On top of our normal Tuesday and Friday Line Battles, we are opening our very own Sunday Event. We will be hosting the event on our servers sponsored by
www.bluefangsolutions.com, our amazing partner. We hope to continue to host fun and reliable events as we have for months now, even in these new game-modes. We will be hosting this event primarily for the North American section of the Napoleonic Wars, however we will accept any region based regiment.
Weekly Procedure
The event will normally be Siege, sometimes conquest (will be informed about 2 weeks in advance).
The event will begin at 6pm Eastern Standard Time, and the first event will be on 4/14/13.
The event will be hosted weekly on NW_NEC_Private (200 Slots) allowing for a good, lag free event.
To retrieve the password for that particular Sunday, come into this Teamspeak 3: nec.bluefang.net and look for the channel labeled "NEC_Sunday_Showdown". Not only will a list of regiments attending be there, but also the server password for that day.
If you would like to sign up for any non-Line Infantry class for a night,
Private Message me on this forum requesting the assignment using the application at the bottom of the page.
Siege Rules
_____________________________________________________________________
Spoiler
- There is a 20 Minute Time allotted to take the fort.
- There is 5 Lives given to defenders
- There is a 30 second re-spawn timer on the defenders
_____________________________________________________________________
Line Infantry
Spoiler
- Spacing must be 1/2 of a man or less while firing
- You are allowed, while on the charge to fire the one shot already in your chamber while on the charge. You are NOT permitted to reload and fire again out of line
- After death, you must have a line of at least 8 men to move out of attacker spawn
- Crouching while on the walls is allowed
- You are never to ramboo (leave the line and attack solo or in small groups
- You are allowed to go the Light Infantry class (i.e. 51st) so long as you fight as line
Skirmishers
Spoiler
- Minimum of 8 men, maximum of 12 (and 1 Officer)
- No more than 3 man spacing between any two skirmishers
- There will be no more than 1 skirmisher regiment per team, per night unless otherwise stated
- If your regiment is bigger than 13, and you want to be skirmishers, the rest of the men must fight as line or other
- You are to go the rifleman class with the Rifle or Infantry Musket, No Musketoons!
Artillery
Spoiler
- There will be allowed 2 Artillery Pieces per team
- Minimum of 4 to be Artillery
- You can use Two Cannons/ Two Howitzers/ One Cannon and One Howitzer
- Both Defenders and Attackers are permitted to use cannons, although the variety for defenders may be limited
_______________________________________________________________________________________________________________________________________________
Conquest Rules
_____________________________________________________________________
Spoiler
- Less than 121 people on the server, there will be a a 500 ticket limit, anything above that is 700 Tickets
- The time limit will be 60 minutes, so take all of those tickets quickly!
_____________________________________________________________________
Line Infantry
Spoiler
- Spacing must be 1/2 of a man or less while firing
- You are allowed, while on the charge to fire the one shot already in your chamber while on the charge. You are NOT permitted to reload and fire again out of line
- After death, you must have a line of at least 8 men to move out of any given capture point
- Crouching is not allowed unless you are in more than 1 rank
- There is no limit on how big one single line may be, although it may get impracticable after a point.
- You are never to Rambo (leave the line and attack solo or in small groups
- You are allowed to go the Light Infantry class (i.e. 51st) so long as you fight as line
Skirmishers
Spoiler
- Minimum of 8 men, maximum of 12 (and 1 Officer)
- No more than 3 man spacing between any two skirmishers
- There will be no more than 1 skirmisher regiment per team, per night unless otherwise stated, there may be none at times!
- If your regiment is bigger than 13, and you want to be skirmishers, the rest of the men must fight as line or other
- You are to go the rifleman class with the Rifle or Infantry Musket, No Musketoons!
- If the skirmishers are the last alive, do not endlessly run into the edge of the map, just stand and fight
Regiment Sign Up Application
Spoiler
Regiment name:
Preferred Regiment Class (Line, Skirmisher, Artillery):
Predicted Weekly Attendance:
Attending Siege, Conquest or Both:
Leader's Steam link:
Specialty Sign Up Application
Spoiler
Private Message Me ThisRegiment Name:
Role desired:
Date you're applying for:
How many people for this role (follow the specialty limits):