Author Topic: Developer Blog 18 - Napoleonic Wars Patch 1.104  (Read 77446 times)

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Offline kpetschulat

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #60 on: July 24, 2013, 10:41:48 pm »
Why would sailors of the Royal Navy have pirate voices ?

Yeah, this bothered me in the patch beta, and now it really annoys me that they kept them. I suggested they add pirate voices for anyone who looted the pirate treasure, not the Royal Navy. I was also expecting to see something about BCoF with this dev-blog update.

Offline Newkirk

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #61 on: July 24, 2013, 10:47:06 pm »
Why would sailors of the Royal Navy have pirate voices ?

Yeah, this bothered me in the patch beta, and now it really annoys me that they kept them. I suggested they add pirate voices for anyone who looted the pirate treasure, not the Royal Navy. I was also expecting to see something about BCoF with this dev-blog update.
I agree the royal navy should not have the pirate voices, although other than that the patch sounds great, can't wait to get home and try it.

Offline Wismar

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #62 on: July 24, 2013, 10:50:20 pm »
Why would sailors of the Royal Navy have pirate voices ?

Yeah, this bothered me in the patch beta, and now it really annoys me that they kept them. I suggested they add pirate voices for anyone who looted the pirate treasure, not the Royal Navy. I was also expecting to see something about BCoF with this dev-blog update.
You can change it yourself.

Offline McEwan

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #63 on: July 24, 2013, 10:52:13 pm »
Technically only the lower ranking and higher officers were employed by the Royal Navy. The regular sailors were really only citizens employed by the ship they were serving on. Who knows? Maybe they were pirates, among the gutter-rats of British cities.


Kielbasa!

Offline kpetschulat

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #64 on: July 24, 2013, 10:52:43 pm »
Not a single know-how. Nor, do I care enough, or am even going to play the Royal Marines enough, to honestly change it. I'm just saying it bugged me. Got me all sorts'a hot and bothered.

Technically only the lower ranking and higher officers were employed by the Royal Navy. The regular sailors were really only citizens employed by the ship they were serving on. Who knows? Maybe they were pirates, among the gutter-rats of British cities.

Still, in no way, were these basic sailor "recruits" Pirates. They may have had a slang way of talking, but they didn't sound like the stereotypical pirates you now hear in NW.

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #65 on: July 24, 2013, 11:01:48 pm »
Guys chill xD Jeez ya'll be acting like it's a big deal!

Offline Olafson

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #66 on: July 24, 2013, 11:11:14 pm »
Please keep in mind that you also have to install the newest Warband patch, before playing NW. You might experience crashes without updating Warband.

Besides that, some Servers might have the wrong/old server files, but changed their version number to 1103 to run. If you did that with your server, please use this simple fix to prevent crashes and bugs:

1.) Copy your Client NW folder, delete the sound, music and texture folder.
2.) Copy the remaining folders and files, and paste them into the Dedicated Server File folder.
3.) Click on "Replace All", setup your Server as usual and everything should work without problems.

Offline munky-wunky

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #67 on: July 24, 2013, 11:12:15 pm »
yay very cool! i cant wait to try out the new maps!
Spoiler
Welcome to FSE hun. Enjoy your stay on s.s. Duuring. Lifeboat is to be found on upper left corner as "log out". We wish you enjoy the journey. Thank you for choosing Dutch Sea For your vacation.
[close]

Offline Joseph Graham

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #68 on: July 24, 2013, 11:14:01 pm »
If you could add the ability to disable sailors but not marines in-game that'd be great; it's a pain in the ass for groupfighting servers that don't allow them.

Offline Wismar

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #69 on: July 24, 2013, 11:24:02 pm »
If you could add the ability to disable sailors but not marines in-game that'd be great; it's a pain in the ass for groupfighting servers that don't allow them.
Why would you not allow them? People ussually allow russian patizanis.

Offline Joseph Graham

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #70 on: July 24, 2013, 11:24:56 pm »
Spoiler
If you could add the ability to disable sailors but not marines in-game that'd be great; it's a pain in the ass for groupfighting servers that don't allow them.
Why would you not allow them? People ussually allow russian patizanis.
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We don't allow partisani either, so it makes little sense. We actually removed Russia from the rotation entirely.

Offline Desert Thunda

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #71 on: July 24, 2013, 11:39:00 pm »
MM Map + Boat = Profit  :P

Offline Dekkers

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #72 on: July 24, 2013, 11:57:06 pm »
Is it just me, or does a stab do more damage now? I finnaly killed in 1 or somethimes 2 stabs, instead of 4.... I hope it's an actual change and not just luck! :p
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Offline kpetschulat

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #73 on: July 24, 2013, 11:57:58 pm »
I have realized that too, actually. I tend to always get a one or two stab kill now, not stab someone three or more times.

Offline Dekkers

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #74 on: July 24, 2013, 11:58:39 pm »
Best fix ever. Well done!

Sad news, the boat maps don't work. The amount of trolls... people get kicked off etc. and it's to hard for admins to overlook :/
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"