The Lordz Modding Collective (LMC) is proud to present to you Napoleonic Total War 3 (NTW3).
NTW3 is the latest of our Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA). You will find download links at the end of this presentation.
Whereas Napoleonic Total War1 (mod for Medieval 1 Total War) and Napoleonic Total War 2 (mod for Rome Total War) were complete reinventions of two popular games, NTW3 is more of a makeover of the latest Total War title by CA. This however was still a major undertaking as we strived to provide the most historically accurate multiplayer experience we could given the limitations of the tools/engine available to us. Some compromises of course were needed for the sake of good gameplay as we wanted the experience to remain fun..............
I wish I had a good computer. *Le sigh* :'(
I get 24 fps on Direct X 7 Low. My computer is run on the latest;I wish I had a good computer. *Le sigh* :'(
This is why I can't play any good games.
(Without counting NW of course.)
Its a damn fine mod, though historical Battles doesnt work with it?There is a historical battle patch to go with it
Its a damn fine mod, though historical Battles doesnt work with it?There is a historical battle patch to go with it
After one of those vids I'm really intrested! Absolutly LOVE the big maps which give so much more mobility. Sadly my computer does have the habit of crashing regulary in N:TW...
Hey, can anyone gimme a hand? I'm trying to play as Russia in singleplayer, I get to Turn 3, then upon clicking End Turn the game crashes and I can't go on with the campaign, anyone know a solution? I really wanna charge 800 Oplenchenie in battle :(With some factions you shouldn't move any troops within the first 3 turns. I am not sure what is wrong but it crashes it if you move anyone.
Hey, can anyone gimme a hand? I'm trying to play as Russia in singleplayer, I get to Turn 3, then upon clicking End Turn the game crashes and I can't go on with the campaign, anyone know a solution? I really wanna charge 800 Oplenchenie in battle :(
Rethought units (infantry cavalry cannon & skirmishers), with different sizes & abilities.
Revised movement, with more emphasis on using the new increased road networks on the maps (5 new maps included).
Redone infantry firepower, with 2 rank only firing & lethality adjusted.
Cannons deadlier, yet more vulnerable to infantry & skirmishers.
Skirmishers better vs guns, but more vulnerable to infantry.
Cannons deadlier, yet more vulnerable to infantry & skirmishers
Personally I think it seems like good changes all for it, except for 1 thing. The rank firing.
Making only 2 ranks being able to fire just means that the battlefield will consists of over-stretched lines, making it hard to push properly on certain points in the enemy line.
I honestly dreaded playing this mod. It's histroically correct, however units move retardedly slow. A charge will route almost any unit because a melee instantly gives "Attacked in Rear" no matter where they were attacked, units only have like 60 range, 10 accuracy and shit reload... It's just a very awkward mod. It takes patience to play. It's also a very tedious game. I'd rather play that stupid DMUC than NTW3.NTW3 may be slow but it's alot more rewarding. Also, I think your under estimate the difficulty of pulling off a successful charge.
There's my insight. :D
The cavalry-infantry parity is one of the things that makes NTW3 so vastly superior to vanilla.
a 4v4 with the Lordz is an experience all should have atleast once.did a 3v3 waterloo with them once. Best ntw memory
Running your men all around the map is stupid and not possible physically (irl) A charge wont actually route a unit, if you disable fire at will and fire a volley just before they engage, you will find that 9/10 the morale of the attackers decreases quite a lot, It does take patience to play but imo its better than vanilla NTW, and i haven't played darthmod but i bet it's better than that too.
Probably you forget the weather conditions,the weapon conditions,the lack of knowledge of the common "soldier".Is the rain going to freeze the bullet mid air? Most battles were probably fought in fairly normal european weather. It doesn't take a genious to figure out how to load and shoot a musket.
What I want is either a patch or an explanation to edit the accuracy so it's more historically accurate.
QuoteProbably you forget the weather conditions,the weapon conditions,the lack of knowledge of the common "soldier".Is the rain going to freeze the bullet mid air? Most battles were probably fought in fairly normal european weather. It doesn't take a genious to figure out how to load and shoot a musket.
I'm not the only one who thinks the accuracy is way to shit to be realistic.
The people who watch him are mostly M&B people, including me. They are quite united in the thought of the muskets being way to inaccurate.and scrap that because clearly people on this forum don't agree with you.
The NTW3 community is probably the most grumpy chunk of people I have ever met... I asked how to raise the musket accuracy and they just started insulting...They never said that, they never insulted you. They just said "Do your research before you post such things"
"This is not COD you stupid teenager..."
I came here seeking help, but instead I get insults and ignorance. Such a nice community this mod has.
You must be the most grumpy people I have met over the internet, no wonder I never heard about this mod until recently.
I know the rain makes the powder humid but it has nothing to do with range or accuracy. You two say I can't comprehend criticism when Torn call the people who are against him 'Fucktards'. I would call you a hypocrite for that one.with this I end it because you just have proven to everybody on this forum that you generaly don't read what other people write. Seems like you only read the beginning of Sven's post and the very last sentence of mine.
