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Messages - furyfire

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Iron Europe / Re: Suggestions
« on: February 21, 2014, 08:51:59 am »
Admins - BIG Fan of your mod please consider the follow things
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As i said the other day, and many agreed with me, some kind of help i need a medic  or i surrender animation would be great just to give that kind of slight role play element for people playing besides friends. they are easily available from standard nw or blood iron mod, im sure our fine friend dev will, wont have a problem with you borrow it. anyway not everyone just wants to kill, and thats what has always made mount blade series different from your standard shoot em up games.   i mean its harder to NOT have the surrender animation in, than to have it in, because to not have it in, it means it was removed.
also like i say if its a case of no keys on keyboard spare, then please be my guest remove fix bayonet or something.

Also bleeding out is crazy, from the realising that you are bleeding, to actually dying usually doesnt take more than 10 seconds, and whilst in blood iron it was ridiculously long (i once went a 15 minute battle bleeding and still didnt die),  i definatly think it should still be toned down a bit.  i play medic a bit, and i saw a guy shot via pistol in the foot, and he was bleeding, i wouldnt have thought it would have taken more than half his health, yet in the few seconds it took me to get to him he had already bled out and died.


Calling medic and surrender animations are definitely being considered. Grammaphone, doable. I play medic quite often and I don't find the quick bleed out speed to be a problem. Most of the time, what kills the bleeder is another shot. Of course, a point blank shot, or a more powerful weapon, will cause a quicker bleed out, it only makes sense. Conquest respawns are in waves, untouched from NW. Hardly unpredictable, but yes, there will be times you respawn immediately and times it takes twenty or more seconds.

Aside from calling a medic animation, how about a "grasp wound" animation. When in this animation, the character cannot engage in combat, but his bleeding time is prolonged to 60 seconds OR he will instead not die as long as he continues to clutch his wound despite his life reaching finally reaching nil.

The animation could be like the man clutching his stomach. The character will immediately drop whatever he is holding, prompting the player to press / to "shoulder his rifle" if he wants to keep his weapon before pressing the grasp wound button.

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For a placeholder in the meantime for the "Push mode" the developers or any talented map maker could instead design a conquest map that'll funnel combat into smaller points, and ensure that opponents could not flank and bypass the immediate capture point just to capture the ones on the rear. Maybe something of a "long" map rather than a "large" map.
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The whistle acts like drums and gives a "speed and melee buff" whenever it plays the "advance" or "charge" call.
Maybe another call/song can make the officer suddenly flash a beacon on his head or something, which can serve as a rally point for nearby players. The possibilities it can give: forming up for defense or reinforcement, forming up for a charge.
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Design conquest maps for smaller populations of 10vs10, just to keep the server alive during off hours XD
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Something hard once a friend of mine explained to me how trenches in map making are made impossible by digging down, but rather elevating everything up. But it would be cool if engineers can dig foxholes (the ones I see in game already), and trenches (the trenches taking 3-5 times longer than other constructs to build). Additional constructs would be firing steps (you know, the mini stairs you see on the trenches used so that players can fire over the trench?) Well imagine the combination of iron planks and firing steps :D
Also, build ladder :3
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Portable planks and ladders, that the engineer can build and anyone can carry, when deployed, the plank will stand erect in a 45 degree angle, allowing players to jump wire emplacements. It can be set up or down, kinda like an MG.
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I support minefields, but they should be indiscriminate. To help friendlies, sign posts can also be built :3.

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Iron Europe / Re: Bugs & Issues - Please report here
« on: February 21, 2014, 08:11:33 am »
My game crashes and has a runtime error whenever the server changes maps to "Fields of Flanders". I tried to troubleshoot, restarting the steam and the PC, but I still have the same error whenever I try to join a server whose map is "Fields of Flanders". After the server changes maps I find out that I can join it again.

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