Author Topic: Space Engineers - This game is never going to be finished  (Read 64058 times)

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Offline Dom13WorstNW

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Re: Space Engineers - LCD panel, new type of round armor
« Reply #106 on: February 20, 2015, 12:41:37 am »
Update 1.070



Features
- LCD panel
- new exploration ships
- added new type of round armor
- improved normal maps of current round blocks
- mod API update for text panel

Fixes
- fixed crash when trying to load workshop item for wrong appid
- fixed rounded blocks are not built correctly in survival
- fixed sound block exception in programming blocks that caused crash
- fixed stuck in death after conversion of a survival world to a creative while character was dead
- fixed Havok crash
- fixed "GetBlockWithName" Thruster exception in programming block that caused crash

Warning: LCD panel reset when merged with another grid or when ground down and merged again - it is a bug. It is also a known issue - please do not report it. Workaround is to switch panel OFF and ON again and the correct text/texture appears. Armor LODs are changing at short distance, it is also known. We will be fixing these issues as soon as possible.

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Offline Dom13WorstNW

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sorry im late    :P


 Update 01.071

[youtube]https://www.youtube.com/watch?v=lkiAHcsVYTk[/youtube]

Features
- new types of armor blocks (2x1x1 wide - currently not available for small ships)
- new exploration ships/encounters
- favorites/history in server browser
 
Fixes
- fixed crash when loading mod with invalid ID from workshop
- fixed crash when merge blocks are set off
- fixed crash when updating text on LCD panel while saving
- fixed issue when scripts cannot be loaded from workshop

Exploration ships authors
RelicSage: https://steamcommunity.com/sharedfiles/filedetails/?id=335108526
Er?gon: https://steamcommunity.com/sharedfiles/filedetails/?id=354902250
-=\\\Raeffi///=-: https://steamcommunity.com/sharedfiles/filedetails/?id=356776124
[MGE]LeonserGT: https://steamcommunity.com/sharedfiles/filedetails/?id=351578844
Lt Losho: https://steamcommunity.com/sharedfiles/filedetails/?id=354929047
G-Lu: https://steamcommunity.com/sharedfiles/filedetails/?id=354876176             
Jerryfanfan: https://steamcommunity.com/sharedfiles/filedetails/?id=327849359
Stone Cold Jane Austen: https://steamcommunity.com/sharedfiles/filedetails/?id=330910906
NeXiZ: https://steamcommunity.com/sharedfiles/filedetails/?id=354668752

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Offline Dom13WorstNW

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New update released. On phone atm, so I'll update the thread tomorrow.

Offline Dom13WorstNW

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Re: Space Engineers - Update 01.072: Laser Antenna
« Reply #109 on: March 06, 2015, 10:53:14 pm »
Summary
Laser antennas have been added. It is a new block that will work as normal antennas do but with a few differences. The first and most important one is that they will not be visible on HUD. The second difference is that if you have a grid and you own a laser antenna on that grid, you cannot control the turret on the same grid if you access it from the control panel but only if you are sitting in the cockpit. The maximum reach of laser antennas is 20 km for the small grid and 40 km for the large grid. Also laser antennas have several states represented by a small dot on them. If the dot is green, the antenna is working, it is on powered grid, but it is not connected to other antenna. If the dot is red, it means that the antenna is damaged or on a grid without energy. If the dot is yellow, the antenna is searching for connection to another antenna. If the dot is blue, there is connection to a friendly antenna established. You can connect to another antenna by generating its GPS and pasting them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying asteroids (color them, save them etc.). Also turret range and angles are now moddable as well.




Features
- laser antenna
- large turret terminal control
- target turret control from in-game/modAPI
- possibility to set custom limits for turret angles in definition (check the official guide: https://steamcommunity.com/sharedfiles/filedetails/?id=402915102)
- possibility to disable idle movements for turrets
- voxel hands added to mod API
 
Fixes
- fixed LCD panel not saving current texture
- Light +LCD  blink time  synchronization between clients
- fixed crash with mod when SubtypeName contains Stone
 
Mods/Scripts
- example mod for the new weapon API support: https://steamcommunity.com/sharedfiles/filedetails/?id=402952773
- target turret control from in-game/modAPI: https://steamcommunity.com/sharedfiles/filedetails/?id=401966136
- turret API Sample script: https://steamcommunity.com/sharedfiles/filedetails/?id=401947604
- voxel hands added to mod API: https://steamcommunity.com/sharedfiles/filedetails/?id=399791753

EDIT 03/06/2015:
Update 01.072.008
- fixed issue woth beacons not changing range
- fixed mod crash with small turrets
- fixed crash in sounds
- Mod API: changed parent to my large turret base, added laser antenna API
- Mod API: added option to connect to laser antenna

Offline Dom13WorstNW

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Re: Space Engineers - Update 01.073: Conveyor sorter block
« Reply #110 on: March 12, 2015, 08:34:57 pm »
Summary
A new block for sorting items inside the conveyor system has been added. This block gives the option for advanced filtering - black/white-listing of items or whole groups of items of the same kind. The block has to be oriented properly in order to work.

