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Mapping / Re: La Haye Sainte - Christmas Edition!
« on: December 12, 2016, 06:43:29 pm »
Its Christmas time! Bumpity bump.
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So, how do i make the server side files accept what the client has? And what should i change the items names to?
In order for the server to accept your module, it needs to be running your module (complicated ) If you want your mod to be compatible with another mod (a client side mod) then there are certain files you can and can't edit.
For example, you can change the meshes and textures using OpenBRF, you can change some item names (what is displayed ingame, not the mesh names), some strings, sounds, and that's just about it. On the other hand, if you add new items to a troop using the module system you will need your own mod, and therefore your own server files.
["british_infantry","Anglo-Saxon Footmen","Line Infantry",tf_guarantee_all,0,0,fac_britain,
[itm_anglian_sword2, itm_anglian_shield, itm_anglian_armour,itm_anglian_helmet,itm_english_shoes],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
How does one prevent this from happening?