Btw, have any of you actually shot a musket or any other firearm? It really doesn't seem like it.
I keep trying to explain myself on that other forum because they are clearly wrong. They have no idea of how muskets operate just like you.
I don't know why but you but a lot of people here seem to have a fetish for inaccurate things...
When it comes to BCoF, some people seriously expect NW gameplay and NW accuracy for example.
...that place is full of fucktards...
Quote...that place is full of fucktards...
::)
Don't try to use the youtube comment section as your backing.Not the people opposing me. jeez again read.
Everybody knows that place is full of fucktards.
I'm not the only one who thinks the accuracy is way to shit to be realistic.
Just look in the comments of Diplex's video (http://www.youtube.com/watch?v=shluW97WMH4).
I know the rain makes the powder humid but it has nothing to do with range or accuracy. You two say I can't comprehend criticism when Torn call the people who are against him 'Fucktards'. I would call you a hypocrite for that one.
Btw, have any of you actually shot a musket or any other firearm? It really doesn't seem like it.
I keep trying to explain myself on that other forum because they are clearly wrong. They have no idea of how muskets operate just like you.
I don't know why but you but a lot of people here seem to have a fetish for inaccurate things...
When it comes to BCoF, some people seriously expect NW gameplay and NW accuracy for example.
::)
Wow the musket accuracy in this is a joke, the fact they couldn't hit the general from that range. And the artillery does basically nothing even with direct hits. I assume they made it that way for balancing in multiplayer or something? That or they have no idea how weapons of that era work
::)
not very realistic..
::)
Holy shit 27 accuracy for skirmishers, what the hell thats so entirely bad it's not even funny.
::)
Wow this mod really is shit, the fighting is broken.
::)
Realistic? Shouldnt these guys be duying like flies???? I kniw that muskets where inacuarate but at thise ranges whouldnt you just be abble to point it in the general direction of your target? Sry for bad english.
I don't understand how this mod is supposed to simulate realism. During the part where the Spanish had their general directly in front of your fencibles and they fired, only 2 of the staff dropped dead. Over 200 muskets firing into a group of about 20 guys and only two go down? ::)
Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...Public opinion. Sorry, didn't know you were a pro historian and musket owner...
What exactly is this supposed to represent?
and you are? again you're just taking bits out of a comment?Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...Public opinion. Sorry, didn't know you were a pro historian and musket owner...
What exactly is this supposed to represent?
Hey, wake up smartass. They are shooting at small 10x10 cm targets. It's a lot easier to fire on a big, tightly packed line.and you are? again you're just taking bits out of a comment?Yeah, alot of intelligence in these chaps, who haven't read history, most likely never played the mod and even more likely Diplex fanboys...Public opinion. Sorry, didn't know you were a pro historian and musket owner...
What exactly is this supposed to represent?
If you even this video for 3 minutes you understand that even an object pulling the trigger of a musket with no human element attached will be inaccurate at 50+yards
[youtube]http://www.youtube.com/watch?v=f_GyyfMkxws#t=410[/youtube]
I've read more history than you will in your life.
I'd say you have the accuracy of a sniper rifle.
Alas I've totally understood you Wismar.
It's not okay to admit you're wrong. Being wrong is bad, means you're weak.
I like how there's a lot of people on this forum who thinks muskets during the NWs were inaccurate as fu*k.
I brought a video to prove my point.
[youtube]http://www.youtube.com/watch?v=rJ-UazWAOSk[/youtube]
This guy hits the target 3/4 times at 100 yards (91.44 meters) with an original smoothbore musket.
The reason I created this thread is because I want people to be aware of the actual historically accuracy of these weapons.
Of course not all casualties were made by musketry but the absolute majority was
Battle of Austerlitz, 2 December, 1805
Around 17 000 people died or were wounded.
If we imagine the engagement never stopped, no pauses and kept going through the whole day there would have been around 12 casualties per minute.
Of course not all casualties were made by musketry but the absolute majority was. It says something about how fast people dropped.
You instead have shot a musket and think you know how the world works?
I remember that you said some time ago that artillery wounded and killed a small amount of the total casualties.Yes you're correct, artillery was quite devastating.
Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
Line infantry was not taught to aim, but simply to point their muskets in the general direction of the target. (In the heat of battle the soldier often forgot that in close range it was necessary to point the musket at the feet of a target because the kick of the musket threw the barrel up, causing the ball to arc up, to pass over the target.)Said troops in the video are not even line infantry, they received no training at all, as such they would aim right at the enemy's torso (or even head) if they even managed to aim at all.
The ball was not tightly fitted to the bore of the musket, it came out the muzzle at no generally predictable angleNext problem, the muskets were inaccurate.
