Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 106489 times)

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Offline Pilophas

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #555 on: July 20, 2013, 10:14:48 pm »
Really nice that there are Husars for GB now  :D
Sadly Steam doesn't give me the opinion to take part in the beta...

Offline Onii

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #556 on: July 20, 2013, 10:41:14 pm »
All you have to do is type beta in the code type field :)

Offline Gokiller

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #557 on: July 20, 2013, 10:49:43 pm »
The new patch of NW is the worth thing I've ever see, the ships are ridiculous ( no cannons -even if there are crew ship artillery units-, no collisions ( the boats go straight through the other ))

^ This doesn't bode well.

The guy is just a QQer, nothing more. He seems to have some issues.  ::)

Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #558 on: July 21, 2013, 04:51:29 pm »
The new patch of NW is the worth thing I've ever see, the ships are ridiculous ( no cannons -even if there are crew ship artillery units-, no collisions ( the boats go straight through the other ))

^ This doesn't bode well.

The guy is just a QQer, nothing more. He seems to have some issues.  ::)

What the blazes is a QQer? :o
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Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #559 on: July 21, 2013, 05:01:47 pm »
The new patch of NW is the worth thing I've ever see, the ships are ridiculous ( no cannons -even if there are crew ship artillery units-, no collisions ( the boats go straight through the other ))

^ This doesn't bode well.

The guy is just a QQer, nothing more. He seems to have some issues.  ::)

What the blazes is a QQer? :o

QQ = Cry  so QQ'er = Cryer = Somebody that cry's / whines allot :P
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #560 on: July 21, 2013, 11:32:11 pm »
Spoiler
The new patch of NW is the worth thing I've ever see, the ships are ridiculous ( no cannons -even if there are crew ship artillery units-, no collisions ( the boats go straight through the other ))

^ This doesn't bode well.

The guy is just a QQer, nothing more. He seems to have some issues.  ::)

What the blazes is a QQer? :o

QQ = Cry  so QQ'er = Cryer = Somebody that cry's / whines allot :P
[close]

Ahh.
 ;D
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Offline SeanBeansShako

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #561 on: July 22, 2013, 12:51:24 am »
I'd like to thank FSE for giving the British Hussars at last.


Offline Dom13WorstNW

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #562 on: July 22, 2013, 02:21:47 am »
I'd like to thank FSE for giving the British Hussars at last.
+10  :)

Offline kpetschulat

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #563 on: July 22, 2013, 01:37:33 pm »
For the current update, we're looking at the issue of this overlay operation. This could delay the release of the patch depending on where the error lies exactly.
OK we've looked at the issue regarding the presentation operations. The patch will be delayed until that is resolved and the release will be at some point during this week.

Sorry for the delay and thanks to those who reported issues and helped us to address the problem quickly.

Another delay, lads. Possibility it will still be released this week.

Offline Furrnox

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #564 on: July 22, 2013, 01:48:34 pm »
God dammit Taleworlds :(

Offline zac

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #565 on: July 22, 2013, 01:50:53 pm »
Damn,,and we just finished updating all the MOV Australian servers :/

Offline Vincenzo

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #566 on: July 22, 2013, 02:25:05 pm »
Since I'm back from my holiday for 1 day to take care of some business I fixed a few things the guys reported here and other places and made a 1.103 version.

Fixed boat collisions, and health of the big ship... could not reproduce the KGL talking english they talk german for me?
also fixed some commander battle problems with sailors and marines... I think its good to release.

I'm uploading it and will leave it to Olafson to actually release it. since I'm going back to my holiday.

Have a good summer guys.
« Last Edit: July 22, 2013, 02:27:23 pm by Vincenzo »

Offline zac

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #567 on: July 22, 2013, 02:30:17 pm »
KGl now speaker German ;) must have been a bug with me,Anyway thanks for all the hard work and have fun, u deserve it ;)

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #568 on: July 22, 2013, 03:24:18 pm »
? I do not understand ... I when I played with UK, I have seen many times  infantry  speaks German ... :S

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #569 on: July 22, 2013, 03:28:12 pm »
Because the 5th KGL is a German regiment? Idk
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"