Flying Squirrel Entertainment

The Lounge => Off Topic => Other Games => Topic started by: Svensson on November 11, 2012, 02:15:57 pm

Title: Napoleonic Total War 3
Post by: Svensson on November 11, 2012, 02:15:57 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fmods%2F1%2F22%2F21542%2Fthumb_620x2000%2Fnt1.jpg&hash=37ba1ed6065874f4474bd6d4005fb5820c2186e2)
Quote from: The Lordz
The Lordz Modding Collective (LMC) is proud to present to you Napoleonic Total War 3 (NTW3).

NTW3 is the latest of our Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA). You will find download links at the end of this presentation.

Whereas Napoleonic Total War1 (mod for Medieval 1 Total War) and Napoleonic Total War 2 (mod for Rome Total War) were complete reinventions of two popular games, NTW3 is more of a makeover of the latest Total War title by CA. This however was still a major undertaking as we strived to provide the most historically accurate multiplayer experience we could given the limitations of the tools/engine available to us. Some compromises of course were needed for the sake of good gameplay as we wanted the experience to remain fun..............

Read more here (http://www.moddb.com/mods/napoleonic-total-war-3)
Title: Re: Napoleonic Total War 3
Post by: Connzcdf on November 11, 2012, 03:17:58 pm
I wish I had a good computer. *Le sigh*  :'(
Title: Re: Napoleonic Total War 3
Post by: Maia on November 11, 2012, 03:20:18 pm
I wish I had a good computer. *Le sigh*  :'(

This is why I can't play any good games.

(Without counting NW of course.)
Title: Re: Napoleonic Total War 3
Post by: Connzcdf on November 11, 2012, 03:22:19 pm
I wish I had a good computer. *Le sigh*  :'(

This is why I can't play any good games.

(Without counting NW of course.)
I get 24 fps on Direct X 7 Low. My computer is run on the latest;
One legged asthmatic hamster.   :o
Title: Re: Napoleonic Total War 3
Post by: Tali on November 11, 2012, 04:50:50 pm
This mod is, by far, the best MP Mod for any TW game so far. If you haven't got it, I'd really advise to check it out.
Title: Re: Napoleonic Total War 3
Post by: Svensson on November 11, 2012, 05:14:50 pm
Tali speaks the word of wisdom.
Title: Re: Napoleonic Total War 3
Post by: Muffin. on November 11, 2012, 05:36:03 pm
This mod is amazing :)
Title: Re: Napoleonic Total War 3
Post by: Rogov on November 11, 2012, 07:25:04 pm
Yup, this mod is the only way I can play NTW now.
Title: Re: Napoleonic Total War 3
Post by: Davout on November 12, 2012, 01:12:46 pm
You must do Waterloo 3v3 ............ OMG ITS ORGASMIC
Title: Re: Napoleonic Total War 3
Post by: Hinkel on November 12, 2012, 03:33:57 pm
While NTW 3 is a pretty awesome multiplayer mod in the napoleonic age, I would like to recommend North and South for NTW, for those who would like to have NTW3 battles in the civil war.

This should not be handled as an advertising, but its a recommandation to get you into the civil war warfare :D
Title: Re: Napoleonic Total War 3
Post by: Karth on November 12, 2012, 09:29:24 pm
Going to check this out now  :D
Title: Re: Napoleonic Total War 3
Post by: Mr T on November 12, 2012, 09:43:53 pm
Its a damn fine mod, though historical Battles doesnt work with it?
Title: Re: Napoleonic Total War 3
Post by: Davout on November 12, 2012, 09:47:12 pm
Its a damn fine mod, though historical Battles doesnt work with it?
There is a historical battle patch to go with it
Title: Re: Napoleonic Total War 3
Post by: Craig on November 12, 2012, 10:59:26 pm
This is a great mod, had more games on it than i can count with Svensson, I'd reccomend it to everyone!
Title: Re: Napoleonic Total War 3
Post by: Jacob on November 12, 2012, 11:03:15 pm
This is the mod for NTW right?
Title: Re: Napoleonic Total War 3
Post by: Svensson on November 12, 2012, 11:03:54 pm
Indeed.
Title: Re: Napoleonic Total War 3
Post by: Mr T on November 12, 2012, 11:59:27 pm
Its a damn fine mod, though historical Battles doesnt work with it?
There is a historical battle patch to go with it

:O
Do you have a link on you perhaps Davvy? :)
Title: Re: Napoleonic Total War 3
Post by: Davout on November 13, 2012, 12:00:58 am
If you want to play historical battles please download this to enable it :)
http://www.thelordz.org/forum/viewtopic.php?f=157&t=13475
Title: Re: Napoleonic Total War 3
Post by: Hekko on November 13, 2012, 02:35:58 pm
The bestestest mod created for MP total war, ever. If you're interested in the mod you should check out Gallaghers clips of it!

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=elWw1xBlHBE[/youtube]

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=BQQJHYwIqYQ[/youtube]

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=my6EDo7Fa1w[/youtube]

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=8FopeB5yEeo[/youtube]

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=bo_DsBAU08w[/youtube]
Title: Re: Napoleonic Total War 3
Post by: Windbusche on November 14, 2012, 05:09:15 am
Absolutely GREAT mod.

I love the huge maps with the patch. Just absolutely GLORIOUS BATTLE AWAITSSSSSSS!
Title: Re: Napoleonic Total War 3
Post by: Needsomemore on November 14, 2012, 01:13:26 pm
Epic mod get it noaw!
Title: Re: Napoleonic Total War 3
Post by: Augy on November 15, 2012, 10:18:47 am
Perhaps we could organize a 4 vs 4 on one of those "objective" maps.
Title: Re: Napoleonic Total War 3
Post by: Craig on November 15, 2012, 05:54:51 pm
I don't really like the objective idea, I prefer just playing the standard defeat eachothers armies game, however I think setting up a 4v4 would be awesome!
Title: Re: Napoleonic Total War 3
Post by: Hekko on November 15, 2012, 11:17:41 pm
Anytime tomorrow is fine for me as long as it's not too late since I have an exam on saturday morning
Title: Re: Napoleonic Total War 3
Post by: Millander on November 17, 2012, 12:47:37 am
I'm down for playing anybody. Just hit me up.
Title: Re: Napoleonic Total War 3
Post by: Hugh MacKay on November 17, 2012, 06:41:24 pm
I realy enjoy the mod, but unfortunely the game is extremely unstable and people crash a lot. It's quite rare to play a 4vs4 or the big historical battles to an end without someone crashing.
But it's probably in this game that I've had the most fun in any game. Some awesome battles lasting for hours with constant fighting.

Go get it if you down have it already!
Title: Re: Napoleonic Total War 3
Post by: Menelaos on November 26, 2012, 04:27:01 pm
Im always up for a quick game, just PM me your steam and I can play.
Title: Re: Napoleonic Total War 3
Post by: Svensson on November 26, 2012, 05:46:50 pm
I'm definately down for a game today
Title: Re: Napoleonic Total War 3
Post by: Duuring on November 28, 2012, 02:15:51 pm
After one of those vids I'm really intrested! Absolutly LOVE the big maps which give so much more mobility. Sadly my computer does have the habit of crashing regulary in N:TW...
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 05, 2012, 04:50:20 pm
After one of those vids I'm really intrested! Absolutly LOVE the big maps which give so much more mobility. Sadly my computer does have the habit of crashing regulary in N:TW...

