Author Topic: Developer Blog #3 - Revival Plans, Iron Europe 2.0  (Read 50415 times)

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Offline ClearlyInvsible

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #90 on: August 12, 2014, 12:41:05 am »


http://en.wikipedia.org/wiki/Sikh_Regiment

I would love to fight as my own people.  :D

"In World War I the Indian Army fought against the German Empire in German East Africa and on the Western Front. Indian divisions were also sent to Egypt, Gallipoli and nearly 700,000 served in Mesopotamia against the Ottoman Empire."


I want to fight as my own people too QQ



http://en.wikipedia.org/wiki/1er_R%C3%A9giment_de_Spahis_Marocains

"The regiment was organized from existing cavalry squadrons under General of Division, later Marshal, Hubert Lyautey in 1914. It saw service on the Eastern Front and the Western front, including the Battle of the Marne. The regiment also served in Greece, capturing the standard of the 1st regiment of Evzones."
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Offline Saxon

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #91 on: August 12, 2014, 12:42:14 am »
IE event was amazing, been playing it a lot, its awesome. Would recommend
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Offline Petrovick

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #92 on: August 12, 2014, 02:57:56 am »
Could there maybe be a French canadian regiment added



http://en.wikipedia.org/wiki/The_Royal_Montreal_Regiment

Offline Betaknight

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #93 on: August 12, 2014, 04:36:58 am »
Could there maybe be a French canadian regiment added



http://en.wikipedia.org/wiki/The_Royal_Montreal_Regiment

That was Docm30's gift to us, I believe... I'll look around for the uniform...

For the other two who requested unit: It's up to Rigs.

@tanks: Easier said than done
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Offline Killington

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #94 on: August 12, 2014, 04:55:37 am »
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline EdwardC

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #95 on: August 12, 2014, 06:01:40 am »
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http://en.wikipedia.org/wiki/Sikh_Regiment

I would love to fight as my own people.  :D

"In World War I the Indian Army fought against the German Empire in German East Africa and on the Western Front. Indian divisions were also sent to Egypt, Gallipoli and nearly 700,000 served in Mesopotamia against the Ottoman Empire."


Offline Docm30

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #96 on: August 12, 2014, 09:21:46 am »
That was Docm30's gift to us, I believe... I'll look around for the uniform...

The uniform I made is of the 7th Battalion (1st British Columbia).

Offline lolman1c

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #97 on: August 12, 2014, 03:22:58 pm »
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D

That would be a horrible idea. The tank would ride of in fear when you leave it and lots of other problems with clipping. The way people are now making vehicles in IE is buy actually coding in a vehicle and not actually just re-skinning a horse. This is hard enough without trying to make a tank as realistic as possible. This mod does not settle for "well it's kinda okay and kinda is authentic but not really." It has to be good or it's not worth the effort.

Offline Killington

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #98 on: August 12, 2014, 03:24:39 pm »
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D

That would be a horrible idea. The tank would ride of in fear when you leave it Machine Spirit and lots of other problems with clipping Battle Damage.
:P
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Kaasovic

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #99 on: August 12, 2014, 03:55:49 pm »
There was a mod that had functional tanks
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Offline Furrnox

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #100 on: August 12, 2014, 04:43:36 pm »
Looks promising I wish the devs the best of luck, break a leg  :-*

Offline Betaknight

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #101 on: August 12, 2014, 08:13:08 pm »
Looks promising I wish the devs the best of luck, break a leg  :-*
Will do, in the battlefield

That was Docm30's gift to us, I believe... I'll look around for the uniform...

The uniform I made is of the 7th Battalion (1st British Columbia).
Ah ok thanks for clearing that up :)
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Offline BSM 'Shut up' Williams

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #102 on: August 13, 2014, 12:55:55 am »
It would be nice if the Artillery and HMG units could have "Operator", it could have just a pistol or a rifle. Sometimes the battlefield is full of useless mortar shells, HMGs and ammo boxes.
Elaborate

Another question: Which Scottish regiment should be added?

Gordon Highlanders?

There was a mod that had functional tanks

Festung Breslau.

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Offline Olafson

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #103 on: August 13, 2014, 09:49:52 am »
It is not too hard to make tanks, but they should work properly and perform well.

Offline lolman1c

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #104 on: August 13, 2014, 10:38:25 am »
It is not too hard to make tanks, but they should work properly and perform well.

Especially with all the trenches. They could get stuck.