Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Magner

Pages: 1
2
Confederates / Confederate Regiment List
« on: August 12, 2015, 11:23:07 pm »

Thank you to those who have managed this list before me.



If you have created a Confederate States Army regiment for the Napoleonic Wars modification, 'North & South', please post an application to have your regiment added to the official list. If you are an army and have a number of regiments within, there is an application for armies, brigades and corps too. Once your application is posted, it will be added to the list, and by doing so will increase the chances of gaining members, as well as being known in the community. Make sure to fill in all appropriate fields of the application, or you will have resubmit it.
If your regiment disbands/ renames, it's helpful if you say so.



Regiment Application

Code: Regiment Application
[b]Regiment Title:[/b] 
[b]Regiment In-game Tag:[/b]
[b]Class [Line? Artillery?]:[/b]
[b]Based [EU/ NA?]:[/b]
[b]Thread Link:[/b]



Army Application

Code: Army Application
[b]Army Name:[/b]
[b]Involved Regiments (With thread links if possible):[/b]
-
-
-
[b]Thread Link:[/b]



3
Confederates / ◎ 1st Battalion Georgia Sharpshooters "DeKalb Rifles" [EU]
« on: September 09, 2014, 09:16:01 pm »

Event on Friday's at 9 GMT/ 4 EST.




What can we offer over typical regiments?

No requirements, or training periods.
A single event a week, optional every week.
No restrictions on being in other regiments.
An unexaggerated rank structure, following closer to history.
Free choice of weaponry depending on your strengths.
More independence in events due to our class.
A calmer environment due to our smaller size (10+-).
Active and experienced members from the days before N&S.

And probably a few more...
Interested in becoming a Georgia Sharpshooter?


In order to join and take part in our events, please add the following on Steam:



All other details concerning TeamSpeak address, tags and so forth will be explained after joining.

Any questions, feel free to PM the author of the thread, or add the name above.



We hope to see you in the ranks of Georgia's finest sharpshooters soon!

Signed,     Sergeant John McQueen.



4
Clans / [ArmA 3/ WW2] 2.Panzer-Division [EU]
« on: July 14, 2014, 06:57:14 pm »



The 2.Panzer-Division is a Wehrmacht 'Milsim' unit for Bohemia Interactive's latest title, ArmA III. Our campaign and event operations spanning the period of the Second World War.
 
Our operations involve both PvP (Player versus Player) and cooperative, with the latter forming the majority of events through the campaign. A collection of modifications are used in order to for us to set ourselves within the Second World War which can be found under our 'Mod List' tab, this is provided with a manual that includes an overview and installation instructions. Structure, tactics, and weapons are based on actual military documentation. We strive for a mixture of accuracy and entertainment, and will edit and update areas of the unit as aspects change such as mods and terrains.


What we are looking for:
- Mature, active, and reliable members.
- Applicants interested in utilizing realistic tactics and squad layouts.



We offer:
- A fun and friendly community of players, without any shouting/screaming Drill Sergeants.
- Open recruitment opportunities for various roles within our Jäger.
- A continous developing internal campaign, with longterm goals and effects.
- A unit lead by people with experience from various realism communities.
- An always open TeamSpeak.


How to Join:

Head to our website, and click the 'ENLISTMENT' tab in order to apply.

Website

Any questions can be directed towards the unit leader here.


5
Official Servers Bans & Unbans / Ban request - EU1
« on: April 05, 2014, 06:31:29 pm »
Name of the server you were on: NW_Official_EU1
Name of the person causing trouble: zimmerman45
Nature of their offense: Teamkilling and insulting other players.
Time and date of their offense:1 7:20, 05/04/2014
If needed, what your relationship was to the offense in question: Witness.
Any proof if you have it, For instance screenshots.

Spoiler
[close]

6




The Sturm-Bataillon Nr.5 (Rohr) contains a large variety of players from different backgrounds within the Napoleonic Wars and Warband community. Some have been in the NW community for a while since the ages of MM, while some are still present in it, most have only returned to Iron Europe for the release of the 2.0 update. Most of our members are rather relaxed, as everyone knows each other rather well, and we rarely see any issues, we do not see it as a benefit to have a list of rules except that everyone has a sense of control, and self-knowledge to what is correct. Currently, we hope to attend a single event a week, in order to gather the highest amount of interest and attendance for the Rohr. Others who would like to attend more events, can simply play publicly, or invite for others. For those that do not know, the Nr.5 was a historically infamous regiment due to it's nature of attack and engagements, more on that can be seen for our history. Overall, the Nr.5 is a regiment for those looking for an event once a week, and looking for a relaxed background whilst playing.







The men of Sturm (Assault) Battalion Rohr could make a fair claim to being the “Elite” of frontline fighters of the German Army (1914-1918). They were used in an Assault and Training role and were the seed out of which the assault units which followed were created. At Verdun, on the Chemin des Dames, in the 1918 Offensives, the men of Rohr were always in the thick of the action. Usually attached to other units they acted as examples, as advisors and as observers, taking their experiences back to the Sturmbataillon where developing new tactics and methods was the first order of the day.


