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Messages - General Shepherd

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1
Events: EU / Re: HLI Tuesday LB Event "LF Lines, Arty+Line combo open"
« on: February 03, 2024, 06:44:06 am »
Good Luck my friend!  8)

2
Sword & Musket Events have started, we would like to see you among us.
Cavalry + Infantry finally!


https://www.forums.swordmusket.com/threads/cav-inf-linebattle-26-08.124/#post-830

3
There will always be negative people who cannot be positive about anything. They could complain for hours whilst not having said anything useful whatsoever. You have limited resources and I am sure you individuals are trying your hardest to make the best Napoleonic experience for Bannerlord. My guess is that we will just have to be a bit more patient. Rome was not built in one day either. I wish you S&M developers all the best and if you need any help with research about the Russian Empire in the future, I'll be happy to lend a hand.

Also, if the multiplayer is finished, will you look into a singleplayer version too? I think it might attract a lot of players as well, since many individuals bought the game solely for its singleplayer.

Thanks. Uniforms of the Russian empire are already being produced. If you want to become an HAA, you can contact Skobelev, a person you know.

or add me on discord: _lucon

discord.gg/swordmusket

4
But one of the priority things for us is secure stable TW servers.
Good luck getting anything from TW

We got it before, but months later.
The closest example: 7 months ago we requested a BL-MP for a system we applied for and forwarded it to the Mod community, they debated for months and finally brought it but I don't know what update they will bring.
Otherwise, the logic of Light Infantry/Rifleman units would never have been applicable in S&M.

We also requested critical things related to animations before, this was one of them and we saw that they implemented our requests again. But to get what we want, we need to get the community organized, everytime..


In short, while I expect people who criticize from here to support us in this process, I do not accept them under any circumstances to criticize here if they have ZERO knowledge

There are 70 or more people working at Sword & Musket. There is also additional support from HAA (Historical Accuracy Assistance) and other Voice over team on the team. I recommend asking them. Many regiments, leaders, officers and non-commissioned officers in the NW environment support us. However, instead of being the successor of NW, we are concerned to do something more advanced as players from the Community, and we do not accept criticism from such ignorant people under any circumstances.

Lets all apply for a Job at taleworlds and help

 8) NEVER! Thx :)

I sincerely hope after dedication and some time that this modification will become a worthy successor to the Napoleonic Wars DLC. There are little to none Napoleonic Era games out there. Napoleon Total War is also broken now with the recent updates, which is very disappointing. All other Napoleonic Era games (Scourge of War: Waterloo, to name one of them) are so outdated, which makes them not so satisfying to play anymore.


5
dog mod

Well its not their fault that BL has giga bad polearm melee and taleworlds keeps fucking them up

You don't have to be angry with him, it's natural for them to be biased. However, I fully believe that these prejudices will be corrected after researching. We will be making some updates soon. But one of the priority things for us is secure stable TW servers.

6
We have had serious health problems since February. Likewise, Hypercharge's evolving health and personal life has had an impact on our functional work on the project. There has also been an attempt to take charge of our project, but now everything is under control and our April plan will be with you very soon. If you knew how difficult it is to mod an unstable game, you wouldn't be biased about certain things.

7
I feel very sorry for our friends who think that we will still use the existing Animation, Shooting mechanics, bayonet mechanics for S&M.

8
To be fair, was watching Achilles play it (I aint downloading Bannerlord fuck that) and the combat ISN'T terrible, I mean it's definitely bad but the registry is pretty good. The attack delay is shite though and 30 damage for a musket bash? Should be like 3 damage. Overall out of all the NW clones, it it by far the best in terms of combat.

Can you also somehow make chambering work, would be nice

Will you read my message on the other page, my dear?

We do, we do.

9
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..

I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.

You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls

The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.
You said I could apply to be a Historical Assistant, I've looked at the different applications and this is an role where people are helping with the historical aspect of the mod, as I said I don't have any historical skills to contribute so I'm not interested, we competitive players just want to help you do what others have failed to do i.e. being the successor of NW and for me the only way to do that is to have a game with a very good historical aspect (which you already do very well) and a very good melee.

We have HAA fields in our project. The subject of HAA-Technical is included in this section under the name of historical subject.

10
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..

I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.

You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls

The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.

11
Here I am giving answers to the comments you have made.

Since the Sword & Musket community is a different community first, a new community is created, this one has separate rules according to the rules of each community. In line with these rules, a dozen blockages and procedures have been added to prevent possible regiments-name disputes, regiment-faction conflicts. This is a pre-review process designed directly for the regiment-friendly MP system.

In this regard, it is stipulated that the regiment leaders stay on the S&M Discord channel and get the regiment-leader tag on the Forum. In this process, a section called National Representatives has been created for better reputation, a liaison between the National Representatives and S&M Developer and Community Management, and people who provide the development of the community. Again, the National Representatives are determined according to language care and are elected once every 3 months by the regiment leaders.



We do a lot of things in line with the historical reference that our solid and experienced Historical Accuracy Assistant team has given us for a long time. Although this process is not very short, these are the contents we can show you for now (for now)

As for animation, we still aim to make an animation system similar to NW. We have few animator, but that's not the only thing!

TW's support for animations is extremely limited and I contact TW 24/7 and put pressure on them to resolve this issue.

Although we try to buy some things, some things are still at their initiative, but our goal is to pierce it and bring to S&M what we, all your bayonets dream of. Otherwise, I am no different from you, after all, I am an old veteran player who played with you in the past.

Example: No crouching fire. We are dealing with such nonsense. Even if we try to drill into this problem, things happen to some extent in the end. There is still process for S&M and animations are the main vein and backbone of this project..

Attack/Shooting while crouching available in Bannerlord]https://forums.taleworlds.com/index.php?threads/poll-attack-shooting-while-crouching-available-in-bannerlord.453706/

If possible, I would ask you to convey a supportive message from this topic and make it more dominant.

If you have a talent for animation, knowing how to animate in Blender or Maya is not enough.
Adjusting the animation in the mod tools and things like RIG, bone structure need to be set correctly and stable. It will not forgive the slightest millimetric error. If we solve these problems (sooner or later we will, then you will just thank us for the melee animation)



Another ridiculous issue is that due to the Audio issue and TW's possible copyright scandals, they have limited content to Mod Tools. This is another point that bothers us. I m talking about .BANK stuffs.

12
Swinging the muskets around is a pretty cool animation to have plz keep it!

We will do this for a while. Put on the bayonet, until you manage to add the animation. But everything is fine. You will swinging it for a while.

15
Regiments / Re: ♞ 4e Régiment de Hussards [EU]
« on: November 11, 2022, 09:58:40 pm »
what‘s Sword & Musket

discord.gg/bannerlord

Bannerlord - Napoleonic Wars

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