Author Topic: 71st (Highland) Regiment of Foot  (Read 138826 times)

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Offline Unitater

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Re: 71st (Highland) Regiment of Foot
« Reply #1395 on: June 01, 2018, 05:57:56 am »
how did you guys lose to the 78th

memes
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Offline Risk_

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Re: 71st (Highland) Regiment of Foot
« Reply #1396 on: June 01, 2018, 06:01:05 am »

Offline Fartknocker

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Re: 71st (Highland) Regiment of Foot
« Reply #1397 on: June 01, 2018, 06:36:18 am »
Dj strats in 2018 lul
That was DJ's chance to impress Zen. It failed.
63e pawn in an anti-63e world.

Offline Dan the Seagull Chef

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Re: 71st (Highland) Regiment of Foot
« Reply #1398 on: June 01, 2018, 07:19:50 am »
Dj strats in 2018 lul
That was DJ's chance to impress Zen. It failed.
It's a little hard to do anything when like everyone is negative
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

Offline Fartknocker

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Re: 71st (Highland) Regiment of Foot
« Reply #1399 on: June 01, 2018, 07:50:59 am »
Dj strats in 2018 lul
That was DJ's chance to impress Zen. It failed.
It's a little hard to do anything when like everyone is negative
Fixed. Also, the two rounds we used DJ strats were the two rounds where we didn't get a single kill. RIP DJ strats for the 63e.

Spoiler
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« Last Edit: June 01, 2018, 07:53:32 am by Fartknocker »
63e pawn in an anti-63e world.

Offline DrunkenSpartan

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Re: 71st (Highland) Regiment of Foot
« Reply #1400 on: June 01, 2018, 12:12:31 pm »
Dj strats in 2018 lul
That was DJ's chance to impress Zen. It failed.
It's a little hard to do anything when like everyone is negative
Fixed. Also, the two rounds we used DJ strats were the two rounds where we didn't get a single kill. RIP DJ strats for the 63e.

Spoiler
[close]

at this point, why is fartknocker not in charge of training 63e na's guard line
It's the same old thing since 1916
In your head, in your head they're still fighting
With their tanks and their bombs
And air bombs and their guns
In your head, in your head they are dying...

Offline fireboy

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Re: 71st (Highland) Regiment of Foot
« Reply #1401 on: June 01, 2018, 04:22:13 pm »
One day Lopez will get a kill
[AEF/55th]Anthony 7:12 PM:
you have such a basic style/skillset
but you have the highest ♥♥♥♥♥♥♥ GFing IQ i know

MATT123456789

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Re: 71st (Highland) Regiment of Foot
« Reply #1402 on: June 01, 2018, 04:59:27 pm »
LOL 20-2 and the mega carry didnt even play for them

Offline Fartknocker

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Re: 71st (Highland) Regiment of Foot
« Reply #1403 on: June 01, 2018, 09:49:43 pm »
LOL 20-2 and the mega carry didnt even play for them
And Pred still couldn't go positive after a bunch of KD resets LOL
63e pawn in an anti-63e world.

Offline ~NickCole~

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Re: 71st (Highland) Regiment of Foot
« Reply #1404 on: June 01, 2018, 09:52:52 pm »
LOL 20-2 and the mega carry didnt even play for them
And Pred still couldn't go positive after a bunch of KD resets LOL
Pred might get good one day!!

Offline Wastee

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Re: 71st (Highland) Regiment of Foot
« Reply #1405 on: June 01, 2018, 10:51:26 pm »
I just got my laptop so try talking shit about Pred again, I'll fuck you up

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Offline RussianFury

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Re: 71st (Highland) Regiment of Foot
« Reply #1406 on: June 02, 2018, 12:30:52 am »
The 71st now has a Minecraft Tekkit Legends server, please join our ts if you want to come play some good ole Minecraft!

Offline Maple™

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Re: 71st (Highland) Regiment of Foot
« Reply #1407 on: June 02, 2018, 12:42:03 am »
Postscript: The Problem with Lists
Spoiler
Why lists are always going to be flawed: a breakdown
   
Another day, another list that people find flaws in. Perhaps the most consistent aspect of melee lists is the varied nature of rankings - and the disagreement that will always come with it. The most likely scenario, then is not that we merely need to find the right rankings, or assuming that there is a “right” rankings. Instead, it’s that melee lists will always be controversial and flawed for at least 5 reasons:

1. The impact of a frag
2. The intangibles - IQ, teamplay, communication
3. External stressors
4. Technical limitations
5. Lack of statistics beyond KD’s


   Frag impact: It is often, but not always the case, that first picks in groupfights are important and impactful frags. It is often the case, too, that getting two kills in a 1v5 but losing the clutch is not an example of useful or impactful frags. As well, fragging fluctuates based upon where you are in the groupfight, who you’re with, and the quality of the opposite team. Importantly, none of these are factored into groupfighting rankings! How much of anyone’s kills are impactful? If that question can’t be answered, then the only quantifiable variable that can be taken into account is itself not even as solid of a measure of rating as it often is taken as.

   How do you measure someone’s groupfighting IQ against another person? How do you rank teamplay between players? How important is the quality of communication impactful or measureable? None of these factors are (yet!) measurable, and yet supposedly are taken into account when discussing rating. One of groupfighting’s most important tenants, awareness, is not something that you can measure or statistically analyze in any meaningful way, so to assign a number to someone’s groupfighting skill without being able to assign a number to someone's groupfighting awareness is deeply problematic.

   Ever had cold fingers or stress affect gameplay? How about being yelled at by a family member? If the effect on performance in more commonplace activities can’t be accurately measured by scientists, how is it even remotely possible to have any sense on how external stressors affect NW gameplay? It seems like a significant variable to control for, but since it can’t even be calculated, it certainly can’t be controlled for.

   There has been many documented cases of increased fps or a better computer having a positive on gameplay, but there has also been cases of players overcoming technical limitation. So, how much does this variable factor into melee rankings? I certainly can’t tell you.

   Often people gripe about the possibility of assists being calculated in NW. That highlights an important problem - only two statistics are measured by the game: kills and deaths. Somehow list makers extrapolate many different statistics (usefulness, tactics, etc) from a game that only calculates kills and deaths. Perhaps a reason why lists vary between people is that they all use different criteria, and none of them have an agreed upon statistical footing. Until stats like KAST, RWS or something to that affect are able to calculated in NW, getting a picture of a players impact is going to be purely a personal opinion.

   In conclusion, lists are bunk, and we really should stop this charade that lists are realistic in any way.
[close]

https://www.fsegames.eu/forum/index.php?topic=34981.new#new

Offline Dan the Seagull Chef

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Re: 71st (Highland) Regiment of Foot
« Reply #1408 on: June 02, 2018, 12:51:04 am »
I just got my laptop so try talking shit about Pred again, I'll fuck you up
Pred is bad at mount and blade, roblox, tagpro, rocket league, csgo, and life
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Offline Wastee

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Re: 71st (Highland) Regiment of Foot
« Reply #1409 on: June 02, 2018, 02:10:28 am »
The 71st now has a Minecraft Tekkit Legends server, please join our ts if you want to come play some good ole Minecraft!
Bet

"I may never make a list, and I may never make the hall of fame, but by God, I made the competitive mailing list" - Undisclosed Gamer