Hi guys I am not sure if any of you know me but I am a senior admin on the EU Commander server, having been admin and playing on the server for a number of years now. I must say that the idea of this patch makes me a little nervous.
We have been running successful scripts done for us by Kanade and have had them in action for a very long time now, anyway my chief concern is that whatever you are doing is going to mess up our server in some way.
My main concerns being that with this patch you may fundamentally change how units work and in some way disrupt the manner in which myself and my players have got used to playing commander battle over these past years.
Anyway despite what I’ve said I hope that this patch will be a positive and not negative thing for commander battle and await the results with an air of trepidation.
In relation to bug fixes there is one thing that could be quite useful and that is the weapon lag bug which affects commander battle servers, which stops players being able to cycle through their inventory for a period of time generally after the start of a round.
For commander battle we added some things like anti rambo script as an option, preventing players from spreading line infantry as an option, having musicians and flag bearers in the group. etc.
We haven't changed troop balance too much. I'm not sure what changes you made. but if they are important balance changes we can consider them if you tell us exactly what.
The new patch is not compatible at all with the old files, so you would have to update your server to the new patch, your customized scripts can be brought over to the new code with some minor changes i'm sure. And I think ill throw up a 3 way merge tutorial for the scripters.
That weapon lag bug has to do with wrong server settings for network upstream limiter. Perhaps TW can enforce some value, ill ask.
If you have any bug reports or suggestions for the patch please tell them, we could add them!