Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 106498 times)

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Offline Duuring

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #435 on: July 02, 2013, 01:45:32 am »
The advantage is the lance is indeed its longer reach. Then people say he is OP because he uses that advantage. What, you want them to draw sabre and fight like a hussar with lesser stats?

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #436 on: July 02, 2013, 01:49:04 am »
Duuring pls, maek game fair pl0x

Offline Oposum

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #437 on: July 02, 2013, 09:19:59 am »
And lancers can't ride you over and stab you in one go because the lance is too long for that.

You can bump-stab people with lance, just it takes 3-5 bump-stabs to kill someone so it's not really used.

Lancers are at serious disadvantage in 1 vs 1, mostly because 1 attack direction is just screaming for someone to chamber you, and you can't do crap against aware infantry man.

On pub games, lancers are OP since it's easy to circle around and pick off stragglers which don't have a bullet ready, but that mostly has to do with low skill levels and lack of situational awareness in pub games, rather than lancers being inherently OP. If you don't get shot down, heavy cavalry is even more ridiculous (outreaching bayonets, then tanking hits while dismounted, all the while slashing with your 1 hit kill sword which on swing has 10 range less than bayo, or outreaches it on stabs  ;))

Anyway, if lancers were to be nerfed, just dropping their riding skill a point or two will result with them being much easier targets.

Offline Hadhod

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #438 on: July 03, 2013, 01:07:09 pm »
Just form a square and deal with them :P

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #439 on: July 03, 2013, 01:32:47 pm »
I've actually experienced that squares are ineffective against lancers.

Even the swagalicious squares of the 92nd  ;)

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #440 on: July 03, 2013, 01:34:21 pm »
I've actually experienced that squares are ineffective against lancers.

Even the swagalicious squares of the 92nd  ;)

But it seems like regiments use squares as pikes. But I am quite sure squares are mostly for the shooting. So that if cav walks around it that almost every man in the square can fire a deadly shot. I think it depends on the people using the square how effective it is. (You also have people saying: ''form square'' and then the nubs form a blob. That makes it even easier for cav... lol)
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #441 on: July 03, 2013, 01:35:58 pm »
Ah the blob. That can be a very effective move you know.

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #442 on: July 03, 2013, 01:38:01 pm »
Ah the blob. That can be a very effective move you know.

Mhh, before I joined the 91st I always was invite with Lionhearts cav regiment. Everytime we charged, the enemy formed a blob. People didn't know their place and they couldn't fire good shots, we just moved around and inside it and we smashed them like meat.
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #443 on: July 03, 2013, 01:39:47 pm »
Those regiments were then complete
Spoiler
nubs
[close]

I've always known how to handle in a blob. But it might be just me.

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #444 on: July 03, 2013, 01:40:24 pm »
To end this.

*Starts whispering*: 'Quite allot of regiments are nubs' :P
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Hadhod

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #445 on: July 03, 2013, 07:07:36 pm »
I've actually experienced that squares are ineffective against lancers.

Even the swagalicious squares of the 92nd  ;)

Well there are rarely any events I remember where we got killed by the cav while being in a square, the only time that happens is, when we do the fun round against 70 cav. :D

But yeah I see your point, they may seem in effective, but if done right (and I believe we do it quite good :P )it helps reducing the amount of losses tremendously.

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #446 on: July 03, 2013, 08:56:18 pm »
I've actually experienced that squares are ineffective against lancers.

Even the swagalicious squares of the 92nd  ;)

Well there are rarely any events I remember where we got killed by the cav while being in a square, the only time that happens is, when we do the fun round against 70 cav. :D

But yeah I see your point, they may seem in effective, but if done right (and I believe we do it quite good :P )it helps reducing the amount of losses tremendously.
Indeed the only weak spots are the corners if everybody has fired their musket and is conviently reloading their musket

Offline kpetschulat

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #447 on: July 12, 2013, 12:19:15 am »
Guess what? Patch incoming!!! :D

The 1.157 patch beta build is live on Steam now. Non steam version and server updates will come in the morning tomorrow (around 10 hours from now).

Contains a fix for the new NW patch.

The athletics of ranged troops are all just one below what they originally were. No further equipment changes. You can check it all out by opting into the beta patch on steam by entering the password "beta".

If there are no problems with the build, we'll be releasing it on Monday or Tuesday of next week.

Offline Wismar

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #448 on: July 12, 2013, 12:33:54 am »
Uhm, Isn't that stuff we already knew...

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #449 on: July 12, 2013, 02:51:29 am »
Wow nice the new unit for France, the Bavarian unit.