Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 106493 times)

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Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #300 on: May 20, 2013, 11:02:29 pm »
I was just on the beta servers and I am not sure whether you put rifle mele back where it was or just to 22 but it seems reasonable now. Hits are registering and it takes 3-5 hits to kill people (more for heavy cav) which seems fine to me.

Thank You for listening to our arguments and feedback.

nothing yet was changed since the beta release...

Is the beta testing to be an ongoing thing for a while, as in update/test/update/test/update etc?

Or is it set for a release after next update?

Either is good for me, just curious as to when it will be on the servers.
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Offline Gokiller

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #301 on: May 21, 2013, 11:09:37 am »
I believe they update it, atleast they update the maps constantly for sure fixing bugs etc making them fun to play. Not to hard etc (for example the siege maps)

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #302 on: May 21, 2013, 06:51:04 pm »
Btw. Just an idea, but I think it would be cool to allow servers to lock 3rd person or 1st person. So you can have 1st person events, just by locking it with the administration pannel! ;D
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Menelaos

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #303 on: May 21, 2013, 06:51:39 pm »
No

Offline SeanBeansShako

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #304 on: May 21, 2013, 06:54:17 pm »
That is a bad idea.

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #305 on: May 21, 2013, 07:00:16 pm »
How is it a bad idea? Arguments please, nubs...

I mean. I've seen people wanting to organise 1st person events, but now you can cheat it so damn easily. And in the end, it is only an extra!
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #306 on: May 21, 2013, 07:00:33 pm »
Btw. Just an idea, but I think it would be cool to allow servers to lock 3rd person or 1st person. So you can have 1st person events, just by locking it with the administration pannel! ;D
oh lord.

Offline Eazy-E

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #307 on: May 21, 2013, 07:03:09 pm »

Offline Dekkers

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Offline Eazy-E

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #309 on: May 21, 2013, 07:06:51 pm »
It's a lead balloon.

Offline Connzcdf

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #310 on: May 21, 2013, 07:16:21 pm »
It's a lead balloon.
That would ruin so many kids birthday... :-\

Offline Crayon

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Offline Wismar

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #312 on: May 21, 2013, 10:25:45 pm »
Btw. Just an idea, but I think it would be cool to allow servers to lock 3rd person or 1st person. So you can have 1st person events, just by locking it with the administration pannel! ;D
That would mess up my gameplay style so much
 since I shoot in 1st person and do melee in 3rd.

Offline Dekkers

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #313 on: May 21, 2013, 10:39:43 pm »
Btw. Just an idea, but I think it would be cool to allow servers to lock 3rd person or 1st person. So you can have 1st person events, just by locking it with the administration pannel! ;D
That would mess up my gameplay style so much
 since I shoot in 1st person and do melee in 3rd.
 

Ive been trying to explain that it could be an addon for realism events and maybe public server if wished. So eu1 and gf etc. can stay but.you have an EXTRA option ;)
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Offline TheBoberton

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #314 on: May 22, 2013, 02:22:53 am »
The problem is that, despite what most think, being stuck in first person is rather unrealistic, as it completely cuts off your peripheral vision. I dunno about you, but I can see more than the 70 some-odd degrees directly in front of me. On top of that, we have the ability to 'sense' things around us via our other senses. While it may sound realistic to be limited to first person alone, it would actually remove an element of such. (This is part of the reason why melee is so much harder in first person, as you can't see the environment around you, or often the guy you're fighting.)
« Last Edit: May 22, 2013, 02:24:31 am by TheBoberton »