1915

On March 4 the War Ministry ordered the Eighth Army Corps to establish the first formal Assault Detachment (Sturmabteilung) of the German army. Based on the Wahn artillery range in the Rhineland, it was the result of a suggestion made by infantry General Hans Emil Alexander Gaede, commander of Army Detachment Gaede (Armee-Abteilung Gaede) in the Vosges mountains. General Gaede’s men had successfully utilized steel shields when advancing, and Gaede and Colonel of Artillery Max Bauer decided to apply the concept to field guns.

Under Bauer’s direction the firm built 20 3.7cm assault cannons(Sturmkannone) fitted with large shields. These weapons would be accompanied by assault pioneers who would clear the way of obstacles and allow the guns to lay direct fire on strong points. 

The Assault Detachment was commanded by Major Calsow of Pioneer Battalion No. 18. One company of pioneers from Pioneer Replacement Battalion No. 3, led by Hauptmann Paulich, was assigned to the new unit. A second company under Hauptmann Franceson was transferred from Pioneer Replacement Battalion No. 10. Volunteer artillerymen from several batteries on the western front manned the assault cannons.



Hauptmann Willy Martin Rohr.
The two companies of assault pioneers were issued portable steel shields and experimental steel helmets, which the combat veterans among them criticized as too cumbersome for combat use. The Assault Detachment trained at Wahn throughout April and May and was deployed to the Loretto front to engage in a defensive battle.

On June 16 the Detachment suffered heavy casualties, as the pioneers were deployed as line infantry, not assault troops, and the assault cannons were used as light field pieces firing from the rear instead of as the close-in weapons were were intended to be. They produced large muzzle flashes that allowed the French to quickly spot them and respond with their own artillery. The gun detachment lost 13 of its weapons, and the pioneers suffered more than 50 percent casualties.  Major Calsow was relieved in August and the Assault Detachment assigned to Army Detachment Gaede.

Hauptmann Willy Martin Rohr of the Guard Rifles Battalion (Garde-Schützen-Bataillon) was given command of the Detachment on September 8. Assault Detachment Rohr was assigned a machine-gun platoon armed with two MG08 heavy machine guns, a trench-mortar platoon armed with four light weapons, a gun battery armed with four modified Russian 7.62cm cannons designated "infantry guns" (Infanterie Geschütze), and a flamethrower platoon armed with six small flamethrowers (Kleif). Four heavy and two medium spigot mortars (Ladungswerfern) and one grenade launcher (Granatenwerfer 16) completed the arsenal.

Rohr’s goal was to create a unit that had elements of every arm of the ground forces, in order to create new techniques for using the weapons. Being pioneers, the men of the Detachment were already familiar with the hand grenade, which Rohr deemed central to effective close-quarter fighting.

Assault Detachment Rohr saw its first action on October 12, when the 2nd Assault Company attacked French positions at the Schrätzmannle in the Vosges Mountains. After six large flamethrowers of the 3rd Guard Pioneer Battalion were fired, six squads of assault pioneers attacked assigned sections of enemy trench, clearing them with hand grenades while trench mortars and field guns silenced French artillery and a machine gun. Infantrymen following behind the assault pioneers consolidated the positions with shovels and sandbags. 4 Assault Pioniers were killed in the action including Unteroffizier Friedrich Pöhler.

The operation was so successful that Rohr used it as the core of the training for the remainder of the Detachment. Beginning in December he also began training infantry units in his assault tactics.   

On December 22, the entire Assault Detachment was used in combat for the first time, in cooperation with Reserve Jäger Battalion No. 8. The two units reclaimed positions lost at the Hartmannsweilerkopf and the northern sector of the Jägertanne. Christmas Eve saw the Detachment experience its first failure, when heavy fog and a lack of preparation and organization prevented the assault pioneers from taking back the Hirzstein. Following several more failed attempts between Christmas and the new year, Rohr undertook systematic preparations for a large- scale attack modeled on the Schrätzmannle operation.

Adolf Breuer (Top Right), a Iron Cross recipient, as well as others from 4. Kompanie.

1916

After extensive rehearsals in full-sized mockups of the enemy trenches, the Assault Detachment led Infanterie-Regiment Nr. 188 and Nr. 189 in an attack at the Hartmannsweilerkopf on January 10. As before, trench mortars, artillery, and flamethrowers were used. German casualties were light, and the objective was taken. The Assault Detachment returned to its barracks in the Kaiserstuhl hills of Baden. At the order of General Gaede it began training infantry units in Rohr’s tactics.   

In February the Detachment was transferred to the Fifth Army in preparation for the attack on Verdun. Prior to the commencement of the battle on February 22, the Detachment was attached to the 6th Infantry Division of the III Army Corps. Rohr’s men fought at the Azannes, through the Herbebois, and at Fort Douaumont. One to four assault pioneers were assigned to each infantry battalion as hand-grenade throwers, although at Herbebois an entire Assault Company supported by all its weapons attacked the French pillboxes ahead of the regular infantry. The heavy combat necessitated a 24-hour rest period at Ornes, after which the Detachment launched an unsuccessful week-long attack from Hardaumont toward the Caillette Woods.   

