Author Topic: L'Aigle Megathread  (Read 14861 times)

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Offline Olafson

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Re: L'Aigle Megathread
« Reply #30 on: January 13, 2015, 12:25:34 am »
Do bots still have no formation and just charge right into you?
That is completely gamebreaking for me. Destroys the entire immersion and makes it boring.

Offline TheAngrypineapple

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Re: L'Aigle Megathread
« Reply #31 on: January 13, 2015, 04:44:06 pm »
Do bots still have no formation and just charge right into you?
That is completely gamebreaking for me. Destroys the entire immersion and makes it boring.
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Offline Docm30

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Re: L'Aigle Megathread
« Reply #32 on: January 13, 2015, 11:56:50 pm »
Bots have basic formations and have since the first release.

Offline Andee

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Re: L'Aigle Megathread
« Reply #33 on: January 14, 2015, 12:04:11 am »
Bots have basic formations and have since the first release.

I've seen this maybe once. But that was only because they were outnumbered. But I haven't played the mod as much as some people so someone has had to have seen the formations more than I have :P

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Offline Olafson

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Re: L'Aigle Megathread
« Reply #34 on: January 14, 2015, 12:48:29 pm »
Yes, Getty told me the same, that after playing a couple of battles bots started Forming formations.

But it never happened to me. Which is sad. Because the mod is really well done. After some time it just made me quit, because battles got boring really fast.

Offline TheAngrypineapple

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Re: L'Aigle Megathread
« Reply #35 on: January 14, 2015, 01:31:03 pm »
In all my battles the enemy cavalry charges, fucks up your formation, dies. And by then the enemy infantry is so close that the only thing you can do is charge.
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Offline bobertini

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Re: L'Aigle Megathread
« Reply #36 on: January 14, 2015, 06:39:17 pm »
Are the bayonets fixed with the latest patch?

Offline Rival

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Re: L'Aigle Megathread
« Reply #37 on: January 14, 2015, 06:47:07 pm »
Describe fixed. The 'Fix' was the bayonets making proper connections to hit boxes or something like that. Melee is still being experimented on at the moment.
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Offline bobertini

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Re: L'Aigle Megathread
« Reply #38 on: January 14, 2015, 07:21:27 pm »
Describe fixed. The 'Fix' was the bayonets making proper connections to hit boxes or something like that. Melee is still being experimented on at the moment.
By fixed I mean when I stab do I actually look like I'm stabbing and when I swing to I actually hit them or does the air hit them. ;P

Offline Rival

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Re: L'Aigle Megathread
« Reply #39 on: January 14, 2015, 07:26:43 pm »
I'd say the air would do more damage :P You cant really see yourself stabbing them which is the real only complaint I have :P
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Offline Betaknight

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Re: L'Aigle Megathread
« Reply #40 on: January 15, 2015, 02:27:53 pm »
Remember, it's in Alpha it's not final product.
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Offline Rival

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Re: L'Aigle Megathread
« Reply #41 on: January 16, 2015, 01:42:26 am »
Yeah I know, it's still being experimented on. Can't wait :3
Working on headers in NW is like working on formula 1 2016 engines for 2017.

Offline Coconut

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Re: L'Aigle Megathread
« Reply #42 on: January 16, 2015, 02:58:13 am »
Remember, it's in Alpha it's not final product.
It's good that its SP only. I am like 70% sure that if Multiplayer was released people would have tried to do 200 man events, the servers would have crashed just like Iron Europe and Bear Force 2. Then the mod would have died in under 2 weeks.

Offline Andee

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Re: L'Aigle Megathread
« Reply #43 on: January 16, 2015, 02:58:50 am »
Remember, it's in Alpha it's not final product.
It's good that its SP only. I am like 70% sure that if Multiplayer was released people would have tried to do 200 man events, the servers would have crashed just like Iron Europe and Bear Force 2. Then the mod would have died in under 2 weeks.

Hit the nail right on the head there Coco.
xD

Offline Betaknight

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Re: L'Aigle Megathread
« Reply #44 on: January 16, 2015, 04:27:47 am »
I do question why you choose those two mods out of the million others that were made. Coco...  :'(
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