There are some nifty fixes for that on the TWC forum, I think, somewhere...
Title: Re: Napoleonic Total War 3
Post by: Svensson on December 05, 2012, 10:05:25 pm
I'm very much for a game or two today! hit me up on steam if you want to play!
Title: Re: Napoleonic Total War 3
Post by: Mr T on December 12, 2012, 09:46:21 pm
Hey, can anyone gimme a hand? I'm trying to play as Russia in singleplayer, I get to Turn 3, then upon clicking End Turn the game crashes and I can't go on with the campaign, anyone know a solution? I really wanna charge 800 Oplenchenie in battle :(
Title: Re: Napoleonic Total War 3
Post by: Davout on December 13, 2012, 12:51:31 pm
Hey, can anyone gimme a hand? I'm trying to play as Russia in singleplayer, I get to Turn 3, then upon clicking End Turn the game crashes and I can't go on with the campaign, anyone know a solution? I really wanna charge 800 Oplenchenie in battle :(
With some factions you shouldn't move any troops within the first 3 turns. I am not sure what is wrong but it crashes it if you move anyone.
Title: Re: Napoleonic Total War 3
Post by: Tali on December 13, 2012, 03:09:18 pm
Hey, can anyone gimme a hand? I'm trying to play as Russia in singleplayer, I get to Turn 3, then upon clicking End Turn the game crashes and I can't go on with the campaign, anyone know a solution? I really wanna charge 800 Oplenchenie in battle :(

I read something on their forum about three regions you mustn't click within the first'ish turns, else you will crash. Might be the cause.
Title: Re: Napoleonic Total War 3
Post by: Hugh MacKay on December 14, 2012, 12:17:24 am
You cannot move in the first 3 round iwht some factions with some factions without crashing. The developers said that.

Just making fun of the 2 guys above <3
Title: Re: Napoleonic Total War 3
Post by: James Grant on December 18, 2012, 09:36:46 pm
Was playing a very good game with a chap of the 20th the other evening. After an hour of minor engagements (Map was Coruna), by now I'd gained a good position in the center of the map from where I'd ousted my opponent and formed a rather strong defensive position (3/5 of his force was on his right flank which I'd engaged a little with my Light Division just to distract whilst my main column went to his left) but after a further ten minutes I got bored of this cold war and made to take the river, so we'd just started the battle properly and his game crashed >:(
Title: Re: Napoleonic Total War 3
Post by: Craig on December 18, 2012, 09:44:12 pm
Had a great game today with Svensson, Hekko, and Kenobi! Me and Svensson were a bit rusty but it was a great game. If anyone ever wants a 1v1 or a 2v2 or even a 3v3, drop me a message on steam.
Title: Re: Napoleonic Total War 3
Post by: BenKenobi on December 20, 2012, 06:06:56 pm
Just dropping in to offer myself as an (hopefully worthy) opponent for anyone in the mood to play. Especially 1v1s.
Title: Re: Napoleonic Total War 3
Post by: Hugh MacKay on December 23, 2012, 12:14:04 am
Seems like a version 3 is in alpha.

From the lordz website:

Quote
Rethought units (infantry cavalry cannon & skirmishers), with different sizes & abilities.
Revised movement, with more emphasis on using the new increased road networks on the maps (5 new maps included).
Redone infantry firepower, with 2 rank only firing & lethality adjusted.
Cannons deadlier, yet more vulnerable to infantry & skirmishers.
Skirmishers better vs guns, but more vulnerable to infantry.
Title: Re: Napoleonic Total War 3
Post by: Svensson on December 23, 2012, 12:17:17 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fx1c.xanga.com%2Fc7e8420027d78283100044%2Fw225728062.jpg&hash=245219fcff7b159bd4db5bf4db47e0f98b4df2c2)
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 26, 2012, 09:27:48 pm
Version 3 looks promising, the inconsistancy of multiple rank firing has been annoying me a bit since it makes brick formations worthhile for some nations. The flak-jackets of artillery crews and skirmishers has also been very annoying so good riddance! A bit torn about the other changes though..
Title: Re: Napoleonic Total War 3
Post by: Craig on December 26, 2012, 09:30:40 pm
Quote
Cannons deadlier, yet more vulnerable to infantry & skirmishers

Ew no! :( Don't buff them just make them worse! :(
Title: Re: Napoleonic Total War 3
Post by: Svensson on December 26, 2012, 09:47:48 pm
I löve it, now it's finally worth it to get skirms again!
Title: Re: Napoleonic Total War 3
Post by: Windbusche on December 26, 2012, 10:17:22 pm
I love this mod, but I think I found a mod I like ALOT more. LME. ;)
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 26, 2012, 10:22:32 pm
Since the canister nerf the problem of artillery hasn't been it's killing potential, but rather it's resilience. I.e. You need to charge it in melee to get rid of it.
Title: Re: Napoleonic Total War 3
Post by: Hugh MacKay on December 26, 2012, 11:05:40 pm
Personally I think it seems like good changes all for it, except for 1 thing. The rank firing.
Making only 2 ranks being able to fire just means that the battlefield will consists of over-stretched lines, making it hard to push properly on certain points in the enemy line.
Title: Re: Napoleonic Total War 3
Post by: kpetschulat on December 26, 2012, 11:08:05 pm
I honestly dreaded playing this mod. It's histroically correct, however units move retardedly slow. A charge will route almost any unit because a melee instantly gives "Attacked in Rear" no matter where they were attacked, units only have like 60 range, 10 accuracy and shit reload... It's just a very awkward mod. It takes patience to play. It's also a very tedious game. I'd rather play that stupid DMUC than NTW3.

There's my insight. :D
Title: Re: Napoleonic Total War 3
Post by: Craig on December 26, 2012, 11:49:30 pm
Running your men all around the map is stupid and not possible physically (irl) A charge wont actually route a unit, if you disable fire at will and fire a volley just before they engage, you will find that 9/10 the morale of the attackers decreases quite a lot, It does take patience to play but imo its better than vanilla NTW, and i haven't played darthmod but i bet it's better than that too.
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 27, 2012, 10:43:30 am
Personally I think it seems like good changes all for it, except for 1 thing. The rank firing.
Making only 2 ranks being able to fire just means that the battlefield will consists of over-stretched lines, making it hard to push properly on certain points in the enemy line.

I agree to an extent, it should be a 'reasonable' number of ranks that can fire, which for me is 3 ranks, it gives enough options for people to think about, without making the game (more) of an optimisation problem that it is. The thin one man line of vanilla is silly, but the bricks of austria&russia are as silly. It shouldn't just be a case of finding THE most cost efficient infantry in shooting, matching the enemy frontage and shooting straight ahead, that's not gameplay it's maths.




