well, i have been playing artillery since the mod came out, both as in actual Regiment/Detachment or invite and even in public play, nerfing the accuracy is still if you ask me the wrong way to go, as you already said the cannons arent 100% accurate atm, but at long ranges where artillery is supposed to make regiments think of their battleground, we do now not have anything to say, if we aim at a line that is standing with their side to us, we use the fact that they messed up to get kills, i dont see any problems if all lines would be facing in our direction( more to shoot at) but to actually help poorly placed lines isnt that good, i like the idea the others came with that you should actually need atleast 2 ppl to fire a cannon, 1 aimer and 1 actual person to light the fuse. ofcourse im concerned about the rifle lower dmg but that just makes us want to either scavenge the battlefield for weapons, or just run like hell whenever possible (would be a pain in the arse in LB's) apart from that i actually think all the changes are really nice, i would give heavy cav some more slashing dmg tho or make them keep the longer swords so the hussars wont be the kings on the battlefield. sorry if my grammar sucks but i am just trying to pull things in the direction i think would benefit this wonderfull mod the most, also the blunderbuss thing, if you remove them from the dragoons, buff them a little since the only other ppl able to use them is now grenzers and partizani(and that is ofcourse random drop) just a little tiny buff so that they could actually make a change for a grenz in trouble