Author Topic: Persistent Napoleonic  (Read 1595 times)

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Offline FearlessHussar

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Persistent Napoleonic
« on: October 10, 2021, 01:07:07 am »

What is this?!
As the name implies this is a mod attempting to merge the systems of Persistent mods, such as PK, PW or PF, with the gameplay and items of Napoleonic Wars. This truly ambitious project is developed by BlackCat.
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Features
Some of the new elements that Persistent Napoleonic includes are:
  • Fully mobile ships WITH cannons
  • Crafting recipes for all weapons, uniforms, armor of NW
  • CRAFT-ABLE ARTILLERY
  • Fully Usable Sappers
  • Special Trade Post Settlements
  • Fully functioning bank
  • Inventory and location saves for players
  • Simple Animation Menu
  • Selectable Nationality for Orders and Shouts
  • Fully Playable Musician Classes
  • Map with many forts and locations to explore
  • Regular NW combat system BUT with jump attacks from Native included
  • And much more...
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Moddb Page
The moddb page of our mod, which includes the download link, can be found on the following link: https://www.moddb.com/mods/persistent-napoleonic
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How some of the special features work

Sappers
Just like in the original NW DLC, the sappers can build stuff anywhere on the map. First, let's see the requirements for them to do so.
  • CLASS
    You can train to become a sapper on a sapper's training station
  • EQUIPMENT
    You will also need a "Building Hammer"
  • DONE!
    Now, you can build stuff. Just right click with the hammer equipped and a menu will appear. Each sapper's building has a price. The price is paid with your own gold.
  • NOTE
    To avoid players spamming sapper constructions, the map will have a limit of 100 such buildings. Once this limit is reached, sappers won't be able to build anymore. In that case, removing some sapper constructs or a removal of sapper works by an admin could alleviate the issue.
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Trade Routes
Persistent Napoleonic has a trade route system similar to that of Napoleon Total War. Trade Routes generate gold periodically for the faction that controls them.

  • There are 10 trade routes in the game: Boston, Savannah, Santos, Calcutta, Cameroons, Tunis, Izmir, Trabzon, Ochamchira and Tianjin. So, every scene has a maximum of 10 trade posts.

  • Also, there's 8 types of products, for those routes: Coffee, Cotton, Fur, Ivory, Spices, Sugar, Tea and Tobacco.


  • The trading routes will give the faction(s) that control them some gold every 10 minutes. The money will go directly to the faction's money chest. The income will be defined according the product:
    • Ivory: 6700
    • Spices: 4480
    • Sugar: 3360
    • Cotton: 3360
    • Tea: 3080
    • Tobacco: 3080
    • Fur: 2520
    • Coffee: 2240

  • The trade route name and product will be defined by the scene maker. Ex: You can place a route named "Savannah" with the product "Coffee" and you can place the same route "Savannah" with the product "Ivory".

  • Capturing a trade route is the same as capturing a castle. Just use the banner on the trade route capturing pole.

  • Check a quick video of this new feature: https://www.moddb.com/mods/persistent-napoleonic/videos/traiding-routes-video
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Some Pictures
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-France-
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-Prussia-
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-Austria-
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-Ottoman Empire-
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-Great Britain-
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-Malta-
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-Russia-
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-Outlaws-
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-Example of Interior-
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-A Trade Post-
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-Public Tavern-
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-Ottoman Boys Eating-
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-Full Official Scene-
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Our Discord
If you want to receive notifications about the development of the mod and for other things regarding the mod, then I recommend joining the discord server of our mod!
Permanent Invite to our server:
https://discord.gg/Kyv7WMEA69
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« Last Edit: October 10, 2021, 12:49:30 pm by FearlessHussar »
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Offline Krembit

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Re: Persistent Napoleonic
« Reply #1 on: October 10, 2021, 02:51:52 am »
issa great mod

Offline Herishey

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Re: Persistent Napoleonic
« Reply #2 on: October 10, 2021, 04:18:16 am »
Looks good, will have to give it a try.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline Kubus

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Re: Persistent Napoleonic
« Reply #3 on: October 10, 2021, 10:06:05 am »
Looks good, will have to give it a try.

^
Ban kubitch of nw warband because is childish moron unhappy antisocial person, have at 2023 meeting with lawyer about him.  kubus mental disease

Offline FearlessHussar

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Re: Persistent Napoleonic
« Reply #4 on: October 10, 2021, 12:43:18 pm »
Looks good, will have to give it a try.
It is great really. But we need more people to know about the mod to fill servers cause rn there ain't a lot of us.
Leader of 1st "Saint George's" Regiment
Host of the events of the Mod Events Community(https://discord.gg/rfdzVzRsKV)
Admin on Tropical Paradise and Marshal of the Empire
Previously Head Admin for the Persistent Napoleonic Mod

Offline LoopyLucy

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Re: Persistent Napoleonic
« Reply #5 on: October 10, 2021, 12:59:28 pm »
Great mod with lots of work put into it! :D

Just needs people to see it~

Offline Powerfighter2

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Re: Persistent Napoleonic
« Reply #6 on: October 10, 2021, 01:20:44 pm »
Looks good, will have to give it a try.

Offline tired

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Re: Persistent Napoleonic
« Reply #7 on: December 01, 2021, 02:07:27 am »
I have some large NW maps that might be fun. What needs to be added to a scene to be compatible for your mod?