I honestly dreaded playing this mod. It's histroically correct, however units move retardedly slow. A charge will route almost any unit because a melee instantly gives "Attacked in Rear" no matter where they were attacked, units only have like 60 range, 10 accuracy and shit reload... It's just a very awkward mod. It takes patience to play. It's also a very tedious game. I'd rather play that stupid DMUC than NTW3.

There's my insight. :D
NTW3 may be slow but it's alot more rewarding. Also, I think your under estimate the difficulty of pulling off a successful charge.
Title: Re: Napoleonic Total War 3
Post by: englishdevil on December 29, 2012, 12:30:59 pm
When they charge use cav in in their rear. Just ask any 92nd who has played me how I make people hate cav.  :D
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 30, 2012, 02:20:24 am
The cavalry-infantry parity is one of the things that makes NTW3 so vastly superior to vanilla.
Title: Re: Napoleonic Total War 3
Post by: Duuring on December 30, 2012, 04:03:51 pm
The cavalry-infantry parity is one of the things that makes NTW3 so vastly superior to vanilla.

Please, do explain.  :)
Title: Re: Napoleonic Total War 3
Post by: Hugh MacKay on December 31, 2012, 01:34:21 am
That it's extremely important to play good with both things.

A cav unit in the rear can force the infantry into square. The infantry can then either shoot down the square or charge it and break it with your infantry and afterwards charge in and route with cav. So a good player that can combine it will have good chances against people with for example mass-infantry.
Title: Re: Napoleonic Total War 3
Post by: Hekko on December 31, 2012, 01:40:25 am
What Hans said. The cavalry-infantry power parity is vastly changed in a way where you can and need to use both in combination to efficiently bring about the destruction of your oponents, rather than cav being a fairly powerless sidekick in vanilla.
Title: Re: Napoleonic Total War 3
Post by: Craig on December 31, 2012, 01:43:18 am
Using cav and infantry together is a really good tactic. Once you get your cavalry in behind the line infantry you can win relatively quickly by harassing the infantry and making them form squares, it's happened to me many a time.

Also concentrating your melee power on one flank works well sometimes too. I've sent 2 units of grenadiers in to a flank with cavalry and absolutely destroyed people's flanks before, concentrating so much force into one flank makes the enemy begin to route quite quickly, and then like i said when you've got the cavalry behind the infantry you can just harass them into squares and repeat.
Title: Re: Napoleonic Total War 3
Post by: Davout on February 20, 2013, 10:24:28 am
How dare this drop to page 3 :O
Title: Re: Napoleonic Total War 3
Post by: Millander on February 20, 2013, 11:18:34 pm
a 4v4 with the Lordz is an experience all should have atleast once.
Title: Re: Napoleonic Total War 3
Post by: Davout on February 21, 2013, 01:49:37 am
a 4v4 with the Lordz is an experience all should have atleast once.
did a 3v3 waterloo with them once. Best ntw memory
Title: Re: Napoleonic Total War 3
Post by: Completenoob on February 21, 2013, 11:25:45 am
Since there's own thread for this mod I might as well drop few cents.

Running your men all around the map is stupid and not possible physically (irl) A charge wont actually route a unit, if you disable fire at will and fire a volley just before they engage, you will find that 9/10 the morale of the attackers decreases quite a lot, It does take patience to play but imo its better than vanilla NTW, and i haven't played darthmod but i bet it's better than that too.

The "Fire volley before they charge" somehow sums up everything I ended up disliking about NTW3 ever since V1, as the mod suddenly had sudden change from primarily gunnery engagements (which has been the norm already by late 17th\early 18th century, like it or not) to melee-crazy fest where you have to micromanage volleys like every battle was fought like some formulaic contest where people inched close and fired close range volleys to win the day instantly, or if not watch the bayonet charge just crumble the line, because shooting at range is pointless.

Why that's such a bad thing? Well, one could go as far as say musket accuracy is what it is, but ignoring units in open formation, you are not aiming at an individual, but mass that's moving closer or staying still. It's a side of a barn vs side of a barn scenario where in realistic context in good weather you have easily several thousand balls shot per minute per each regiment. Poor visibility after the first volleys is one thing, but it works both ways, and it's not hard to take a guess what was the general direction you were aiming at. You don't have see the white of the enemy's eyes to notice if there's say all companies of the regiment mostly in a line at 200 to 250 yards away and take your shot, because they won't be in your face anytime soon and the balls are still more than capable to actually wound, let alone possibly kill someone. Hitting a side of barn even with a matchlock at 200 yards is nowhere near impossible, and I can attest that from experience. Sure you might want to wait until the enemy is close enough to guarantee better kills, but what are the odds they would would not fire back at any point, because given the earlier point of maximising firepower it's guaranteed to take casualties even at distance where you have no chance of hitting individual soldier by regular musket - as after all, you are still not trying to play Sniper General of the Guard?

No, this does not mean I am claiming melee or close range volleys never happened, but compared to plain good old shooting they often had bit more unusual or specific circumstances involved than just "let's creep at the flank or walk close enough without firing any shots back at all." However I still say ever since NTW3 V2 and the shift, despite all the well done research for authenticity and all the necessary scaling done, it somehow managed to take a very weird turn from moderately realistic to something that actively discourages shooting. It's like having WW2 game where the primary combat focus is in melee, and while it definitely happened it was extraordinarily rare for the most part.
Title: Re: Napoleonic Total War 3
Post by: Davout on February 25, 2013, 11:17:57 am
If anyone ever wants to do a historical battle then add Davout or williamainge to steam.
Title: Re: Napoleonic Total War 3
Post by: Davout on December 29, 2013, 04:37:50 pm
Hello everyone. The most recent version v3.7 has been released making it fully stable.

Here are a couple of links to the updates and past versions:

http://www.thelordz.org/forum/viewtopic.php?f=138&t=15105

http://www.twcenter.net/forums/showthread.php?616628-NTW3-Patch-v3-4-and-v3-7-Released


If anyone would like to start up a MP Campaign with me then just add me on steam or DM me on here: williamainge or Davout
Title: Re: Napoleonic Total War 3
Post by: Wismar on December 31, 2013, 10:09:28 pm
I liked this but the fact that 90% of the shots miss at point blank range and the infantry moves like zombies breaks it for me. Othervise, fu*king epic scale and units!
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 09:31:04 pm
The NTW3 community is probably the most grumpy chunk of people I have ever met... I asked how to raise the musket accuracy and they just started insulting...

"This is not COD you stupid teenager..."
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 09:38:48 pm
Where did you ask them this?
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 09:44:26 pm
http://www.thelordz.org/forum/viewtopic.php?f=138&t=15140
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 09:50:01 pm
Doesn't the guy make an awesome argument in his first paragraph?

Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 10:13:14 pm
Quote
Probably you forget the weather conditions,the weapon conditions,the lack of knowledge of the common "soldier".
Is the rain going to freeze the bullet mid air? Most battles were probably fought in fairly normal european weather. It doesn't take a genious to figure out how to load and shoot a musket.

I'm not the only one who thinks the accuracy is way to shit to be realistic.