The Detachment returned to the Fifth Army in March and was sent to Beuville. Here Rohr trained replacements for his own force and held assault courses for infantry units. The Assault Detachment was never employed as a whole during the Battle of Verdun but provided shock troops and weapons squads to other units. When pressed by Crown Prince Wilhelm for reasons why the Germans were not more successful, Haupt. Rohr stated that the various branches of service lacked experience and did not cooperate well, and the men were unfamiliar with the new close- combat weapons and tactics. In particular the infantry had not been trained in the use of hand grenades and, not trusting the weapons, simply threw them away by the thousands.


Men of the 4. Kompagnie after a successful engagement. One of the men wears a French helmet and has a French machine gun (Chauchat), probably items captured in the action.

A Pioneer from SB Nr.5 (Rohr) in typical Stormtrooper uniform, including Stielhandgranates.

Stormtrooper Weaponry

As a result Rohr was given a mandate by the Crown Prince to fully train the army in the use of the hand grenade and in the principles of cooperation between the branches of service. An extensive training field was established at Beuville, close to the village of Doncourt, and the Assault Detachment was enlarged by the War Ministry so that it could more effectively instruct other units. Two more pioneer assault companies were raised; the machine-gun platoon was expanded into a full company armed with six weapons; and a howitzer battery armed with four 10.5cm Krupp mountain guns (Gebirgshaubitzen L/12) was added. On April 1 the Detachment became Assault Battalion Rohr (Sturmbataillon Rohr).   

The two new pioneer assault companies were formed with men from Pioneer Replacement Battalion No. 7. Thereafter replacements for Assault Battalion Rohr came from Pioneer Replacement Battalion No. 35, which proved replacements for Pioneer Battalion No. 35, a poison-gas unit. Haupt. Rohr created a fifth pioneer assault company by converting the battalion Pioneer Park Company into a fully trained and armed assault formation. Each assault company had a strength of 210 men. By the middle of 1916 the Battalion was comprised of:         

1 Battalion Staff       
5 Pioneer Assault Companies       
1 Machine-gun Company       
1 Trench-Mortar Detachment       
1 Flamethrower Platoon       
1 Howitzer Battery.   

At Beuville, the Battalion taught two-week courses in assault tactics.   

The Fifth Army was the first to complete its training, after which the remaining armies on the western front were instructed in the new methods. In the winter of 1916-17, the armies on the eastern front were trained, as were Austrian troops. A special detachment was sent to Bulgaria to establish an assault battalion in the Bulgarian First Army, and then several Turkish divisions were trained.

Rohr and his men felt that their primary function was as a fighting unit; they agitated constantly for combat and took part in over 70 assaults in Verdun in 1916. Although casualties incurred during most operations were generally light, occasional heavy tolls resulted in the Battalion being replaced five times over the course of the war.   

In May the OHL ordered that each army on the western front send two officers and four NCOs to Beuville to be trained in Rohr’s tactics. On May 27 Rohr published “Instructions for the Employment of an Assault Battalion,” a short manual which codified his methods.

Inspired by Rohr's successes, the War Ministry decided to convert four Jäger battalions to assault battalions. In August officers and NCOs of the Jäger battalions were dispatched to Beuville for training. After Romania declared war on the Central Powers, three of the Jäger battalions were removed from the program and sent to the Romanian front. Only Jäger Battalion No. 3 was converted, becoming Jäger-(Assault-) Battalion No. 3 (Jäger- Sturm- Bataillon Nr. 3).

In late 1916 the howitzer battery of Assault Battalion Rohr was given the responsibility of training the Close-Combat Batteries (Nahkampf-Batterie) and Infantry-gun Batteries assigned to the armies of the western fronts. The howitzer battery also trained ordinary artillery batteries and regularly tested new weapons and equipment.   

General Erich Ludendorff visited the Crown Prince at his headquarters at Montmedy in September, where he reviewed a company of pioneers from Assault Battalion Rohr that served as the Prince’s honor guard. Having been on the eastern front for the past two years, Ludendorff had never seen troops outfitted in steel helmets, uniforms with leather elbow and knees patches, and ankle boots with puttees. When he learned of Rohr’s new tactics, Ludendorff decided that the Assault Battalion should serve as the model for all German infantrymen. On October 23, he ordered that each army on the western front create an assault battalion.

As a result Assault Battalion Rohr was re-designated Assault Battalion No. 5 (Sturmbataillon Nr. 5) in December.

Uniforms (1914-1918)


The unit's history carry's forth up until 1918, however Iron Europe is set during Verdun (1916), and so no extra information is required. For more info go here, to see the later regimental years of the Sturm-Bataillon Nr.5 (Rohr).





When enlisting, we do not wish to provide a 'rule' list or such, but simply for all members to understand what is considered correct, and what is not. Follow the orders of your leader to the best of your ability, and you can't really go wrong. If you have an issues concerning any aspect of the Rohr, come to a leader of the Rohr. If anything, make sure to be the best you can, to make maneuvers and attacks, swift as possible, as we are, Stormtroopers.





