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General Discussion / Re: What IS killing the game?
« on: March 15, 2023, 01:05:03 am »
What is killing the game, you ask? Time. And other similar games nowadays.
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Two years necro bump but it is. Worth a try for overhauling your entire default NW experience. Worked really well with commander battles. And I am around if anyone should require troubleshooting for this ol' mod. Nice pfp btw. I'm not sure if Parrot is around but we former modders are still alive haha.im thinking about hosting a mod event. Would this make a good candidate?it's a good mod
Hello Blitz, long time no see. I am around and as usual will sort this out upon checking the forum.Ah - thanks, the Mod folder shouldn't be too hard to find.
I have downloaded the War of 1812.exe file from the first post. When I run it, it tells me to buy the Napleonic War Module (which I have).
I have been able to connect to a regular Napoleonic server. When I re-run the setup I get the same error.
I have tried a couple of ways of extracting the files from the .exe (assuming it's a self-extracting archive). I've had no luck so far. Usually 7-Zip handles that OK, but not in this case.
Are the mod files available in a non-exe file somewhere? Or do you have any tips on extracting them?
Thanks in advance,
J
The mod downloads were actually set up by another member of the mod team. His name on this forum is usnavy30. I forgot that he had set up the download as an exe file. Send him a PM and see if he can't provide you with another link to a download without the exe file in it for non-steam users.
If anyone has the unpacked files for me to try installing manually, please let me know.I will take a look. In the meantime, just download the mod from Steam Workshop if you can, it will manually download the files to the Modules directory.
Many Thanks!
J.
Bump.Bump acknowledged.
How to add a new multiplayer mode, like invasion into NW?This requires scripting: custom scripts written of code to add functionality for a new game mode. A lot of work involved, I would imagine. It is not a simple endeavor. One would have to learn how to code first, and then seek to learn scripting or finding a scripter.
Hi, I recently followed Naveys guide on implementing fixing and unfixing bayonets. https://www.fsegames.eu/forum/index.php?topic=17793.msg733177#msg733177Well I'm glad to check the forum again on this occasion. Hello, I created that tutorial thread. The way it works, if I recall, we created multiple lines of code in module_items.py file of the Module System where we had separate models and item codes for fixed bayoneted muskets and muskets without bayonets (including the ranged and melee versions, as the tutorial shows). The bayonets were visual, in the sense they were not their own item code for the feature. If you are referring to the butter-swords that some infantry classes carry, those are separate items for melee weapons in the module_items file. You would need a custom script to auto-drop a bayonet when a certain action is triggered (such as switching weapons). I am not sure if there is a similar script to use as a base for this idea. It's been a long time. Hope this helps.
I got it to work and now I'm wondering how to implement dropping or removing the little butter-swords that are meant to attach as bayonets when a bayonet is attached.
I'm only learning so an explanation would be nice if possible, Thanks
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.I'm glad to see Parrot's NW Epic Enhancement mod live on in 2021. Thank you for making an updated version and sharing it here.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt
Eventually, I've found a solution for my problem - I've just put old Russian infantry to new unit section (made by Gokiller's tutorial), but without changing module_presentations.py and added my new troops to the Infantry section in module_scripts.py.Hello Ivkolya, you may want to try fac_neutral for any non-specialized unit you want to remove. Hope this helps
I'd like to play Bello Civilli again or Festung Breslau.Bello Civili was fun as a Roman civil war could get, which is to say, a lot. Forming testudo formation and musicians at your back blaring their horns in antiquity. Edit: There was a new version planned by Hinkel, but not sure if that is still ongoing in development for a new faction. As I'm pretty sure the newest version still besides light settings and new map boundaries, was the version where Ptolemaic Egypt was introduced. Moddb link seems the same if it was updated with those two differences or more: http://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-full-client
What mods next!?Someone said mods? I spent a lot of time learning about mods and helping with them.
Why don't the pictures work? It says I need to enable third party hosting.The pictures' hosting expired on that website and account type. It happens to many pictures overtime that are posted somewhere.