Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Topic started by: joer5835 on August 04, 2013, 05:51:23 pm

Title: Joer's Naval Workshop
Post by: joer5835 on August 04, 2013, 05:51:23 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2Funiforms_of_the_royal_navy__1795_1812_by_cdrejohnpauljones-d4f8zn8_zpscc9ad7af.png%3Ft%3D1375629395&hash=76638ba278c1d348dacc3d970a3509febafeb5bc)


I am a great fan of the 18th-19th century British Royal Navy. It hurted me to see that FSE made the sailors look like half naked Pirates. Some may like that, yes but I prefer historical accuracy. I am working on several small mods which will fix the British Navy unit to be more accurate. I also have some small unsused thingies which I will upload eventually as modder's resources. I will post updates from time to time about what I am working on and when it will be released. Take note, I just started making custom skins, I am not a skinning mastermind like Beta or Kochi. I will try to make accurate 19th century Naval Uniforms and clothing. Nothing more, nothing less.



Now, onwards to the mods. Below is a list of all plans and actual releases:

Released
-Ship Crew Voice mod (See post below)

Planned Mods
-reskin the British Captain uniform to a proper one
-Give Sailors shirts. Maybe even coats
-reskin of the British Captain to Lord Nelson


Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 04, 2013, 05:51:33 pm
This tiny mod changes the Pirate like shouts of the British Sailors to the same ones the 33rd, Coldstream, 51st and the 95th use.  So not the KGL or 42nd ones. So far, it works correctly with no bugs, however if you find one, please tell me. For some odd reason, some command shouts and the surrender shout were missing for the naval crew. perhaps I can add them, perhaps not. Stay tuned for that.

Mostly screenshots say more than a thousand words, but not this time. I suggest you download this mod, and try it out. Always backup your NW folder though, just in case it conflict or you don't like the changes.

Install the mod to C:\Program Files\Steam\steamapps\common\MountBlade Warband\modules/Napoleonic Wars

OR

 C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\modules/Napoleonic Wars

In case you have a non-Steam version, try looking around in Program Files or Program Files (x86)

Click here to Download (https://www.dropbox.com/s/oxzdlh5epofixal/Shipcrew.rar)
Title: Re: Joer's Naval Workshop
Post by: Oldest_Guard on August 04, 2013, 06:16:16 pm
Cannot wait for the reskins, Good luck (:
Title: Re: Joer's Naval Workshop
Post by: Wismar on August 04, 2013, 06:17:57 pm
Good luck!
Finally someone to clean up this mess!
Title: Re: Joer's Naval Workshop
Post by: Furrnox on August 04, 2013, 06:20:46 pm
Good luck dude.
Title: Re: Joer's Naval Workshop
Post by: BSM 'Shut up' Williams on August 04, 2013, 06:31:00 pm
I cannot wait also I hate the classic 'arr me maties' look.
Title: Re: Joer's Naval Workshop
Post by: Britishdude LJAN on August 04, 2013, 06:31:50 pm
Finally!, good luck dude, looking forward to the new skins  :)
Title: Re: Joer's Naval Workshop
Post by: Dekkers on August 04, 2013, 06:34:39 pm
Thankyou! I love the navy to. Even though I know nothing about them :P. And I did not like the shirtless guys too! Can't wait for the skins
Title: Re: Joer's Naval Workshop
Post by: Aximus on August 04, 2013, 06:40:00 pm
Sounds Work  :), just need those skins  ;)
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 04, 2013, 08:19:15 pm
Thanks everyone. I have worked a little on the British captain, he now has a proper Bicorne.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577870551162140265%2FF7F83FB20251950F750659B5BDD82E5CBF859CC3%2F&hash=e95b04a5f28244daa0d8f84502c984b1b9c83a68)
[close]

It's a modified version of Napoleon's Bicorne, I still have to do the texturing but the model is there now.
Title: Re: Joer's Naval Workshop
Post by: MR_Cheath on August 05, 2013, 01:17:52 am
Hmmmm, nice stuff. Keep it going!
Title: Re: Joer's Naval Workshop
Post by: Docm30 on August 05, 2013, 01:20:19 am
What was wrong with the old bicorne? it was rotated the wrong way, but it was otherwise correct.