Think you're up to joining the Rohr? Copy this application, and reply here:

Code
In-game name:
Steam Name:
Age:
Any questions?:



If would rather join through Steam, add me on Steam:

Friedrich Mueller.




Or you can officially apply through our website! (Click the image below)






Sturm-Bataillon Introduction Handbook

Successfully enlisted? Welcome to the Sturm-Bataillon Nr.5 (Rohr), In this handbook we'll produce all the info needed to be a successful Stormtrooper of the German army!

First of all, you'll need to grab yourself the link to the TeamSpeak 3 Client. Already got it? The TeamSpeak IP will be given through Steam chat early on.

Next is your in-game character. Immediately when joining, you will asked to pick a historical Germanic name for the regiment (First and Surname). Rude, difficult to pronounce, or long names are not allowed. If you wish to have a long name, you may place the first letter instead (Example: H_Kruger or Hans_K as . are not supported in-game). As previously mentioned in the rules, a shaven face and moustache are only allowed! No cigars, extravagant beards and ear rings etc. Finished editing your character? Now for your tags!

For newly joined members, your tags will consist of the following: SturmNr5_Pion_*First Name*_*Surname Name*. Sturm for the troop, Nr5 for the regiment, and Pion for your rank, Pioneer. The banner of the Sturm is the Iron Cross with the German Empire's flag, which is seen on the right. A banner retexture for the regiment will most likely be available by the time you are reading this, it will be available as well as a skin pack, within the TeamSpeak Server.

In-game Banner.

Done everything of the above? Consider yourself part of the regiment! All other internal info, such as event times, questions & queries, history etc, can be found and sorted on this thread, and Steam. The next part of this handbook will briefly describe how to become an elite Sturmtruppen in Iron Europe!

TBD.



Signatures:



Code
http://i1274.photobucket.com/albums/y439/Magner2/gcjkgx_zps22da7c29.png




Code
http://i92.photobucket.com/albums/l38/narutokan/Banner2222222_zpsc6a6133b.png




7
Regiments / ♕ Duke of Cornwall's Light Infantry "DCLI" [Recruiting EU/NA]
« on: December 21, 2013, 01:18:00 am »










   

A Bugler within the DCLI.



Sergeant Thomas Edward Rendle, recipient of the Victoria Cross.

The two battalions forming this regiment both had West Country county titles before the amalgamation of 1881, previous to which date they had been simply “linked.”  The 1st battalion (the 32nd) was styled the “Cornwall Light Infantry” (receiving its county title in 1782, and the Light Infantry designation in 1858), the 2nd, the 46th (the South Devonshire), was raised in 1702 as Colonel George Villiers’ Regiment of Marines.   

The 46th wore yellow facings in 1881; now both wear white.  The buttons bear the bugle and Duke of Cornwall’s coronet; the collar the county badge, also coroneted, with the motto, “One and All.”  The helmet-plate has across the bugle-strap two red feathers (from the 46th), with below the turreted arch (in commemoration of the defence of Lucknow, in which the 32nd took so distinguished a part).  The Sphinx and “Egypt” appeared formerly on the appointments of the 46th.  The “United Red and White Rose” is the territorial badge.   

The Militia battalion is the Royal Cornwall Rangers (1760), which was the first to volunteer for service in Ireland, when the men seem to have worn red, with blue facings.  In 1875 they were titled the “The Duke of Cornwall’s Own,” and were equipped as rifles, in green with black facings; in 1881 they ceased to be rifles.   The Volunteer battalions are the 1st Cornwall, Falmouth (grey and scarlet), the 2nd Cornwall, Bodmin (scarlet and white). The 32nd seem to have had no pet name; but the 46th have been called “Murray’s Bucks,” after their colonel; the “Surprisers,” after the attack on Wayne’s brigade in 1777, when the red tuft was won; and the “Lacedemonians,” from their then colonel having once, when under fire, made a lengthy speech about the discipline of those people.

The 1881 reorganisation also redesignated the militia and rifle volunteers of Cornwall as battalions of the regiment as follows:

  • 3rd (Militia) Battalion (formerly the "Royal Cornwall Rangers, Duke of Cornwall's Own Rifles", raised 1760)
  • 1st Volunteer Battalion (formerly 1st Cornwall Rifle Volunteer Corps, raised 1860)
  • 2nd Volunteer Battalion (formerly 2nd Cornwall Rifle Volunteer Corps, raised 1860)

Neither militia nor volunteer battalions were liable for service outside the United Kingdom. However, in the Second Boer War, both volunteer battalions contributed "Active Service Companies" that reinforced the regular battalions, and were awarded the battle honour "South Africa 1900–1901".

In 1908 reserve forces were reorganised by the Territorial and Reserve Forces Act 1907 (the Haldane Reforms). The militia was renamed the "Special Reserve", with the duty of providing trained recruits in time of war. The volunteer battalions became part of the new Territorial Force, which was organised into 14 infantry divisions which were called upon to serve abroad. On 1 April 1908 the three reserve battalions were accordingly redesignated as the 3rd (Special Reserve), 4th (Territorial Force) and 5th (Territorial Force) Battalions, DCLI.


