Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Community => Topic started by: Thunderstormer on August 19, 2017, 12:15:20 am

Title: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 19, 2017, 12:15:20 am
After discussion with the FSE team, we are looking into a patch for NW.   The general idea arose to patch NW for another perhaps last time.  The idea is to squash any exploits, bugs and other things that have been plaguing the game for ages
 

So, this thread is for you all to help point out said bugs, and if there are any fixes that you made, or where to find them.   if we can get  all the various fixes together, we can update the game that will hopefully make sure it lasts longer while not being plagued with cheaters or annoying bugs. 




because this is a serious thread, please don't fill it with "this should of been done years ago"  or things like that.   What has been done is done.  I will just remove those comments.   So, if you would like to help out, please post about the issues above.  Even if you don't know how to fix a bug, or where the bug is in the code, you can still post to let us know about it. 

Another subject to discuss  is about mods.   There have been some good mods over the years.  If there is a mod everyone loves and is good, we may be able to put it in the base game with the authors consent.  You would be given credit for your work.  we will not be adding units or factions currently. 

The more you help out, the better and faster this will go.   The more people that see this, the better. 

There may be some balance changes as well.(depends.)  So i will make another thread and link to it.  talk about balance to your hearts content in that thread.  The primary goal will be to fix the issues above but if there is a good consensus about an issue, we can look into balancing it.   here is the link

https://www.fsegames.eu/forum/index.php?topic=36935.0
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 19, 2017, 12:18:39 am
I'm Vincenzo and I endorse this message. Thank you. God bless.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: MrTiki on August 19, 2017, 12:20:32 am
Was the double flag server crash bug ever fixed? I know we could only replicate it on certain servers and it's not likely to ever happen, but it's the main one that comes to mind for me.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Orcaryo on August 19, 2017, 12:20:57 am
Fix the naval map spawns
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Getty on August 19, 2017, 12:22:08 am
Good meme, will update with suggestions for later. For now I am all for a reduction in sailor armor.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: DaMonkey on August 19, 2017, 12:26:25 am
For now I am all for a reduction in sailor armor.

First and foremost this. The cuirassier-like armor the sailors get is beyond annoying.

Suggestions for Cavalry coming Soon(tm).
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 19, 2017, 12:37:56 am
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.

Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.

The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.

P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Bob_The_Drunken_Villager on August 19, 2017, 12:41:48 am
When you're at it, why not fix the bug that Blocks are sometimes wrongfully displayed. (If that's possible, obviously I don't know)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 19, 2017, 12:52:41 am
There is a reason we HAVE to patch it..  more on that later. So might aswell do more than only 1 thing whilst we're at it.

I can't spend much of my time on this because i'm mostly working on BCOF so Thunderstormer will do the bulk of the work here to collect things together and what to patch.

It would be a patch for the community and hopefully also by the community.. You guys can contribute, perhaps even ask if your mods can be added to the game for everyone to play.. I'm open for that.
This does not include new units and other things, I think it won't be worth it to add more textures, meshes and thus memory usage to the game.. it is running quite smooth..  and we have a lot of units.. what do you guys think?
In any case the mods must be stable, and 100% your own work if you allow it to be put into the DLC (with credits).

I know the game is old now, but we should not let it die because its in a broken state.

cheers.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on August 19, 2017, 12:53:20 am
Is there a date which effectively work will start and this thread becomes void. As in how fast do we have to tell you?

There are several that come to mind for me. Which I'll document tommorow.

My main love would be for a better detection system for changes made to have such exploits such as autoblock.

Can there also be more than 20 custom maps?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 19, 2017, 12:55:47 am
I hope to have this all set and done in a few weeks, a month at most. for certain reasons.

@ Bobertini, ask anything and we can see what we can do. :)

Fix the naval map spawns
be more specific.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 19, 2017, 01:01:40 am
There is a reason we HAVE to patch it..  more on that later. So might aswell do more than only 1 thing whilst we're at it.

I can't spend much of my time on this because i'm mostly working on BCOF so Thunderstormer will do the bulk of the work here to collect things together and what to patch.

It would be a patch for the community and hopefully also by the community.. You guys can contribute, perhaps even ask if your mods can be added to the game for everyone to play.. I'm open for that.
This does not include new units and other things, I think it won't be worth it to add more textures, meshes and thus memory usage to the game.. it is running quite smooth..  and we have a lot of units.. what do you guys think?
In any case the mods must be stable, and 100% your own work if you allow it to be put into the DLC.

I know the game is old now, but we should not let it die because its in a broken state.

cheers.
Sorry to press on you Vince, I have always appreciated the work you put into this game. But what constitutes it being "broken"? Who told you its broken? What did people tell you needs fixing? If you mean addressing things like the state of melee then I hope you don't because you could do more harm than good. People are very defensive about this subject.

I understand your argument for the game being smooth, but I think with your statement you may be missing the mark. Perhaps we should get a community poll in as to what they would like to see out of this patch?

I just want to see this game flourish, people such as myself have been here this long for the community. Lets explore all options? :) Anyway I have  mods that I release only for my regiment, or regiments who ask me to create them. I would be happy to bring them forwards to give the community another leg to stand on.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on August 19, 2017, 01:05:04 am
Vincenzo, just sent you a private message regarding bugs I'd rather keep quiet and removed from the game.

I'll post more bugs tommorow.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 19, 2017, 01:08:06 am
Thank you! if you don't want to post them public you can send them in a PM. no problem.

I prefer if you forward them to Thunderstormer, he collects them all.

Cheers.

About adding new units/factions.. i mean i'ts not fully off the table, but i don't think its going to do anything to boost the game to a higher level, people just generally replace units in the game with their mods, if they want to..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on August 19, 2017, 01:41:24 am
Thank you! if you don't want to post them public you can send them in a PM. no problem.

I prefer if you forward them to Thunderstormer, he collects them all.

Cheers.

About adding new units/factions.. i mean i'ts not fully off the table, but i don't think its going to do anything to boost the game to a higher level, people just generally replace units in the game with their mods, if they want to..
That takes out the units of that replaced-nation,a new faction might add variety and different weapons always give you a different feeling,consider the Spanish with different clothing or the Ottomans with a ingame French level roster.Pitting the newer units against older ones is also an area of interest.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~Midnight~ on August 19, 2017, 02:17:48 am
Maybe some updated admin tools? Like something Thunderstormer has already made with the revive script, or stuff like from Wustis' Admin Tool where you can hit f8 or 9 and see players name and a lot of other features.

Just would be helpful imo
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Carson on August 19, 2017, 02:40:37 am
Please fix the rock glitches, you are still able to walk up to a rock, and see through it. Its pretty minor, but it is a bug. Also, I would recommend adding more units/ uniforms or factions. I think that would really help drum up some excitement for the game. Glad you guys are interested in fixing the game.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 19, 2017, 02:41:47 am
Maybe some updated admin tools? Like something Thunderstormer has already made with the revive script, or stuff like from Wustis' Admin Tool where you can hit f8 or 9 and see players name and a lot of other features.

Just would be helpful imo
I wont make any promises as to what will be in, but i would like to see some of the stuff i did in the game that i believe people will like.(some of these may of been done by others as well)

healing a player heals their horse.(healing all heals everything already)

in the logs, saying when the round ends or map changes.  useful for those who were like me, who had to read a crap ton of logs and try and figure out what happened and when.  also nice for those who like stats.(how many rounds or maps did we do today)

same for teamwounding or teamkilling, including horses.(in the logs)  i dont think i would put that as default where everyone can see it, as it can spam the chat.  useful for catching those trolls who teamwound or kill allied horses but weren't caught due to lack of evidence. 

medics?  i love them, but they aren't for everyone.  they would need their own unit imo to be really official.   something that wont happen.

FF being turned off at rounds start or at rounds end  and back on later in the round.(30 seconds on NA1)  this one cut down admin workload by a lot.  at least for a server like NA1.  other servers, like GF, may not like it as much, or would like it to be shorter time wise.  most alt tab tks were stopped thanks to this.   

I would like revive as well, but i think if it's put it, it would need its own "button" like the slay, or ban buttons.  currently i use the refill ammo as its almost never used or needed on most servers.  i am not sure if the games limitations can be changed though.  you only have 30 seconds or so to revive someone or they are dead for the rest of the round. 

an intro message?  shouldnt be hard to do.  just have a placeholder people can change.  i would be for an option in general if you want this or not that is toggleable in the config file. 


anyways, this is just some of the stuff that comes to mind.

as for Wustis' Admin Tool, it is up to them if they want it added in the first place before we can even try adding it in ourselves. 

im currently building a list of stuff to add, fix, remove, balance, etc.,   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Jetch on August 19, 2017, 06:13:38 am
A big bug is the French light infantry (voltigeur) officer unit being considered as a "ranker" and not providing any officer aim buff like the other infantry officers would normally do, as well as not being able to say AI commands out loud more frequently like the other officer classes. They also recieve a speed buff like a light infantry ranker unit would from the light Flag Bearer bonus, so they are wrongfully considered as "rankers" by the game.

I think this is actually compensated for, musketry stats wise, for the voltigeurs due to the lack of an officer aim buff, but patching it to behave properly like the other infantry units in the game would be a great bug fix.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Stroke0fd34th on August 19, 2017, 06:14:02 am
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.

Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.

The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.

P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(

Pretty much this + fix the "I'm downblocking but really sideblocking" glitch. Aside from that, I don't think anything is worth changing.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Risk_ on August 19, 2017, 06:20:13 am
Spoiler
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.

Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.

The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.

P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(

Pretty much this + fix the "I'm downblocking but really sideblocking" glitch. Aside from that, I don't think anything is worth changing.
[close]

yeah, it's glitch where on the client's screen it shows a up or down block but to the opponent it shows a sideblock. That would be a great fix if possible.


edit: maybe also make map selection easier. For example, finding maps for any 1v1 or a linebattle event can take quite a long time because most of the maps have giant hills and the terrain is not suitable. Anyway to generate better maps or take out the ones that are unplayable?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on August 19, 2017, 06:23:21 am
Only thing I really want is when you are spectating, you can see the names/banners of the people that are playing. Maybe make it so the names come up color coded but just something like that would be nice.

Maybe also add the different levels of admin for everyone. I know thundersnow made it for NW and some others made it for PW and Naticve so that would be really cool if it got added into the game. Could also go the mercs route and add it through GUID but passwords would be alright too.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: jagbrat on August 19, 2017, 06:28:44 am
Cannonballs going through rocks. Pls fix this issue as it is the sole reason for thousands of deaths on the battlefield each year.  Please use the HashTag #SoldiersNotRocks to bring awareness.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Solberg on August 19, 2017, 07:18:53 am
What I really want is some kind of dynamic timer that adjusts based on population. The short timers work for when its low pop, but those few times we get a sizable population suddenly the rounds are timing out with 10 people left.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 19, 2017, 07:36:39 am
A big bug is the French light infantry (voltigeur) officer unit being considered as a "ranker" and not providing any officer aim buff like the other infantry officers would normally do, as well as not being able to say AI commands out loud more frequently like the other officer classes. They also recieve a speed buff like a light infantry ranker unit would from the light Flag Bearer bonus, so they are wrongfully considered as "rankers" by the game.

I think this is actually compensated for, musketry stats wise, for the voltigeurs due to the lack of an officer aim buff, but patching it to behave properly like the other infantry units in the game would be a great bug fix.
Ill talk to vince about it, and see what he wants done with that.  perhaps officers also get the speed buff as well?  ill add it to the list.  i would imagine making the officer instead of ranker should be an easy fix.(guess we will find out)


as for the animation issues.   it has been around for a while.   ill write it down to see if it is fixable. 

Spoiler
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.

Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.

The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.

P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(

Pretty much this + fix the "I'm downblocking but really sideblocking" glitch. Aside from that, I don't think anything is worth changing.
[close]

yeah, it's glitch where on the client's screen it shows a up or down block but to the opponent it shows a sideblock. That would be a great fix if possible.


edit: maybe also make map selection easier. For example, finding maps for any 1v1 or a linebattle event can take quite a long time because most of the maps have giant hills and the terrain is not suitable. Anyway to generate better maps or take out the ones that are unplayable?
something like this for map selection?  https://www.fsegames.eu/forum/index.php?topic=9596.0

As for maps.   get that map rng generator someone made, move the sliders around, get several of those #s, add them to the terrain file, and see what they look like.  they will be 1kb maps, so quick dls.  if they are good, boom, you have several cheap maps available while still looking like a random map.  I did that for the na1 event, and they worked fairly well.  you can always modify them if they aren't to your liking.  as long as you don't do too much, they will still be small dls. 

Only thing I really want is when you are spectating, you can see the names/banners of the people that are playing. Maybe make it so the names come up color coded but just something like that would be nice.

Maybe also add the different levels of admin for everyone. I know thundersnow made it for NW and some others made it for PW and Naticve so that would be really cool if it got added into the game. Could also go the mercs route and add it through GUID but passwords would be alright too.
might be possible.   perhaps assign a key to turn it on or off.   idk how to do presentations though(idk if there are any good tutorials) which is what the above is.  ill add it to the list. no promises. 

if you have links, please let me know   i made lb admins for NA1, with less powers than a regular admin.  but each server and owner would have their own preference as to what powers they should have.  so making a different level of admin that would make everyone happy wouldn't be easy. 


What I really want is some kind of dynamic timer that adjusts based on population. The short timers work for when its low pop, but those few times we get a sizable population suddenly the rounds are timing out with 10 people left.
a dynamic timer would be nice.  as would a dynamic map list.  at the same time, it wouldn't work on every server.  might be possible to set something up for na1, if its populated constantly.   at the same time, admins can always change it if need be.   

again, no promises that every issue or topic can or will be addressed in the patch.  some stuff might be best left to the server owner to request rather than everyone having it.  other stuff may just be out of my/our hands.  we will just have to see how things go. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Blaze on August 19, 2017, 02:57:48 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on August 19, 2017, 03:18:45 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 19, 2017, 04:01:54 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 19, 2017, 04:35:10 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?
I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.

Could do something like a community spotlight every month, 1 unit, 1 script/mod (Maybe? Admin tools by Kannade is a good example) and 1 map then implement them on a monthly or quarterly basis? Do that for a year while everyone waits for BCoF and Bannerlord. I know at least 50 people that would play if they knew the game was having some life breathed into it.

Would also be absolutely minimal effort by the FSE team to focus on their project. Along with still keeping the game smooth. They are just maps and units/skins. Only for a year, not indefintely. I know the reason people are turned off by this game isn't the mechanics or (very minimal) bugs, its the lack of content, the same thing every other day for what, 3 years is tedious :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Blaze on August 19, 2017, 04:54:50 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?
I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.

Could do something like a community spotlight every month, 1 unit, 1 script/mod (Maybe? Admin tools by Kannade is a good example) and 1 map then implement them on a monthly or quarterly basis? Do that for a year while everyone waits for BCoF and Bannerlord. I know at least 50 people that would play if they knew the game was having some life breathed into it.

Would also be absolutely minimal effort by the FSE team to focus on their project. Along with still keeping the game smooth. They are just maps and units/skins. Only for a year, not indefintely. I know the reason people are turned off by this game isn't the mechanics or (very minimal) bugs, its the lack of content, the same thing every other day for what, 3 years is tedious :)
Like freelancers?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 19, 2017, 04:58:33 pm
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.
Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?
I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.

Could do something like a community spotlight every month, 1 unit, 1 script/mod (Maybe? Admin tools by Kannade is a good example) and 1 map then implement them on a monthly or quarterly basis? Do that for a year while everyone waits for BCoF and Bannerlord. I know at least 50 people that would play if they knew the game was having some life breathed into it.

Would also be absolutely minimal effort by the FSE team to focus on their project. Along with still keeping the game smooth. They are just maps and units/skins. Only for a year, not indefintely. I know the reason people are turned off by this game isn't the mechanics or (very minimal) bugs, its the lack of content, the same thing every other day for what, 3 years is tedious :)
Like freelancers?
Yeah, just bringing together the vast modding community. Perhaps do what WoT has done, "Community Contributers"  ? Have them run the spotlight?

Have them as the people who have actually contributed over the years. I.e myself, Herishey, DasBrot just to name a couple of them.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Blaze on August 19, 2017, 05:16:19 pm
I mean my brain is too thin to texture ect, I'm learning Photoshop currently so I could help out that side, but ye Community Contributors sounds like a good idea.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Windflower on August 19, 2017, 05:28:11 pm
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 19, 2017, 05:41:41 pm
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
If its a custom map then its not a bug..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on August 19, 2017, 07:58:52 pm
Apologies if some of these have been said or commented on,

1) Fix the animation bug (sideblocks etc when you can't see them)
2) Give the models legs,
3) There is a wall which lets you walk through it, (I'll find it soon)

In regards to requests:

- Admins can see both dead and live all chat at all times?
- More than 20 custom maps if possible
- The ability to select a custom map in game instead of having to restart the server etc.
- Teamhitting damage log outputs.