Just look in the comments of Diplex's video (http://www.youtube.com/watch?v=shluW97WMH4).
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 10:29:48 pm
I can tell why they don't take you seriously.

You say this in your first post:

Quote
What I want is either a patch or an explanation to edit the accuracy so it's more historically accurate.

Trust me, you don't know jack shit compared to these guys. They explained to you countless of times (on this forum and that forum) why the mod is the way it is, it's Historical realism. There is no point in being stubborn when you're wrong.

Quote
Probably you forget the weather conditions,the weapon conditions,the lack of knowledge of the common "soldier".
Is the rain going to freeze the bullet mid air? Most battles were probably fought in fairly normal european weather. It doesn't take a genious to figure out how to load and shoot a musket.

I'm not the only one who thinks the accuracy is way to shit to be realistic.

Rain makes the musket unable to fire since it makes the powder in the pan damp (Doesn't take a genious to figure that out).

It does take a lot of skill to reload a musket under stress and anxiety, there are lots of parts like the ramrod, putting the ball in the barrel that take a lot of motoric training to do properly under those conditions. Most soldiers didn't have that training, most had only fired 10 practice shots before they were sent into battle.

It's not even worth explaining to you anymore, either you are simply unable to comprehend or you don't want to.
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 10:30:36 pm
again the soldier aspect. Mind that in the video you linked it are fencibles that are shooting that fought a long and probally hard battle before they started shooting at the general+ the general is a moving target. (and because of gameplay sakes the general has alot of hitpoints)
NTW3 was designed for the soldiers to be actual humans and not object that just fire a musket with no other factors.

Quote
The people who watch him are mostly M&B people, including me. They are quite united in the thought of the muskets being way to inaccurate.
and scrap that because clearly people on this forum don't agree with you.

The people on the lordz forums give you a pretty damn good reason why accuracy is shit but all you complain about is the musket. (i even noticed your youtube comment you must be desperate to get that accuracy up :p)
All the accuracy in the game has nothing to do with the musket alone. Again i'm going to use your video as example.

These are militia men who already fought several spanish regiments saw all other battalions route or die. + saw people of their own battalion die. Then being tired of the battle they still have to raise a brown bess that weighs roughly 4.5 kg and hold in steady. Then if you watched the video they posted on the lordz forum you would know the bullet was smaller then the barrel so it would 'bounce' around in the barrel. So even if you were aiming straight at your target and you were 100% sure you're aiming dead on his face. There would still be a chance of missing just because of the musket. You only have to be 1-2 minutes into the video and they already raise 2 points why it is so inaccurate.
Back to the video. So your militia is tired and battered by the battle before so it has to shoot 16 men that are 50+ yards away which is the known distance for the musket's accuracy to go really shit.

There is nothing wrong with the accuracy you're just not satisfied.

The NTW3 community is probably the most grumpy chunk of people I have ever met... I asked how to raise the musket accuracy and they just started insulting...

"This is not COD you stupid teenager..."
They never said that, they never insulted you. They just said "Do your research before you post such things"

Quote
I came here seeking help, but instead I get insults and ignorance. Such a nice community this mod has.

You must be the most grumpy people I have met over the internet, no wonder I never heard about this mod until recently.

There's a reason no one replied after that comment of you because after this they realised it isn't worth getting into argument into you because you don't even read the thread.


+
Don't try to use the youtube comment section as your backing.
Everybody knows that place is full of fucktards.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 10:41:06 pm
I know the rain makes the powder humid but it has nothing to do with range or accuracy. You two say I can't comprehend criticism when Torn call the people who are against him 'Fucktards'. I would call you a hypocrite for that one.

Btw, have any of you actually shot a musket or any other firearm? It really doesn't seem like it.

I keep trying to explain myself on that other forum because they are clearly wrong. They have no idea of how muskets operate just like you.
I don't know why but you but a lot of people here seem to have a fetish for inaccurate things...

When it comes to BCoF, some people seriously expect NW gameplay and NW accuracy for example.
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 10:42:35 pm
I know the rain makes the powder humid but it has nothing to do with range or accuracy. You two say I can't comprehend criticism when Torn call the people who are against him 'Fucktards'. I would call you a hypocrite for that one.

Btw, have any of you actually shot a musket or any other firearm? It really doesn't seem like it.

I keep trying to explain myself on that other forum because they are clearly wrong. They have no idea of how muskets operate just like you.
I don't know why but you but a lot of people here seem to have a fetish for inaccurate things...

When it comes to BCoF, some people seriously expect NW gameplay and NW accuracy for example.
with this I end it because you just have proven to everybody on this forum that you generaly don't read what other people write. Seems like you only read the beginning of Sven's post and the very last sentence of mine.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 10:43:36 pm
Quote
...that place is full of fucktards...

 ::)
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 10:44:38 pm
Quote
...that place is full of fucktards...

 ::)

Quote
Don't try to use the youtube comment section as your backing.
Everybody knows that place is full of fucktards.
Not the people opposing me. jeez again read.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 10:53:23 pm

I'm not the only one who thinks the accuracy is way to shit to be realistic.

Just look in the comments of Diplex's video (http://www.youtube.com/watch?v=shluW97WMH4).

You do realise the majority of people who comment on youtube know close to nothing, and that most comments are about the ability to masturbate to the video. Yet somehow you think these are knowledgeable intellectuals? I back TORN in the fact that most people who comment on YT are idiots.

I know the rain makes the powder humid but it has nothing to do with range or accuracy. You two say I can't comprehend criticism when Torn call the people who are against him 'Fucktards'. I would call you a hypocrite for that one.

Btw, have any of you actually shot a musket or any other firearm? It really doesn't seem like it.

I keep trying to explain myself on that other forum because they are clearly wrong. They have no idea of how muskets operate just like you.
I don't know why but you but a lot of people here seem to have a fetish for inaccurate things...

When it comes to BCoF, some people seriously expect NW gameplay and NW accuracy for example.

Yeah you really don't read at all. There are soldiers holding the muskets Oscar, the muskets don't float by themselves in ranks and files commanded by a floating sword.

Musket accuracy in combat is directly linked to the soldiers, which is what we are trying to explain to you.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 10:53:33 pm
Quote

Wow the musket accuracy in this is a joke, the fact they couldn't hit the general from that range. And the artillery does basically nothing even with direct hits. I assume they made it that way for balancing in multiplayer or something? That or they have no idea how weapons of that era work
::)

Quote

not very realistic..
::)

Quote

Holy shit 27 accuracy for skirmishers, what the hell thats so entirely bad it's not even funny.
::)

Quote

Wow this mod really is shit, the fighting is broken.
::)

Quote

Realistic? Shouldnt these guys be duying like flies???? I kniw that muskets where inacuarate but at thise ranges whouldnt you just be abble to point it in the general direction of your target? Sry for bad english.
::)

Quote
I don't understand how this mod is supposed to simulate realism. During the part where the Spanish had their general directly in front of your fencibles and they fired, only 2 of the staff dropped dead. Over 200 muskets firing into a group of about 20 guys and only two go down? 
::)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgiftsofhisglory.com%2Fmiriamsblog%2Fwp-content%2Fuploads%2F2013%2F02%2Fsmiley%252Bface%252Bwinking.jpg&hash=effa5774149a08022215383c6270e56703f6c6f3)
[close]
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 10:55:35 pm
Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...

