Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 106511 times)

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Offline William

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #375 on: June 09, 2013, 05:18:58 pm »
Somebody please explain.
At the 2v2 tournament two guys trolled by having the same name. I am pretty sure you will automaticly be kicked then.

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Broken link I'm afraid.  :-\
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #376 on: June 09, 2013, 05:20:31 pm »
Somebody please explain.
At the 2v2 tournament two guys trolled by having the same name. I am pretty sure you will automaticly be kicked then.

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[close]

Broken link I'm afraid.  :-\

Works fine for me?
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline MazZ

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #377 on: June 09, 2013, 06:07:33 pm »
Works fine for me?

nope its an error 404 :(
I can see however that it is dropbox related, maybe its not checked as public share or something ?


Offline Maroon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #378 on: June 09, 2013, 09:52:42 pm »
Your picture isn't showing for me, mate. dunno if it is for others.

Offline Jelly

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #379 on: June 09, 2013, 09:58:00 pm »
I can see it,

Offline Desert Thunda

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #380 on: June 11, 2013, 11:35:37 am »
If lancers are  "OP", what is so hard about just running out of the lances reach? What is so hard about just running infront of the horse and get bumped instead of lanced? Lancers are insanely easy to kill since they have a rather weak stat with the sword. Why not just shoot him? Why not hide behind an object? or better, leave it if he doesn't see you?

Waiting for the answers. I hope its not "Lance is too long" shit, because you can easily run away or what has been said above.

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #381 on: June 11, 2013, 01:50:35 pm »
I think it's just the horse.

I have M&B Cavalry, I think it could use a ''realism'' patch. :)
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Onii

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #382 on: June 11, 2013, 02:10:13 pm »
My Dev Blog bones are starting to tickle again e.e

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #383 on: June 11, 2013, 02:25:17 pm »
What is it? :P
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Onii

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #384 on: June 11, 2013, 02:56:47 pm »
Being way to impationent for the next one o.o

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #385 on: June 11, 2013, 03:29:04 pm »
Being way to impationent for the next one o.o

Ooh yea, same here
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline dooomninja

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #386 on: June 11, 2013, 04:39:43 pm »
If lancers are  "OP",
1) what is so hard about just running out of the lances reach?
2) What is so hard about just running infront of the horse and get bumped instead of lanced?
3) Lancers are insanely easy to kill since they have a rather weak stat with the sword.
4) Why not just shoot him?
5) Why not hide behind an object?
6) or better, leave it if he doesn't see you?
ordered for easy reply
1) they have horses i don't
2) a competent lancer would ram then stab you, or a different one would follow up
3) if you can dismount them yes they are, i'm not worried about the sword though...
4) 1 shot vs a rapidly moving and evading target, i could 1v1 but they don't always give you the chance
5) if you can get to one...
6) that might work if you spend the entire battle hiding or if they are all blind

a lot of what you are suggesting works for a 1v1 but in LB they would be of little help as they will team up on you. i agree they aren't as bad as some people suggest but i still feel there stab damage is a little too high, thats why i suggested just lowering it but a bit which shouldn't nerf them too much
ಠ_ರೃ Quite!
2 most satisfying shots- a rider off a moving horse and officers who think they are safe :b

Offline Desert Thunda

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #387 on: June 11, 2013, 04:41:40 pm »
If lancers are  "OP",
1) what is so hard about just running out of the lances reach?
2) What is so hard about just running infront of the horse and get bumped instead of lanced?
3) Lancers are insanely easy to kill since they have a rather weak stat with the sword.
4) Why not just shoot him?
5) Why not hide behind an object?
6) or better, leave it if he doesn't see you?
ordered for easy reply
1) they have horses i don't
2) a competent lancer would ram then stab you, or a different one would follow up
3) if you can dismount them yes they are, i'm not worried about the sword though...
4) 1 shot vs a rapidly moving and evading target, i could 1v1 but they don't always give you the chance
5) if you can get to one...
6) that might work if you spend the entire battle hiding or if they are all blind

a lot of what you are suggesting works for a 1v1 but in LB they would be of little help as they will team up on you. i agree they aren't as bad as some people suggest but i still feel there stab damage is a little too high, thats why i suggested just lowering it but a bit which shouldn't nerf them too much

To be honest, they are from my experiences in 1 vs 1 :)

But if you nerf them, how effective will they be? ;)

Offline Maroon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #388 on: June 11, 2013, 05:26:46 pm »
My concerns about lancers being "OP" were mostly from a cavalry perspective, but I think they are in a position where they can easily decimate both cav and infantry (especially rifles, but so can normal cav). Against cavalry:
1) Lances can outreach your sword (logically);
2) Lances can stab your horse, and there is absolutely nothing you can do about it (can't block it, or evade it, if you're heavy cav, as they are faster);
3) Lances can couch you when they've stabbed your horse to pieces, as it is very hard to outreach a couched lance with a sword.
The only way to get rid of a lancer (especially an experienced one) is to work together with either infantry or another cav guy, in which one cav guy rears up his horse, and your partner takes the lancer out while he stands still. In nearly every other situation, the lancer wins.
Which is why I feel the lance should be nerfed, like (for example) having to drop the lance if you want to switch to your sword, or having the lance break after a stab, or only being able to couch.

Offline Gamer

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #389 on: June 12, 2013, 09:04:52 pm »
Any chance we can have barricades back? I miss training hours on end trying to get the perfect triangle.