Also, the warhead blast radius and the laser antenna power consumption can now be moddable. The blast radius is limited to 30 which means that one modded warhead cannot be stronger than 30 normal ones.



Features
- new conveyor sorter block
- laser antenna permanent connection
- warhead blast radius modding
- laser antenna power consumption modding

Fixes
- fixed crash with conveyor system
- conveyor sorter has been added to G screen Small and Large blocks
- conveyor sorter has been added to Assembler blueprints

Offline Dom13WorstNW

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Re: Space Engineers - Update 1.074: Oxygen!
« Reply #111 on: March 19, 2015, 08:23:39 pm »
Summary
Oxygen has been added in Space Engineers! This means that now you can take off your character’s helmet, but only inside the medical room. When the character takes off the helmet inside an environment without oxygen, he will receive damage. In addition, you are now able to obtain ice and generate oxygen out of it by using the oxygen generator. This device needs to be connected to an air vent that will emit the oxygen inside the room.

Moreover, we’ve implemented the “drain all” option for the sorter block that will push all items trough the block and the "switch" statement for the programmable block.

[youtube]https://www.youtube.com/watch?v=pkTuvF435Jc[/youtube]

Features
- oxygen (generation and management)
- "drain all" option for sorter block
- "switch" statement for programmable block

Note: ice will be generated in new worlds.

Fixes
- fixed crash when connecting laser antenna
- fixed drills not sending ore to cargo containers
- fixed welder (tool) welding faster than ship welder
- fixed client cannot weld or grind
- fixed programmable block button always in OFF state
- fixed rotor textures

Offline Dom13WorstNW

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Update 01.075

Summary

Airtight hangar door has been added to the game. Players will now be able to build large pressurized hangars for their ships and stations. Additionally, new options for turrets are now available that allow players to set targeting solely on stations, characters, small ships or large ships. Moreover, players can now switch the oxygen and sensor blocks ON/OFF from the toolbar, timer and sensor. Also, rockets will no longer destroy non-armor blocks in one shot and they will require less material for producing them.  Lastly, we added a scrollbar for actions that can be assigned to toolbar in G screen.




Features

- airtight hangar door
- new turret targeting options
- ON/OFF options instead of check-box for oxygen blocks and sensor blocks
- scrollbar for actions in G-screen

Fixes
- fixed rockets destroying  non- armor blocks in one shot
- fixed loading times
- fixed crash caused by Havok
- fixed issue of switching to toolbar when G screen is open
- fixed issue with door exploding in Easy Start 2
- fixed issue with fighter ship damaged in Easy Start 2
- fixed issue with ice falling into asteroid when using hand drill

Offline Dom13WorstNW

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Re: Space Engineers - Update 1.076 – More oxygen options, Space ball!!!
« Reply #113 on: April 02, 2015, 10:31:52 pm »
The KeenSWH Forum is beautiful now, make sure to check it out.


Update 1.076

Summary
We have broadened the oxygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available only in survival mode and only if enabled in options). The character will have to breathe oxygen in order to survive. If the level drops to 0, he will lose health. Oxygen can be replenished in the medical room or through oxygen bottles, which can be replenished in oxygen tanks or oxygen generators. Lastly, there is a Space Ball that bounces inside the game!!!!


[youtube]https://www.youtube.com/watch?v=EWwRsJIFoGM[/youtube]



Important note for modders:
We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room.

Features
- space ball
- oxygen for small ships and cockpits
- suit’s oxygen level
- oxygen bottle (inventory item)
- med bay conveyors (to transfer oxygen)
- enclosed cockpit conveyors (to transfer oxygen)
- re-spawn screen shows level of oxygen around medical rooms
- suit consumes less energy when helmet is off
- character with helmet off will not die when energy is 0 (must be inside pressurized room)
- moddable number of subparts for hangar doors
- new features for air vents in ModAPI/Ingame programming

Fixes
- fixed asteroid lag
- fixed turret lag caused by lasers
- fixed loss of grid physics
- fixed airtight hangar doors not venting oxygen when not fully closed
- fixed GPS staying on HUD when unchecked
- fixed air vent venting when it is OFF
- fixed oxygen only passing through connectors on the same grid
- fixed incorrect oxygen level reported on projection
- fixed ice not fall from oxygen generator
- fixed spawn in medical room
- fixed hanger door looping sound

Offline Dom13WorstNW

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Quote from: trueten (Taleworlds thread)
Um

Big update coming (probably)

The devs have added 3.66 Gb to the game in one of the changelogs...
Aaaaand theeeen deleted it
Spoiler
[close]

I presume only new textures weigh that much.



Also

Introducing our general artificial intelligence project with a 10mil USD research fund
« Last Edit: April 08, 2015, 09:30:31 pm by Dom13WorstNW »

Offline Dom13WorstNW

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Update 01.077

Summary
Players can switch helmet anywhere by pressing "J" button and room decompression is now physically affecting players and floating items. In addition, we have added an extra option to show/hide blocks in the terminal menu for organizing your ship systems.
In this update, we also introduce a preparation for our future scenario system. The first demo single-player mission is available for you to try. Scenarios are still in heavy work-in-progress and we will keep releasing more and more features for them later on.

