1
Events: EU / North and South Sunday Reinforcement Linebattle (8pm BST/9pm CET)
« on: June 22, 2023, 11:19:30 pm »Mod Events Community: North and South Reinforcement Linebattle
Every Sunday at 8pm BST/9pm CET
On the Sunday_NaS_RLB server!
All related announcements and cav/arty signups are always posted on the Mod Events Community discord!
The Mod Events Community is proud to announce the newest addition to its weekly mod events, the North and South Reinforcement Linebattle which will take place every Sunday at 8pm BST/9pm CET! The NaS RLB was made possible due to the newest server side update of NaS for which we are immensly thankful to Engel/Wustenkrieger.
Before I mention anything further, note that this event is open to the public as are all events of the mod events community. This also means that regiments/clans do not need to sign up for the event and the server won't have a password. If you want to come simply be on the server at 8pm BST/9pm CET so you can get assigned to a unit. That said, if you send me a message(contact info in Additional Information) that your regiment/clan intends to participate on the event, that would be very appreciated.
Short description of the gamemode:
Before I mention anything further, note that this event is open to the public as are all events of the mod events community. This also means that regiments/clans do not need to sign up for the event and the server won't have a password. If you want to come simply be on the server at 8pm BST/9pm CET so you can get assigned to a unit. That said, if you send me a message(contact info in Additional Information) that your regiment/clan intends to participate on the event, that would be very appreciated.
Short description of the gamemode:
- Much like in NW RLB, in NaS RLB one is able to respawn at their regimental standard and battles are fought with a ticket system in which both sides drain tickets in order to respawn.
- Capturing an enemy flag also drains a lot of tickets from the opposing team. However, in NaS RLB dynamic flag ticket cost is available and used in this event. This means that capturing the enemy flag doesn't drain the enemy of a set amount of tickets, but instead of an amount which is calculated based on the size and specialty of the unit that said flag belonged to.
- Furthermore, in this event, retreat on flag loss is enabled meaning that units that lose their flag can retreat to their spawn in order to revive their fallen comrades. Else the entire regiment has to perish in order for it to respawn in its entirety at its spawn.
- Additionally cavalry has to dismount to capture flags, but can mount again with the flag after picking it up.
- Last but not least shooting from horseback is disabled.
Event Rules:
- No Rambo
- Up to 2 man spacing(regardless of unit) while in the open. Up to 3 within natural cover, unlimited behind man made cover(fences, walls, in buildings, etc.)
- Do not fire into the enemy respawn area. If that is happening an admin will ask you to retreat.
- Fire in Charge allowed
- No Reloading in all charge. And yes, you can fire in all charge.
- Arty can use up to 2 guns. May be more depending on attendance.
- No Cav or Arty unless assigned. Note that all cav/arty assignments will be done exclusively on the Mod Events Community discord and they happen on a weekly basis.
- Each regiment/clan must go the unit assigned to it at the start of the event.
- Not so much a rule, but if you wish your regiment/clan to take a specific unit then you must inform me of that(contact info in Additional Information) before the event. Note that such requests are on a weekly basis and on a first-come-first-served basis. Moreover, even if such a request is granted, it could be overturned should the balance within the event require it.
- Pubs, aka people attending on their own without a regiment/clan, will be assigned to a specific unit at the start of the event and with go with that unit only so as not to interfere with participating regiments/clans.
The Factions:
The Union
The Confederacy
Supported by:
The Foreign Intervention
The Union
The Confederacy
Supported by:
The Foreign Intervention
The factions will always be the Union against the Confederacy. The Foreign Intervention faction will be enabled as a secondary faction for both sides but without all Intervention nations enabled for both sides, which will be done through the server settings. For example, if the Union has the Mexican Republic then the Confederacy will not have that, but will have the Mexican Empire and so forth. This is to make sure that people from different sides don't accidentally respawn with the enemy because the same unit happens to be played on both teams.
Additional Information:
- As is also mentioned above, all announcements for the NaS RLB will be on the Mod Events Community discord server, as is the case with all weekly mod events. Event rules and details are posted here but should those change they will always be on their latest version on the Mod Events Community discord. Thus, joining the Mod Events Community discord is heavily recommended should you wish to participate in the event.
- For any questions please contact The_Fearless_Hussar on discord: TheFearlessHussar (thefearlesshussar), or on steam: https://steamcommunity.com/id/thefearlesshussar/ . Do bear in mind that I am much more active on discord than on steam. Responses on discord will be within a few hours at most, while on steam that time is bound be much longer.
This event is not on NW, but permission for the publication of threads regarding the events of the Mod Events Community on this category was asked from and given by the fse forums admin Scottish Unicorn.