DCLI Insignia.










The Duke of Cornwall's Light Infantry regiment is a mainly EU based community which take part in events of the mod, Blood & Iron. As the name suggests, we conduct our battles within a Light Infantry style, with marksmanship being the desired skill when joining. Patience and accuracy is all that is required to gain a higher position. Events occur mainly at the weekend and at around 9:00 GMT, as other events (Napoleonic Wars) are mainly at the earlier times. Due to the accuracy of the Henri-Martini Rifle, distance between each other should be far, and you'll need to use your own initiative to your own safety in combat.

When in combat, we expect all members to have a basic level of awareness, as well as discipline. Due to the relax nature of Light Infantry, and the limited numbers needed, you may talk freely at anytime within the TeamSpeak, as well as having a more independent role in battle. No events are compusary, all is required is that your inform an officer or NCO if you cannot attend for any reason, may it be an absence or wanting to enjoy another game. Overall, that is all, hope this takes you into joining the DCLI. Good luck in the field soldier.

Events

Saturday - Linebattle: 8:00 GMT.






Regimental motto of the DCLI.








Officers

Captain (Cpt) - The leader of the regiment, responsible for all events and occurrences.
Lieutenant (Lt) - Second in command, a slightly less responsibility will be required, as well as leading 2nd Company.
2nd Lieutenant (2Lt) - If 3 companies are achieved, this spot will be command of the 3rd Company.


Non-Commissioned Officers

Sergeant Major (SgtMaj) - Fufills the orders of the officers, a strong voice and patience is required.
Sergeant (Sgt) - An assistant to the SgtMaj, light leading duties will be included.
Corporal (Cpl) - Having some leading experience as well as an elite member, will grant you this rank.
Lance Corporal (LCpl) - The first NCO rank, you're expected to help the regiment's development when possible.


Enlisted

Field Medic (FM) - Only one within the regiment, their job is to simply heal the wounds of those injured in battle.
Scout (Sct) - Being a different class to distinguish themselves, the scout wanders ahead and relays enemy positions.

Guard (Grd) - The most elite melee players will hold this rank.
Marksman (Mrks) - Similar to a Guard, the best shots will have this rank.
Private (Pte) - Standard to every regiment, a Private is a member who has passed basic training.
Recruit (Rct) - The starting place to all, once you pass basic training, you're considered an enlisted member.



An officer of the DCLI.


Tags

DCLI_*Rank*_*Name*

Banner










Think you're up to joining the DCLI?

Take this recruitment slip, and repost it here!

Code
[b]Your In-game preferred name:[/b]
[b]Your Steam name:[/b]
[b]Regimental experience (NW?):[/b]
[b]Current residency (EU or NA?):[/b]
[b]Have you got TeamSpeak 3?:[/b]





8
Events: EU / IIe Corps Wednesday Conquest [EU] (Closed)
« on: November 20, 2013, 05:21:18 pm »



The IIe Corps d'Armée Francais is proud to be hosting it's first event!
The Conquest will be on Wednesday at 7:00 PM GMT with Line Infantry and Artillery being available!





The event will be hosted on: IIe_Corps_Conquest, with the password being given out through Steam.

Spawn only at your home base, a cage will be your punishment if you spawn else ware.
Move out in lines of 5+ only.
You may use the light class, but must use line formation.
No ramboing out of spawn.
No spamming of global chat.
No purposeful team killing.
Listen and obey admins.






Line Infantry    Minimum: 10   Maximum: 40

Spoiler
Fire in charge (FIC) is allowed.
Reloading in the charge is not allowed.
Do not crouch in line.
Light/ Skirmisher formation may only be used when garrisoning buildings or sapper defenses. Using terrain as cover is not allowed.
May take a sapper. 200 build points per team.
Do not officer aim.
If you go under 5 men left, join another line, or head towards a friendly flag.
[close]

Artillery    Minimum: 4   Maximum: 10


Spoiler
Max 2 cannons per team. If you 'lose' them you must re-capture them.
May also take a sapper. 200 build points per team.
Do not spam defenses or construct forts with them.
Do not aim for the enemy's home spawn.
Artillery Guards may spread out around the cannons in Light/ Skimisher formation.
Guards must not wander off too far from the artillery, or they will be classed as rambos.
[close]

If any offenders are disobeying these rules constantly, they will be removed from the event.




To sign up, simply fill in this application form!
Sign up's will be closed on Tuesday, a day before the event!

Regiment Name:
Unit (Line or Artillery):
Attendance (10+ for line)
Preferred Nation:
Leader(s) Steam Name:
Have you read the rules, and willing to abide by them?:
Would you like to be regulars? (Artillery cannot):
Any questions?:

If you have any other questions or queries, add me on Steam.