The only thing wrong with the captain's coat is the facing colours are wrong. They were only blue between 1797 and 1812, when they switched them back to white. The lapels and cuffs (but not the cuff-flaps) should be white.
Title: Re: Joer's Naval Workshop
Post by: Burakkuada on August 05, 2013, 01:28:20 am
I'll keep an eye on this, look like you've got some good ideas and skills to get it done ;D
Title: Re: Joer's Naval Workshop
Post by: Crayon on August 05, 2013, 03:23:50 am
It baffles me why FSE are hellbent on the gay pirate look. It would take them little effort/time to add a shirt or two and make them look a bit more like actual sailors.

So I say, bravo this man, I shall use your re-skins.
Title: Re: Joer's Naval Workshop
Post by: Killington on August 05, 2013, 05:18:58 am
Well, it allowed me to make my current avatar so I don't have much enmity towards the patch. Of course, historically accurate and clothed sailors is certainly welcome.
Title: Re: Joer's Naval Workshop
Post by: Mailman653 on August 05, 2013, 07:07:34 am
Shirts? Yes please! ;D
Title: Re: Joer's Naval Workshop
Post by: Burakkuada on August 05, 2013, 09:33:23 am
I'll make a video just showing the shouts so people know what they're getting ;)
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 05, 2013, 01:05:33 pm
What was wrong with the old bicorne? it was rotated the wrong way, but it was otherwise correct.

The only thing wrong with the captain's coat is the facing colours are wrong. They were only blue between 1797 and 1812, when they switched them back to white. The lapels and cuffs (but not the cuff-flaps) should be white.

I agree with the Bicorne, do note that the picture is not representing the actual looks of the reskin. I still have to give the new Bicorne model an accurate texture.

And to be honest, I am more looking to create uniforms that were used in 1805, at the time of Trafalgar. Yes, I know NW is based on the Hundred Days, but I do think 1805 and a litttle before that is how most people remmeber the 19th century Royal Navy. I also will give the Captain epaulettes on both shoulders. To make clear he has seen more than 3 years of service as a captain.
Title: Re: Joer's Naval Workshop
Post by: Docm30 on August 05, 2013, 01:39:57 pm
Well, in that case the native uniform is the correct 1795 captain's uniform. So, besides the epaulettes, there's nothing that really needs to be done to it.
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 05, 2013, 02:38:04 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805
Title: Re: Joer's Naval Workshop
Post by: Wismar on August 05, 2013, 02:47:17 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805
Jag gillar
Title: Re: Joer's Naval Workshop
Post by: Charles William on August 05, 2013, 04:44:24 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805

yes please  8) like that uniform
Title: Re: Joer's Naval Workshop
Post by: Googly on August 05, 2013, 10:44:59 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805

You doubt doc's immense knowledge? D: How dare you! xD

But yeah this is a real uniform in a museum so yeah:

http://collections.rmg.co.uk/collections/objects/71257.html

Base it off that.
Title: Re: Joer's Naval Workshop
Post by: Docm30 on August 06, 2013, 01:03:24 am
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805

That's a fantasy uniform. Only officers' full dress retained that cut in the 1795 regulations, the undress uniform was cut as seen in NW, and it lacks the lacing of full dress. By 1800, however, the undress cut had been effectively adopted universally for the full dress coat. This is confirmed by by contemporary images, such as this 1804 portrait of Sir Edward Pellew (http://en.wikipedia.org/wiki/File:Edward_Pellew,_1st_Viscount_Exmouth_by_James_Northcote.jpg). This 1806 painting of the death of Nelson (http://upload.wikimedia.org/wikipedia/commons/d/d1/Benjamin_West_-_The_Death_of_Nelson_-_Google_Art_Project.jpg) shows all officers except Nelson and a lieutenant on the weather deck in the cut seen in NW. This 1807 painting (http://upload.wikimedia.org/wikipedia/commons/8/8b/DeathofNelsonDevis.jpg) shows a similar situation. And of course there is this 1807 portrait of Captain Tom Foley (http://www.npg.org.uk/collections/search/portraitLarge/mw02268/Sir-Thomas-Foley?LinkID=mp06933&role=art&rNo=12) that the NW uniform is surely based on.

