Author Topic: [NW][M]The Cost of Liberty  (Read 35829 times)

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Offline fede_caprari

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Re: The Cost of Liberty
« Reply #60 on: February 19, 2015, 01:46:57 pm »

Offline Forest

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Re: The Cost of Liberty
« Reply #61 on: February 20, 2015, 05:29:17 am »
Assassins creed has blinded you people to the reality of the war  >:(

Offline PolarBeats

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Re: The Cost of Liberty
« Reply #62 on: February 24, 2015, 07:50:46 am »


Our Secret Soldier ;)
Skin needs work due to how dark it came out but I thought a tiny update would be nice. Ya know, to spice things up :D

Offline BSM 'Shut up' Williams

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Re: The Cost of Liberty
« Reply #63 on: February 24, 2015, 10:21:54 am »
I don't really think it's an update to not show a unit you made.

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Offline Earth Bby

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Re: The Cost of Liberty
« Reply #64 on: February 24, 2015, 01:14:35 pm »
Why secret? Looks like a NaS unit.


Offline PolarBeats

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Re: The Cost of Liberty
« Reply #65 on: February 24, 2015, 01:44:33 pm »
Why secret? Looks like a NaS unit.

What? What makes him look like a NaS unit?

Its secret cause he isnt ready yet. Its a bald, non pack wearing, sword bearing, freedom fighter :D

Offline Earth Bby

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Re: The Cost of Liberty
« Reply #66 on: February 24, 2015, 02:11:57 pm »
Why secret? Looks like a NaS unit.

What? What makes him look like a NaS unit?

Its secret cause he isnt ready yet. Its a bald, non pack wearing, sword bearing, freedom fighter :D

the hat, coat shape and how the flag faces

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looks slighty the same, yours has a different angle
« Last Edit: February 24, 2015, 02:18:13 pm by Marks »


Offline PolarBeats

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Re: The Cost of Liberty
« Reply #67 on: February 24, 2015, 02:48:08 pm »
Why secret? Looks like a NaS unit.

What? What makes him look like a NaS unit?

Its secret cause he isnt ready yet. Its a bald, non pack wearing, sword bearing, freedom fighter :D

the hat, coat shape and how the flag faces

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looks slighty the same, yours has a different angle

Well he doesnt have a hat or gear its the blur. The flag is a betsy ross and its just a flag. Here is a hint of what he is though :)

Offline LFCJames

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Re: The Cost of Liberty
« Reply #68 on: February 24, 2015, 03:14:29 pm »
I can make out the dark blue uniform. Not the tricorn though. The hat looks a bit like the Iron Brigade hat from NaS.

Offline BSM 'Shut up' Williams

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Re: The Cost of Liberty
« Reply #69 on: February 24, 2015, 04:10:09 pm »
That's what I was thinking!

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Offline Earth Bby

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Re: The Cost of Liberty
« Reply #70 on: February 24, 2015, 04:13:01 pm »
Why secret? Looks like a NaS unit.

What? What makes him look like a NaS unit?

Its secret cause he isnt ready yet. Its a bald, non pack wearing, sword bearing, freedom fighter :D

also the railroad tracks, bottom right.


Offline PolarBeats

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Re: The Cost of Liberty
« Reply #71 on: February 24, 2015, 04:16:55 pm »
Why secret? Looks like a NaS unit.

What? What makes him look like a NaS unit?

Its secret cause he isnt ready yet. Its a bald, non pack wearing, sword bearing, freedom fighter :D

also the railroad tracks, bottom right.

Now the railroad tracks do exist, using an old training map I made from NaS, that part is true. But I can promise he isn't a NaS unit lol. And again he doesn't have a hat, I moved the blur around a lot to kinda contort the image.

Offline Hinkel

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Re: The Cost of Liberty
« Reply #72 on: February 24, 2015, 04:29:10 pm »
Well Polar, you are definatly using NaS as a basic, for that unit.
The railtrack is a NaS model, which is included in the scene_prop.txt and our acw_prop.brf. On the left you can also see part of our Rail fences :)

If you are using your old training map in your own module, those tracks wouldnt be visible at all..
It seems you are just replacing NaS files, like you did with the small Head Avatar on the health bar.

Its definatly a NaS unit you blurred out :)
« Last Edit: February 24, 2015, 04:31:11 pm by Hinkel »

Offline Ry1459

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Re: The Cost of Liberty
« Reply #73 on: February 24, 2015, 05:14:26 pm »
Well Polar, you are definatly using NaS as a basic, for that unit.
The railtrack is a NaS model, which is included in the scene_prop.txt and our acw_prop.brf. On the left you can also see part of our Rail fences :)

If you are using your old training map in your own module, those tracks wouldnt be visible at all..
It seems you are just replacing NaS files, like you did with the small Head Avatar on the health bar.

Its definatly a NaS unit you blurred out :)
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Offline PolarBeats

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Re: The Cost of Liberty
« Reply #74 on: February 24, 2015, 05:16:25 pm »
Well Polar, you are definatly using NaS as a basic, for that unit.
The railtrack is a NaS model, which is included in the scene_prop.txt and our acw_prop.brf. On the left you can also see part of our Rail fences :)

If you are using your old training map in your own module, those tracks wouldnt be visible at all..
It seems you are just replacing NaS files, like you did with the small Head Avatar on the health bar.

Its definatly a NaS unit you blurred out :)

its not a NaS unit xD Jeez, but yes NaS is the temporary base for the mod. I started using it cause it had the attach/detach bayonet that I didn't how to achieve at first. But NaS will not be the base of the mod upon release :D The avatar head healthbar was a test and I am not happy with it lol.