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Messages - Gokiller

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3151
Other Games / Re: Hearts of Iron - III
« on: November 11, 2012, 04:32:31 pm »
Trying? Pushing the Italians out of Libya is one of the easiest things in the game as the UK. :P Just Rush LArm/Arm and encircle Italian divisions. They are really bad when they are played by the AI. :P


I'll show some screenshots of campaigns I did/busy with.

As France
First
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Later....
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Already won the game in 1944
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Italy
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Austria
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Shanxi
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Hungary
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Germany
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3152
Mapping / Re: Mack's Mapping Corner
« on: November 11, 2012, 04:26:47 pm »
There we go, goodboy. :p

Looking good,

3153
Mapping / Re: Friedrich's Mapping Forge [3 Downloads]
« on: November 11, 2012, 03:50:22 pm »
Friedrich! their is a sub-board for this! :D


Looking good mate anyway. :p

3154
Other Games / Re: Hearts of Iron - III
« on: November 11, 2012, 03:49:05 pm »
It's really good, however it's 20 euro's. I really like the features. And a better AI. :)

3155
Community / Re: Introduce Yourself!
« on: November 11, 2012, 03:31:36 pm »
I am Dekkers , 14 year old , my voice is 8.
I am 91st_Cpl_Luthais_MacKnight in NW.
And I live in the Netherlands. Nice to meet  you.

Derp...

3156
Other Games / Hearts of Iron - III
« on: November 11, 2012, 03:30:51 pm »


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Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.

Features:
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Play as any nation from 1936 to 1948, more than 150 countries to choose from.
Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
Thousands of historically accurate real-world military commanders and politicians.
Realistic military command AI with unprecedented levels of interaction
In-depth diplomatic and political system.
Historical accuracy combined with an unparalleled level of freedom of choice
More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
Customize your divisions in detail with more than 20 types of brigades
New economic system makes it possible to buy weapons from abroad.
Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
Assign troops to "theatres" on the map to fight two-front wars more successfully.
The new AI system and more detailed map will allow for more strategic decisions.
Flexible technology system with hundreds of categories, where major powers get their own unique attributes.

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Expansions!

Hearts of Iron III: Their Finest Hour

Key Features:
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- New unique, elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards and more

- A deeper naval invasion system with the ability to develop specialized landing and assault crafts

- Increased control over strategic warfare with a new lend-lease system for lending your industrial might to allies

- Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system

- New game mode for single and multiplayer. Start with a clean slate and instantly produce units, research technologies and affect  political alignment. Speed up the early years and jump straight into the action

- Two new detailed battle scenarios, the Finnish Winter War and the Spanish Civil War
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Hearts of Iron III: For the Motherland

Key Features:
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War Goals and enforced peace, each member of the faction can demand their own slice and claim it when it is taken
New Partisan system, build Partisan undergrounds to organize your resistance movements and battle not just the occupier but also other ideologies for control of the country
Seize strategic resources to fuel your war machine
New Theatre Interface giving greater strategic information
Improved Internal politics and a new coup system
The return of the battle scenario system to offer new mini campaigns
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Hearts of Iron III: Semper Fi

Features:
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Players can now define their own Theatres with a simple dragbox system
The new Order of Battle Browser allows quick and easy reorganization of the entire Command Hierarchy
The Command Hierarchy is now directly represented on the map
A new Air Superiority map mode makes strategic air warfare easy
At game start, each country now gets to choose its own hidden Victory Conditions. Can your enemies guess your secret agenda?
HQs under AI control now have separate aggressiveness stances for Land, Air and Naval operations
Countries can request specific actions from their allies for unprecedented cooperation
Technological progress can now be shared with your allies
Brigades can now be upgraded to more advanced types (e.g. Infantry to Motorized, or Artillery to Self Propelled Artillery)
New 1940 scenario fills a gap in the game's timeline
Hundreds of new events added to immerse players in their own versions of World War II, comparing the unfolding alternate timeline to real history
Mighty warships can be designated the Pride of the Fleet, which is both an opportunity and a risk
The AI has been improved in all areas, at all levels. It will defend in depth, marshal big naval taskforces and launch multi-stage invasions. It will perform more historical diplomacy and pursue a strategic production strategy
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3157
Mapping / Re: Tali's Mapping Thread
« on: November 11, 2012, 03:03:52 pm »
I still think that the "Inside-area" compared to the "outside-area" is way to overloaded with props. :P But some barrels, or crates at the wall. Giving some more detail. :)


3158
Mapping / Re: Mack's Mapping Corner
« on: November 11, 2012, 03:02:01 pm »
Nahh he's to sweet for that. ^^

3159
Servers / Re: Groupfighting Server
« on: November 11, 2012, 02:53:54 pm »
I call in for "Backstab Arena" as a name for one of the maps. (That Roman style arena made by some derp)  :P

3160
Mapping / Re: Mack's Mapping Corner
« on: November 11, 2012, 02:50:19 pm »
You should add the map, that your making for the N&S mod.

Yes... I saw the screenshots.  ;D

3161
Historical Discussion / Re: Favourite American Civil War Regiment?
« on: November 11, 2012, 02:25:22 pm »
Irish Brigade uhm? Ah.


Mine would be for sure the Stonewall brigade,

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The Stonewall Brigade was a collection of five Virginia infantry regiments and an artillery battery in the Confederate Army of Northern Virginia during the American Civil War (1861–1865). Trained and first led by Thomas J. "Stonewall" Jackson, it was perhaps the most accomplished—and certainly one of the most famous—units of its kind in American military history. The brigade saw action in many of the bloodiest battles of the war, from First Manassas (1861) to Antietam (1862) to Gettysburg (1863) to Spotsylvania Court House (1864), losing only a single engagement under Jackson's command but also losing more than 96 percent of its men by 1865. MORE

3162
General Discussion / Re: Which role will you play?
« on: November 11, 2012, 02:17:47 pm »
I would love to snipe kill General Meade, :P

So Sniper obviously

3163
Off Topic / Re: Your favorite movie?
« on: November 11, 2012, 02:02:55 pm »
Wouldn't this be something more for the Off-toptic Section located on this Forum?

3164
Regiments / Re: 91st Regiment of Foot - Argyllshire Highlanders
« on: November 11, 2012, 01:43:51 pm »
Ah first time I see the Roster!  ;D


Nice thread Tavy,

3165
Ziet er goed uit Mack!  ;)

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