Or take this 1806 portrait of Captain Peter Rainier (http://s3.amazonaws.com/magnoliasoft.imageweb/nmm/supersize/bhc2962.jpg), or this 1802 portrait of Captain Samuel Linzee (http://en.wikipedia.org/wiki/File:Samuel_Hood_Linzee.jpg) or any of the several dozen other images I can provide. There may not have been any official changes to the uniforms between 1795 and 1812, but they unquestionably did change.

That museum piece is the regulation 1795 full dress coat, but as Hood died in 1798, he wouldn't have had a chance to adopt the later style that had become the standard by Trafalgar.

You're more than welcome to make the uniform how ever you please, but it won't be accurate for 1805.
Title: Re: Joer's Naval Workshop
Post by: Googly on August 06, 2013, 02:00:37 am
That's a fantasy uniform. Only officers' full dress retained that cut in the 1795 regulations, the undress uniform was cut as seen in NW, and it lacks the lacing of full dress. By 1800, however, the undress cut had been effectively adopted universally for the full dress coat. This is confirmed by by contemporary images, such as this 1804 portrait of Sir Edward Pellew (http://en.wikipedia.org/wiki/File:Edward_Pellew,_1st_Viscount_Exmouth_by_James_Northcote.jpg). This 1806 painting of the death of Nelson (http://upload.wikimedia.org/wikipedia/commons/d/d1/Benjamin_West_-_The_Death_of_Nelson_-_Google_Art_Project.jpg) shows all officers except Nelson and a lieutenant on the weather deck in the cut seen in NW. This 1807 painting (http://upload.wikimedia.org/wikipedia/commons/8/8b/DeathofNelsonDevis.jpg) shows a similar situation. And of course there is this 1807 portrait of Captain Tom Foley (http://www.npg.org.uk/collections/search/portraitLarge/mw02268/Sir-Thomas-Foley?LinkID=mp06933&role=art&rNo=12) that the NW uniform is surely based on.

Or take this 1806 portrait of Captain Peter Rainier (http://s3.amazonaws.com/magnoliasoft.imageweb/nmm/supersize/bhc2962.jpg), or this 1802 portrait of Captain Samuel Linzee (http://en.wikipedia.org/wiki/File:Samuel_Hood_Linzee.jpg) or any of the several dozen other images I can provide. There may not have been any official changes to the uniforms between 1795 and 1812, but they unquestionably did change.

That museum piece is the regulation 1795 full dress coat, but as Hood died in 1798, he wouldn't have had a chance to adopt the later style that had become the standard by Trafalgar.

You're more than welcome to make the uniform how ever you please, but it won't be accurate for 1805.

Gather round children, it's time for the 'why you're incredibly wrong and should feel ashamed' speech! xD
Title: Re: Joer's Naval Workshop
Post by: Mr. Kochi on August 06, 2013, 07:22:07 am
GIVE ME CAPTAIN PELLEW!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpanzerleader.files.wordpress.com%2F2011%2F06%2Fpellew1.jpg%3Fw%3D300%26amp%3Bh%3D221&hash=9d9f9255b99b7e9b25ff38f67cd970fa920f3c9b)
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 06, 2013, 08:03:25 pm
For now, I will make two reskins. One like I posted in that picture and one more accurate to the post 1800 period.
Title: Re: Joer's Naval Workshop
Post by: Charles William on August 07, 2013, 07:26:57 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805

That's a fantasy uniform. Only officers' full dress retained that cut in the 1795 regulations, the undress uniform was cut as seen in NW, and it lacks the lacing of full dress. By 1800, however, the undress cut had been effectively adopted universally for the full dress coat. This is confirmed by by contemporary images, such as this 1804 portrait of Sir Edward Pellew (http://en.wikipedia.org/wiki/File:Edward_Pellew,_1st_Viscount_Exmouth_by_James_Northcote.jpg). This 1806 painting of the death of Nelson (http://upload.wikimedia.org/wikipedia/commons/d/d1/Benjamin_West_-_The_Death_of_Nelson_-_Google_Art_Project.jpg) shows all officers except Nelson and a lieutenant on the weather deck in the cut seen in NW. This 1807 painting (http://upload.wikimedia.org/wikipedia/commons/8/8b/DeathofNelsonDevis.jpg) shows a similar situation. And of course there is this 1807 portrait of Captain Tom Foley (http://www.npg.org.uk/collections/search/portraitLarge/mw02268/Sir-Thomas-Foley?LinkID=mp06933&role=art&rNo=12) that the NW uniform is surely based on.