If I can think of more, I'll post some.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: usnavy30 on August 19, 2017, 08:19:59 pm
A community tailored patch huh? This is really minor but how about the 33rd Regt. of Foot officer using the same stovepipe shako in the troop code as the ranker?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Destiny on August 19, 2017, 11:08:22 pm
I'm not sure if this was a bug or intentional, but on the rebound with a bottom attack a rifle musket deals damage. It means you can bottom attack, miss someone, flick over next to him and on the rebound it'll hit. Not sure if this is very realistic, can probably provide a video if it isn't clear what I mean with this.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 20, 2017, 12:13:25 am
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
there are maps that have spawn points near the map edge.   and when it starts spawning people in, they get deployed farther and farther back.   Eventually, people will spawn behind the barrier.  If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.

There were a few maps on NA1 back in the day with this issue.  Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore.  i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces.  Things like that.   The thing is, how many people/servers still use vanilla maps?  while each map wouldn't take too much time,(i would assume), it still may not be worth it,

also, are people/servers still crashing because of the flags bug?  i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: SpicyDwarf on August 20, 2017, 12:39:55 am
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
there are maps that have spawn points near the map edge.   and when it starts spawning people in, they get deployed farther and farther back.   Eventually, people will spawn behind the barrier.  If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.

There were a few maps on NA1 back in the day with this issue.  Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore.  i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces.  Things like that.   The thing is, how many people/servers still use vanilla maps?  while each map wouldn't take too much time,(i would assume), it still may not be worth it,

also, are people/servers still crashing because of the flags bug?  i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server  ::)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 20, 2017, 01:18:02 am
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
there are maps that have spawn points near the map edge.   and when it starts spawning people in, they get deployed farther and farther back.   Eventually, people will spawn behind the barrier.  If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.

There were a few maps on NA1 back in the day with this issue.  Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore.  i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces.  Things like that.   The thing is, how many people/servers still use vanilla maps?  while each map wouldn't take too much time,(i would assume), it still may not be worth it,

also, are people/servers still crashing because of the flags bug?  i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server  ::)
how up to date is the server?  is everything up to date including the taleworlds stuff?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Savolainen5 on August 20, 2017, 08:19:54 am
Thanks for doing this!

I'm not sure if it's really a bug, though I heard talk of it some time back, but sometimes depending on the angle of approach, you don't hear horse hoofbeats approaching, often from behind, until the horse is essentially on top of you. It makes for cav sneak attacks. I wonder if that's possible to fix.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 20, 2017, 09:15:52 am
Thanks for doing this!

I'm not sure if it's really a bug, though I heard talk of it some time back, but sometimes depending on the angle of approach, you don't hear horse hoofbeats approaching, often from behind, until the horse is essentially on top of you. It makes for cav sneak attacks. I wonder if that's possible to fix.
Tbh, idk either.  hussars are normally pretty quiet.   maybe others know. 

in the mean time, i have already fixed several stuff.  will need to be tested of course.   

i will probably add tonight a generic join message that tells people their ID.   people can change it to whatever they want on their servers.  perhaps that will cut down on the people who don't know their IDs. 

other things i can add as well are the saying when the round ends and maps change, and the teamwounding allies or their horses, or tking their horse.   these would only be in the logs not broadcasted to the entire server.(though you could make it that way)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on August 20, 2017, 11:41:00 am
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?
there are maps that have spawn points near the map edge.   and when it starts spawning people in, they get deployed farther and farther back.   Eventually, people will spawn behind the barrier.  If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.

There were a few maps on NA1 back in the day with this issue.  Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore.  i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces.  Things like that.   The thing is, how many people/servers still use vanilla maps?  while each map wouldn't take too much time,(i would assume), it still may not be worth it,

also, are people/servers still crashing because of the flags bug?  i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server  ::)

Hello, can you PM me the exact steps to reproduce it?
Thanks.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dren on August 20, 2017, 01:32:29 pm
Overhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range...  And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Savolainen5 on August 20, 2017, 09:01:03 pm
Posted by TitaniumNation on reddit:

Quote
Sapper Bugs:

-If you place a plank at a steep enough angle (one end high than the other), you can subsequently jump and place a plank on top of it to create a floating plank platform. You can keep jumping and placing into the sky until you run out of points.

-Digging an earthwork builds it slightly less than undigging. This means that if you undig it once, you can then dig it back up twice. If you keep repeating this process (Undig, Dig, Dig), the earthwork will grow until it reaches max model size (like twice as high as default), then start climbing into the sky.

Cavalry Bugs:

-A mounted lancer has only a down attack (not including couch), but a dismounted lancer has up and down attack. A dismounted lancer can hold an up attack and then mount a horse. It will result in holding an up attack while mounted, which doesnt really provide a benefit, but is still unintended.

Musician Bugs

-If you click on a song and immediately switch weapons, it will play the song but allow you to run around at full speed. This also allows you to do other weird things like stacking songs and quickly switching around.

Also, I dunno if this is still a thing, but sometimes a song (piano, organ, or unit instruments) which has just begun playing as a round ends continues playing in that exact same spot on the next map.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Grimsight on August 20, 2017, 10:32:02 pm
There is a reason we HAVE to patch it..  more on that later.
Curious what you mean by this. Is Warband getting an update?

I can't see much that needs to be changed in NW.
Only thing is remove the extra iron flesh from sailors. Groupfighting server admins have to slay players that go sailor, since there is no option to disable that class.

This is a feature suggestion.. sounds like the patch is for bugs, but anyway: Maybe a "Groupfighting" server setting - which makes all class stats identical, equips them with a melee only musket, and removes horses. Would be cool to let players play as any class they like in groupfighting without admins having to worry about unfair stats.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Theodin on August 20, 2017, 10:41:48 pm
First off, woah.
Secondly, here are my suggestions:
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
2. The movement/bayonet delay - otherwise known as ghost reach. I'm not sure whether this is a hitbox issue or a bayonet range issue, but being able to stab people when the bayonet doesn't actually hit them isn't the fairest. (I understand that may be a non possibility.)
3. As has already been said, the animation glitch is important to remove

If I think of more i'll post

Also consider a reticule change? That shouldn't be too hard
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: AeroNinja on August 20, 2017, 11:49:54 pm
Overhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range...  And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).
Got my support on that.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on August 20, 2017, 11:55:16 pm
Overhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range...  And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).
Got my support on that.
I would imagine that you would have to overhaul how the momentum system and general melee systems work
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 21, 2017, 12:02:06 am
Overhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range...  And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).
Got my support on that.
I would imagine that you would have to overhaul how the momentum system and general melee systems work
That's alot of re writing.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 21, 2017, 12:26:16 am
Posted by TitaniumNation on reddit:

Quote
Sapper Bugs:

-If you place a plank at a steep enough angle (one end high than the other), you can subsequently jump and place a plank on top of it to create a floating plank platform. You can keep jumping and placing into the sky until you run out of points.

-Digging an earthwork builds it slightly less than undigging. This means that if you undig it once, you can then dig it back up twice. If you keep repeating this process (Undig, Dig, Dig), the earthwork will grow until it reaches max model size (like twice as high as default), then start climbing into the sky.

Cavalry Bugs:

-A mounted lancer has only a down attack (not including couch), but a dismounted lancer has up and down attack. A dismounted lancer can hold an up attack and then mount a horse. It will result in holding an up attack while mounted, which doesnt really provide a benefit, but is still unintended.

Musician Bugs

-If you click on a song and immediately switch weapons, it will play the song but allow you to run around at full speed. This also allows you to do other weird things like stacking songs and quickly switching around.

Also, I dunno if this is still a thing, but sometimes a song (piano, organ, or unit instruments) which has just begun playing as a round ends continues playing in that exact same spot on the next map.
  the plank thing is on the list.   i haven't looked into fixing that yet.

the earthwork thing where you dig into the sky has been fixed.  the issue was that you dig up for +6 and you undig for -8.    so you would undig for -8, then dig for +6(2 short of where you were before) then dig again for another +6.   this would mean you are 4 cm higher.  rinse and repeat.   after doing various things, it came to me, why not make them factors of 6?   so i made it -12, and +6.  from what i seen, there is no overflow anymore.  it stays where it should.  i also had to change the health gained per dig.  will have to be tested on a live server(and not one on my comp, that i made), but i think its good to go. 

the lancer bug is noted.  idk if its fixable.  ill talk to vince and see if its something that can be fixed.  it may be as simple as adding a check somewhere when it comes to mounting and unmounting horses, or annoying as something on TW end that we cant fix.  i will say, as i have used it myself and seen others use it, this bug/exploit doesn't give you any advantages really, and lots of disadvantages. 

i think the musicians playing music with their swords are out is fixable.  as is the music still playing when the rounds ends or map changes. 

There is a reason we HAVE to patch it..  more on that later.
Curious what you mean by this. Is Warband getting an update?

I can't see much that needs to be changed in NW.
Only thing is remove the extra iron flesh from sailors. Groupfighting server admins have to slay players that go sailor, since there is no option to disable that class.

This is a feature suggestion.. sounds like the patch is for bugs, but anyway: Maybe a "Groupfighting" server setting - which makes all class stats identical, equips them with a melee only musket, and removes horses. Would be cool to let players play as any class they like in groupfighting without admins having to worry about unfair stats.

just change the armor sailors have in the items kind file.   give their pants both the armor for legs and the normal armor for their chest.   i did this already in patch, but people could do that now in their files.  i think a while back i even posted my file in the NA GF thread, but idk if lable ever put it in.  they have the same iron flesh.   by making those changes, you don't have to worry about the bs pirates anymore.  i did give the marine officers more health, as it was lower than everyone elses for some reason. (same health as other inf)

as for making them all spawn with bayos.  it is doable, but that and the changing of all the stats is probably best left to each server, rather than a overarching patch.  that would probably require a lot of work.    some servers already have some of that done anyways, and they can quickly bring that stuff over to the new files. 

First off, woah.
Secondly, here are my suggestions:
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
2. The movement/bayonet delay - otherwise known as ghost reach. I'm not sure whether this is a hitbox issue or a bayonet range issue, but being able to stab people when the bayonet doesn't actually hit them isn't the fairest. (I understand that may be a non possibility.)
3. As has already been said, the animation glitch is important to remove

If I think of more i'll post

Also consider a reticule change? That shouldn't be too hard
idk about the first one.  will need more info. 

ghost reach is on a lot of weapons.  it is when the weapons length is longer than the weapon itself.(what you see on screen)  you can make a vodka bottle hit people 20 feet away in melee mode.   
the old heavy cav swords were notorious for this.(having ghost range)


depending on the weapon, it is done for balance or just necessary for it to work.(con hammer)  i would guess the best way to "fix" that would be to reduce bayonet range, but that has a lot of other issues tied with it.  unless you are referring to something else regarding bayos and their ghost range.  i did buff the british bayos as they were shorter than other factions bayonets.(they are all now the same length)

animation glitch where you see one thing and others see something else is being looked into, but no promises. 

i will be making another post shortly.  i want it to be separate from this one.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 21, 2017, 01:14:07 am
Currently we are making good progress, but there are still many things to fix, and while i am ok at scripting, some things are more than likely out of my league currently or will just take a while to do.

So, we are looking for people to assist.   The more people helping fix these issues, the faster we can get the patch out.  If you want to help, or know of someone who can or may want to help, let me  know.  I will probably be going through the mod boards later PMing people to see if they want to help. 

our goal to fix bugs, exploits, balance, and adding other nice suggestions while maintaining compatibility with the currently client. We want it so new clients can still be compatible with old servers and new servers compatible with old clients.   We would put the new files up for everyone to dl should they want to for updating their server.    that way we dont break everyone's mods they spent years working on.   the source code would be available so they would be able to  bring our changes over to their files, or their stuff to our code.  i will make a more detailed post about how to do that down the road.

Here is the current list of bugs to work on.  some of these may be quick, i just haven't gotten to them yet.   

Spoiler
Double flag server crash

admin text crashing the server

Being able to run while surrendering

placing building items down to fast. 

animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example

Infinitely artillery ammunition with no need to take another.

Stacking planks into the sky.

various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.

Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state. 

No serverside check for naked bodyparts.

Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round

lancers doing up attacks on horse back  by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation

musicians playing music while their sword is out as an example
[close]

any help would be appreciated.  if you want to help fix those, and maybe other stuff,  let us know.  :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Millander on August 21, 2017, 01:51:54 am
Could always add the Rusos Deutsche Legion Hussars from Mount and Musket who were light cav with heavy cav swords. Also put the sword bayonet back on the Baker rifle
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Axiom on August 21, 2017, 02:38:51 am
musicians playing music while their sword is out as an example.

Best part of the game why you do this  :'(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 21, 2017, 05:43:20 am
musicians playing music while their sword is out as an example.

Best part of the game why you do this  :'(
we shall see what happens to that one.     

also, i will add that at list above is only bugs,  it doesn't include suggestions, balance, or map changes. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Eternal on August 21, 2017, 07:24:42 am
• Amazing Grace should be played with drums and bagpipes, and not just bagpipes. It's a game breaking glitch, really.
• Some people (perhaps due using other mods) can hide their banner, trolling others into teamkilling them or just being annoying. I hope you can fix that.
• Can't remember if it was a random map or a badly custom map, but some stones would pop out of the ground and people would be able to "enter" the said stone. Perhaps make some objects completely round and not half open?
• Calvary can be heard from the end of the map.
• Playing music while running.
• Stacking planks on top of each other
• Playing piano non-stop, even after dying.
• Bullets and ghost bullets - the visual bullets do not represent the areas they actually hit.
• Cannons pass through trees and stones.
• Not really a glitch, but some mappers don't know how to make walls destructible resulting in cannons passing through walls. Perhaps make it easier or automatic process so mappers don't have to bother with that?
• Picking cannon balls / ammunition twice (taking up 2 equip slots) will allow you to reload the cannon without ever picking up the ammunition ever again.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Savolainen5 on August 21, 2017, 07:47:58 am
Some Reddit Brigade people have suggested limiting the amount of ammunition carried by artillery, for realism. I don't agree with changing it, for gameplay's sake, but there it is.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Lone on August 21, 2017, 08:29:25 am
I don´t know if it has been said already, but a system like in comp native (from spec view) could possibly boost the expierience, aswell in comp NW scene for people who record and upload it.

Such as this:
https://www.youtube.com/watch?v=2wtcNzJW6Nc

I am not that much into coding and so on, but this could aswell be adapted to a coming (?) NW Mod for BL later on... Just as an idea.
I like the idea of fixing bugs on this game, since it is not as much dying as many people (including myself) have thought some time ago.. Keep it up :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Nero_ on August 21, 2017, 10:47:10 am
whats the deal with hitting someones upblock and getting stunned long enough for the enemy to downstab you

also, servers being able to IP-ban someone to prevent them from using different keys?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 21, 2017, 11:41:45 am
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Nero_ on August 21, 2017, 11:42:41 am
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!
Suggesting new factions like you did are bugs???????????????!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on August 21, 2017, 12:00:30 pm
I personnaly see only opportunism in this update  ???
We ask some modifications for several years, you guys will do it 48h after Holdfast release... Only pure coincidence? I don't think so  :-\

But who cares?  :-X
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 21, 2017, 12:06:12 pm
I don´t know if it has been said already, but a system like in comp native (from spec view) could possibly boost the expierience, aswell in comp NW scene for people who record and upload it.

Such as this:
Spoiler
https://www.youtube.com/watch?v=2wtcNzJW6Nc
[close]

I am not that much into coding and so on, but this could aswell be adapted to a coming (?) NW Mod for BL later on... Just as an idea.
I like the idea of fixing bugs on this game, since it is not as much dying as many people (including myself) have thought some time ago.. Keep it up :)
glanced at the video.  looks neat.   thing is that presentation stuff are done client side.   something like that would probably be best left to someone who is making something for the competitive side only rather than in an overall patch. 

whats the deal with hitting someones upblock and getting stunned long enough for the enemy to downstab you

also, servers being able to IP-ban someone to prevent them from using different keys?
it involves a bunch of things like weight, and how they hit you, momentum etc,.   if memory serves.

afaik, you cant ban someones IP on warband.  though maybe you can prevent clients from an IP from even talking to the server?  not like it would do much, as they could find ways to change their IP and depending on the IP banned, you may ban several people that share a similar IP.   i believe it is all key based.


Some Reddit Brigade people have suggested limiting the amount of ammunition carried by artillery, for realism. I don't agree with changing it, for gameplay's sake, but there it is.
tbh i dont see a point in doing that.  most lbs with arty wouldn't last long enough where it would matter.(infantry get 30 rounds but how often do you use them all?  very very rarely.)  you would have to balance arty around their limited ammo.  possibly even finding a way to add ammo back as well.   it would be a lot of work for little gain.  this might be the first time i ever heard of this idea. 