[youtube]https://www.youtube.com/watch?v=k6ONQkqwKi8[/youtube]

Features
- option to show/hide block HUD in terminal
- oxygen venting now affects player and floating items (push/pull)
- switching helmet by pressing "J" button
- scenario system introduction (work in progress)

Fixes
- fixed oxygen status 0 % in creative
- fixed conveyors red when oxygen is disabled in world options
- fixed message when refilling bottles is shown to all clients
- fixed oxygen helmet notification not showing

Offline Dom13WorstNW

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Re: Space Engineers - Update 01.078: Main Cockpit, Button Panel hints
« Reply #116 on: April 16, 2015, 09:44:05 pm »
Yet another Thursday

Update 01.078

Summary
Players now have the option to choose the Main Cockpit. This cockpit will be used for controlling their ship or station. The other cockpits will only be used for controlling turrets and other blocks, but not for controlling the ship itself. We also added hints for the Button Panels – this will make the use of the button panels more convenient by showing hints before clicking on each button. Lastly, there is a “Report a Bug” button available on the Main Menu – this is an easier way for the players to report the bugs that they find in the game.



Features
- Main Cockpit option
- Button Panel hints
- “Report a Bug” button on Main Menu
- Checkbox for disabling 3rd person camera in the world

Fixes
- fixed exploding thrusters on small ships
- fixed blueprints set to incorrect ownership
- fixed crash in Havok step Delta time
- fixed issues with button panels not being able to be connected to the side
- fixed mwm builder crash when source-path does not contain a directory 'Content'
- fixed bones messed up when changing suits in medical room
- fixed issue with player not being to interact with inventory
- fixed camera cannot be placed on light armor slope 2x1x1 base
- fixed oxygen gain when using two air vents

Offline Dom13WorstNW

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Update 01.079

Summary
The Oxygen Farm block has been added to the game. It works similarly to the solar panel, but it produces oxygen instead of electricity and doesn't require ice to work. We also added the option to disable encounters in the world. Additionally, the "Save As" option can be now accessed while the player is in the game (on the Main Menu by pressing Esc).





Features
- Oxygen Farm block
- Option to disable encounters
- Save As option on the Main Menu
- Decreased the oxygen capacity of cockpit

Fixes
- fixed player not respawning when dead in turret control
- fixed oxygen bottle percentage not updating
- fixed crash in script on DS
- fixed merge block being targeted by own weapons
- fixed small advanced rotor part model
- fixed rotor part icon only on large block
- improved lag on large mining ships (still work-in-progress)
- fixed lost ownership of platform after reload (scenario)
- fixed character receiving damage when sitting in the cockpit without helmet
- fixed oxygen tank not updating oxygen amount for client
- fixed emissivity of oxygen tank not updating for client

EDIT 04/24/2015:
Update 01.079.008
- fixed crash when equipping tool with custom character
- added interface for oxygen farm

Offline Dom13WorstNW

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Update 01.080

Summary
Cryo chamber has been added. It allows clients/players to save content of their inventory and toolbar settings in multiplayer and dedicated server. The client can enter the cryo chamber and leave the game. When he logs in again, he will spawn inside the cryo chamber instead of the medical room. If the cryo chamber is destroyed, or loses power or oxygen while your character is inside, then he will die.

Moreover, we implemented a new character model and animations, including walking/running, equipping tools, flying with jet-pack, etc. Also, the running speed has become slightly slower.

Warning: The character rig changes will cause old character/animation mods to lose their functionality (because the character bones have changed). Character mods with just a texture change should be fine. Please read this guide to see how you can change your mods so they can be functional with the new system: https://steamcommunity.com//sharedfiles/filedetails/?id=433069217



Features
- Cryo chamber
- New character animations
- New character model with rag-doll

Fixes
- fixed oxygen farm not working in survival
- fixed construction model of oxygen farm

Offline Dom13WorstNW

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Summary
We added three new modules that are compatible with the refinery and the assembler - productivity, effectiveness and power efficiency. The productivity module can make the refinery and the assembler work faster. The effectiveness module is compatible only with the refinery and it increases its efficiency when creating ingots from ore. The power efficiency module, as the name suggests, makes the blocks consume less electricity. The modules should be attached to the refinery or assembler in order to work.

Lastly, we added the option to reduce/increase the visibility of antennas on your HUD through sliders that can adjust the vision distance and can be found on the info tab.

[youtube]https://www.youtube.com/watch?v=n3_4WgTayyE[/youtube]


Features
- Upgrade modules for refinery and assembler (productivity, effectiveness and power efficiency)
- Antenna visibility adjustment on HUD

Fixes
- fixed character camera placed into spectator when reconnecting to cryo chamber
- fixed issue when the player cannot build from 3rd person view
- fixed MwmBuilder - 'illegal use' when running the tool without any parameter
- fixed issue with pushing massive ships without effort (aka "Superman Bug")
- fixed O2 drops when you sit in cockpit or in cryo chamber without helmet
- fixed crash after bumping into asteroid
- improved animation while strafing