9
Regiments / IIe Corps d'Armée Francais [EU]
« on: October 13, 2013, 07:20:18 pm »
Decommissioned until further notice.

Spoiler



The IIe Corps d'Armée Francais is collection of English speaking regiments which are primarily based within the EU. The Corps attempts to reenact the period of 1809 onwards, trying to be accurate where possible in terms of uniforms and names, mainly regular army, but with two Imperial Guard units. The army consists of a light, cavalry, artillery, and a line regiment, enough in order to hold more than half a team, helpful is guaranteeing victory every time:












The regiment was formed in 1800 as the Chasseurs a pied de la Garde des Consuls. This was the forming of the Imperial Guard which was assigned to protect the consuls and Napoleon Bonaparte himself, the regiment along with the Grenadiers became his direct bodyguard detachment.

From 1800 to 1814 the regiment fought in most of Napoleons most famous conflicts from Austerlitz to Eylau, Wagram to Smolensk and finally Paris before the exile of their Emperor. During the restoration, they were renamed and assigned as the Royal Guard of Louis XVIII whereas some served in the 'Elba Battalion' when Napoleon was exiled to Elba, until 20 March 1815 when Napoleon once again returned to France and reunited the regiment once again.

The Chasseurs fought bravely and suffered many losses at the final and famous Battle of Waterloo when the Old Guard were sent forward by Napoleon as a last effort to push back his enemies who banded together to put an end to his rule.

The Chasseurs of the Guard were described as shorter than their grenadiers however livelier and more supple. "His features did not have the gravity, which distinguished those of his Grenadier brothers in arms. They had abrupt movements, prompt gestures and spoke with promptness and a warm tone." - St. Hilaire

In 1809 the Foot Grenadiers and Foot Chasseurs took 456 best NCOs from the army, they became privates in the Old Guard. The 1st Grenadiers and 1st Chasseurs accepted only those with at least 10 years' service, as the were indeed the Elite, the 'crème de la crème' as it were of the Grande Armée.

Battles:


•1800: Marengo.
•1805: Austerlitz.
•1806: Iéna.
•1807: Eylau, Friedland.
•1809: Essling, Wagram, Eckmühl.
•1811: San-Pedro, Aois.
•1812: Krasnoé, Smolensk, Moscow.
•1813: German Campaign, Leipzig.
•1814: Bar-sur-Aube, Craonne, Paris.
•1815: Waterloo


Light Company of the IIe Corps.
Expected attendance: 10-15.

Leader of the Chasseurs: Capitaine Magner


The 1er Régiment de Chasseurs-à-Pied consists of the light company within the Corps, and specializes in firearms and marksmanship, we expect all members to clean and look after their weapons regularly and practice daily.

The regiment offers a disciplined experience to the Napoleonic Wars, but with a relaxed atmosphere, as numbers within the channel do not reach above 15. Events occur almost daily, with five events a week as well as mod event days such as North & South and Blood & Iron. If you're interested In joining this part of the army, add the selected leader above on Steam.




Tags:  IIe_1erChas_*Rank*_*Name*

Banner:


Retexture
[close]











The 93e Régiment d'Infanterie was involved in more battles than any other regiment in the French army. During the Napoleonic Wars the regiment fought in 76 battles and earned 3 Battle Honors. The regiment was involved in combat ranging from Italy and Spain to Russia and Germany. The regiment took part in some of the greatest battles of Napoleon's era such as Essling, Wagram, Borodino, Dresden and Waterloo. So intensely involved was the regiment that it even fought as marines during the Battle of Trafalgar in 1805.

After its historic efforts at Essling, the regiment was praised by Napoleon, exclaiming, "You see that there is nothing impossible with such men". From this, the regiment got its motto "To such men, nothing is impossible!".

From 1797 to 1800, the regiment was a major contributer to the war in Italy against Austria. It fought bravely during the campaign and took part in all of the major battles. After this it was stationed at Rochefort, guarding the harbor island of Aix. From 1804 to 1806, the 93e became the garrison of marines for the boats that it had guarded. During this time it fought at the famous Battle of Trafalgar, not many other regiments can say they had such an honor.

In 1806, the regiment became part of the Grande Armee, fighting against the Swedes before fighting on two fronts in 1808. The 4th battalions of the 93e fought in Spain while the 3rd fought in Austria before joining with the rest on the Danube River. Once reunited the regiment took part in the three battles which earned the regiment its battle honors and its motto. (Eckmühl, Essling and Wagram). In 1809 the regiment heroically participated in these historic battles, standing out in Essling when it charged forward into the advancing Austrians, decimating 6 battalions of infantry and skirmishers before fighting off Austrian Uhlans to regroup with the rest of the army. At Essling the challenge presented to the 93e was deemed impossible, yet with bravery and courage it charged forward, "To such men, nothing is impossible".

During the "Hundred Days" the regiment was re-organised and marched into Belgian. There it fought at Quatre Bras putting up a steady defence before having to fall back. The next day, the regiment was then heavily involved in a lot of fighting at Waterloo. After the defeat, the regiment retreated back to Laon and took up positions, ready to defend the capital. There it stayed until Napoleon's final abdication, marking an end to the regiments history during the Napoleonic Wars. Afterwards the regiment remained and took part in many Wars fighting in both World Wars. Today it still exist, carrying on the regiments illustrious history.

1st Line Company of the IIe Corps.
Expected attendance: 20.