• Amazing Grace should be played with drums and bagpipes, and not just bagpipes. It's a game breaking glitch, really.
• Some people (perhaps due using other mods) can hide their banner, trolling others into teamkilling them or just being annoying. I hope you can fix that.
• Can't remember if it was a random map or a badly custom map, but some stones would pop out of the ground and people would be able to "enter" the said stone. Perhaps make some objects completely round and not half open?
• Calvary can be heard from the end of the map.
• Playing music while running.
• Stacking planks on top of each other
• Playing piano non-stop, even after dying.
• Bullets and ghost bullets - the visual bullets do not represent the areas they actually hit.
• Cannons pass through trees and stones.
• Not really a glitch, but some mappers don't know how to make walls destructible resulting in cannons passing through walls. Perhaps make it easier or automatic process so mappers don't have to bother with that?
• Picking cannon balls / ammunition twice (taking up 2 equip slots) will allow you to reload the cannon without ever picking up the ammunition ever again.

hmmm i think the song selection is also another presentation file thing, which would be client side.  it has been a while, can they play the song with play together?

ill ask vince about the banners,

im not sure what rock you are talking about. 

idk if i had this sound bug.   is it something you can recreate reliably?

on the list

plank towers are on the list. 

is this recreatable?  if so, send me a pm how to do it.    i am working on getting music to stop playing when maps change. 

cant be fixed.  its a tw issue. 

well, on random maps, we cant stop cannon balls from going through, but we could stop them with scene prop rocks.(i believe anyways)    though that will lead to people being confused if they safe behind a rock or not.   i would rather keep it consistent.   

uh.  not sure what walls you are referring to.  some aren't destructible. 

on the list to be fixed. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on August 21, 2017, 12:29:49 pm
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!
Suggesting new factions like you did are bugs???????????????!
that was before he edited the post you fuck
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: mercenary_frank on August 21, 2017, 05:44:08 pm
Double flag server crash

No clue what this could be.

admin text crashing the server

I imagine this is the same exploit that is currently still working on PW and other modules. MS doesn't provide any means of validating string input so you can send what you want and crash the server. Requires WSE to fix.

Being able to run while surrendering

Force the walk state when a player is playing the surrender animation.

placing building items down to fast. 

Use a serversided timer. build_timer >= 0.5

animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example

No clue what could cause this I myself have never seen this. You could always debug broadcast message and see what it is sending to all the players.

Infinitely artillery ammunition with no need to take another.

Never had this happen to me. I suppose this bug lies within the NW MS system rather than the engine itself.

Stacking planks into the sky.

Plenty of ways to fix this, You could check the Z height of the map and limit it for props. You could make players only build when they are within a grid or the ground,...

various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.

NW MS bug.

Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state. 

NW MS bug.

No serverside check for naked bodyparts.

I don't know if the MS has a function like this but you can just check the body armour value I suppose. 0 meaning he is naked. If troops also have 0 you can just get the item_kind of the armour piece if it's a nullptr it means he doesn't have any on him.

Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round

Only play sound if the animation is correct.

lancers doing up attacks on horse back  by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation

while the mounting animation plays and he has a lance check if his attack direction is an upswing if so reset it.

musicians playing music while their sword is out as an example

Only play sound if the animation is correct.

I have never used MS to code something so I don't what it "can't" "can" do. You can always use WSE and code your own functions for MS to get all of the above problems fixed. However I discussed this with Vincenzo he doesn't want it implemented for NW so I highly doubt some of the issue's given above will be fixed.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Lone on August 21, 2017, 07:14:23 pm
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!
Suggesting new factions like you did are bugs???????????????!

Got em there
No but I just thought it was worth mentioning since it looks as we have capable people with knowledge here, you dumb goose
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: MrTiki on August 21, 2017, 09:53:36 pm
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: 3pp_XW Sharpshooter on August 21, 2017, 10:15:51 pm
Maybe fix the bug that i didnt see any servers? Exept this which i have in my favourite list( I have this problem since 2 weeks and i dont know why)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Theodin on August 21, 2017, 10:17:23 pm
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
Showed it to Thunder last night. Def Warband, potentially fixable though as it's related to images
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Zahari on August 21, 2017, 10:17:43 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1YTaNNOf2YA%2FUIlBcSbiYAI%2FAAAAAAAAC8o%2FoVCEuTfNY6s%2Fs1600%2Fzoom_0c5fb6add3f3572b05191c9664609d6a.jpg&hash=3bb2acd82fe8a0dae90aa3e4c53463ecb1f6a670)

"After a long year of golden era, the time of the end has come to the heavy cavalry. Event the mightiest, the strongest of them - the cuirassiers couldn't stand the cataclism which the patch was for them. One by one, firstly people, then whole regiments turned their cloacs and joined the hussars. Right now nobody from the elite of cavalry community doesn't even think about creating a heavy cavalry regiment. But, it may sound impossible but we can change it.

What do I want:
  • Little thing that would buff heavy vs other cav, so it'll be playable again

How can we reach it?
Well, i have few ideas, those are:

  • Realism - cuirass invulnerable to melee dmg as a one hitpoint (OMG GTFO FAG)
  • Restoring old heavy horses health
  • Nerfing hussars (OMG GTFO FAG)
  • Other buffs (speed, sword, maneuverable etc

Another thing that bothers me is magical hussar's sabre thrust, which even without bonus from speed is somehow able to kill even a cuirassier from behind. Just sain'

I was asking about patch in January 2014.. Now its 2017. Here it is https://www.fsegames.eu/forum/index.php?topic=12221.0 with whole discussion under the main post.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Mr. Kochi on August 21, 2017, 10:30:38 pm
I haven't played NW in ages, so I'm not exactly up to date with all the current bugs. However, I've been looking at the requests for new units and factions, and came up with a quick and easy way to implement this.

Deep in the cesspits of the Skins & OSP Resources (https://www.fsegames.eu/forum/index.php?board=168.0) subforum, there are some wonderfully crafted skin packs that fully convert entire factions.  Raddeo's Duchy of Warsaw skin pack (https://www.fsegames.eu/forum/index.php?topic=5396.msg177816#msg177816) is the first that comes to my mind, but there are many others out there that can easily be turned into new factions. I do remember seeing a Spanish full conversion somewhere.

At the same time, you could also expand the current factions' rosters to include some individual skins. Betaknight made some really awesome skins (https://forums.taleworlds.com/index.php/topic,227972.0.html) back in the day, and so did Attila the Nun (https://www.fsegames.eu/forum/index.php?topic=540.0) and Marks (https://www.fsegames.eu/forum/index.php?topic=12349.0). Those are the ones I remember, at least. I haven't looked at that subforum in years.

In any case, if you guys want to add new factions or skins, you won't need to make new textures and models. Just ask these modders if you can add their stuff to the game.

((Also, shameless self promotion :) (https://www.fsegames.eu/forum/index.php?topic=3563.0)))
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Earth Bby on August 22, 2017, 12:35:37 am
fix the russian bug, the 1st unit spawns with sticks sometimes like wtf? my regiment finds it hard to play with this bug so please fix! thank you

- love from iran
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on August 22, 2017, 12:37:10 am
Pls fix the thing marks pointed out

//

And add Raddeo's Duchy of Warsaw into the game, please?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Hatman on August 22, 2017, 01:06:24 am
Hi guys,  I've been working on a few mods for our local server for a year or so now.  Most of them are for personal server use, such as an auto admin that can detect kills that are FOL or Rambo and revive the victim automatically. But there's a few things I've come across that might be useful.

First,  in the way of bugs:
Not sure if this one's a bug or an intentionally dropped feature but I noticed when I was going through some of the cannonball code (I don't remember exactly where) that certain sapper deployables were meant to have a "wall" value of 1 and not 3 but due to a bad for loop didn't actually ever gain this value. This would mean that it would take 3 planks (or what have you) to stop a cannonball instead of the current 1.
While on that topic I think you should give a "wall" value of 2 to some of the thinner destructible walls so that a cannon both damages them,  and penetrates to potentially damage people/buildings behind also.  (a value of 2 would stop the cannonball after hitting a second wall) some of the thicker fortress walls would make sense to keep the same though.

Another minor tweak that may help server and client performance that I get my regiment to use is the lowering of the strength/time of smoke output by explosions in the "make explosion at position" script. This means there isn't massive amounts of frame drops after a while bunch of explosions go off at once.

Now for mods:

One mod I made a while ago but everyone on our servers seem to enjoy is the item pickup mod. This allows any weapon item props placed by the map maker on the map to be picked up,  allowing for the creation of armories and the like for seige defence or whatever. At the moment it's just set to spawn the item where it was placed every 12 seconds or so (with an appropriate depsawn timer to avoid buildup) but could be changed to only work once or more/less frequently.
I believe I mentioned this one to Vincenzo when he visited our TS a while ago, I think that's when I was working on my naval arty mod?  IDK.

I also made a payload mod so that map makers could place down waypoint markers that an explosive cart would follow when pushed and explode at its destination. Think TF2 or overwatch.  (with a remove/addition of other props coded in to get rid of those pesky non destructible  portcullis  too or add new seige ladders for stage two of the fight,etc.)

Other than that I've had a few other little pet projects that wouldn't be for everyones tastes like:
- Option for Maps to remove player weapons on spawn so you can do jail break/alarmed camp style battles. ( used with the aforementioned item spawning mod for armories)
- naval arty.  Places small swivel cannons on the moving small boats and carronades on the larger ones.  Also makes both boats destructible with cannonball penetration (using "wall" values)
- Gatling gun.  This one just turns a cannons canister rounds into a Gatling gun that fires out a stream of 100 shots that you can stop and start.


As for the revive button: we were thinking of implementing this on our servers,  as well as a global mute button to stop chat spammers.
We were thinking of replacing the temp ban button with revive as temps are harder to clear than perms. Also because MOV_Hikkupz makes enough mistakes to warrant a revive button already and removing the option to ban someone irreversibly for an hour can only be an improvement   :P
To avoid the 30 second dead agent limit you could try using a "on agent wounded or killed" trigger to store the death details on the players slots. (I believe there's already death position slots there).

Well I think that's about it from me.  Feel free to take or leave any of that.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Hatman on August 22, 2017, 01:57:04 am
Oh,  and another thing that comes to mind is rockets...
Currently gravity isn't applied correctly to them.  They have a constant downwards acceleration programmed into them but it's applied in the local rocket props z-direction not the global z-direction. This isn't a problem for all the other arty as the ball/shell doesn't rotate in the air so the z-directions remain aligned with the ground. Not so with rockets which twist and turn in the air sometimes causing rockets that point at the sky to accelerate towards you anyway...
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Stroke0fd34th on August 22, 2017, 09:59:29 am
How about increasing the melee speed back to how it was in 2012-2013?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 22, 2017, 10:08:52 am
this will be a long post, so i am going to try and keep it as short as i can.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1YTaNNOf2YA%2FUIlBcSbiYAI%2FAAAAAAAAC8o%2FoVCEuTfNY6s%2Fs1600%2Fzoom_0c5fb6add3f3572b05191c9664609d6a.jpg&hash=3bb2acd82fe8a0dae90aa3e4c53463ecb1f6a670)

"After a long year of golden era, the time of the end has come to the heavy cavalry. Event the mightiest, the strongest of them - the cuirassiers couldn't stand the cataclism which the patch was for them. One by one, firstly people, then whole regiments turned their cloacs and joined the hussars. Right now nobody from the elite of cavalry community doesn't even think about creating a heavy cavalry regiment. But, it may sound impossible but we can change it.

What do I want:
  • Little thing that would buff heavy vs other cav, so it'll be playable again

How can we reach it?
Well, i have few ideas, those are:

  • Realism - cuirass invulnerable to melee dmg as a one hitpoint (OMG GTFO FAG)
  • Restoring old heavy horses health
  • Nerfing hussars (OMG GTFO FAG)
  • Other buffs (speed, sword, maneuverable etc

Another thing that bothers me is magical hussar's sabre thrust, which even without bonus from speed is somehow able to kill even a cuirassier from behind. Just sain'

I was asking about patch in January 2014.. Now its 2017. Here it is https://www.fsegames.eu/forum/index.php?topic=12221.0 with whole discussion under the main post.
[close]
  i changed a # of items, but for the most part those alone wont lead to anything major balance wise.  light cav swords now all have the same range as each other,  HC swords also all have the same range as well between each other.(HC swords are still longer just to clarify)

british bayos were also made longer, so now they are the same length as the rest.   

balance regarding cav is still up for debate, you should take it to the balance thread, where others have posted about cav.   

Spoiler
I haven't played NW in ages, so I'm not exactly up to date with all the current bugs. However, I've been looking at the requests for new units and factions, and came up with a quick and easy way to implement this.

Deep in the cesspits of the Skins & OSP Resources (https://www.fsegames.eu/forum/index.php?board=168.0) subforum, there are some wonderfully crafted skin packs that fully convert entire factions.  Raddeo's Duchy of Warsaw skin pack (https://www.fsegames.eu/forum/index.php?topic=5396.msg177816#msg177816) is the first that comes to my mind, but there are many others out there that can easily be turned into new factions. I do remember seeing a Spanish full conversion somewhere.

At the same time, you could also expand the current factions' rosters to include some individual skins. Betaknight made some really awesome skins (https://forums.taleworlds.com/index.php/topic,227972.0.html) back in the day, and so did Attila the Nun (https://www.fsegames.eu/forum/index.php?topic=540.0) and Marks (https://www.fsegames.eu/forum/index.php?topic=12349.0). Those are the ones I remember, at least. I haven't looked at that subforum in years.

In any case, if you guys want to add new factions or skins, you won't need to make new textures and models. Just ask these modders if you can add their stuff to the game.

((Also, shameless self promotion :) (https://www.fsegames.eu/forum/index.php?topic=3563.0)))
[close]
as of right now, we dont plan to add any units.   

Spoiler
fix the russian bug, the 1st unit spawns with sticks sometimes like wtf? my regiment finds it hard to play with this bug so please fix! thank you

- love from iran
[close]
  agreed.  this is top priority.  i also heard of another game breaking bug where this guy name Marks gets to play the game.   i need to fix that as well.  we cant let that stand. 

1. The IMG glitch (although this is, from my knowledge, a Warband issue)
Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
Showed it to Thunder last night. Def Warband, potentially fixable though as it's related to images
from what i understand, its a warband issue that TW would have to fix.  in the mean time, only have people you trust be admins.

Spoiler
Hi guys,  I've been working on a few mods for our local server for a year or so now.  Most of them are for personal server use, such as an auto admin that can detect kills that are FOL or Rambo and revive the victim automatically. But there's a few things I've come across that might be useful.

First,  in the way of bugs:
Not sure if this one's a bug or an intentionally dropped feature but I noticed when I was going through some of the cannonball code (I don't remember exactly where) that certain sapper deployables were meant to have a "wall" value of 1 and not 3 but due to a bad for loop didn't actually ever gain this value. This would mean that it would take 3 planks (or what have you) to stop a cannonball instead of the current 1.
While on that topic I think you should give a "wall" value of 2 to some of the thinner destructible walls so that a cannon both damages them,  and penetrates to potentially damage people/buildings behind also.  (a value of 2 would stop the cannonball after hitting a second wall) some of the thicker fortress walls would make sense to keep the same though.

Another minor tweak that may help server and client performance that I get my regiment to use is the lowering of the strength/time of smoke output by explosions in the "make explosion at position" script. This means there isn't massive amounts of frame drops after a while bunch of explosions go off at once.

Now for mods:

One mod I made a while ago but everyone on our servers seem to enjoy is the item pickup mod. This allows any weapon item props placed by the map maker on the map to be picked up,  allowing for the creation of armories and the like for seige defence or whatever. At the moment it's just set to spawn the item where it was placed every 12 seconds or so (with an appropriate depsawn timer to avoid buildup) but could be changed to only work once or more/less frequently.
I believe I mentioned this one to Vincenzo when he visited our TS a while ago, I think that's when I was working on my naval arty mod?  IDK.

I also made a payload mod so that map makers could place down waypoint markers that an explosive cart would follow when pushed and explode at its destination. Think TF2 or overwatch.  (with a remove/addition of other props coded in to get rid of those pesky non destructible  portcullis  too or add new seige ladders for stage two of the fight,etc.)

Other than that I've had a few other little pet projects that wouldn't be for everyones tastes like:
- Option for Maps to remove player weapons on spawn so you can do jail break/alarmed camp style battles. ( used with the aforementioned item spawning mod for armories)
- naval arty.  Places small swivel cannons on the moving small boats and carronades on the larger ones.  Also makes both boats destructible with cannonball penetration (using "wall" values)
- Gatling gun.  This one just turns a cannons canister rounds into a Gatling gun that fires out a stream of 100 shots that you can stop and start.


As for the revive button: we were thinking of implementing this on our servers,  as well as a global mute button to stop chat spammers.
We were thinking of replacing the temp ban button with revive as temps are harder to clear than perms. Also because MOV_Hikkupz makes enough mistakes to warrant a revive button already and removing the option to ban someone irreversibly for an hour can only be an improvement   :P
To avoid the 30 second dead agent limit you could try using a "on agent wounded or killed" trigger to store the death details on the players slots. (I believe there's already death position slots there).