Or take this 1806 portrait of Captain Peter Rainier (http://s3.amazonaws.com/magnoliasoft.imageweb/nmm/supersize/bhc2962.jpg), or this 1802 portrait of Captain Samuel Linzee (http://en.wikipedia.org/wiki/File:Samuel_Hood_Linzee.jpg) or any of the several dozen other images I can provide. There may not have been any official changes to the uniforms between 1795 and 1812, but they unquestionably did change.

That museum piece is the regulation 1795 full dress coat, but as Hood died in 1798, he wouldn't have had a chance to adopt the later style that had become the standard by Trafalgar.

You're more than welcome to make the uniform how ever you please, but it won't be accurate for 1805.

oh god who cares about accuracy this uniform looks so nice!!  8)
Title: Re: Joer's Naval Workshop
Post by: Crayon on August 08, 2013, 02:21:25 am
I actually prefer the later one.

It's simple and more practical but it still looks awesome.

That early one looks a bit too fancy dress.
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 08, 2013, 07:21:08 pm
I've been poking around in the files to see if I could find a solution to the shirtless sailors. So far, I have found a way to give them shirts...

BUT...

I do not posses a model that is suitteable to replace the naked bodies, the bodies are longer than most models used by NW so even if you replace them with some other model you will see an empty area around the belly. It will be simply hollow.

I currently do not have the knowledge or the tools to edit rigged meshes (models that are capable of performing animations). I'll look into it, but I'm not sure if I am the one that can do it.
Title: Re: Joer's Naval Workshop
Post by: Mailman653 on August 08, 2013, 08:40:41 pm
It might be possible!

While I was working on NS, I came upon two issues. One, the cav gloves wouldn't sit properly on the model and would cause a lot of clipping due to the fact that it would sit on top of the hand model. Using the .brf editor, I was able to stretch and skew the glove so it goes over the hand and reduce the amount of clipping it caused.

The second issue was when I was working on the U.S. Grant uniform, the coat would sit above the pants and leave blank or dark space in between, again, I had to stretch the model (pants) in order for it work. I didn't notice any impact in the animations after doing this.

For example, lets say I want to replace the British captain pants with the French sailor pants.
1. Open the Brf editor.
2. I've selected the captains coat and the pants, as you can see, we have a problem.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf1_zps801420dd.jpg&hash=2e239f41f0cf16034ed4638c949b4bae397c1c6b)
[close]
3. Select only the pants and then click on "selected" then "Roto-translate-rescale".
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf2_zpse25fa6d0.jpg&hash=6de8310b42a45c836bb394ea0205ab193d454aa3)
[close]
4. For this test, I figured it was better to stretch the pants rather than adjust the hight of the pant model. Uncheck the "uniform" box and adjust the Y to 110.00. This will stretch the pants to make them longer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf3_zps3eb1ff17.jpg&hash=f37039911bc0b42ed4db10a7d0eb7afdc58b5dc5)
[close]
5. Click on pants and coat and note the difference. As you can see, now we have another problem.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf4_zps33ac2c1a.jpg&hash=48212802089bf1df26af763a1c9862a4f9b7f829)
[close]
6. Click on only the pants again and follow step 3.
7. Adjust the Z value, for this test I set the value to 0.0150.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf5_zps49a13326.jpg&hash=41239eba192fa0a981adb665a492a45c5ab3c244)
[close]
8. View the jacket and pants together again.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf6_zpseb9b6736.jpg&hash=aa53672efb853e9b26bb6af58ec64f29c790bf9a)
[close]

Here's the in-game test screen shot:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fbrf7_zpsa3163fd4.jpg&hash=fbdd05d45b169d20a97f66cd6e2417741262b3e6)
[close]
Obviously he needs boots but that can be fixed via the Brf editor. This is just to illustrate that you can play around with the model a bit without having to physically edit it.
Title: Re: Joer's Naval Workshop
Post by: Dekkers on August 08, 2013, 08:52:20 pm
Looks great!
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 08, 2013, 09:02:38 pm
That's actually reall helpfull, thanks!
Title: Re: Joer's Naval Workshop
Post by: joer5835 on August 09, 2013, 03:45:26 pm
My progress so far

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FTotal%2520War%2520Flags%2FNaamloos_zpsd957123c.png%3Ft%3D1376055745&hash=b392b858b763547be16a752860f671ed8a220f8c)

Black and dark blue are difficult colours. Normally textures consist of a variation of lighter and darker version of a specific colour to give the impression it's actually fabric. That's very diffuclt with colours like black and dark blue, I am trying but it's hard.