What exactly is this supposed to represent?
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 10:56:30 pm
Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...

What exactly is this supposed to represent?
Public opinion. Sorry, didn't know you were a pro historian and musket owner...
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 10:57:32 pm
I've read more history than you will in your life.
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 10:58:48 pm
Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...

What exactly is this supposed to represent?
Public opinion. Sorry, didn't know you were a pro historian and musket owner...
and you are? again you're just taking bits out of a comment?
If you even this video for 3 minutes you understand that even an object pulling the trigger of a musket with no human element attached will be inaccurate at 50+yards

[youtube]http://www.youtube.com/watch?v=f_GyyfMkxws#t=410[/youtube]
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 11:01:44 pm
Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...

What exactly is this supposed to represent?
Public opinion. Sorry, didn't know you were a pro historian and musket owner...
and you are? again you're just taking bits out of a comment?
If you even this video for 3 minutes you understand that even an object pulling the trigger of a musket with no human element attached will be inaccurate at 50+yards

[youtube]http://www.youtube.com/watch?v=f_GyyfMkxws#t=410[/youtube]
Hey, wake up smartass. They are shooting at small 10x10 cm targets. It's a lot easier to fire on a big, tightly packed line.

I've read more history than you will in your life.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F71%2F71c3931c1edc4353a0c03ec549753b965872a2c343c09255617f4470cbd924ed.jpg&hash=29a3b18da56dfe1e9ffb68364b7ed964ca5dca63)
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Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 11:03:58 pm
and again you just completely missed the point.
I'd say you have the accuracy of a smoothbore musket.

Alas I've totally given up hope on you Wismar. I'll pray for you to be less stubborn in the future but I fear that day will never come.
It's okay to admit you're wrong. Being wrong is good, means you're learning.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 11:07:33 pm

I'd say you have the accuracy of a sniper rifle.

Alas I've totally understood you Wismar.
It's not okay to admit you're wrong. Being wrong is bad, means you're weak.

How Wismar reads the post
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 11:14:03 pm
I'm just bringing my point of view which is based of shooting the damn thing we are talking about!
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 11:15:22 pm
Bringing in my point of view of historical research on muskets in combat which has a lot more to due with ingame accuracy than firing the weapon...
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 11:17:40 pm
so all of this was your point of view?
I like how there's a lot of people on this forum who thinks muskets during the NWs were inaccurate as fu*k.

I brought a video to prove my point.
[youtube]http://www.youtube.com/watch?v=rJ-UazWAOSk[/youtube]

This guy hits the target 3/4 times at 100 yards (91.44 meters) with an original smoothbore musket.

The reason I created this thread is because I want people to be aware of the actual historically accuracy of these weapons.
[close]
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 11:25:49 pm
Battle of Austerlitz, 2 December, 1805

Around 17 000 people died or were wounded.

If we imagine the engagement never stopped, no pauses and kept going through the whole day there would have been around 12 casualties per minute.

Of course not all casualties were made by musketry but the absolute majority was. It says something about how fast people dropped.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 30, 2014, 11:30:35 pm
Wismar, Austerlitz had numerous cavalry charges and enormous artillery bombardments. Plus, if there were 17.000 'Death and wounded', it doesn't mean 8500 death and 8500 wounded. There were always two to three times as much wounded as killed, besides the fact that many wounded died due to getting no medical attention. And what gave the most wounded? Cavalry.
Quote
Of course not all casualties were made by musketry but the absolute majority was

Where is your proof for this? I can show you exact counter-proof for a Napoleonic battle. Even if you make the (ridiculous) assumption that all KIA's were due to being shot and add all wounded who were actually shot, it's still outnumbered by those who were wounded by cavalry.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 11:32:25 pm
I remember that you said some time ago that artillery wounded and killed a small amount of the total casualties.
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 30, 2014, 11:33:11 pm
Wismar they have showed you actual proof and reasons why the muskets were so inaccurate back in the day. They have spents lots of time on that. You instead have shot a musket and think you know how the world works?

That Friant guy gave you a full answer backed up by historians, by accounts of officers of that time etc. Do you honestly think you know more about musketry than them because you fired a musket on a trainingfield?


Battle of Austerlitz, 2 December, 1805

Around 17 000 people died or were wounded.

If we imagine the engagement never stopped, no pauses and kept going through the whole day there would have been around 12 casualties per minute.

Of course not all casualties were made by musketry but the absolute majority was. It says something about how fast people dropped.

150.000 soliders participated at that battle. In the scene you showed, roughly 200 militia men are involved. If we divide your 12 casualities per minute by 150.000 and multiply it with the 200 soldiers in game we get an amount of 0,01 casualities per minute these militia men would inflict. Nice try...
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 30, 2014, 11:36:46 pm
Are you seriously just going to reply concerning artillery and ignore my points about the cavalry? Seriously?

Could you bring up the actual quote?

Quote
You instead have shot a musket and think you know how the world works?

Wismar's argument is that one vid and 'common sense'. Can't remember he claimed to have fired a musket anywhere...
Title: Re: Napoleonic Total War 3
Post by: TORN on January 30, 2014, 11:37:08 pm
I remember that you said some time ago that artillery wounded and killed a small amount of the total casualties.
Yes you're correct, artillery was quite devastating.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 30, 2014, 11:40:18 pm
Not to mention the NTW3 battles are scaled 6:1. Thus if you take your 12 casualties per minute, divde by 6 = 2. In TW there is no such thing as wounded, thus (and killed where 1/7 of the total casualties), 1/7 of 2 is the total amount killed you should get per minute in NTW3.

Nice try though.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 30, 2014, 11:46:37 pm
It's obvious that NTW3 is a poor example of how accurate smoothbore muskets are though.

http://www.youtube.com/watch?feature=player_detailpage&v=shluW97WMH4#t=423

Look at the white unit on the left. They have 280 men, the first two ranks are able to fire = 112 men are in the first two rows (it looks like the battalion is formed in five ranks). When those 112 men open fire, the first volley kills 27 people. If you have decent sight you can see that the lines are 10 meters away from each other at the point when thy are as far apart as possible.

I wouldn't call that realistic. I can't go any further in this debate if you seriously think 27 hits from 112 shots at 5 meters is realistic.

Thanks for the time, anyways.
Title: Re: Napoleonic Total War 3
Post by: Desert Thunda on January 30, 2014, 11:49:37 pm
Because you know more than they do.
Title: Re: Napoleonic Total War 3
Post by: Gizmo on January 31, 2014, 12:01:29 am
Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 12:05:47 am
Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.
All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 31, 2014, 12:07:29 am
Learn to mod instead of begging for a patch.
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 31, 2014, 12:08:37 am
The displayed unit is the "mob", the weakest unit in the whole game. They are basically civilians who have never fired a musket and get armed with it as the enemy approaches their hometown.

Once again.

112 people are apparently firing their muskets (its a bit less I think as they have a small 6th rank at the back so I'd go with roughly 100 people shooting their musket).