Well I think that's about it from me.  Feel free to take or leave any of that.
[close]
i might look at the planks, as they need nerfed anyways from a damage stand point. 

i think i will leave the walls alone for now. 

smoke change isnt bad, but i think i will leave that as is, and let each server modify that if they want. 

the items being picked up on the map is neat, but i think that is best left to each server. 

neat.

yea, best left to each server. 

neat, but i dont think ill be touching those. 

neat as well, but not for everyone. 

global mute on someone is a good idea.  i wrote it down on my list as well, but decided against doing it for all servers.  i used refill ammo for my revive stuff, as it was never used it on most servers.(at least the ones that use my scripts)   if you never temp ban, or want to perm ban then unban within the hour, then its not a bad way to go.   if you use refill ammo like i did, you will need to modify the presentations file to show only dead people.

yea, it might be possible to change it, but at the same time 30 seconds is long enough from what i seen.  so to me it isn't worth messing with. 

Spoiler
Oh,  and another thing that comes to mind is rockets...
Currently gravity isn't applied correctly to them.  They have a constant downwards acceleration programmed into them but it's applied in the local rocket props z-direction not the global z-direction. This isn't a problem for all the other arty as the ball/shell doesn't rotate in the air so the z-directions remain aligned with the ground. Not so with rockets which twist and turn in the air sometimes causing rockets that point at the sky to accelerate towards you anyway...
[close]
tbh, i actually like the random nature rockets have.

Double flag server crash

No clue what this could be.
i dont want to say how people do it.  i may have fixed it.  will require more testing. 
admin text crashing the server

I imagine this is the same exploit that is currently still working on PW and other modules. MS doesn't provide any means of validating string input so you can send what you want and crash the server. Requires WSE to fix.

Being able to run while surrendering

Force the walk state when a player is playing the surrender animation.
yea, i will have to look into it, but it makes you go into a walking stance already.  if you push keys are the right moment, you can make it so you run and surrender.

placing building items down to fast. 

Use a serversided timer. build_timer >= 0.5
yep, a timer to prevent one person from spamming was the plan.

animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example

No clue what could cause this I myself have never seen this. You could always debug broadcast message and see what it is sending to all the players.
it is a weird issue that has been around for a long time, at least on NW.   
Infinitely artillery ammunition with no need to take another.

Never had this happen to me. I suppose this bug lies within the NW MS system rather than the engine itself.
it is an exploit.  i believe i know how to fix it.   just a matter of getting to it and testing.
Stacking planks into the sky.

Plenty of ways to fix this, You could check the Z height of the map and limit it for props. You could make players only build when they are within a grid or the ground,...
yea, this one will take some work if i had to guess, we will see.
various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.

NW MS bug.
will have to go through and change stuff to ge-1 i think, instead of ge 0. 
Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state. 

NW MS bug.
i know of one cannon thing that doesnt fix when rounds end. 
No serverside check for naked bodyparts.

I don't know if the MS has a function like this but you can just check the body armour value I suppose. 0 meaning he is naked. If troops also have 0 you can just get the item_kind of the armour piece if it's a nullptr it means he doesn't have any on him.
i will see if i can make stuff server side when it comes to units getting items. 
Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round

Only play sound if the animation is correct.
just need to add a bit when the round ends to stop music from being played. 
lancers doing up attacks on horse back  by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation

while the mounting animation plays and he has a lance check if his attack direction is an upswing if so reset it.
yep, idk if i will get around to fixing it, as it is minor, and doesnt give you anything in terms of advantages.   we will see anyways
musicians playing music while their sword is out as an example

Only play sound if the animation is correct.
yea, will have to look into this one.   people change weapons while they select a song, which means they play and fight.
I have never used MS to code something so I don't what it "can't" "can" do. You can always use WSE and code your own functions for MS to get all of the above problems fixed. However I discussed this with Vincenzo he doesn't want it implemented for NW so I highly doubt some of the issue's given above will be fixed.
some of them cant be from what it sounds like.   we shall see.  because this post is really long, i wrote in red.(hope i colored them all)



as i said above in this long post, i may have fixed the flag crashing the server.  will require more testing to confirm.  i will probably make a post regarding the test server soon. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Maple™ on August 22, 2017, 05:26:26 pm
How about increasing the melee speed back to how it was in 2012-2013?
+1
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Christy on August 22, 2017, 06:28:54 pm
Seriously? Nobody is going to mention the game-breaking exploit that cavalry players have been using for ages? I've seen Sillywilly, Thunderstormer, IB, and multiple other known cavalry players use this and ultimately win rounds. They were able to flank by jumping through a window on the vanilla NA1 maps back when it was populated. Is there NO way to fix the horses jumping through windows?

You used to be tempbanned for doing this, iirc

An easier copy paste

Jumping through windows (horses)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on August 22, 2017, 06:51:46 pm
Can we at least get the melee changed slightly so the meta can change again?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Savolainen5 on August 22, 2017, 11:32:11 pm
Jumping through windows (horses)

As much as I love this glitch, I have to agree it should be gotten rid of.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 23, 2017, 12:10:41 am
Seriously? Nobody is going to mention the game-breaking exploit that cavalry players have been using for ages? I've seen Sillywilly, Thunderstormer, IB, and multiple other known cavalry players use this and ultimately win rounds. They were able to flank by jumping through a window on the vanilla NA1 maps back when it was populated. Is there NO way to fix the horses jumping through windows?

You used to be tempbanned for doing this, iirc

An easier copy paste

Jumping through windows (horses)
lol.  in the 5 years i have played NA1 and 4 that i admined, i dont recall seeing seen one person banned for doing it, or threatened with a ban.  Before i was a senior admin, LG who was(still is) the/a senior admin approved of it.     

The only advantage you get with it is surprise.  After that, you are in a confined space, with little room to move, running over tables, chairs, etc,.  so at any time you can be stopped, or have your horse change height throwing off your aim while your horse can still be stabbed.  Your head is already up near the ceiling, making it harder to see.  In some buildings you cant see at all.  going into first person may not help either.(not to mention the disadvantages of going into first person)   you are easy prey for infantry with a bayonet, or any weapon in general.   if they know what they are doing.  it tends to be fairly obvious as well if a cav will jump through a window.(know your enemies)  you can stab them on the way through.   if they fail, which happens a lot, stab them when they are bucked by the window. 

I will point out there are plenty of windows that infantry can jump in and out of as well, which were a common occurrence on NA1 even on vanilla maps.  i noticed you failed to mention that. 

anyways, no, it is not really fixable.  at least not with what we are doing here.  It would require changing the cav/inf hitboxes and the window hitboxes.  or possibly changing the props themselves.   if you really don't like it, put barriers in the window to keep people from getting in that way.  (cav can still go through doors on a lot of buildings)

Can we at least get the melee changed slightly so the meta can change again?
i wont be changing the melee speed of weapons, or range of this and that that would effect the meta.   you or others are free to do that on your servers though.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 23, 2017, 02:30:17 pm
i plan on making a post later today about the test server.   it will have the name, the stuff to be tested, a format to post about a bug our fixes may of caused.   if it is a bug unrelated, post it here instead. 

there are some things i cant test myself like the possible fix to invis banner(if you know how to make it so you dont have a banner, send me a pm, so i can test it myself as well).  same goes for the possible spyglass fix  where you do an animation without having a spyglass. 

Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Eternal on August 24, 2017, 09:49:06 am
As mentioned above, adding invisible barriers while mapping is enough to "fix" the problem where people can jump through windows. Bullets can easily go through in and out, but not players or horses.

I honestly like the fact we can jump through windows. I have yet to see a horse do the same, as it's a quite rare thing anyways.

I personally wouldn't call this an exploit, and I have yet to see cav doing that suicide charge. You'll end up trapped in a building, most likely dead. Cav wouldn't even be able to hit the players, as they wouldn't be able to swing their weapons.

I would however recommend testing around with the the anti cav position of bayonets while crouched (crouching while cav charges at you to take the horse down). Perhaps add slightly more range to it.

But this has nothing to do with bug fixes.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 24, 2017, 12:28:34 pm
Test server is up, you can find the thread about it here.

https://www.fsegames.eu/forum/index.php?topic=36985.msg1600523#msg1600523

As mentioned above, adding invisible barriers while mapping is enough to "fix" the problem where people can jump through windows. Bullets can easily go through in and out, but not players or horses.

I honestly like the fact we can jump through windows. I have yet to see a horse do the same, as it's a quite rare thing anyways.

I personally wouldn't call this an exploit, and I have yet to see cav doing that suicide charge. You'll end up trapped in a building, most likely dead. Cav wouldn't even be able to hit the players, as they wouldn't be able to swing their weapons.

I would however recommend testing around with the the anti cav position of bayonets while crouched (crouching while cav charges at you to take the horse down). Perhaps add slightly more range to it.

But this has nothing to do with bug fixes.
i wouldn't mind buffing bracing by letting you turn a bit more before it stops it.  idk if its possible to just increase a braced bayos range but not the actual weapon.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Mikimak on August 24, 2017, 04:42:15 pm
The object "mm_sp_crate_explosive" levitates after the explosion. This should be fixed.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: tired on August 24, 2017, 05:01:56 pm
There's a glitch someone showed me, but I don't know how to do it, where if an arty ranker gets a flag, and posts it right behind the cannon and then grabs the cannon to shoot, they are infinitely thrown backwards gaining speed every second, and then eventually going so fast they teleport, and usually die from fall damage at some point.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: tired on August 24, 2017, 05:02:47 pm
Also from my other post, I guess you have multiple threads.

I might add more posts or edit this as I think of more, not sure which would be better.

1. Class limits enabled effect commander battle - i.e. can set the percentage of players that can choose cav

2. Specifically for NW - this coming from a bot server supplier - that bots would act more like native bots and not try to reload and shoot from 10m away. Maybe they can increase the distance the bots switch from reloading/shooting to melee

3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 25, 2017, 08:13:11 am
The object "mm_sp_crate_explosive" levitates after the explosion. This should be fixed.
it does?   are you able to recreate that?    are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)   

or are you referring to a stack of crates that blow up, but the top one doesn't right away?

Also from my other post, I guess you have multiple threads.

I might add more posts or edit this as I think of more, not sure which would be better.

1. Class limits enabled effect commander battle - i.e. can set the percentage of players that can choose cav

2. Specifically for NW - this coming from a bot server supplier - that bots would act more like native bots and not try to reload and shoot from 10m away. Maybe they can increase the distance the bots switch from reloading/shooting to melee

3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.
seen this in the other thread.   i did put them down in the list of suggestions.  the first one is something i want to look into, just not sure where to check.(haven't looked into it yet)   

the other 2 while being good suggestions, i don't think it is worth my time to focus on those right now while i still have bugs to fix.  you would probably be better off going to someone that has worked on the AI before and seeing if they can help you with some custom scripts.  they would do a better job than i, if i had to guess.  and you would probably get them sooner. 

There's a glitch someone showed me, but I don't know how to do it, where if an arty ranker gets a flag, and posts it right behind the cannon and then grabs the cannon to shoot, they are infinitely thrown backwards gaining speed every second, and then eventually going so fast they teleport, and usually die from fall damage at some point.
spent a few minutes trying to recreate it with no luck.   if you find a more reliable way of recreating it, let me know.   

i do know there is a bug, a very rare one, that would make you run backwards at high speeds randomly after picking up ammo.   i never seen anyone reliably recreate it.  I probably seen it happen a few times a year on average.  i usually saw it around steam sale times, where more people were  playing.(pub play or events)  having them drop the ammo would fix the issue.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Savolainen5 on August 25, 2017, 09:59:17 am
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on August 25, 2017, 01:53:24 pm
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.
U joking right?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: tired on August 25, 2017, 09:30:54 pm
Oh I just remembered one that bugs the crap out of me.
 I'm currently full at 82 maps AI meshed for bot Survival, which I even mapped most of the developer maps. Which you guys can actually have the meshed versions from me if you want to put into the new patch.
But on to the point, we want to add even more maps, but since it's full, we only have the custom maps left. But we always have the maps voteable for the public, and people can't vote the custom maps. I know it might be a client thing though not a server side fix.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Mikimak on August 25, 2017, 10:55:30 pm
it does?   are you able to recreate that?    are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)   

or are you referring to a stack of crates that blow up, but the top one doesn't right away?

Screenshoots:
Spoiler
(https://i.imgur.com/xrDBhob.jpg)[(https://i.imgur.com/M03kXmP.jpg)
[close]

mm_sp_crate_explosive is special crate react on hit. It explode on weapon impact.
I dont seen this object on any standard map, but will be nice if you fix that.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on August 26, 2017, 02:30:39 am
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.
Would be nice to maybe rename some of the units or give them new skins. We've had the same stuff for years now.

I do recall that there was a hussar cavalry unit that had a light infantry sabre which made them inferior to others; Is this still a thing?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 26, 2017, 02:37:05 am
Oh I just remembered one that bugs the crap out of me.
 I'm currently full at 82 maps AI meshed for bot Survival, which I even mapped most of the developer maps. Which you guys can actually have the meshed versions from me if you want to put into the new patch.
But on to the point, we want to add even more maps, but since it's full, we only have the custom maps left. But we always have the maps voteable for the public, and people can't vote the custom maps. I know it might be a client thing though not a server side fix.
....82 maps?  yikes.   if you have 82 maps, i would guess there would be a few that dont get played that often, maybe aren't as like as your other maps, been there a while so they start to get old, etc,.    i guess my point is, couldn't you just rename a few of them, so they are still on the server, and replace them with some new maps.    you can always go back to the older ones. 

you could make it so custom maps are in the rotation, so they are played regularly.  This may make it so people who want to play those maps can, without needing a poll.  the regular maps can still be in the rotation, or played via voting.   idk, this is one solution to your problem.   maybe you already do this, or thought of it and didn't like it.  I dont play BBG that often now a days so idk how you do your stuff. 

there is this mod.  https://www.fsegames.eu/forum/index.php?topic=9596.0

kinda goes along with what you are talking about.   would need client side changes though among other changes.

If this wasn't a server side patch, but a regular one, i would more than likely say yes to using your vanilla maps.  problem is that if a server uses these maps, and most people wont have them on their client, they would need to DL each and every map.(some of them are a very long dl)   while people could take them and add them to their client, most people wouldn't do it or know about it.

it does?   are you able to recreate that?    are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)   

or are you referring to a stack of crates that blow up, but the top one doesn't right away?

Screenshoots:
Spoiler
(https://i.imgur.com/xrDBhob.jpg)[(https://i.imgur.com/M03kXmP.jpg)
[close]

mm_sp_crate_explosive is special crate react on hit. It explode on weapon impact.
I dont seen this object on any standard map, but will be nice if you fix that.
i'll add it to the list.  though, this is probably a minor one as you said. 


 
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.
Would be nice to maybe rename some of the units or give them new skins. We've had the same stuff for years now.

I do recall that there was a hussar cavalry unit that had a light infantry sabre which made them inferior to others; Is this still a thing?
some units were using a light cav saber, that was shorter than the french one.  i made them the same in my patch.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Hypno on August 26, 2017, 02:40:56 am
on behalf of me and the russian community: please don't patch our autoblocks, thank you.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Theodin on August 26, 2017, 03:00:26 am
on behalf of me and the russian community: please don't patch our autoblocks, thank you.
but you're not... wait..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: PhilosophicalPhilosopher on August 26, 2017, 03:08:15 am
Make bayonets of all nations same length + Blocking glitch.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on August 26, 2017, 03:18:19 am
There was some issue with French Old Guard hangers, as when they were sheathed they had different model as i remember
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on August 26, 2017, 05:36:40 am
Make bayonets of all nations same length + Blocking glitch.
Spoiler
["french_versailles_melee", "Infantry Musket", [("french_versailles",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],


["french_charleville_melee", "Infantry Musket", [("french_charleville",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],

["british_brown_bess_melee", "Infantry Musket", [("brown_bess_musket",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],

["russian_musket_1808_melee", "Infantry Musket", [("Russian_musket_1808",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],

["austrian_musket_melee", "Infantry Musket", [("austrian_musket",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],

["prussian_potsdam_melee", "Infantry Musket", [("potsdam_musket",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_polearm |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(138)|swing_damage(40 ,  pierce) | thrust_damage(45 ,  pierce),imodbits_none ],
[close]
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on August 26, 2017, 11:14:01 am
I think the biggest issues that needs fixing is the block glitch and the autoblocking hack.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: FineApple on August 28, 2017, 03:10:10 pm
https://www.fsegames.eu/forum/index.php?topic=36935.msg1601864#msg1601864
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on August 28, 2017, 09:48:45 pm
In relation to FineApples's comment:

Just to add to that big boat, there's one stair that is buggy walking up. The other is smooth.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 03, 2017, 11:55:15 am
i believe we are getting near the end of work for this patch.  so with that being said, is there any bugs that haven't been mentioned already that you think are fixable?  i will probably update the server today with some of the latest changes.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Eternal on September 04, 2017, 08:59:19 am
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on September 04, 2017, 10:28:34 am
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?
It's a problem with warband, simply use alt+enter instead, it doesnt crash
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 04, 2017, 10:35:12 am
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?
eh, do you know what might cause it?  because, in the 5 years i have been playing, i maybe crashed a dozen times. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Piercee on September 04, 2017, 04:26:14 pm
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?
It's a problem with warband, simply use alt+enter instead, it doesnt crash
I actually crash from alt + enter instead of alt-tabbing
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Nero_ on September 04, 2017, 05:53:55 pm
alt tabbing without a problem 8) 8)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 05, 2017, 01:40:41 pm
When you're at it, why not fix the bug that Blocks are sometimes wrongfully displayed. (If that's possible, obviously I don't know)
13:03 - FSE_Vincenzo: I dont think you want to spend too much time on warband engine anymore so take it as you want to.. but i was talking with the community the other day and there are some issues. they would love to see fixed.  one of them is that sometimes when your blocking, on your screen your blocking for instance up, but towards the server is send a difirent block, like a left block.. and other players see left block and can kill you obviously with an upper.  I suppose its a race condition or something, or that visually the direction is chose from mouse movement later or earlier than the package send?
13:06 - Daegoth_TW: we probably fixed it on bannerlord but it may be a little bit problematic to try to fix it on warband
13:06 - Daegoth_TW: i wouldn't want to introduce new bugs while trying to fix it
13:05 - FSE_Vincenzo: yeah ofc.
13:07 - Daegoth_TW: it might be related with last moment direction change on client and server side
13:07 - Daegoth_TW: one of them changes the direction, the other one does not
13:06 - FSE_Vincenzo: yeah
13:06 - FSE_Vincenzo: i dont exactly know how things work underneath, i suppose client choses direction from moevemnt and just sends to server Block up/left/right etc..
13:08 - Daegoth_TW: probably server ignores your request of direction change since the time is already up
13:06 - FSE_Vincenzo: or am i mistaken
13:07 - FSE_Vincenzo: hm
13:08 - Daegoth_TW: yes but we give a little bit of extra time for clients to change their direction
13:08 - Daegoth_TW: after the action starts happening
13:07 - FSE_Vincenzo: ahaa
13:08 - Daegoth_TW: let's say 0.1 seconds
13:09 - Daegoth_TW: i'll try a quick fix for that and have you test it
13:08 - FSE_Vincenzo: alright
13:09 - Daegoth_TW: if it works, we can keep it, if it doesn't i guess i'll just undo the fix :)
13:08 - FSE_Vincenzo: haha :D



So we will get a test server up to see if people still have this problem, or if new problems start to create.. :P  We would need a group of good melee guys together for some groupfight.. Contact Thunderstormer if you want to get involved in this.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: mercenary_frank on September 05, 2017, 03:00:42 pm
"we know the issue but we don't want to fix it because it will create new bugs" - Taleworlds employee

Have they disclosed yet what anti-cheat they are planning to use?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Theodin on September 05, 2017, 04:26:57 pm
"we know the issue but we don't want to fix it because it will create new bugs" - Taleworlds employee

Have they disclosed yet what anti-cheat they are planning to use?
If they have, would they tell you?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 05, 2017, 06:39:53 pm
Is anyone aware of any issues regarding doors not reseting properly when the round ends or things like that?


We fixed cannons not reseting properly between rounds, and swievil cannons acting funny.  they should now stay in their pos(and return to starting rotation) rather than falling inside objects when you reset.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on September 05, 2017, 10:05:15 pm
Is anyone aware of any issues regarding doors not reseting properly when the round ends or things like that?


We fixed cannons not reseting properly between rounds, and swievil cannons acting funny.  they should now stay in their pos(and return to starting rotation) rather than falling inside objects when you reset.

The door problem I haven't encountered since 2013/2014. used to be frequent during siege events
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Maple™ on September 07, 2017, 04:00:59 am
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?
This worked for me, idk about others:
1. Start up warband
2. Go to configure
3. Go to advanced tab
4. Enable "Force Single Threading"
That's it
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thundersnow on September 07, 2017, 04:33:00 am
I'm still waiting on the Top Secret 00th Intergalactic Space Regiment of Foot Easter Egg Skins that would unlock after slaying your 1,000th horse.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Riddlez on September 07, 2017, 11:27:34 am
If people want extra unit and this patch is being made by the ocmmunity anyway.... there HAS to be someone with really good skins out there for any possible extra factions we want.
I know for a fact that there are a lot of good skins for Dutch and Spanish factions... why not kindly ask people to provide those skins for an update and add a bunch of new factions?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 07, 2017, 12:06:43 pm
I don't really see the point in adding new units or factions, even if it's completely community made, it won't add something really new, people can install skins already from the 1000 mods if they want to to spice up the game, it would not add something special or new to the expansion.

I would say Napolonic Wars is pretty feature complete as it is, i don't think there are any real features we can add that will change the game spectacularly.  Unless you guys can think of some?

Instead I decided that the patch should focus mostly on fixing things that are already there. Our list is getting already quite long and were still fixing new things every day.

In light of things the best thing would be a complete patch that is only server side. meaning servers can be updated. to be more secure against cheaters, more robust, and better running. whilst not forcing anyone to update.
Things like the betty mod, naked people, spamming props, its all fixed, ship health problems, crashing bugs like the flags.. and some cheats will be impossible.. it would actually make the game better.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on September 07, 2017, 12:28:03 pm
Does anyone point out mannequins problem when reseting the map? If they are broken, they stay on the ground  :-\
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 07, 2017, 12:44:35 pm
Does anyone point out mannequins problem when reseting the map? If they are broken, they stay on the ground  :-\

which prop is that exactly?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on September 07, 2017, 12:59:42 pm
Does anyone point out mannequins problem when reseting the map? If they are broken, they stay on the ground  :-\

which prop is that exactly?
Spoiler
(https://steamuserimages-a.akamaihd.net/ugc/868488441778448399/A4EC94079BCB0675D786EC91ED632C7CBA42C3B4/)
[close]
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on September 08, 2017, 03:54:10 am
I don't really see the point in adding new units or factions, even if it's completely community made, it won't add something really new, people can install skins already from the 1000 mods if they want to to spice up the game, it would not add something special or new to the expansion.

I would say Napolonic Wars is pretty feature complete as it is, i don't think there are any real features we can add that will change the game spectacularly.  Unless you guys can think of some?

Instead I decided that the patch should focus mostly on fixing things that are already there. Our list is getting already quite long and were still fixing new things every day.

In light of things the best thing would be a complete patch that is only server side. meaning servers can be updated. to be more secure against cheaters, more robust, and better running. whilst not forcing anyone to update.
Things like the betty mod, naked people, spamming props, its all fixed, ship health problems, crashing bugs like the flags.. and some cheats will be impossible.. it would actually make the game better.

Light infantry for more nations would be good. But yeah fixes are indeed more important.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: FrostyNH on September 08, 2017, 11:47:01 am
After discussion with the FSE team, we are looking into a patch for NW.   The general idea arose to patch NW for another perhaps last time.  The idea is to squash any exploits, bugs and other things that have been plaguing the game for ages
 

So, this thread is for you all to help point out said bugs, and if there are any fixes that you made, or where to find them.   if we can get  all the various fixes together, we can update the game that will hopefully make sure it lasts longer while not being plagued with cheaters or annoying bugs. 




because this is a serious thread, please don't fill it with "this should of been done years ago"  or things like that.   What has been done is done.  I will just remove those comments.   So, if you would like to help out, please post about the issues above.  Even if you don't know how to fix a bug, or where the bug is in the code, you can still post to let us know about it. 

Another subject to discuss  is about mods.   There have been some good mods over the years.  If there is a mod everyone loves and is good, we may be able to put it in the base game with the authors consent.  You would be given credit for your work.

The more you help out, the better and faster this will go.   The more people that see this, the better. 

There may be some balance changes as well.(depends.)  So i will make another thread and link to it.  talk about balance to your hearts content in that thread.  The primary goal will be to fix the issues above but if there is a good consensus about an issue, we can look into balancing it.   here is the link

https://www.fsegames.eu/forum/index.php?topic=36935.0

HITBOXES
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 08, 2017, 12:14:32 pm
HITBOXES

What is wrong with them?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on September 08, 2017, 12:40:44 pm
HITBOXES

What is wrong with them?
They can be a bit disjointed but I think that's just from how often they update
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Eternal on September 10, 2017, 12:17:03 pm
I just remembered that only the Prussian team (unless I'm forgetting someone) has Dragoons listed above Hussars, while usually Hussars are always listed at the top.

Maybe reorganize it to keep it in form with everything else?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 13, 2017, 10:15:50 pm
after some thought, i will make a post to show off the differences in the colmesh for troops before and after.  i might have more pictures laying around but these will do for now. 

before.

Spoiler
(https://i.imgur.com/VHm9Ao5.png)
[close]
Spoiler
(https://i.imgur.com/2KpiEq9.png)
[close]
Spoiler
(https://i.imgur.com/lk7qcA7.png)
[close]
Spoiler
(https://i.imgur.com/kRynJsd.png)
[close]

and after.

Spoiler
(https://i.imgur.com/yLaQFbJ.jpg)
[close]
Spoiler
(https://i.imgur.com/0TcATpr.png)
[close]
Spoiler
(https://i.imgur.com/oZ2ec1f.jpg)
[close]

i think things look nicer overall with the chest filled up more, and other parts like legs tweaked. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on September 13, 2017, 11:19:18 pm
Why didn't you put before and after as the same uniform?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 14, 2017, 12:14:16 am
Why didn't you put before and after as the same uniform?
they were made by vince over the course of a few days.  And it doesn't really matter. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 14, 2017, 06:36:15 pm
Body mesh update:
- Moved head colmesh slightly backwards, it was too much forward.
- Stretched head colmesh slightly down so there is no gap between chest and neck.
- Moved chest slightly down.
- Stretched the chest wider and a bit thicker to fit body better.
- Stretched middle body slightly in width so it fills better.
- Stretched bottom body slightly in width so it fills better.
- Moved upper leg colmeshes a bit back, they were too far forward.
- Slightly made upper leg colmeshes less thick.
- Stretched shoulder boxes a bit towards neck to fill in empty space there.


These are very very small minor changes, and should not affect the game too much, but they need testing. a groupfighting server will have these updates to test.
In theory especially the body is easier to hit, it could affect bullets aswell. but from the pictures below you see that the body is more filled.. and it should be more realistic that a visual hit == a real hit.

Before
Spoiler
(https://i.imgur.com/15E6e9z.png)
[close]
Spoiler
(https://i.imgur.com/fYRqmFm.png)
[close]
Spoiler
(https://i.imgur.com/5FKRddj.png)
[close]

After
Spoiler
(https://i.imgur.com/om3UaGb.png)
[close]
Spoiler
(https://i.imgur.com/jrC57VS.png)
[close]
Spoiler
(https://i.imgur.com/519hOdJ.png)
[close]
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Ibrahim Pasha on September 18, 2017, 03:23:41 pm
While you are at it, add linux support for dedicated servers (I hate wine)
Also "Incorrect authorization key" error still a thing
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on September 19, 2017, 05:22:16 pm
I'm not sure if you could do it but there is a man who made an incredible admin script (https://www.fsegames.eu/forum/index.php?topic=25629.msg1112754#msg1112754). Perhaps you could contact him about getting that put into NW itself?

Also, did you all edit heavy cavalry aside from saber length?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 19, 2017, 05:42:36 pm
I'm not sure if you could do it but there is a man who made an incredible admin script (https://www.fsegames.eu/forum/index.php?topic=25629.msg1112754#msg1112754). Perhaps you could contact him about getting that put into NW itself?

Also, did you all edit heavy cavalry aside from saber length?
we did, and it is not going to happen for a variety of reasons.

yes.  you can read the changes here.

https://www.fsegames.eu/forum/index.php?topic=36985.0

the op should be up to date. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on September 20, 2017, 06:40:30 am
As useless as it may seem, i really think a new faction would help revitalize and re-energize this game and its dying community. Could really bring some hype honestly, i remember when sailors etc were added and so many people got excited and re-motivated to play the game despite it being a minor addition and no real change.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Nero_ on September 20, 2017, 09:16:31 am
add kingdom of holland or add nothing
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on September 20, 2017, 04:05:11 pm
add duchy of warsaw or add nothing
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dealen on September 20, 2017, 04:50:49 pm
no no dont add anything just put all the energy into Bcof  8)

Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Peppers on September 21, 2017, 04:31:01 pm
no no dont add anything just put all the energy into Bcof  8)

ahahahahahahaha
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Janne on September 24, 2017, 11:49:37 pm
was this just a prank?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Xethos on September 24, 2017, 11:56:53 pm
Still being worked on, just seems that the to-do list has grown substantially to include a slew of mesh fixes you will probably never notice.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 25, 2017, 12:52:42 am
was this just a prank?
more or less what xethos said.   been working on fixing tree meshes that were really off.  time consuming and mind numbing changing each xyz coordinate at a time.   not to mention all of the meshes i am adding to some of these trees.   this will hopefully mean every tree has the mesh better match the main tree trunk and it will mean that the main branches of said tree will stop bullets.   they use to have just a giant ball up in the tree to stop bullets. 

and i believe we have 1 or 2 more things we want to try and add as well outside of this tree stuff.   

i have been busier myself lately, which also slows progress i am doing most of this stuff.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ibsocal on September 25, 2017, 01:11:06 am
If you could make boulders stop cannon rounds that'd be pretty cool too.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 25, 2017, 01:20:03 am
If you could make boulders stop cannon rounds that'd be pretty cool too.
problem is that you could make rocks and the like stop cannon balls on custom maps, but not on random maps, going off a past convo i had.   I decided against it because confusing people if they are safe or not would be bad thing to have.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Caps on September 25, 2017, 03:53:19 am
-Better random maps?

-New Interface (better server search,mby with searchbar where you can search server name)

-Advertisment (not rly fun playin vs 10 same ppl everyday), on twitch this game is pretty much dead

-Clan System ingame (+customizable clan uniforms, where like you can change colour of sleeves, or some minor changes to shako, in historical context, they got it in that star wars mod kinda)

-Graphical Overhaul, nicer vegetation (If it doesnt reduce performance), and mby better textures

-personally would nerf shooting, like lowering dmg and mby improving accuracy (hate getting shot) maybe make it worth to actually run around in line formation
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ShakespeareZulu on September 25, 2017, 07:40:26 am
There is a reason we HAVE to patch it..  more on that later.
13:03 - FSE_Vincenzo: I dont think you want to spend too much time on warband engine anymore so take it as you want to.. but i was talking with the community the other day and there are some issues. they would love to see fixed.  one of them is that sometimes when your blocking, on your screen your blocking for instance up, but towards the server is send a difirent block, like a left block.. and other players see left block and can kill you obviously with an upper.  I suppose its a race condition or something, or that visually the direction is chose from mouse movement later or earlier than the package send?
13:06 - Daegoth_TW: we probably fixed it on bannerlord but it may be a little bit problematic to try to fix it on warband

NW getting ported to bannerlord?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 25, 2017, 02:30:14 pm
no.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: MarxeiL on September 25, 2017, 02:48:14 pm
why??????????
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on September 25, 2017, 03:00:38 pm
not even as DLC?  :o
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: DaMonkey on September 27, 2017, 12:46:17 am
At the present, I am sure that the development team do not wish to divert any more time and resources from the development of Battle Cry of Freedom anymore than they have to. Bannerlord is likely a massive overhaul from the previous engines, and thus would not pose any simple task for porting - it would actually be very intensive and time consuming.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Riddlez on September 27, 2017, 03:40:48 pm
The community will take care of such a port.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 27, 2017, 06:12:42 pm
The community will take care of such a port.
Which would be a breach of licence.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Peppers on September 27, 2017, 06:25:22 pm
The community will take care of such a port.
Which would be a breach of licence.
Wait.. so there can't be a NW mod for Bannerlord?  ???
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on September 27, 2017, 06:34:43 pm
The community will take care of such a port.
Which would be a breach of licence.
Wait.. so there can't be a NW mod for Bannerlord?  ???
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on September 27, 2017, 06:38:36 pm
Not using these assets from the current NW no.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Peppers on September 27, 2017, 07:12:14 pm
Oh, you scared me.  :o
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Riddlez on September 27, 2017, 08:53:58 pm
Not using these assets from the current NW no.

Not exactly what I intended, I was thinking of a very closely similiar mod.
Question is to what degree the community would care about a breach of license.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 27, 2017, 09:41:23 pm
tbh, it doesn't matter if FSE makes a NW for banner lord or not.  Assuming they(TW) are as open to letting people making mods for that game as they were for warband, someone will be making an NW mod for it.  This DLC was just too popular for it not to have some sort remake, whether that is by FSE or someone else.  Now, whether or not it will be a DLC or not is the question.  Of course the other question will be is if someone else does make it as a DLC, will they make it to be good as this one was, or just something to cash in on.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on September 27, 2017, 09:55:26 pm
tbh, it doesn't matter if FSE makes a NW for banner lord or not.  Assuming they(TW) are as open to letting people making mods for that game as they were for warband, someone will be making an NW mod for it.  This DLC was just too popular for it not to have some sort remake, whether that is by FSE or someone else.  Now, whether or not it will be a DLC or not is the question.  Of course the other question will be is if someone else does make it as a DLC, will they make it to be good as this one was, or just something to cash in on.
a.k.a holdfast
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on September 30, 2017, 02:52:40 am
With the help of Grozni, we should now have flag bearers and musicians for each regiment that has them and play music in CB.  He supplied most of the stuff, and i took it and applied it, while tweaking and adding to it.  On top of that, class limits now work on CB, so no more heavy cav spam, or other annoying spam that you can see in CB .  obviously there are a  lot variables to be tested.   I am still tweaking it as we speak but from what i seen, it works.   you can find more specifics in the test server thread. 

