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Topics - Nativemann

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1
Forum Games / Roll to Dodge II: Zombie Survival Convoy [-]
« on: September 18, 2016, 02:05:51 am »
What is this?
A continuation to my creative forum games, in hopes to turn out even better than the last. Roll to Dodge is a genre of forum games where players say what action they would like carried out and then the GM (me), rolls a dice. We will be using a 6-sided die so this is how the rolls would carry out if you, say, tried to jump over a fence.

1: You run into the fence and break your leg.
2: You get a running jump on the fence, but your leg catches on it and you fall, breaking your nose.
3: You jump over the fence, but land on your knees on the other side.
4: You jump over the fence, and land on your feet.
5: You do a front flip over the fence, landing flawlessly.
6: You jump so high that you go twenty yards forward and crash into the side of a barn.


Setting
The United States have been in an uproar since a new pathogen was introduced to the populace under unknown circumstances, even the government are left in the dark on just what the cause is. Not much is certain on the topic, however those infected become extremely hostile. That much is noticeable and not only that, but the pathogen has effected the United States in such a way, everything is out-of-order. There's no government, no military that's bound to service, and hostiles on every corner. Not just those infected, but those whom are scrambling to survive now under the circumstances or groups of people taking up a "different" sense of morals.

It has been nearly a year, and your convoy was one of the few military personal that stayed around. Leaving Fort Meyer every so often upon request. It only gets harder to leave the base, as conflict comes more often now be it zombies or lack of supplies. However, your convoy managed to slip out and make your way to the White House after a call for aid. But little did you know, this choice would change your lives to a great extent. Beginning the tell of a single convoy, the world around you is falling apart, but your a close-knit group who dependent on each other. Presented with the question, "just how will you proceed in these troubling times to come?"


Need To Know:

Convoy
Convoy Personal Roster
[Alive]
Standard
Convoy Leader: Adam Né Gan[Volk]
Recon
Team Leader: Kaedon "Casper" Larson[BabyJesus]
Team Leader:
Team Leader: 
Passenger: John Trent[CaptianJake]
Passenger: John "Doc" Walker[Furrnox]
Passenger: James Bondage[Commander Bondage]

[Deceased]
[close]
Convoy Personal Specs
Standard - Alpha
Alpha 1-1 [Medium Armor]
Precision: 55
Alpha 1-2 [Medium Armor]
Precision: 55
Alpha 1-3 [Medium Armor]
Precision: 55
Alpha 1-4 [Medium Armor]
Precision: 55

Recon - Recon
Recon 1-1 [Light Armor]
Precision: 65
Recon 1-2 [Light Armor]
Precision: 85
Recon 1-3 [Light Armor]
Precision: 65
Recon 1-4 [Light Armor]
Precision: 65

Passenger 1
John Trent [No Armor]
Precision: 45

Passenger 2
John Walker [No Armor]
Precision: 10

Passenger 3
James Bondage [No Armor]
Precision: 10
[close]

Weaponry
Fire Modes
Fire modes are very important, in-order to conserve ammo, increase accuracy or even the amount of targets to hit. All weapons will need clips to reload, except pistols. They will have unlimited ammo, however suffer a greater chance to break or lower in Grade.

Pistols
Semi-Auto
M9
Semi-Auto
Mk23 Mod 0

Rifles
Burst-Fire, Semi-Auto
M4A1
Full-Auto, Burst-Fire
M16A2
Semi-Auto
SR-25

Machine Guns
Full-Auto
M240

Shotguns
Bolt-Action
M26 MASS
Semi-Auto
M1014
[close]
Attachments
Rail
RDS: +5 Precision
ACOG: +10 Precision
Railscope: +30 Precision

Muzzle
Flash Suppressor: Nullifies flash
Suppressor: Reduces noise, Lowers bullet damage, +5 Precision
Extended Barrel: Lowers bullet damage, +15 Precision

Underbarrel
Laser: Increases accuracy
Grip: Increases Urban Combat ability
Bipod: Nullifies recoil
[close]

Weapon vs Armor
Weapon Value
Due to Overshots and continuous usage guns have the chance to lower from Grade I to Grade III. Which causes the "damage" or pierce value to decrease. To fix this, the gun simply needs to be cleaned.