Leader of the Line: Colonel Crumpet


The 93e Régiment d'Infanterie de Ligne is a regular line infantry regiment, part of IIe Corps d'Armée Francais. We strive to achieve the best possible experience through disciplined line battles and enjoyable events. The 93e use controlled accurate volleys and heavy teamworking melee to obliterate the enemy for the Emperor. We try to focus the best of our abilities in the art melee but are not afraid to give the enemy the taste of our mini balls.

However apart from the seriousness, we hope to provide the most enjoyable time in the NW community for our members and the soldiers we play with. We encourage all of our soldiers to come and talk to us when ever possible. So that the officers and NCO's can maintain a healthy partnership with their men, because we believe that being friendly with fellow members provides a better team-playing and hardworking regiment.



Tags:  IIe_93e_*Rank*_*Name*

Banner:


Retexture
[close]












The 2nd Cuirassier Regiment (French: 2e Régiment de Cuirassiers or 2e CR) was an armoured unit of the French Army, which originated as a cavalry and then a cuirassier regiment. It was descended from the régiment Cardinal-Duc, which is at the top of the list of twelve cavalry regiments created by the same royal ordnance of 16 May 1635 - this made the 2nd Cuirassier Regiment the oldest surviving cavalry regiment in the French Army, until its disbandment in 1991.

While other types of cavalry had their important roles to play, it was the cuirassiers, the descendants of the medieval knights, who could turn a battle with their sheer weight and brute force. They looked dangerous everytime they ventured forward and the generals never employed them frivolously. When it came to hardware the cuirassiers were riding arsenals: body armor, helmets, carbines, pistols and long straigh sabers. The Russians called them zheleznye ludi (the iron men).

There were 12 regiments of cuirassiers. Originally the 25 understrength regiments of l'Cavalerie were converted into 18 regiments. The first 12 received the strongest and tallest men and horses. Napoleon gave them armor and they became cuirassiers. They were considered as elite troops. Some British officers thought that the cuirassiers were "Bonaparte's Bodyguard." But for the Russians, Austrians and Prussians Napoleon's heavy cavalry was a familiar opponent. In 1805 at Austerlitz the 5e Cuirassier Regiment captured Russian flag.

Cavalry Company of the IIe Corps.
Expected attendance: 10-15.

Leader of the Cuirassiers : Colonel Stark

The 2e Régiment de Cuirassiers is the Cavalry Regiment for the IIe Corps d'Armée Francais. This Regiment offers the adrenaline-inducing hacking and slashing of Sabres, whilst speeding around on a mount. The members of the Cavalry are expected to be decent at melee, and active to most, if not all events.

The Officers and NCOs encourage people to play Cavalry groupfighting regularly, to improve their skills on horseback. The atmosphere in the company is relaxed, yet serious at the same time. Add their leader if you're interested in joining the cavalry.



Tags:  IIe_2eCui_*Rank*_*Name*

Banner:


Retexture
[close]











There was, perhaps, no class of men on the face of Earth, who led a life of more continued exertion, excitement and danger, and who were more enamored of their occupation, than the gunners of Napoleon's Old Guard. The horse artillery was the elite of Napoleon's Guard Artillery. It was the creme de la creme of French and European artillery.But it was the foot artillery who had the most guns, including the famous heavy 12 pounders that were so feared by Napoleons enemies.
At the Battle of Wagram, Napoleon ordered Lauriston to deploy the Artillery south of Aderklaa. The guard had deployed 40 guns within musket range of the white coated enemies. He then gave a simple order "erase the masses" and so it began, Each gun of Guard Artillery fired approx. 200 rounds.

"At Waterloo one battery of Old Guard fired its last shots into the mass of Prussians and British, then stoically stood by their cannons as if ready to fire again. It was a bluff, but they halted the enemy cold and gained their comrades time."

With the development and improvement of combat weapons throughout the Seven Years' War prior to Napoleon, artillery had expanded to almost every European country, including France with 12-pdr, and 8-pdr cannons. "The Gribeauval guns, developed between 1765 and 1774, were 12-, 8-, 6- and 4-pounders with 6- and 8-inch howitzers."[1]

This style of gun was the artillery of choice for Napoleon, considering they were lighter by one third of the cannon of any other country. For example, the barrel of the British 12-pounder weighed 3,150 pounds, and the gun with carriage and limber about 6,500 pounds. The Gribeauval 12-pdr barrels weighed 2,174 pounds and the gun with carriage and limber 4,367 pounds. Since Napoleon insisted on speed and mobility in conducting his maneuvers, this lighter cannon provided the flexibility he desired. Along with the artillery, the army had vast quantities of mortars, furnace bombs, grape and canister shots, all of which provided substantial support fire.

Artillery also played a role in the war at sea, with most ships containing anywhere from 50-100 cannons. In 1798, Napoleon's flagship L’Orient, with 120 guns made it the most heavily armed vessel in the world.[1] Napoleon's quick, destructive artillery force contributed to a majority of his victories.