The trees were updated as well, so the main branches should stop bullets among other things.  The main tree trunk should be better overall as well. 

i think that is the main stuff i wanted to cover for now.   if anything else comes to mind, i'll just edit this or make a new post. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: CAPS_MACLOCK on October 05, 2017, 01:53:20 am
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 05, 2017, 02:03:12 am
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on October 05, 2017, 03:06:30 am
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: CAPS_MACLOCK on October 05, 2017, 03:56:27 am
Sappers are more important than all other units on the battlefield. It's a confirmed fact.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 05, 2017, 04:25:44 am
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
server side only update is the plan.  want new units or whatever?   convince vince to make it a full patch. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Risk_ on October 05, 2017, 04:37:57 am
is there a date for the release of this patch?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 05, 2017, 05:57:00 am
is there a date for the release of this patch?
not really.   if this com battle stuff works, without giving me errors, and there is nothing else Vince wants added, probably really soon.   Trouble is making sure the com stuff works.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on October 05, 2017, 06:24:35 pm
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
server side only update is the plan.  want new units or whatever?   convince vince to make it a full patch.

And how would one go about convincing Vince? ;)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on October 05, 2017, 06:34:06 pm
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
server side only update is the plan.  want new units or whatever?   convince vince to make it a full patch.

And how would one go about convincing Vince? ;)
Fuck off Marx you moved to Holdfast and NW is dead remember
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on October 05, 2017, 07:15:52 pm
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
server side only update is the plan.  want new units or whatever?   convince vince to make it a full patch.

And how would one go about convincing Vince? ;)
Fuck off Marx you moved to Holdfast and NW is dead remember

Fuck off Chriseh I play Holdfast because NA NW is dead. And i never said i was done with NW especially if they are going to update it and help bring some life back into the game. Especially NA.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Theodin on October 05, 2017, 07:54:21 pm
Please no
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 06, 2017, 11:09:54 am
And how would one go about convincing Vince? ;)
talk to him on steam or via PM.   


in other news,  if these last few tests go well, and we get no more errors, then i think the patch is done.  check the server thread for more info. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Risk_ on October 06, 2017, 06:20:14 pm
And how would one go about convincing Vince? ;)
talk to him on steam or via PM.   


in other news,  if these last few tests go well, and we get no more errors, then i think the patch is done.  check the server thread for more info.

sounds cool!  8)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Riddlez on October 06, 2017, 06:30:24 pm
And how would one go about convincing Vince? ;)

He's Dutch. Just buy hime clogs, weed and cheese.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 13, 2017, 09:55:22 am
update, vince wanted me to tinker with the cb stuff some more.  I am also seeing if its possible to have bots provide and receive bonuses. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Carolus. on October 18, 2017, 04:03:41 pm
anti-cheat pls
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Maharbaal on October 18, 2017, 05:36:42 pm
anti-cheat pls
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Kuni Garu on October 19, 2017, 03:07:14 pm
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?
There is already a unit that buffs arty reload speed. 

As for the sapper officer.  Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.

Why no new units? Like 1 new line or guard regiment per nation/faction?
server side only update is the plan.  want new units or whatever?   convince vince to make it a full patch.

And how would one go about convincing Vince? ;)
Fuck off Marx you moved to Holdfast and NW is dead remember

Fuck off Chriseh I play Holdfast because NA NW is dead. And i never said i was done with NW especially if they are going to update it and help bring some life back into the game. Especially NA.

NW na isn't dead Holdfast is more dead on NA tbh also NA always been dead lol but events still get full for NA on weekends so it's fine
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Carolus. on October 20, 2017, 02:23:13 pm
nvm
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RUF on October 31, 2017, 01:57:39 pm
Please buff the prussian hussars  ;)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on October 31, 2017, 03:07:54 pm
Please buff the prussian hussars  ;)
why is that.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: DasBrot on October 31, 2017, 07:54:06 pm
More Admin tools is probably something this game could need
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on October 31, 2017, 08:16:12 pm
More Admin tools is probably something this game could need
*cough*kanade's admintool *cough*
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RUF on October 31, 2017, 09:49:37 pm
Please buff the prussian hussars  ;)
why is that.
because they can not keep up with the french, for example
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RUF on October 31, 2017, 10:17:10 pm
And pls one more forest map
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcms.s%C3%BCdlicher-bayerischer-wald.de%2Fbilder%2Fkarte-titelbild.jpg&hash=56b4b5bed94a17a59d2074d316ae89de7325bbb4)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 01, 2017, 03:46:38 am
Please buff the prussian hussars  ;)
why is that.
because they can not keep up with the french, for example
Hows that?  they have the same speed for horses and the same riding skill

itm_hussar_horse_prussia_1,itm_hussar_horse_prussia_2

["hussar_horse_prussia_1","Light Horse", [("prussian_cuirassier_horse1",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
 ["hussar_horse_prussia_2","Light Horse", [("prussian_cuirassier_horse2",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],

itm_hussar_horse_french

["hussar_horse_french","Light Horse", [("french_hussards_horse",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RUF on November 01, 2017, 05:47:51 pm
Please buff the prussian hussars  ;)
why is that.
because they can not keep up with the french, for example
Hows that?  they have the same speed for horses and the same riding skill

itm_hussar_horse_prussia_1,itm_hussar_horse_prussia_2

["hussar_horse_prussia_1","Light Horse", [("prussian_cuirassier_horse1",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
 ["hussar_horse_prussia_2","Light Horse", [("prussian_cuirassier_horse2",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],

itm_hussar_horse_french

["hussar_horse_french","Light Horse", [("french_hussards_horse",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],

And sword ?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RUF on November 01, 2017, 06:01:06 pm
Please buff the prussian hussars  ;)
why is that.
because they can not keep up with the french, for example
Hows that?  they have the same speed for horses and the same riding skill

itm_hussar_horse_prussia_1,itm_hussar_horse_prussia_2

["hussar_horse_prussia_1","Light Horse", [("prussian_cuirassier_horse1",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
 ["hussar_horse_prussia_2","Light Horse", [("prussian_cuirassier_horse2",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],

itm_hussar_horse_french

["hussar_horse_french","Light Horse", [("french_hussards_horse",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],

my mistake, I'm sorry
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 01, 2017, 06:47:55 pm
And sword ?
i made all the light cav swords the same length so none of the hussars have an advantage over each other. 

i made all of the heavy cav swords the same length as well.(not the same length as the light cav swords)



on another note.  i believe we finished everything we need to.  hopefully in the next day or 2 we can clean up any code that needs it, do any last tests required, and get it ready to be released. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on November 01, 2017, 08:25:06 pm
Does that also apply to the Carabiniers-à-Cheval, sword? I recall it being amazing and it was my favorite sword in the game due to it's difference versus traditional heavy cav sabers.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 02, 2017, 12:03:00 am
Does that also apply to the Carabiniers-à-Cheval, sword? I recall it being amazing and it was my favorite sword in the game due to it's difference versus traditional heavy cav sabers.
yes.  some heavy swords were slightly nerfed while others were buffed.   which means some of the other units using the same swords are effected as well.

i would say that HC is better now than before though, even with the nerf to a few of their swords.  the slight buff in maneuverability is noticeable and makes it more enjoyable to play as them.  i would say dragoons are better now as well, both mounted and dismounted. 

i dont think i updated the test server thread, but i have put some new code on their.(ill do that later)  commander battle got a lot of love.
the musicians play automatically.  you can tell them to switch to melee weapons or back to their instrument.  you should respawn as a regular bot first then respawn as one of the special guys last more often than not.

and the special troops provide buffs as well.  they are similar to how they are in regular play.  though, there is no range requirement and you can not buff teammates. you just need the special guy to be alive to get the bonus they provide.  which means, as an officer, you dont want to be the first one dead. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Janne on November 02, 2017, 07:49:40 am
here is a good one: reduce backpedaling speed
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Bob_The_Drunken_Villager on November 02, 2017, 11:00:18 am
Will we get patch-notes via Steam?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on November 02, 2017, 11:05:40 am
Will we get patch-notes via Steam?
It's an optional patch, so I doubt it.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 02, 2017, 04:14:12 pm
Will we get patch-notes via Steam?
We will make a thread with all the changes.  you can see the test thread for what has been fixed so far.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on November 03, 2017, 11:50:43 pm
Could the shovel's length be adjusted? The shovel texture is short, but the weapon has ghost reach that's almost equal to a musket.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 04, 2017, 02:53:13 am
Could the shovel's length be adjusted? The shovel texture is short, but the weapon has ghost reach that's almost equal to a musket.
it is longer actually, and that was before we made the muskets a tad shorter.

anyways, the ghost range is needed for sappers to dig.  much like the hammer needs the extra range.   

it only has one attack, which is easy enough to block, and easy enough to chamber. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on November 04, 2017, 04:41:23 am
I suppose. Still seems a bit odd to actually want ghost range lol
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Riddlez on November 06, 2017, 01:29:26 pm
Why not just make the model longer then?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Feldmarschall_Ben on November 12, 2017, 04:00:26 pm
More Admin tools is probably something this game could need
*cough*kanade's admintool *cough*

I would recommend that too!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 13, 2017, 06:29:31 am
update, more things came up to work on.  I will be out of town for a while, but hopefully in the week or 2 after i get back, we can release it.  These patch notes are getting pretty long...
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: durgaprasadzone on November 13, 2017, 10:57:23 am
thanks for info..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on November 20, 2017, 04:47:26 am
In all honesty I rather see a rework of the Napoleonic wars. A patch would be lovely, but perhaps to allow a team to make the game up to date graphics and faction wise would be lovely,but that isn't going to happen. However I do hope these patches keep coming :D
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 28, 2017, 04:20:44 am
are any of these issues still in the game.

siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.

my experience is no to the above, but that is not to say they aren't still there. 

and in Conquest

- The tickets timer can sometimes go below zero.

my experience with this game mode is basically 0. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Janne on November 28, 2017, 09:18:23 am
siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
this happened in the last siege event i was in  :-\
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: lonedoge on November 29, 2017, 01:48:40 am
are any of these issues still in the game.

siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.

my experience is no to the above, but that is not to say they aren't still there. 

and in Conquest

- The tickets timer can sometimes go below zero.

my experience with this game mode is basically 0.
Never had the door work the otherway around but the not being able to respawn and the lives counter glitch still happens to me
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on November 29, 2017, 09:19:26 am
siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
this happened in the last siege event i was in  :-\

are any of these issues still in the game.

siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.

my experience is no to the above, but that is not to say they aren't still there. 

and in Conquest

- The tickets timer can sometimes go below zero.

my experience with this game mode is basically 0.
Never had the door work the otherway around but the not being able to respawn and the lives counter glitch still happens to me

noted.

Vince is looking into the siege stuff to see what is going on and see what needs fixed or improved
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: |Heinrich| on November 30, 2017, 05:37:14 pm
Maybe add a few more banners ;o?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Risk_ on November 30, 2017, 06:08:07 pm
are any of these issues still in the game.

siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.

my experience is no to the above, but that is not to say they aren't still there. 

and in Conquest

- The tickets timer can sometimes go below zero.

my experience with this game mode is basically 0.

I haven't played conquest in a while but did a few months ago and the tickets did go below zero. Could be wrong tho. Not sure if it's fixed now. Also, if you are playing conquest and you want to reset the map. You can't go to the admin panel in the server and hit "reset" in the bottom right because it doesn't work and/or crashes the server if i remember correctly. Don't know if it's still a problem or already fixed but just wanted to put it out there in case it is something that can be solved. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on November 30, 2017, 06:19:24 pm
Maybe add a few more banners ;o?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on November 30, 2017, 06:25:51 pm
I haven't played conquest in a while but did a few months ago and the tickets did go below zero. Could be wrong tho. Not sure if it's fixed now. Also, if you are playing conquest and you want to reset the map. You can't go to the admin panel in the server and hit "reset" in the bottom right because it doesn't work and/or crashes the server if i remember correctly. Don't know if it's still a problem or already fixed but just wanted to put it out there in case it is something that can be solved. 
Conquest's reset button doesn't reset the points counter, so any pre-round deaths count on the scoreboard until the map is switched.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on December 03, 2017, 11:36:55 am
are any of these issues still in the game.

siege
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.

Indeed it is, happens to me all the time
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Mr_Etherton on December 04, 2017, 11:18:13 am
Can it be fixed so French players don't tryhard so much anymore?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on December 04, 2017, 01:03:05 pm
fuck you noob with ur casual reg
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Wursti on December 04, 2017, 01:40:12 pm
nvm im still autistic
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: EeSpike on December 04, 2017, 09:42:53 pm
nvm im still autistic
RIGHT NEWS
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 08, 2017, 10:47:33 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 08, 2017, 11:13:53 pm
Ignore the glossiness.... It's a rendering thing in Wings3d... Having moved to 3dsmax, can confirm it doesn't look like that in-game.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 08, 2017, 11:17:34 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on December 08, 2017, 11:19:19 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 08, 2017, 11:22:12 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.
Where was this?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 08, 2017, 11:25:30 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.
Where was this?
well, depends on what part you are referring to, but the unit post is here.

https://www.fsegames.eu/forum/index.php?topic=37622.msg1632622#msg1632622
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on December 08, 2017, 11:25:49 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.
Where was this?
Shoutbox, long gone now however.If he was joking, just ignore meh.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 08, 2017, 11:30:20 pm
Spoiler
(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.
Where was this?
well, depends on what part you are referring to, but the unit post is here.

https://www.fsegames.eu/forum/index.php?topic=37622.msg1632622#msg1632622
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 08, 2017, 11:45:50 pm

Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test. 

Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on December 08, 2017, 11:49:28 pm
I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 08, 2017, 11:53:08 pm
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Ah you're right, been trying to recap what's happened here: https://www.fsegames.eu/forum/index.php?topic=37652.0;topicseen
incase anyone is interested in discussing a bit of a reflection on the current state of the game.

I think for modding, I honestly would just make the uniforms more independent of each other. I understand it's to save memory and space, plus to allow the engine to run smoother, but it has to be worked on. I don't know if Commander mode is still a thing, or if it even works properly at this moment. From my memory, last time it was buggy with units getting stuck or not firing. The lag from just the smoke and the lack of optimization from the engine has left me wondering if my system is just a toaster some times, is that still a problem?

I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.
As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on December 08, 2017, 11:57:20 pm
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?

wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Anyone mind telling me what this revolution thing was all about?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 08, 2017, 11:58:55 pm
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?

wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Anyone mind telling me what this revolution thing was all about?
Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on December 09, 2017, 12:05:24 am
Ah, thanks for informing me. Interesting.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on December 09, 2017, 12:06:45 am
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?

wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Anyone mind telling me what this revolution thing was all about?
Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.
It was more then just that  ;), I wasn't there but if you look up the older topics in the Forum/Website section, you'll find the dark side.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 09, 2017, 12:10:46 am
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?

wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Anyone mind telling me what this revolution thing was all about?
Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.
It was more then just that  ;), I wasn't there but if you look up the older topics in the Forum/Website section, you'll find the dark side.
There's a lot of context missing in those posts, generally there were jokes that were jokes then. Some might see it as facts now when in those times it was more of a joke and troll. Yes there was some annoyances with the developers at that point in time, but I don't think that evolved to anything big afterwards.

Point me in the right direction if I'm wrong though!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 09, 2017, 12:25:18 am
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Ah you're right, been trying to recap what's happened here: https://www.fsegames.eu/forum/index.php?topic=37652.0;topicseen
incase anyone is interested in discussing a bit of a reflection on the current state of the game.

I think for modding, I honestly would just make the uniforms more independent of each other. I understand it's to save memory and space, plus to allow the engine to run smoother, but it has to be worked on. I don't know if Commander mode is still a thing, or if it even works properly at this moment. From my memory, last time it was buggy with units getting stuck or not firing. The lag from just the smoke and the lack of optimization from the engine has left me wondering if my system is just a toaster some times, is that still a problem?

I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.
As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
cb is still a popular game mode.  I enjoy playing it from time to time.  it works properly, and has been improved imo.(even fixed that host a game bug last i checked regarding CBs)  Grozni was kind enough to give us his code on making bots have instruments, and playing them.  Though, at this point, between all the stuff i did, and the other devs, it will be somewhat hard to see his original code left.   We added so many things to it.  Tweaked it. etc,. to suit what we are doing.     The server thread is where i listed all the server side only changes.   It lists a lot of the stuff i did.    With that being said, i haven't updated that thread since we started the client side patch.  Dont want to reveal too much yet.  Not to mention no one would be able to play or do much on there without the new files. 

