player's Arma experience. While in missions, players are expected to work together and under the direction of their leadership, roles and leadership are not static, allowing our members to grab whatever roles they are qualified from mission to mission on a first-come, first-serve basis. This allows our members to experience a more dynamic, fresh Arma experience.Arma Session Details
Our Arma sessions vary widely in terms of scope and type. One session may be an Armored engagement, an Airborne invasion, or maybe even just a convoy gone wrong. We do not restrict ourselves to certain types of missions, nor do we restrict ourselves to any specific faction. Our missions are pretty spur-of-the-moment. Role selection is dynamic, allowing you to be in a different role from mission to mission. Additionally, we do not mimic exactly the organization and protocols of real-world military units just for the sake of it; over the years we have developed our own system which we feel works better for us on the virtual Arma battlefield.

Primary Session: Every Saturday
Session Time: 6:00 PM Central Time

Secondary Session: Tuesdays
Session Time: 7:30 PM CST (GMT-6)
Currently discontinued as a regular thing; can be used for secondary sessions or for trainings.
A beachhead is made in Operation Stingray II


A convoy sets up a defensive perimeter after sustaining wheel damageOur Ranking Structure

We do not use a traditional ranking structure as is the norm in many Arma realism communities; however, we do still have a loose sort of ranking system, which aids in community administration. New applicants are welcomed in as Recruits, and are considered probationary members. Recruits should take junior roles, such as simple riflemen or other section members until they are more familiar with how we do things. After a 30 minute orientation, which will make sure the member knows how to operate all of our mods (namely ACRE and ACE), and four sessions attended, Recruits will automatically be made full members, or Troopers, unless they prove to be problematic, in which case they may be asked to extend their probationary period, or voluntarily leave. Outside of this, most members remain as Troopers unless they volunteer for community management positions. Members who volunteer for these postings, namely to help with personnel, server, mod and mission management are considered NCOs. Finally, there is a singular Commanding Officer, DaMonkey, who heads the community's basic operations. Contact Information

Steam Group

Website

Commanding Officer

DaMonkey:
Media
Work in Progress


Connzcdf:
One day I will get a good PC. One day I will buy ARMA. One day I shall join a clan. One day...
Nice thread by the way.

DaMonkey:
Thanks. And indeed, it is quite an amazing game. The engine is just so durable, you can do countless things with it.

Ronan6793:
What mods do you Use?

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