Don't worry, I am also going to make a special bumpmap after I'm done with the texture.
Title: Re: Joer's Naval Workshop
Post by: FrithBiscuit on August 20, 2013, 03:47:18 pm
bump
Title: Re: Joer's Naval Workshop
Post by: Parrot on November 02, 2013, 06:45:43 pm
If you were looking for a decent coat for the sailors, you might want to consider looking at the French partisans from Wilhelm's Blood and Iron (don't forget to ask permission though :P ). I managed to create a rudimentary sailor uniform using it, but my re-skinning skills are not the best, perhaps with the models you could work some magic and make it look beautiful!

(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/NW%20Sailor%20Model.JPG)

I am eagerly anticipating that new captain skin though!
Title: Re: Joer's Naval Workshop
Post by: BSM 'Shut up' Williams on November 02, 2013, 07:49:07 pm
For the sailors I gave them tunics of their marines.

I can give them to you for your mod if you want.
Title: Re: Joer's Naval Workshop
Post by: joer5835 on November 02, 2013, 08:42:49 pm
To be honest, I completely forgot about this project after I reinstalled my Warband and accidently didn't save my progress. However, I'm kinda eager to start working on this again. I will definitely give the Partizani a try, if Wilhelm allows me to.
Title: Re: Joer's Naval Workshop
Post by: Echo4890 on November 26, 2013, 05:35:49 pm
Putting the Napoleon bicorne on the officer is a big mistake. You see, for full dress the hat you put on him would be correct, but for undress, the old hat was fine. No offense.

Key:

1: Full Dress Bicorne

2. Undress Bicorne

3. Marine Royal Officer (ADD THIS PLEASE)

4. Midshipmen (ADD THIS PLEASE)


Also, try adding Lieutenants.
Title: Re: Joer's Naval Workshop
Post by: Echo4890 on November 26, 2013, 05:40:03 pm
I doubt that.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi931.photobucket.com%2Falbums%2Fad154%2Fjoer5835%2FCpt_zpsea75632f.png%3Ft%3D1375706228&hash=a687f741b5050f2bd5b24436cf28015ea41273f5)

This is closer to what was used in 1805

Not quite. For undress, yes. But, for dress, no. This model of undress is basically an open version.

Look on picture for closed undress, particularly Hornblower
Title: Re: Joer's Naval Workshop
Post by: BSM 'Shut up' Williams on November 26, 2013, 06:35:35 pm
Try to skin this:

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQskaAec0IYIhuUTdVmChSgQ1d5ZQb1U7RGHW35eJeZ6AhzWwks)

Horatio Hornblower for those who don't know. I prefer this one to the newer one.

Putting the Napoleon bicorne on the officer is a big mistake. You see, for full dress the hat you put on him would be correct, but for undress, the old hat was fine. No offense.

Key:

1: Full Dress Bicorne

2. Undress Bicorne

3. Marine Royal Officer (ADD THIS PLEASE)

4. Midshipmen (ADD THIS PLEASE)


Also, try adding Lieutenants.

You can't do that, it's impossible, in order to do that, you have make your own modification.
Title: Re: Joer's Naval Workshop
Post by: joer5835 on November 26, 2013, 07:35:54 pm
I can only edit the existing Captain skin. I cannot add new troops.
Title: Re: Joer's Naval Workshop
Post by: BSM 'Shut up' Williams on November 26, 2013, 07:43:57 pm
Could you do my request for the tricorn?
Title: Re: Joer's Naval Workshop
Post by: joer5835 on November 27, 2013, 09:15:32 pm
trciorne will be difficult, I'm not the best moddeler and I doubt I'll be able to fabricate one. Besides, they weren't used back then by the navy.