The biggest problem with CB are server owners having too many bots per squad or players in general on the server combined with the bots.  While we are trying to make the game run better as of the whole(the engine doesn't help either), we cant help those with lower end servers who have the settings way too high for the server they are using.(not every server is like this, but i have been on way way way  too many like this over the years)      Sure, it is really neat seeing all those large lines and what not fighting, but when the server is super laggy, it kills the fun.   Each player, bot, and horse all effect the server.  When you have 500-800 of them, it will lag. 

You will have to talk to olaf about any uniform related stuff. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 09, 2017, 12:28:48 am
Ah I see. Good to see you're still around kicking.

As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?

I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.

edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had.  Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)

the game only really dropped off in the last year or so in pop in a real noticeable way.    It still has more players than holdfast.  the revolution thing was in the begging of 2013 and didn't kill the game. 

the new units we are adding add  more diversity in looks and maybe even gameplay.   any new units(from you, or others) will only add to it, which is nice. 

things are still being worked on, but we are trying to make the game run better than it was before.  We still have things to do and things to test.

Ah you're right, been trying to recap what's happened here: https://www.fsegames.eu/forum/index.php?topic=37652.0;topicseen
incase anyone is interested in discussing a bit of a reflection on the current state of the game.

I think for modding, I honestly would just make the uniforms more independent of each other. I understand it's to save memory and space, plus to allow the engine to run smoother, but it has to be worked on. I don't know if Commander mode is still a thing, or if it even works properly at this moment. From my memory, last time it was buggy with units getting stuck or not firing. The lag from just the smoke and the lack of optimization from the engine has left me wondering if my system is just a toaster some times, is that still a problem?

I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.
As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
cb is still a popular game mode.  I enjoy playing it from time to time.  it works properly, and has been improved imo.(even fixed that host a game bug last i checked regarding CBs)  Grozni was kind enough to give us his code on making bots have instruments, and playing them.  Though, at this point, between all the stuff i did, and the other devs, it will be somewhat hard to see his original code left.   We added so many things to it.  Tweaked it. etc,. to suit what we are doing.     The server thread is where i listed all the server side only changes.   It lists a lot of the stuff i did.    With that being said, i haven't updated that thread since we started the client side patch.  Dont want to reveal too much yet.  Not to mention no one would be able to play or do much on there without the new files. 

The biggest problem with CB are server owners having too many bots per squad or players in general on the server combined with the bots.  While we are trying to make the game run better as of the whole(the engine doesn't help either), we cant help those with lower end servers who have the settings way too high for the server they are using.(not every server is like this, but i have been on way way way  too many like this over the years)      Sure, it is really neat seeing all those large lines and what not fighting, but when the server is super laggy, it kills the fun.   Each player, bot, and horse all effect the server.  When you have 500-800 of them, it will lag. 

You will have to talk to olaf about any uniform related stuff.
I think there's something still missing that people want, but is not being said or seeing properly... I'm not sure...
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 09, 2017, 12:57:29 am
I think there's something still missing that people want, but is not being said or seeing properly... I'm not sure...
Idk?  dont know what you are referring to. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on December 09, 2017, 04:42:25 pm
If you miss something then say it. :P

Most of the problems with commander battle are the high amount of bots and bad server settings, for instance many server owners dont know you have to limit your upstream in server settings or you will have players unable to change weapons for instance. at release ill put up some setting recommendations.

In any case, were putting a lot of content and fixes into the game, which hopefully helps with the longevity.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 09, 2017, 07:23:24 pm
If you miss something then say it. :P

Most of the problems with commander battle are the high amount of bots and bad server settings, for instance many server owners dont know you have to limit your upstream in server settings or you will have players unable to change weapons for instance. at release ill put up some setting recommendations.

In any case, were putting a lot of content and fixes into the game, which hopefully helps with the longevity.
Woot woot
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on December 10, 2017, 11:10:14 pm
It would be much appreciated if light infantry was added to Prussia or Russia. It's still quite often that people complain about skirmisher regiments whenever we use line infantry troops in lights formations.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on December 11, 2017, 08:37:38 am
Could you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 11, 2017, 10:06:27 am
Could you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?
not going to happen.  It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on December 11, 2017, 10:16:52 am
Could you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?
not going to happen.  It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
It's already an exploit
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 11, 2017, 10:48:49 am
Could you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?
not going to happen.  It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
It's already an exploit
that isn't a valid reason to make it even easier for people to make their own version where they can see where anyone is at at any time while they are alive. 

present files are the hardest thing for most people to tinker with.  by doing 90% of the work, we make it real easy for them to take what was done, modify it slightly, and call it good. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 11, 2017, 03:07:30 pm
Make it easier to slay people please. It can get really frustrating to scroll down a 200 player list to find the right person.

(Maybe make one slay tab for each team? At least that would limit it to 100 people per list.)

Also can you sticky this thread? I have a hard time finding it sometimes.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Keita on December 11, 2017, 04:45:21 pm
/sub
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~Midnight~ on December 11, 2017, 04:49:45 pm
Spoiler
/sub
/kick sturk no swearing on my christian minecraft server
[close]


I do agree with Furrnox, it would make life so much easier for event hosts and admins if there was a better mechanic for slaying people especially in a full server.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 11, 2017, 05:04:26 pm
we did discuss possible ways to make the process of slaying kicking, etc,. someone easier.  not going to promise anything will be added/changed on that end, but we will look into it.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dazzer on December 11, 2017, 05:29:54 pm
Spoiler
(https://i.imgur.com/ulCFP8W.jpg)
[close]

Looks like its caused by the normalmap, pls fix   :(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on December 11, 2017, 05:58:04 pm
Make it easier to slay people please. It can get really frustrating to scroll down a 200 player list to find the right person.

(Maybe make one slay tab for each team? At least that would limit it to 100 people per list.)

Also can you sticky this thread? I have a hard time finding it sometimes.
Try installing this on your server. It was a godsend https://www.fsegames.eu/forum/index.php?topic=25629.0 (https://www.fsegames.eu/forum/index.php?topic=25629.0)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~Midnight~ on December 11, 2017, 06:05:15 pm
Make it easier to slay people please. It can get really frustrating to scroll down a 200 player list to find the right person.

(Maybe make one slay tab for each team? At least that would limit it to 100 people per list.)

Also can you sticky this thread? I have a hard time finding it sometimes.
Try installing this on your server. It was a godsend https://www.fsegames.eu/forum/index.php?topic=25629.0 (https://www.fsegames.eu/forum/index.php?topic=25629.0)
That's more clientside in terms of slaying. The only thing that it changes serverside if you choose to install it is just the addition of selecting custom maps. I've used it for a long time now but even then it's sometimes hard to slay people. (Especially if they move too fast for you to click their name before they die)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 13, 2017, 08:35:49 pm
Also if it hasn't been mentioned before please add more banners a lot of regiments use the same banners currently.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on December 13, 2017, 11:01:15 pm
Also if it hasn't been mentioned before please add more banners a lot of regiments use the same banners currently.

Or ya know, the ability to use a custom one? If you added more, wouldn't people just use those defeating your logic?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ed112 on December 14, 2017, 12:18:24 am
Hi guys I am not sure if any of you know me but I am a senior admin on the EU Commander server, having been admin and playing on the server for a number of years now. I must say that the idea of this patch makes me a little nervous.

We have been running successful scripts done for us by Kanade and have had them in action for a very long time now, anyway my chief concern is that whatever you are doing is going to mess up our server in some way.

My main concerns being that with this patch you may fundamentally change how units work and in some way disrupt the manner in which myself and my players have got used to playing commander battle over these past years.

Anyway despite what I’ve said I hope that this patch will be a positive and not negative thing for commander battle and await the results with an air of trepidation.

In relation to bug fixes there is one thing that could be quite useful and that is the weapon lag bug which affects commander battle servers, which stops players being able to cycle through their inventory for a period of time generally after the start of a round.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on December 14, 2017, 12:30:20 am
Hi guys I am not sure if any of you know me but I am a senior admin on the EU Commander server, having been admin and playing on the server for a number of years now. I must say that the idea of this patch makes me a little nervous.

We have been running successful scripts done for us by Kanade and have had them in action for a very long time now, anyway my chief concern is that whatever you are doing is going to mess up our server in some way.

My main concerns being that with this patch you may fundamentally change how units work and in some way disrupt the manner in which myself and my players have got used to playing commander battle over these past years.

Anyway despite what I’ve said I hope that this patch will be a positive and not negative thing for commander battle and await the results with an air of trepidation.

In relation to bug fixes there is one thing that could be quite useful and that is the weapon lag bug which affects commander battle servers, which stops players being able to cycle through their inventory for a period of time generally after the start of a round.
For commander battle we added some things like anti rambo script as an option, preventing players from spreading line infantry as an option, having musicians and flag bearers in the group. etc.
We haven't changed troop balance too much. I'm not sure what changes you made. but if they are important balance changes we can consider them if you tell us exactly what. :)

The new patch is not compatible at all with the old files, so you would have to update your server to the new patch, your customized scripts can be brought over to the new code with some minor changes i'm sure. And I think ill throw up a 3 way merge tutorial for the scripters.

That weapon lag bug has to do with wrong server settings for network upstream limiter. Perhaps TW can enforce some value, ill ask.

If you have any bug reports or suggestions for the patch please tell them, we could add them!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Freestyler on December 14, 2017, 09:44:23 am
Quote
And I think ill throw up a 3 way merge tutorial for the scripters.




Cool :D
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on December 14, 2017, 11:22:26 am
If you are a scripter you can write me a message, you can get svn access to see the latest developments in the code. so you can prepare for it.

If you have certain features you are missing in the game, or in commander battle for instance you can also tell us we could probably make it.

Also you could submit your own code to the game if you have nice features you build yourself. or bug fixes.


Oh yeah forgot to mention class limits work now in commander battle.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Freestyler on December 14, 2017, 01:27:04 pm
I am not professional Scripter



the new servers are filed here in forum or on telewords?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dokletian on December 15, 2017, 07:34:47 am
Hi, I‘m sure you said it multiple times already, but could you name every change that will affect the cavalry?
Like a list with everything on it :)

Thank you and great work so far!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 15, 2017, 07:44:54 am
I thought Thunderstormer stated they'll post the patch notes on the forums?

Also, really cool commander battle changes Vince!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 15, 2017, 09:33:05 am
I thought Thunderstormer stated they'll post the patch notes on the forums?

Also, really cool commander battle changes Vince!
that is the plan.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ed112 on December 15, 2017, 12:51:43 pm
Hello again guys, I have spoken with some of my fellow admins on EU Commander about any changes they think might be necessary.

One cool idea we had was giving the lancer unit within commander battle all lances because at the moment the lancers as a unit only spawn with a very limited number of lances, and they tend to be really quite weak both as shock cavalry and in drawn out melee combat.

Another thing we also want to stress is that from the mind of us from commander battle the idea of buffing heavy cavalry in anyway feels quite unnecessary because at the moment they are incredibly powerful units capable of inflicting huge casualties if used properly and to buff them could make them much too powerful as opposed to other units.

In relation to buffing or reducing the power of any other units I am personally very happy with how most others perform within commander battle. One other slight issue that might be something that could improve commander battle would be to reduce the effective range of bots when using guns because at the moment the effective range of units in commander battle is much further than would be accurate for the Napoleonic wars.

However saying that this is a game and at present commander battle provides incredibly fun and tactical games even with bots having a huge effective range. Another idea proposed by one of our admins was the idea of having breakable lances for the lancers so that after charging they would have to switch to swords particularly if they all have lances.

Will try to come up with some more ideas that might be useful one of our other very influential admins named Thundgil is quite busy at the moment but will try to see if he can think of anything he would like to see.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ed112 on December 15, 2017, 01:07:29 pm
There is one more thing that has occurred to me. Since we introduced class limits into commander battle a few years ago we have had the Sailor, Partizani and Line Militia classes disabled. Now I don't ever see us removing the class restrictions imposed on Sailor and Partizani as they simply are not made for commander battle, but in relation to line militia if it could be made so that as a unit they all spawn with guns rather than some having guns and others pikes they could be quite an interesting unit to re-enable and have used as light skirmishers.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Futui_tuto on December 17, 2017, 02:14:12 pm
Please add more hp to the doors and gates, It seems to me that it is not realistic that the door breaks with 2-3 bayonet hits. In addition, there is no point in using the doors in sieges, as this does not change anything. In NW you need 1-2 hits with axe to destroy the door, while in native you will destroy the door with a big ax for a minute or more. Maybe + 400% hp to doors (about 10 bayonet hits to every door) and a little bit more for earth_gates and viking doors. Its so stupid, when massive gates destroying for 4 hits..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Futui_tuto on December 17, 2017, 02:18:23 pm
Also... Can it be fixed?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 17, 2017, 03:11:46 pm
Please add more hp to the doors and gates, It seems to me that it is not realistic that the door breaks with 2-3 bayonet hits. In addition, there is no point in using the doors in sieges, as this does not change anything. In NW you need 1-2 hits with axe to destroy the door, while in native you will destroy the door with a big ax for a minute or more. Maybe + 400% hp to doors (about 10 bayonet hits to every door) and a little bit more for earth_gates and viking doors. Its so stupid, when massive gates destroying for 4 hits..
Doors are not the main things to slow down the enemy like they are in native.  You have bullets that you cant stop, you have arty shelling you as you attack, and sapper stuff for attacking and defending.  Doors are not meant to be the thing that slows you down for minutes at a time. 

I'll talk to Vince, to see what else we can do if we feel we should work on this, but no to changing the current health on doors.   i don't consider this an issue.  i would venture a guess that  we would just copy the current doors, rename them, and change their hitpoints.  Then map makers can decide to put them in or not. 

Also... Can it be fixed?
if you are referring to turning into a twizzler when you go to swing, that is a engine issue and cant be fixed. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on December 17, 2017, 06:09:47 pm
Is there any ETA for release of this update?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 17, 2017, 07:11:56 pm
Is there any ETA for release of this update?
hopefully really soon.  we are trying to wind things down. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 17, 2017, 07:47:00 pm
*Gets on knees* PLEASE, PLEASE! Before Christmas!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on December 17, 2017, 08:27:34 pm
*Gets on knees* PLEASE, PLEASE! Before Christmas!

I doubt that's very likely. A release before the new year is more likely though.

Looking forward to it nevertheless!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Coldstreamer on December 18, 2017, 04:05:07 am
I know this is a crazy question probably going to ask this a lot, any release day? as in what month..
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 18, 2017, 04:46:57 am
*Gets on knees* PLEASE, PLEASE! Before Christmas!

I doubt that's very likely. A release before the new year is more likely though.

Looking forward to it nevertheless!

Either way it should bring some players in thankfully outside of Christmas.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 18, 2017, 08:37:58 am
I'd rather have them make a really good patch than have them rush it because I'm inpatient.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 18, 2017, 08:45:16 am
I'd rather have them make a really good patch than have them rush it because I'm inpatient.

Agreed, especially if their adding in factions, oh and Thunder. Is there a way that you can all make it so community skins can now be implanted into servers for all to see or something along those lines?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 18, 2017, 09:15:48 am
I'd rather have them make a really good patch than have them rush it because I'm inpatient.

Agreed, especially if their adding in factions, oh and Thunder. Is there a way that you can all make it so community skins can now be implanted into servers for all to see or something along those lines?
i dont believe that is possible, but i am also not the one who works on the uniform stuff.  vince knows more about this stuff than i.

I know this is a crazy question probably going to ask this a lot, any release day? as in what month..
same answer i gave before is the best i can give.

I'd rather have them make a really good patch than have them rush it because I'm inpatient.
indeed.  i dont want to release a buggy mess just to make some deadline.  with the nature of coding, there will always be some bug, unforeseen consequence, or something you just have to live with.  especially in a patch this big.  still plenty to be worked on and tested. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on December 18, 2017, 01:13:44 pm
Uniform models and textures are too big to send over the network, you know how slow map downloads are already.. :P  so that will never happen.

We are working hard, pretty much the content we wanted to put in is in, were now in the stage of testing, fixing, testing again, fixing again. we don't want to release something buggy.

The general deadline for new content was yesterday.. the release we wish to do this week. the sooner the better, but not buggy I hope.

Work left to do is mostly proper release stuff, think about translations for all new strings in 8 languages, preparing installers, getting stuff finalized and on steam etc.. it will take some time. can't say exactly how long, cause it also depends on if we find some bugs.. :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 18, 2017, 02:40:26 pm
Well whatever yeah lads can do, take your time.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~Midnight~ on December 18, 2017, 06:36:17 pm
Once the patch is released or even before it's a released, I assume there will be a fully detailed changelog of what was exactly added, changed, or fixed?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on December 18, 2017, 09:11:41 pm
Once the patch is released or even before it's a released, I assume there will be a fully detailed changelog of what was exactly added, changed, or fixed?
that is the plan.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on December 20, 2017, 12:42:26 pm
Some small sad news today.

We will push the release to after newyear, in the last week every day we tested we found countless bugs, fix them, repeat.. I am too scared to release something not perfect before christmas.
I will fly tomorow to the Netherlands, my home ground, and will spend the time with my family. If we would release today it would mean that when something is broken it won't be fixed before newyear, it's better to let you guys wait a week or two more and have something perfect in your hands.