Quote
Line infantry was not taught to aim, but simply to point their muskets in the general direction of the target. (In the heat of battle the soldier often forgot that in close range it was necessary to point the musket at the feet of a target because the kick of the musket threw the barrel up, causing the ball to arc up, to pass over the target.)
Said troops in the video are not even line infantry, they received no training at all, as such they would aim right at the enemy's torso (or even head) if they even managed to aim at all.

Quote
The ball was not tightly fitted to the bore of the musket, it came out the muzzle at no generally predictable angle
Next problem, the muskets were inaccurate.

Quote
According to R. Henegan the British infantry at Vittoria fired on average 459 rounds for 1 French casualty. (Henegan - "Seven Years' Campaigning in the Peninsula and the Netherlands", pp 344-345)
- Napier witnessed volleys fired by British infantry (in Spain) where out of 300 musketballs fired none hit the target.
This is just a perfect example for such a situation. And it is backed up by people who studied history, those people make a living of that, so I expect them to know a bit more than you on that matter.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 12:09:46 am
Wismar, once again, the game is scaled down. It's not meant to be 1-on-1 historical accuracy. Do you honestly don't know that? I agree that it's not a 100% accurate portrayal of historical accuracy, but the fact that you can bring your lines so close without the men charging off is also inaccurate, and you don't complain about that.

If anything is inaccurate, it's the fact that the third, fourth and fifth rank are shooting. They'd be shooting their own men.

Besides, if anything 'realistic' should added to this game, it's that units have the ability to break without a single casualty. Just because they are all new recruits or a cannonball hit the ground in front of them. Or breaking after their own volley. Or because they hear (their own) artillery fire. That all happened.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 12:21:51 am
Wismar, once again, the game is scaled down. It's not meant to be 1-on-1 historical accuracy. Do you honestly don't know that? I agree that it's not a 100% accurate portrayal of historical accuracy, but the fact that you can bring your lines so close without the men charging off is also inaccurate, and you don't complain about that.

If anything is inaccurate, it's the fact that the third, fourth and fifth rank are shooting. They'd be shooting their own men.

Besides, if anything 'realistic' should added to this game, it's that units have the ability to break without a single casualty. Just because they are all new recruits or a cannonball hit the ground in front of them. Or breaking after their own volley. Or because they hear (their own) artillery fire. That all happened.
Sure, but I didn't notice that until you said it.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 12:23:34 am
The displayed unit is the "mob", the weakest unit in the whole game. They are basically civilians who have never fired a musket and get armed with it as the enemy approaches their hometown.

Once again.

112 people are apparently firing their muskets (its a bit less I think as they have a small 6th rank at the back so I'd go with roughly 100 people shooting their musket).
You did watch the video?

Learn to mod instead of begging for a patch.

Sweet victory.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 12:26:26 am
How can you not notice the men are very closely together after you complained and complained about the fact the men were very close together yet didn't hit stuff?
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 31, 2014, 12:27:10 am
The displayed unit is the "mob", the weakest unit in the whole game. They are basically civilians who have never fired a musket and get armed with it as the enemy approaches their hometown.

Once again.

112 people are apparently firing their muskets (its a bit less I think as they have a small 6th rank at the back so I'd go with roughly 100 people shooting their musket).
You did watch the video?
Of course I did. The first two ranks did not fire all at the same time, the few shots coming out of the back lines are on the sides and not noteworthy.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 12:28:19 am
How can you not notice the men very closely together after you complained and complained about the fact the men were very close together?
i didn't think about that they should have broken if they were that bad. Anyways, it isn't the topic. I just thought it was dumbs that 100 musket shots only killed 27 people at point blank range.
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 31, 2014, 12:34:49 am
How can you not notice the men very closely together after you complained and complained about the fact the men were very close together?
i didn't think about that they should have broken if they were that bad. Anyways, it isn't the topic. I just thought it was dumbs that 100 musket shots only killed 27 people at point blank range.
Only because you can't believe that doesn't make it dumb automatically.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 12:38:11 am
I agree that if they aim for 100% 1-on-1 accuracy it kinda is. But for the 2000th time, the game is scaled down.
Title: Re: Napoleonic Total War 3
Post by: TORN on January 31, 2014, 06:27:22 am
Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.
All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
wow this is fimiliar. Something you do like in every argument.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 08:27:17 am
Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.
All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
wow this is fimiliar. Something you do like in every argument.
nah, I do but then I come with my arguments.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 09:14:25 am
No, you reply to the bit you get an answer too and ignore all other points.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 09:41:23 am
No, you reply to the bit you get an answer too and ignore all other points.
What can I say, they are false.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 31, 2014, 09:44:55 am
Implying he knows more than other people - doesn't know that rain makes powder damp, doesn't know anything about battles, doesn't know anything about the mod = actually the most uncunning in the thread and everything you say is false.
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 10:39:38 am
Implying he knows more than other people - doesn't know that rain makes powder damp, doesn't know anything about battles, doesn't know anything about the mod = actually the most uncunning in the thread and everything you say is false.

+1

And don't forget the ignoring of all the historical evidence that's shoved in his face.
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 11:29:49 am
Implying he knows more than other people - doesn't know that rain makes powder damp, doesn't know anything about battles, doesn't know anything about the mod = actually the most uncunning in the thread and everything you say is false.
Now you are just making stuff up.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 31, 2014, 11:33:11 am
Hahaha, fuck if only i was making that up. Are you too blind to see it for yourself?  ;D
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 11:39:16 am
Hahaha, I'm so pro, I knew evryting in dis forems...
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 31, 2014, 11:41:24 am
Hahaha, I'm so pro, I knew evryting in dis forems...

M8 get your own swag, acting like that is not a part of being swdis cultured, u are rly swenskfientlig
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 11:49:24 am
Why did you even try and get into this discussion if you know how it's going to end?
Title: Re: Napoleonic Total War 3
Post by: Duuring on January 31, 2014, 11:58:16 am
Wismar...Just stop posting...
Title: Re: Napoleonic Total War 3
Post by: Wismar on January 31, 2014, 12:00:12 pm
Duuring, please stop posting.
Title: Re: Napoleonic Total War 3
Post by: Archduke Sven on January 31, 2014, 12:07:22 pm
pls say something racist again so you get banned?
Title: Re: Napoleonic Total War 3
Post by: Davout on January 31, 2014, 12:26:24 pm
Can you all stop posting?
Title: Re: Napoleonic Total War 3
Post by: Rejenorst on January 31, 2014, 12:38:28 pm
^ This

IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!
Title: Re: Napoleonic Total War 3
Post by: Desert Thunda on January 31, 2014, 12:47:10 pm
IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!

That Sweden is being destroyed by immigrants.
Title: Re: Napoleonic Total War 3
Post by: Davout on January 31, 2014, 12:50:18 pm
IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!

boobs?
Title: Re: Napoleonic Total War 3
Post by: Furrnox on January 31, 2014, 02:27:16 pm
IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!