Pistols
Regular Bullet [R]: 5 - Incendiary Bullet : 8 - AP Bullet [A]: 10
Grade III: ~ - 3 - 5
Grade II: 3 - 6 - 8
Grade I: 5 - 8 - 10

Rifles
Regular Bullet [R]: 10 - Incendiary Bullet : 16 - AP Bullet [A]: 20
Grade III: ~ - 6 - 10
Grade II: 6 - 12 - 16
Grade I: 10 - 16 - 20

Machine Guns
Regular Bullet [R]: 12 AP Bullet [A]: 24
Grade III: ~ - 12
Grade II: 8 - 20
Grade I: 12 - 24

Shotguns
Regular Bullet [R]: 18 Incendiary Bullet : 12
Grade III: 4 - ~
Grade II: 12 - 6
Grade I: 18 - 12
[close]
Armor Value
Armor is able to stop or dampen the impact of certain bullets depending on the coverage:pierce ratio.

None
0 Protection

Light
5 Protection

Medium
10 Protection

Heavy
15 Protection

Full
25 Protection
[close]

Rules
Combat System
Below are the hit-box values of certain body parts, you need at least that amount in-terms of precision in-order to score a hit.

Hit-box
Head: 80 Precision
Torso: 40 Precision
Arm: 60 Precision
Hand: 70 Precision
Leg: 55 Precision
Foot: 50 Precision

Rolls
1: -20 Precision
2: -10 Precision
3: +5 Precision
4: +10 Precision
5: +20 Precision
6: +30 [1], -30 [2] Precision
[6] success roll is only available when using Burst-Fire or Semi-Auto.
[close]

2

This will be a RtD centered around a military convoy and it's survivors pro-longing their lifespans after the zombie break out. Each team besides civilians will be made up of 4 men, including the player. Humvees will be assigned to Team Leaders, by way of the Convoy Leader's decision.


Team Leader [2/4]
Code
[b]Name:[/b]
[b]Background:[/b]
[b]Specialty [Recon, Standard, Marksman, Engineer]:[/b]
Passenger [3/-]
Code
[b]Name:[/b]
[b]Background:[/b]
[b]Previous Specialty:[/b]


Convoy
Starting convoy roles.
1 Convoy Leader
3 Team Leaders
-- Recon, Standard, Marksman, Engineer [Options]
Civilians


Starting convoy vehicles.
2 Humvees
2 Humvees [GPK]
1 Army Truck [Covered]
[close]
Map
Starting point is DC, United States.
http://www.mapofthedead.com/
[close]

3
Regiments / 9th Royal Marines [NA]
« on: July 05, 2016, 04:59:35 am »
[Reserved]

4
Legions / Legio IV Scythica [NA]
« on: June 21, 2016, 11:09:22 pm »
[Reserved]

5
Forum Games / Roll to Dodge I: Caribbean Islands Remake[8/10] [Closed]
« on: December 15, 2015, 11:58:56 pm »
What is this?
A remake of the previous closed version, which will be a complete restart in hopes to continue the series. Roll to Dodge is a genre of forum games where players say what action they would like carried out and then the GM (me), rolls a dice. We will be using a 6-sided die so this is how the rolls would carry out if you, say, tried to jump over a fence.

1: You run into the fence and break your leg.
2: You get a running jump on the fence, but your leg catches on it and you fall, breaking your nose.
3: You jump over the fence, but land on your knees on the other side.
4: You jump over the fence, and land on your feet.
5: You do a front flip over the fence, landing flawlessly.
6: You jump so high that you go twenty yards forward and crash into the side of a barn.


How skills work:
In this particular RTD we will not use specific skills, we'll just use attributes instead. For every level in a specific attribute you have, you get an extra 20% chance for a +1 to all rolls using that attribute. If you have five points in an attribute, you are guaranteed a +1. Every action you take will use a specific attribute, and the more you do said attribute the closer you will get to leveling it up. Every three times you level up a specific attribute, you get a full level up, increasing all attributes by one. The attributes are strength, agility, dexterity, intelligence, and charisma.

STR (Melee power)
AGI (Dodge, running away, climbing)
DEX (Many stealth actions, firearm accuracy)
INT (Inventory management, leadership)
CHA (Social actions)
Health
Once you are injured depending on the first aid you do to yourself will affect your health regen. Food, bandages and worst for worst even a leaf can help. Obviously if you are bleeding and you do not bandage yourself by next turn you will lose health depending on how serious the wound
[close]

Story
The character choices are endless. Want to be a pirate, hunter, assassin or innkeeper/barman? Go right ahead. All character choices will be accepted if they are reasonable and follow the story written below. I will try and give you the freedom of choice.

This RTD will be set in the Caribbean Islands, year 1714. Pirates ravage the seas, and colonial governments war against each other. Many men will find riches, and many others will find themselves set in an early grave. Where will you stand in this world? What will you do? That is for you to decide. You have just arrived in Port Royal, a colony under British rule that is no stranger to piracy.