Sorry guys!

See you next year. :)  :-*
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on December 20, 2017, 12:46:43 pm
:c
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Janne on December 20, 2017, 12:48:10 pm
=)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Freedom on December 20, 2017, 01:48:17 pm
=)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LX_GDuke AugustR on December 20, 2017, 03:53:40 pm
Get pissed at Steam Hype for MWB Update
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on December 20, 2017, 03:56:16 pm
MWB ????????????
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on December 20, 2017, 03:56:34 pm
Get pissed at Steam Hype for MWB Update
mount warband
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~Midnight~ on December 20, 2017, 09:43:43 pm
Get pissed at Steam Hype for MWB Update
mount warband
Mountain War Blade
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Kuni Garu on December 22, 2017, 06:37:04 pm
Some small sad news today.

We will push the release to after newyear, in the last week every day we tested we found countless bugs, fix them, repeat.. I am too scared to release something not perfect before christmas.
I will fly tomorow to the Netherlands, my home ground, and will spend the time with my family. If we would release today it would mean that when something is broken it won't be fixed before newyear, it's better to let you guys wait a week or two more and have something perfect in your hands.

Sorry guys!

See you next year. :)  :-*
cya bb
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Marceaux on December 23, 2017, 12:00:59 am
Hype is real! :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: |Viper| on December 23, 2017, 12:32:17 am
Hype is real! :)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Sleek on December 23, 2017, 10:25:29 pm
Some small sad news today.

We will push the release to after newyear, in the last week every day we tested we found countless bugs, fix them, repeat.. I am too scared to release something not perfect before christmas.
I will fly tomorow to the Netherlands, my home ground, and will spend the time with my family. If we would release today it would mean that when something is broken it won't be fixed before newyear, it's better to let you guys wait a week or two more and have something perfect in your hands.

Sorry guys!

See you next year. :)  :-*

Just like bcof, see you never xd
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Betaknight on December 24, 2017, 05:10:59 pm
Savage.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Duke Of LongTree on December 25, 2017, 06:01:51 am
Lol
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on December 27, 2017, 11:43:51 pm
Hopefully we'll get the NW update and BCoF Beta on the same day.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on December 28, 2017, 12:50:17 am
aka never. ;)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: The Inventor on December 31, 2017, 02:12:33 am
A new reload animation would look nice. the current one, well quite frankly unrealistic and poorly made.

Also, do you know of the flag glitch? If you put a flag near a cannon and try to operate the cannon, it will simply teleport you around the map to whatever direction your back if facing.
If you dont know about this, pm me and I can show you in game at any time.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~NickCole~ on January 01, 2018, 01:04:12 am
A new reload animation would look nice. the current one, well quite frankly unrealistic and poorly made.

Also, do you know of the flag glitch? If you put a flag near a cannon and try to operate the cannon, it will simply teleport you around the map to whatever direction your back if facing.
If you dont know about this, pm me and I can show you in game at any time.
Why would you want to patch that? It is a pretty funny glitch.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 01, 2018, 01:05:37 am
A new reload animation would look nice. the current one, well quite frankly unrealistic and poorly made.

Also, do you know of the flag glitch? If you put a flag near a cannon and try to operate the cannon, it will simply teleport you around the map to whatever direction your back if facing.
If you dont know about this, pm me and I can show you in game at any time.
send how to do it to vince.   
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: The Inventor on January 01, 2018, 03:31:19 am
Its a mechanic you cant really explain. you need your eyes   :o


What about the reload animation? any plan for that?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Malkolm R. Lind on January 01, 2018, 10:28:14 am
Its a mechanic you cant really explain. you need your eyes   :o


What about the reload animation? any plan for that?
It's pretty late to add suggestions for the patch right now. If the developers would even think of adding a new reloading animation, then it would probably be one that already exists.

If you want a new reloading animation, I suggest you look for one yourself. There's the ones in the L'Aigle mod and Mount & Musket for example.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 01, 2018, 01:42:18 pm
Its a mechanic you cant really explain. you need your eyes   :o


What about the reload animation? any plan for that?
I am not in charge of what gets added or not.  The main devs are.  I just code stuff in or work on fixing bugs.  With that being said, no.  i do not think we will be adding in a new animation, at this stage.

anyways, there is a chance the bug you speak of has already been fixed.  We had 5 people coding one thing or another.  are you able to record how you do it?  it would make it easier for us to test it.   the dev team is out of town currently or busy with holidays. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: The Inventor on January 01, 2018, 11:39:04 pm
Its a mechanic you cant really explain. you need your eyes   :o


What about the reload animation? any plan for that?
I am not in charge of what gets added or not.  The main devs are.  I just code stuff in or work on fixing bugs.  With that being said, no.  i do not think we will be adding in a new animation, at this stage.

anyways, there is a chance the bug you speak of has already been fixed.  We had 5 people coding one thing or another.  are you able to record how you do it?  it would make it easier for us to test it.   the dev team is out of town currently or busy with holidays.

I think it was patched. I could not get it to work.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 02, 2018, 04:14:53 pm
Its a mechanic you cant really explain. you need your eyes   :o


What about the reload animation? any plan for that?
I am not in charge of what gets added or not.  The main devs are.  I just code stuff in or work on fixing bugs.  With that being said, no.  i do not think we will be adding in a new animation, at this stage.

anyways, there is a chance the bug you speak of has already been fixed.  We had 5 people coding one thing or another.  are you able to record how you do it?  it would make it easier for us to test it.   the dev team is out of town currently or busy with holidays.

I think it was patched. I could not get it to work.
good to hear. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on January 04, 2018, 03:03:51 pm
The Austrian Heavy Cavalry sword was misplaced, it's handle collides with hand
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on January 04, 2018, 05:23:56 pm
Any ETA?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 04, 2018, 06:07:05 pm
Any ETA?
i believe very soon.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Fwuffy on January 04, 2018, 06:12:57 pm
Soon™
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Knightmare on January 04, 2018, 06:26:22 pm
cant wait for bannerlord!!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: SpicyDwarf on January 04, 2018, 07:50:05 pm
I hope you're adding loot boxes
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 04, 2018, 08:04:16 pm
I hope you're adding loot boxes
$100 per box sounds fair right?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Wursti on January 04, 2018, 08:13:08 pm
I hope you're adding loot boxes
$100 per box sounds fair right?


ye and you should delete factions from being playable except 1 and u have to pay    50€ for 1 more faction ez EA method
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 04, 2018, 09:00:05 pm
I hope you're adding loot boxes
$100 per box sounds fair right?


ye and you should delete factions from being playable except 1 and u have to pay    50€ for 1 more faction ez EA method
dont forget the costs of new equipment every time you die or shoot your gun. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on January 04, 2018, 09:15:45 pm
$15 per box of ammunition. Some of the bullets inflict special wounds that bleed out over time unless healed with a bandage that also might be found in a loot box. A third of the bullets are duds and won't go off, we'll have to pay $30 for a box of top of the line bullets.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on January 04, 2018, 10:22:14 pm
Any ETA?
i believe very soon.
After Saturday thanks
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on January 04, 2018, 10:59:11 pm
I'd like an unblockable bayonet/sword alongside a suit of bulletproof armour so that way I literally can't be stopped from killing people
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: NickyJ on January 04, 2018, 11:44:30 pm
I'd like an unblockable bayonet/sword alongside a suit of bulletproof armour so that way I literally can't be stopped from killing people
Even with those, you'll probably TK 2 people and then die by jumping down a river bank.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: King_George on January 05, 2018, 09:49:16 pm
So Singleplayer campaign finally comming, ya?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Risk_ on January 06, 2018, 02:11:03 am
I'd like an unblockable bayonet/sword alongside a suit of bulletproof armour so that way I literally can't be stopped from killing people

you have never heard of Thunderstormer's god mode?

it's amazing
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Duke Of LongTree on January 07, 2018, 02:50:19 am
that moment when the patch still has not come out
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on January 07, 2018, 03:50:56 am
that moment when the patch still has not come out

Dead.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dan the Seagull Chef on January 07, 2018, 05:59:16 am
Alright you can release the patch, my tournament is over
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on January 07, 2018, 02:35:57 pm
Alright you can release the patch, my tournament is over

Give us the patch chaps.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Kuni Garu on January 07, 2018, 07:11:19 pm
that moment when the patch still has not come out

Dead.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Malkolm R. Lind on January 07, 2018, 07:54:22 pm
You impatient scrubs get my hopes up whenever you bump this thread.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Kuni Garu on January 07, 2018, 07:57:51 pm
You impatient scrubs get my hopes up whenever you bump this thread.
its not coming out like bannerlord ^^
(https://thumbs.gfycat.com/TautFlamboyantFireant-max-1mb.gif)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Duke Of LongTree on January 07, 2018, 10:45:03 pm
if we dont get a patch we will meme FSE to the ground
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 08, 2018, 02:10:52 am
if we dont get a patch we will meme FSE to the ground
people will meme FSE or in general regardless.  This is the world we live in. 
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on January 09, 2018, 02:06:03 am
then stop memeing us plese
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on January 11, 2018, 10:58:12 pm
The patch notes look great from the FSE page I just read. I just wish that it would have come out a few years ago but I'm excited to see what this holds for us. Thanks to everyone, glad we could all come together to help fix the game and get some stuff added
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: AeroNinja on January 11, 2018, 11:15:50 pm
nvm
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Zahari on January 11, 2018, 11:44:34 pm
The patch notes look great from the FSE page I just read. I just wish that it would have come out a few years ago but I'm excited to see what this holds for us. Thanks to everyone, glad we could all come together to help fix the game and get some stuff added
Link? Cant find it :(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: AeroNinja on January 11, 2018, 11:59:01 pm
Thunder Saïd its not yet available for us to read.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Zahari on January 12, 2018, 12:01:47 am
Thunder Saïd its not yet available for us to read.
Bad Thunder :(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Sgt.Winters on January 12, 2018, 01:07:04 am
I don't think I've ever been more excited for a patch :P
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Furrnox on January 12, 2018, 01:24:45 am
Will you be able to turn of medics?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 12, 2018, 01:34:26 am
Will you be able to turn of medics?
I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.


The Patch itself is done.  We are waiting on TW.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Windflower on January 12, 2018, 02:02:02 am
Will you be able to turn of medics?
I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.


The Patch itself is done.  We are waiting on TW.
Patch notes already got leaked so .. ?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 12, 2018, 02:18:45 am
Will you be able to turn of medics?
I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.


The Patch itself is done.  We are waiting on TW.
Patch notes already got leaked so .. ?
blog was incomplete

Not everyone seen them.

I'm not going to discuss the stuff until the time is right.

Yes I know people are spreading the info all over.  It won't change my mind.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: LiquidSkorpion on January 12, 2018, 05:04:38 am
The patch looks pretty impressive. Is it an attempt at somewhat of a revival of NW or just a last send off?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Lurvy on January 12, 2018, 07:22:13 am
I haven't seen any of the updates, but I am excited for it. I think it's awesome you guys are doing this.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Golden. on January 12, 2018, 07:38:02 am
Saw the patch notes looks awesome  ;D ;D ;D
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Malkolm R. Lind on January 12, 2018, 11:58:08 am
Saw the patch notes looks awesome  ;D ;D ;D
What ******* patch notes? WHERE? GIB.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on January 12, 2018, 11:59:22 am
what is the new faction ?!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on January 12, 2018, 12:07:00 pm
what is the new faction ?!
Rhineland
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: bobertini on January 12, 2018, 01:30:00 pm
PALM TREEEEEEEESSSSSSSSS!!!!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Kuni Garu on January 12, 2018, 02:02:53 pm
Quote from: Dark_Knight link=topic=36936.msg1646253#msg1646253 po=1515754762
what is the new faction ?!
Rhineland
wut why a client state of France
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on January 12, 2018, 02:05:28 pm
what is the new faction ?!
Rhineland

German suprematists striked again
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Johny_Nawalony on January 12, 2018, 03:10:20 pm
what is the new faction ?!
Rhineland
What about the Bavarians in france then
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Sgt.Winters on January 12, 2018, 04:10:08 pm
Who cares about the new faction, they are adding coconuts!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dark_Knight on January 12, 2018, 04:12:38 pm
Who cares about the new faction, they are adding coconuts!
Liar! it's PALM TREES!!!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Sgt.Winters on January 12, 2018, 05:03:39 pm
Who cares about the new faction, they are adding coconuts!
Liar! it's PALM TREES!!!
But what if the palm trees have coconuts?!?!?!?!?!?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Lurvy on January 12, 2018, 05:11:43 pm
what is the new faction ?!
Rhineland

That's a bit of a let down  :-\ I hope they added some new cavalry units (better looking Austrian, British, Russian, French hussars please)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Windflower on January 12, 2018, 06:05:27 pm
what is the new faction ?!
Rhineland
What about the Bavarians in france then
Most likely replaced with a new unit
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on January 12, 2018, 11:51:10 pm
PALM TREEEEEEEESSSSSSSSS!!!!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: RussianFury on January 13, 2018, 05:44:55 am
Hmmm. I'm just waiting for this patch to break all of my mods so I can get palm trees.  ;)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on January 13, 2018, 03:32:40 pm
Rhineland is such a disappointing and boring choice. Why not Spain or Ottoman Empire?

Although it's better than nothing, gotta admit.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: King_George on January 13, 2018, 03:34:27 pm
I really don't get it why it's not Spain...  :(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on January 13, 2018, 03:40:02 pm
guess cause both spain or ottoman empire didnt play a great role during the napoleonic wars
"but nob spain got under occupation during the nw and spanish ppl were against the french blabla"

still the spanish army didnt do much
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Malkolm R. Lind on January 13, 2018, 03:43:41 pm
Rhineland is such a disappointing and boring choice. Why not Spain or Ottoman Empire?

Although it's better than nothing, gotta admit.
At least the rhine troops have some relevance to the mainland conflict unlike the Ottomans. Also, it's nice to have something that's not fully anti-French.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Norwegian13 on January 13, 2018, 03:43:57 pm
guess cause both spain or ottoman empire didnt play a great role during the napoleonic wars
"but nob spain got under occupation during the nw and spanish ppl were against the french blabla"

still the spanish army didnt do much

Sure, I'm just saying that (atleast imo) it'd be a more interesting choice
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: King_George on January 13, 2018, 03:49:40 pm
Tbh I think Spain would've been a great choice but oh well...
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Malkolm R. Lind on January 13, 2018, 03:51:52 pm
Tbh I think Spain would've been a great choice but oh well...
You said that twice now. :P
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: King_George on January 13, 2018, 03:53:46 pm
Tbh I think Spain would've been a great choice but oh well...
You said that twice now. :P

Rip, my internet went down and when I refreshed the page I couldn't find my comment... x)
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Golden. on January 13, 2018, 03:55:54 pm
TW better hurry up  >:(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Harford on January 14, 2018, 12:41:59 am
guess cause both spain or ottoman empire didnt play a great role during the napoleonic wars
"but nob spain got under occupation during the nw and spanish ppl were against the french blabla"

still the spanish army didnt do much

Sure, I'm just saying that (atleast imo) it'd be a more interesting choice

totally agreed aswell
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Dokletian on January 15, 2018, 10:03:31 am
Is it too late to give a suggestion of what to add?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: ~NickCole~ on January 15, 2018, 10:04:37 am
Is it too late to give a suggestion of what to add?
Probably since the patch comes out soon.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: John Price on January 15, 2018, 10:19:09 am
My problem is ima have to redo my mod pack when the update comes out :P
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: William on January 15, 2018, 11:37:04 pm
My problem is ima have to redo my mod pack when the update comes out :P
I'm not 100% but I want to say that Vince said existing mods will carry over. Check his posts
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Duke Of LongTree on January 15, 2018, 11:41:17 pm
My l'aigle skin pack :(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on January 15, 2018, 11:42:40 pm
My problem is ima have to redo my mod pack when the update comes out :P
I'm not 100% but I want to say that Vince said existing mods will carry over. Check his posts
You have to re-apply your mods for sure, we tried not to overwrite too many files, but in the end we did update a lot of brf files and textures. for sure any code changes you have to re-apply.

If you re-install mods after the patch, it could be it would break the whole game.. no promises there.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: AeroNinja on January 15, 2018, 11:46:31 pm
Would sound mods crash or cause problems without an edited script.txt file?
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Vincenzo on January 15, 2018, 11:55:25 pm
If the sound mod would have changed the sounds.txt file, maybe not crash but for sure you will get errors, but porting mods by the modders should be quite simple to do.
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Windflower on January 17, 2018, 03:59:28 pm
When I go to install the new patch and the links are broken :'(
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Sgt.Winters on January 17, 2018, 05:18:22 pm
These Rheinbund units are sweet as hell. Good job guys!
Title: Re: Help wanted for upcomming Napoleonic Wars patch
Post by: Thunderstormer on January 17, 2018, 09:54:24 pm
Now that the patch is out, this thread is no longer needed.   I would like to thank everyone that helped in one way or another.  From the ideas, bugs, testing, and any other way someone may of helped make this patch.  Feel free to make your own threads or posts.  The blog is up, so you can post there any questions you have.