That Sweden is being destroyed by immigrants.
Well not anymore at least :D
Title: Re: Napoleonic Total War 3
Post by: Nipplestockings on January 31, 2014, 03:30:12 pm
I'll just jump in here and post some information and primary sources from Napolun.com, which I consider to be a pretty reliable source.

Napier claimed that in Spain he witnessed volleys
fired by British infantry where out of 300 musketballs
fired none hit the target


Effectiveness of muskets was low due to several factors:
 
- on windless day, the gunsmoke was so dense that the infantrymen could hardly distinguish friend from foe.
 
- ball was not tightly fitted to the bore of the musket, it came out the muzzle at no generally predictable angle
 
- misfires consisted of up to 20 %. According to Colonel Elting during prolonged firing the soldier had often to clear the vent with a pin carried on his pouch belt, and clean the barrel which fouled after 50 or 60 shots. Cartridges were spoiled by humidity. In wet weather men who failed to keep them dry, or to cap or wrap up their lock plates, were incapable of firing a shot.
 
- line infantry was not taught to aim, but simply to point their muskets in the general direction of the target. (In the heat of battle the soldier often forgot that in close range it was necessary to point the musket at the feet of a target because the kick of the musket threw the barrel up, causing the ball to arc up, to pass over the target.)
 
- stress. The experience showed that the niceties of regular volleys were impracticable on the battlefield. Quite often the musketry took place outside of the real killing zone. The sight of enemy continuing his advance was enough for some and they began blasting off as soon as they had loaded their muskets. It was contagious. Once individual soldiers fired their muskets (without the order from their officers) the others began firing too. Within moments the entire battalion was covered with smoke. The fast firing relieved anxiety and occupied troopers' minds and bodies. Some soldiers were so stressed that they loaded their rifles time after time but they never fired. (After one of the battle of Gettysburg the discarded 37,574 rifles were collected and sent to Washington to be inspected and reissued. Approx. 24,000 of them were still loaded, and 75 % of them had 2 to 10 rounds in the barrel.
One rifle had been stuffed to the top with 23 rounds!

And some primary sources:

Spoiler
- According to R. Henegan the British infantry at Vittoria fired on average 459 rounds for 1 French casualty. (Henegan - "Seven Years' Campaigning in the Peninsula and the Netherlands", pp 344-345)
- Napier witnessed volleys fired by British infantry (in Spain) where out of 300 musketballs fired none hit the target.

- At Vittoria, the British infantry had on average 1 hit in 459 shots fired. I assume that the ratio for French infantry was lower, as they had much less training.
- Hughes calculated for Albuera, for several volleys at 100 yards the British achieved 5 % ratio of casualties.

- During one of the battles of the Revolutionary Wars, General Duhesme found his battalion firing at Austrian battalion at 100 paces. It was a lengthy firefight and Duhesme expected heavy casualties, he was however very surprised, there were only 3-4 men hit.

- In 1813 at Gohrde, 66 French infantrymen fired at 60-80 paces at Germans hiting 27 Hannoverians and Bremen-Verden (40 % hits). In this case the count is only for one volley at close range.

- In 1813 at Dennewitz, a single squadron of Prussian Brandenburg Dragoons attacked a French battalion formed in square. The infantry delivered volley at 30 paces killing 23 horses and 7 men, and wounding 18 horses and 21 men. It seems poor accuracy but the horse could take several bullets before falling dead. The number of hits was probably higher than actual casualties. Eighty dragoons were untouched by the musketry. Cavalrymen were smaller targets than horses, and they ducked under fire. It made them even smaller targets.

- Mark Adkin calculated the effectiveness of muskets at Waterloo. He wrote that in the prolonged fighting for Hougoumont "it took 224 French musket shots to secure a hit. This is not such a poor performance as it seems. Most defenders (Germans and British) were behind cover of some sort for much of the time, if only a hedge or a tree. The majority were behind brick walls."

- General Gassendi of the French army calculated that only 1 shot in 3.000 resulted in casulty.

- According to Guibert only 0.2 % of all shots hit the target. All shots means all shots, not only the battalion salvos at close range repeatedly described in many memoirs. Up to 15-25 % % of all shots were misfires, many troops fired at too long distance, some of the lightly wounded went uncounted, part of ammunition nominally fired was thrown away by soldiers etc. etc.
(In 1876 in the Battle of Rosebud, Crook's troops, 43 officers and 1,000 other ranks armed with modern carbines and rifles, repulsed several charges made by 800 mounted Sioux warriors. The Indians attacked with "an enthusiasm for battle seldom seen." (- Gregory Michno) The battle raged for six hours, the soldiers had expended 25,000 rounds of ammunition, the Indian lost 102 killed and wounded. It gives a rate of 250 rounds/1 casualty.
[close]

http://napolun.com/mirror/napoleonistyka.atspace.com/infantry_tactics_2.htm#infantrycombatmuskets3
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 31, 2014, 06:16:04 pm
Good job quoting that guy of the "TheLordz" forum  ;D
Title: Re: Napoleonic Total War 3
Post by: Nipplestockings on January 31, 2014, 06:25:18 pm
Good job quoting that guy of the "TheLordz" forum  ;D

I didn't read it. :-[ Well if it was put that straight forward, I don't know how Wismar didn't understand it.
Title: Re: Napoleonic Total War 3
Post by: Hadhod on January 31, 2014, 06:44:35 pm
Yeah it's exactly the same xD And we don't know either  :P
Title: Re: Napoleonic Total War 3
Post by: Duuring on February 01, 2014, 03:33:34 pm
Hadhod. Never post again. Keep your perfect 1.000 post count!
Title: Re: Napoleonic Total War 3
Post by: Death by EMP on February 03, 2014, 04:25:57 am
Judging by the video that Diplex put out

[youtube]http://www.youtube.com/watch?v=j2fQb1FUfTw[/youtube]

I feel the devs definitely got the whole cinematic realism thing down great, but I also feel the AI is too dumb to carry out the devs' vision properly. Multiplayer is probably fucking epic though.
Title: Re: Napoleonic Total War 3
Post by: McEwan on February 03, 2014, 04:47:34 am
Judging by the video that Diplex put out

[youtube]http://www.youtube.com/watch?v=j2fQb1FUfTw[/youtube]

I feel the devs definitely got the whole cinematic realism thing down great, but I also feel the AI is too dumb to carry out the devs' vision properly. Multiplayer is probably fucking epic though.
Oh it is. I've played a couple games with Millander, and they have all been epic struggles down to the wire. Disadvantages can very easily become advantages if you aren't careful.

