Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Olafson on February 14, 2022, 06:04:44 pm

Title: Developer Blog 55 - Modding Support
Post by: Olafson on February 14, 2022, 06:04:44 pm
 
Title: Re: Developer Blog 55 - Modding Support
Post by: Aztir on February 14, 2022, 07:37:49 pm
Nice mod lads!
Title: Re: Developer Blog 55 - Modding Support
Post by: Flexi. on February 14, 2022, 09:00:02 pm
I enjoy it too. Great work
Title: Re: Developer Blog 55 - Modding Support
Post by: Ted on February 14, 2022, 10:55:19 pm
I love how you can have tanks in BCoF before you can have custom servers in Bannerlord. Great work, you have created a really impressive system.
Title: Re: Developer Blog 55 - Modding Support
Post by: General Shepherd on February 14, 2022, 10:58:43 pm
I love how you can have tanks in BCoF before you can have custom servers in Bannerlord. Great work, you have created a really impressive system.


+1
Title: Re: Developer Blog 55 - Modding Support
Post by: SwissGronkh on February 15, 2022, 02:56:31 pm
Sword and Musket for BCoF when?
Title: Re: Developer Blog 55 - Modding Support
Post by: 33rdKincaid on February 15, 2022, 04:48:21 pm
S&M NW for BCoF when?
Title: Re: Developer Blog 55 - Modding Support
Post by: No0B on February 15, 2022, 09:10:35 pm
S&M NW for BCoF when?
The guns are kinda of there you got some 1816 muskets which should act as Napoleonic Wars guns. If you wanted to do UK and France you would just have to make the models. But mods are still mostly client side only but when you can server enforce mods that will be cool.a
Title: Re: Developer Blog 55 - Modding Support
Post by: Ted on February 15, 2022, 10:19:03 pm
S&M NW for BCoF when?
The guns are kinda of there you got some 1816 muskets which should act as Napoleonic Wars guns. If you wanted to do UK and France you would just have to make the models. But mods are still mostly client side only but when you can server enforce mods that will be cool.a

Now imagine if a certain modproject for Bannerlord already had lots of weapons, uniforms, and other props ready to go  ::)    (I'm speaking as a private person here, not in function. I do not know of and cannot possibly comment on any plans regarding BCoF. Sword&Musket is being developed for Bannerlord at the moment.)
Title: Re: Developer Blog 55 - Modding Support
Post by: Furrnox on February 18, 2022, 06:41:21 pm
Workshop support?
Title: Re: Developer Blog 55 - Modding Support
Post by: John Price on February 18, 2022, 07:08:13 pm
Until BCoF releases there will be no discussion on having S&M move to BCoF.

There are a lot of issues with cancelling a move to Bannerlord and bringing it to BCoF. Playerbase is a large component.
Title: Re: Developer Blog 55 - Modding Support
Post by: Thunderstormer on February 20, 2022, 03:19:57 pm
Workshop support?
Probably not at release, but we want to have it.  Modding in general is something we want to try and explore a lot more post release.