According to R. Henegan the British infantry at Vittoria fired on average 459 rounds for 1 French casualty. (Henegan - "Seven Years' Campaigning in the Peninsula and the Netherlands", pp 344-345)This is just a perfect example for such a situation. And it is backed up by people who studied history, those people make a living of that, so I expect them to know a bit more than you on that matter.
- Napier witnessed volleys fired by British infantry (in Spain) where out of 300 musketballs fired none hit the target.
Wismar, once again, the game is scaled down. It's not meant to be 1-on-1 historical accuracy. Do you honestly don't know that? I agree that it's not a 100% accurate portrayal of historical accuracy, but the fact that you can bring your lines so close without the men charging off is also inaccurate, and you don't complain about that.Sure, but I didn't notice that until you said it.
If anything is inaccurate, it's the fact that the third, fourth and fifth rank are shooting. They'd be shooting their own men.
Besides, if anything 'realistic' should added to this game, it's that units have the ability to break without a single casualty. Just because they are all new recruits or a cannonball hit the ground in front of them. Or breaking after their own volley. Or because they hear (their own) artillery fire. That all happened.
The displayed unit is the "mob", the weakest unit in the whole game. They are basically civilians who have never fired a musket and get armed with it as the enemy approaches their hometown.You did watch the video?
Once again.
112 people are apparently firing their muskets (its a bit less I think as they have a small 6th rank at the back so I'd go with roughly 100 people shooting their musket).
Learn to mod instead of begging for a patch.
Of course I did. The first two ranks did not fire all at the same time, the few shots coming out of the back lines are on the sides and not noteworthy.The displayed unit is the "mob", the weakest unit in the whole game. They are basically civilians who have never fired a musket and get armed with it as the enemy approaches their hometown.You did watch the video?
Once again.
112 people are apparently firing their muskets (its a bit less I think as they have a small 6th rank at the back so I'd go with roughly 100 people shooting their musket).
How can you not notice the men very closely together after you complained and complained about the fact the men were very close together?i didn't think about that they should have broken if they were that bad. Anyways, it isn't the topic. I just thought it was dumbs that 100 musket shots only killed 27 people at point blank range.
Only because you can't believe that doesn't make it dumb automatically.How can you not notice the men very closely together after you complained and complained about the fact the men were very close together?i didn't think about that they should have broken if they were that bad. Anyways, it isn't the topic. I just thought it was dumbs that 100 musket shots only killed 27 people at point blank range.
wow this is fimiliar. Something you do like in every argument.Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
nah, I do but then I come with my arguments.wow this is fimiliar. Something you do like in every argument.Wismar, why can't you admit that you were wrong on that. The arguments provided by the guys from this NTW3 forum are historical, and as many people said before they do have a big knowledge about it. And you're complaining about the fact that it lacks accuracy, well in that case you should play an other mod instead of complaining about a historical accurate mod not being entertaining to you... It's not like it was the only mod around.All the other shit in the mod is really good tho. You seem to just ignore my previous post btw.
No, you reply to the bit you get an answer too and ignore all other points.What can I say, they are false.
Implying he knows more than other people - doesn't know that rain makes powder damp, doesn't know anything about battles, doesn't know anything about the mod = actually the most uncunning in the thread and everything you say is false.
Implying he knows more than other people - doesn't know that rain makes powder damp, doesn't know anything about battles, doesn't know anything about the mod = actually the most uncunning in the thread and everything you say is false.Now you are just making stuff up.
Hahaha, I'm so pro, I knew evryting in dis forems...
IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!
IS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!
Well not anymore at least :DIS THERE 1 THING... JUST 1 THING ON THIS GREEN EARTH THAT YOU PEOPLE WILL NOT ARGUE OVER?!
That Sweden is being destroyed by immigrants.
Good job quoting that guy of the "TheLordz" forum ;D
Judging by the video that Diplex put outOh it is. I've played a couple games with Millander, and they have all been epic struggles down to the wire. Disadvantages can very easily become advantages if you aren't careful.
[youtube]http://www.youtube.com/watch?v=j2fQb1FUfTw[/youtube]
I feel the devs definitely got the whole cinematic realism thing down great, but I also feel the AI is too dumb to carry out the devs' vision properly. Multiplayer is probably fucking epic though.
I have both but i never have anyone who has the same :(I have! Just add me on steam.
Maybe a bit later around half 8
v.4 should be released within the next days, according to one of their main devs
A new version has been released :)
http://www.moddb.com/mods/napoleonic-total-war-3
NTW3 version 4.0 is now featuring:
611 Units (76 new)
145 Maps (9 new)
23 Historical Battles (2 new)
Fully functional SP campaign (oh yeah !!!)
Commodore Wesleys New MP Naval-Mod
Numerous uniform corrections
Gameplay improvements
Aaaaand 6 New Factions
I've been heavily considering redownloading NTW3... Is it really worth it? I stopped at 4.0 because of the bugs and shit.Downloading the mod and playing it doesn't cost money so, just install it and check if you like it.
Is it worth getting the new version of Napoleonic? If you are really interested in the history and many new units and stuff.