Unfortunately I don't think anyone can remedy the AI problem for NTW. It's just too hard to code in "logic" without some epic breakthrough in technology, which would probably need a whole new engine to host it.
Title: Re: Napoleonic Total War 3
Post by: Menelaos on February 03, 2014, 05:14:14 am
The AI at least put up a fight against defensive players and sets up nice defenses. I'd like to see it attempt to use columns and such in the future.
Title: Re: Napoleonic Total War 3
Post by: Patrykus on February 04, 2014, 02:05:05 am
PM me if you want to play a good historical battle during the weekend :)
Title: Re: Napoleonic Total War 3
Post by: Wismar on February 04, 2014, 11:29:57 am
Yus! Would be cool the get at least 6 players to play one of the huge historical battles.
Title: Re: Napoleonic Total War 3
Post by: Duuring on February 04, 2014, 11:33:03 am
I call dibs on the Cavarly division.
Title: Re: Napoleonic Total War 3
Post by: Davout on February 04, 2014, 11:42:26 am
Need to be prepared for lag though or someone dropping.
Title: Re: Napoleonic Total War 3
Post by: Duuring on February 04, 2014, 11:44:43 am
Lag is a government conspiracy to make sure we don't play games all day.
Title: Re: Napoleonic Total War 3
Post by: Hadhod on February 04, 2014, 06:27:09 pm
If you want to play Historical Battles I'd suggest you get a really good PC. With sometimes more than 200 regiments (IIRC) on the battlefield it will take a lot of RAM and a good Internet connection.
Title: Re: Napoleonic Total War 3
Post by: Davout on February 04, 2014, 06:58:07 pm
I have both but i never have anyone who has the same :(
Title: Re: Napoleonic Total War 3
Post by: Wismar on February 04, 2014, 07:11:23 pm
I have both but i never have anyone who has the same :(
I have! Just add me on steam.
Title: Re: Napoleonic Total War 3
Post by: Wismar on February 04, 2014, 09:43:24 pm
If anyone is interested in huge historical battles then bookmark this ts. It's the lordz (devs) ts and it's where people meet to play historical battles.

vs9.tserverhq.com:9069

The pass is: 1815

Here's the official ruleset. (http://www.thelordz.org/forum/viewtopic.php?f=157&t=13355)
Title: Re: Napoleonic Total War 3
Post by: Davout on February 04, 2014, 09:46:08 pm
Well if anyone is up for the historical stuff then steam me up
Title: Re: Napoleonic Total War 3
Post by: Patrykus on February 05, 2014, 12:51:24 am
How about Sunday, 8 gmt?
Title: Re: Napoleonic Total War 3
Post by: Davout on February 05, 2014, 12:50:03 pm
Maybe a bit later around half 8
Title: Re: Napoleonic Total War 3
Post by: Patrykus on February 05, 2014, 01:45:15 pm
Maybe a bit later around half 8

ok
Title: Re: Napoleonic Total War 3
Post by: AeroNinja on April 10, 2014, 10:21:06 am
Are they still working on it or is the 3.7 final version?
Title: Re: Napoleonic Total War 3
Post by: Hadhod on April 10, 2014, 10:55:30 am
v.4 should be released within the next days, according to one of their main devs
Title: Re: Napoleonic Total War 3
Post by: Patrykus on April 10, 2014, 12:19:33 pm
v.4 should be released within the next days, according to one of their main devs

Which means that we will have to wait at least 3 weeks :) I hope that they will fix some issues with crashes.
Title: Re: Napoleonic Total War 3
Post by: Patrykus on June 01, 2014, 06:58:31 pm
A new version has been released :)

http://www.moddb.com/mods/napoleonic-total-war-3

NTW3 version 4.0 is now featuring:

611 Units (76 new)
145 Maps (9 new)
23 Historical Battles (2 new)
Fully functional SP campaign (oh yeah !!!)
Commodore Wesleys New MP Naval-Mod
Numerous uniform corrections
Gameplay improvements
Aaaaand 6 New Factions
Title: Re: Napoleonic Total War 3
Post by: Arcturus on June 01, 2014, 11:17:57 pm
A new version has been released :)

http://www.moddb.com/mods/napoleonic-total-war-3

NTW3 version 4.0 is now featuring:

611 Units (76 new)
145 Maps (9 new)
23 Historical Battles (2 new)
Fully functional SP campaign (oh yeah !!!)
Commodore Wesleys New MP Naval-Mod
Numerous uniform corrections
Gameplay improvements
Aaaaand 6 New Factions

Downloading now, can't wait to see it when its done!
Title: Re: Napoleonic Total War 3
Post by: Olafson on June 06, 2014, 06:50:12 pm
So. Some of us at FSE are going to play this Mod tonight. Add me in Steam if you want to join! Or write a PM, or text here.

We still need people. Thx!
Title: Re: Napoleonic Total War 3
Post by: OttoFIN on April 06, 2015, 01:38:37 pm
Bumping this old thread with screenshots of me and GERRY fightin'.

GERRY gets ready to face my Dutchies in his last stand
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F5woif.jpg&hash=f3b23be41ab3c176049b8c5dbb843ecffa22ecdc)
[close]

GERRY defends his alps against my hopeless Italian attack
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2uona6o.jpg&hash=8811f14b96f84624a76ef485d4be9502ed5d4288)
[close]
Title: Re: Napoleonic Total War 3
Post by: TWking on April 06, 2015, 03:41:02 pm
Been playing NTWIII 5.0 loads recently. The campaign has been improved massively. So has the AI and Naval battles.

Here are some pictures

https://steamcommunity.com/id/TWking/screenshot/719789022275610939
https://steamcommunity.com/id/TWking/screenshot/719789022275640042
https://steamcommunity.com/id/TWking/screenshot/719789022275639202
Title: Re: Napoleonic Total War 3
Post by: kpetschulat on April 06, 2015, 11:55:33 pm
I've been heavily considering redownloading NTW3... Is it really worth it? I stopped at 4.0 because of the bugs and shit.
Title: Re: Napoleonic Total War 3
Post by: OttoFIN on April 07, 2015, 01:52:27 pm
I've been heavily considering redownloading NTW3... Is it really worth it? I stopped at 4.0 because of the bugs and shit.
Downloading the mod and playing it doesn't cost money so, just install it and check if you like it.
Title: Re: Napoleonic Total War 3
Post by: kpetschulat on April 08, 2015, 06:44:48 am
Well, seeing as I really hate downloading mods and usually ending up removing them after 10 minutes of playing, I'd rather get popular or majority positive reviews before I redownload NTW3.
Title: Re: Napoleonic Total War 3
Post by: AeroNinja on June 29, 2015, 03:51:59 pm
Is it worth getting the new version of Napoleonic? If you are really interested in the history and many new units and stuff.
Title: Re: Napoleonic Total War 3
Post by: Nick Lazanis on June 29, 2015, 04:25:14 pm
Is it worth getting the new version of Napoleonic? If you are really interested in the history and many new units and stuff.

Definitely
Title: Re: Napoleonic Total War 3
Post by: AeroNinja on June 29, 2015, 04:30:11 pm
Allright, I'll try it out. Cause they already launched a 5.0 instead of 4.0 I saw.  :o
Title: Re: Napoleonic Total War 3
Post by: OttoFIN on October 27, 2015, 04:07:52 pm
Bump. Anyone want to 1v1 me brah? Haven't played this for a while.
Title: Re: Napoleonic Total War 3
Post by: Svensson on February 14, 2018, 10:52:13 pm
There has been some updates since I posted this thread, version 7.6 is out now.

If anyone wants to have a go multiplayer pm me  8) 8)

http://www.moddb.com/mods/napoleonic-total-war-3