Artillery Company of the IIe Corps.
Expected attendance: 6

Leader of the Artillerie: Major Googly


The 4ème Compagnie du Régiment d'Artillerie à Pied de Garde consists of two batteries of artillery within the Corps, and specializes in cannon sniping and assisting allied lines, we expect all members to love their cannons as if it were their own children. The cannon is victory and victory is life.

We are connected with the 1er Chasseurs, a regiment offers a disciplined experience to the Napoleonic Wars, but with a relaxed atmosphere, as the batteries are split into two, each acts as a squad of infantry would, everyone knows each other and works accordingly. Events occur almost daily, with five events a week. If you're interested in joining this part of the army, add the artillery leader above on Steam.



Tags:  IIe_4eArt_*Rank*_*Name*

Banner:


Retexture
[close]




This thread is not for member recruitment posts, either go to our Website or the add the leader of your desired regiment on Steam.


Thanks to Mack for the wonderful IIe image supplied above!



Signature:

Code
[center][url=https://www.fsegames.eu/forum/index.php?topic=9626.0[/url][img width=568 height=200]http://i1274.photobucket.com/albums/y439/Magner2/Sigy_zps9184cdf1.png[/img][/center]




[close]

10
Resources removed due to being used without permission.

11
Community / Magner's Avatar Workshop [Closed, all completed]
« on: June 07, 2013, 04:46:32 pm »

Hello! For the next few months, I've a lot of free time to spare which I'm using for some Computer work, as well as regimental making. So I thought I'd give back the community something since I joined last year. As you'd guess, I make avatars mainly, but I can construct whatever as long as reference, links etc are included to make it easier for me, and quicker for you to receive it. This can include banners, signatures or almost anything. But make sure it is sent onto this thread, and not through PM so I do not forget to note it down. In terms of waiting times can vary, if I have a lot of over things to do, as well a lot of applications in a week, it may between 1-2 weeks. But at the moment, it should be no more than a couple of days. Below is a collection of all my work to see what the final product will resemble.

Collection:

Spoiler
[close]


Interested in one?, follow the application form below for an avatar, or post details for a sig, banner etc. The numbers represent the steps, as well as the instructions which are below it, indicating what it means and what it can include.

Application form:

Flag for the background? (1):
Any images for the background (2):
Regiment and/or name (3):
Would you like a character included? (4):
Any extra images you'd like included? (5):
Any border to finish? (6):


Instructions for the application form (1-6):

Spoiler

(1) British? French? Prussian?...For the background, what flag or covering would you like, it can be on it's own, or you can add a image behind it (2) for some extra colour and texture. This can range from the Union Jack to the Rising Sun

(2) The Battle of Waterloo? Trafalgar? If you wish for an image as well as a banner/ flag, give me a link to what you want, or I'll find something suitable. This can range from a battle scene to an emblem. Then if you'd like it to involve Infantry, Cavalry etc. Anything is suitable as long as it's a decent size for editing.

(3) Would you like your regiment, name included? (I'd recommend not to include rank, incase of a rank change). If you want a special font, style or colour used, just add it in.

(4) A figurine officer? A Mont Jean Ranker? This can be left out if you wish for a less cluttered avatar, but gives it professional finish. Mont Jean are the cartoon/Computer made characters which range from most regiments. The nations it includes are:

Britain
France
Prussia
Holland
Hanover
KGL
Brunswick
Nassau

If the country you want is not one of the above, don't panic! You can either have a Miniature/ Portrait character, or you can have them custom made by Googly, as long as a substantial amount of reference is included.

(5) To accompany the avatar so far, would you like any extra bits included for effect? A musket? A sword? Any special items must come with a link to save me time, and also if I choose the incorrect version etc. You can also include how you want them presented.

(6) Finally, with the avatar completed, would you like it to be topped off with a surrounding border? This can include thick/ thin borders with a grey or black look. I also have a few very thick borders but they may cut off a lot of the image, and may require me to rearrange the image.

[close]

12
Servers / What to do with our spare 200 slot server.
« on: April 06, 2013, 06:35:41 pm »
Hello, a member of ours about a week ago invested in a 200 slot server which has been used for trainings and other small events up to now. However we are soon to get a second 200 slot as well another small training server. This has left us with a spare 200 slot server. Lately it's been used as a public siege server containing the vanilla NW siege maps. Even though we thought some would prefer having the vanilla maps back, we have yet to scratch over 20 players without us having to join to boost the players. Now with some ideas we'd like to use the server for game modes/ maps which the community would like. Here's a list of suggestions I and our regiment have come up with, the custom maps will be constructed by a number of our members.

(All public)

Siege with custom maps (May conflict with 84e Siege)
Battle with custom maps (Trench, field terrains etc)
Capture the flag with custom maps (Trench, naval etc)
Just some of our suggestions.

Our first thoughts were to keep the server open 24/7 with the basic vanilla maps. But we thought it would be best to ask the community on their thoughts and ideas. Any ideas are appreciated. The one chosen my the most will be used.

13
Regiments / 53e Régiment d'infanterie [Recruiting Active EU/NA]
« on: December 16, 2012, 04:57:47 pm »
,

Pages: 1