Players:
Dan Cheffington[Dan the Seagull Chef]
Samuel Harris[BabyJesus]
Jackson Dunkeld[Commander Bondage]
Robert Hall[Glenn]
Carlito Leon[Windflower]
William "The Doctor" Sharp[DoctorWarband]
Tlaloc[Fraudbear]
William Jones[TheRedRedCoat]
Deceased:

Code
[b]Name:[/b]
[b]Background:[/b]
[b]Profession:[/b]
[b]Objective:[/b]
[b]Attributes:[/b] Five points to spend
  ~STR:
  ~AGI:
  ~DEX:
  ~INT:
  ~CHA:
Note: Please bold your actions apart from dialog. Enjoy yourselves and expect events to arise.

6
Confederates / 5th Louisiana[Companies A&B]
« on: December 14, 2015, 03:47:24 am »
   

   
Recruitment: Open
   

     
   
Regiment mustered on the 11th of December 2015
     
     
    __________________________________________________
    Regimental History:
    The origin of the term came from the "Tiger Rifles," a volunteer company raised in the New Orleans area as part of Major Chatham Roberdeau Wheat's 1st Special Battalion, Louisiana Volunteer Infantry (2nd Louisiana Battalion). A large number of the men were foreign-born, particularly Irish Americans, many from the city's wharves and docks. Many men had previous military experience in local militia units or as filibusters. They (and the regiments that later became known as the Tigers) were organized and trained at Camp Moore.
     
    The famous filibuster Roberdeau Wheat, returning from Italy in the spring of 1861, intended to raise a company of New Orleans troops and then a full regiment for Confederate service. And once he proved his mettle in battle, he’d no doubt gain a brigadier’s star. As such, on April 18, 1861, just a few days after U.S. Fort Sumter was attacked by Confederate forces in an expression of their sovereign rights, the New Orleans Daily Crescent carried the following announcement: "We understand that our friend, Gen. C.R. Wheat, is about to raise a company of volunteers, to serve in the Army of Louisiana. His headquarters are on 64 [Saint] Charles [Street], where we advise all friends of a glorious cause to repair and enlist."
     
    Wheat called his company the "Old Dominion Guards" to commemorate his native state’s (Virginia) recent secession from the United States to join the Southern Confederacy. With the help of Obedia Plummer Miller, a well-established New Orleans attorney, Wheat quickly recruited fifty or so men to his company, mostly expatriate Virginians, men like Henry S. Carey, a relative of Thomas Jefferson’s, Richard Dickinson, who would become Wheat’s adjutant, and Bruce Putnam, a towering man who became Wheat’s intimidating sergeant major.
     
    24-25 June 1861: " These men were a hard lot, and when they reached the camp at Manassas on freight car was pretty nearly full of men under arrest for disorderly conduct, drunkenness, etc., most of whom were bucked and gagged as some my men reported who were at the station when they arrived. " {Withers, Robert Enoch, Autobiography of an Octogenarian, 1907}
   
    23 May 1862: " I shall never forget the style in which Wheat's Battalion passed us … Their peculiar Zouave dress, light stripped, baggy pants, bronzed & desperate faces & wild excitement made up a glorious picture. " {Cambell Brown, quoted in Jones, Terry, Wheat's Tigers, Pg. 57}

    __________________________________________________
     
   
     
    __________________________________________________
    Rank structure:
    Officers:
    Captain
    1st Lieutenant
    Lieutenant
     
    NCO's:
    Sergeant Major
    First Sergeant
    Sergeant
    Corporal
     
    Enlisted:
    Lance Corporal
    Veteran Private
    Private
    Volunteer
    __________________________________________________
     
   
     
   
__________________________________________________
    Contact information+Application Form
    __________________________________________________
     
   
    Application form
   
Quote
Your experience with regiments:
    Your age:
    Are you NA or EU:
    Timezone:
    Your steam URL:
    Contact information
     
   
   



Code
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7
Regiments / 22nd Regiment of Foot [NWC]
« on: December 02, 2015, 03:48:23 am »
His Majesty's 22nd Regiment of Foot is a Living History group focusing on the life and times of the ordinary British Soldier during the American Revolutionary War 1775-1783. This often overlooked period of British History saw the beginnings of what would later become known as the British Empire and the creation of a new nation, the United States of America. We represent a Section of the Colonel's Company of the 22nd Regiment of Foot as it would have appeared in the year 1776. The British army of the 1770's was a small, professional, well equipped, well trained and above all adaptable organization. It is with this in mind that we strive to re-create the day to day life of the average British Soldier and those who marched alongside him.

If you are interested in joining add/message me on steam

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