- Reduced the length of the cavalry swords a bit, they had ghostly long range.I can agree upon the fact that the heavy cavalry sword was silly when used on the ground, but I never had the experience that it was too much on horseback. In a fight between hussars and heavy cav I never saw the heavy cav as being better, to the contrary, they where usually quite easily countered due to their lack of speed. Lancers are another story, what they need is their attack speed slowed, as of now a lancer who knows what he is doing has no reason to ever get killed in melee, their lance is simply too spammable.
- Made all artillery less accurate on long range to balance the powerful destruction force.Remove the reticule instead.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.No point, the howitzers are hard enough to use as it is in linebattles, so on top of having inferior ranged capacity to the regular cannons you also want it to have an even smaller explosion? Why? It's hardly as overpowered as you claim, no need for a nerf IMO. Mortars sure, but not howitzers.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.Haven't tested, but I still feel that the best way to nerf it would be to remove the reticule.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weaponsQue? I can understand nerfing the Russian and Austrian cav muskets, those things have senseless range and speed, but the regular rifles? They are more powerful than what exactly, butterknifes? It sounded like insanity when we heard about it 5 months ago, and you certainly didn't disappoint. One on one a rifleman will only beat an opponent armed with a bayonet if he's simply better than him, the bayonet can spam faster, has more range and damage. Explain to me what you're actually trying to put it in line with.
- Reduced the health of all medium and heavy horses to balance their classes.So, why wouldn't I want to play as a hussar now? They already dominated the other(excluding lancers, class of their own) cavalry classes one on one, in groupfighting and was more or less equally good at dealing with infantry. Why the change?
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.Step in the right direction, now give them hussars and the world will rejoice.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.End notes/desires:
By the grace of glorious alcohol make the admin ban/kick/slay/etc. options list people in alphabetical order.Make the officer smallswords completely useless, because that would be reasonable given your thinking behind the rifle butts being too good. They are more powerful than most "real" melee weapons, right?