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Hopefully grenades don't cause a crashing issue...Having 200 players to a server, all with grenades (I'm assuming, correct me if i'm wrong) could cause issues should heavy fighting break out
Faggots will burn in hell anyway, who cares.
Well the F1 Grenade (At least the Russian version) had a 30 meter effective radius, and the Model 24 (Stielhandgranate) has a 12 to 14 yard radius, roughly 11 to 13 meter radius. French grenades had a helluva lot more kick but German "Stick" grenades could be thrown much father on average.
I feel like the grenade explosion is too big, though I'm assuming it's still a WIP with grenades like that.
Quote from: ClearlyInvsible on September 08, 2013, 02:52:30 amWell the F1 Grenade (At least the Russian version) had a 30 meter effective radius, and the Model 24 (Stielhandgranate) has a 12 to 14 yard radius, roughly 11 to 13 meter radius. French grenades had a helluva lot more kick but German "Stick" grenades could be thrown much father on average.Yup, thats true. We don't have different explosive powers for them currently but the stick grenade can be thrown much farther. The trade off is that it's more awkward to carry so in the mod, French troops are able to carry more grenades.Quote from: Colbac on September 08, 2013, 02:37:58 amI feel like the grenade explosion is too big, though I'm assuming it's still a WIP with grenades like that.I was thinking it was way too small, but keeping how it is now is probably better for balance. We'll be tweaking it during testing.