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Topics - Parrot

Pages: 1
1
Events / Official Saturday Event (10pm GMT/6pm EST/11pm CET)
« on: July 28, 2016, 02:57:13 pm »




We will be running the Official Event on the official battle server; the server will be password protected and all pubbies will be removed prior to the event starting.

The time of the event will be 10pm GMT, 11pm CET, 6pm EST

<!> If we get enough people, the event will start on the 30th of July, otherwise we'll start on the 6th of August <!>

TeamSpeak address: 92.222.193.27
Steam group: click here

Join 30 minutes before the event, sign ups begin 15 minutes before the event starts.

Join our TeamSpeak to sign up. PLEASE ONLY SEND ONE MAN TO COMMUNICATE AND LURK IN SAID CHANNEL. MULTIPLE PEOPLE FROM THE SAME REGIMENT WILL BE KICKED FROM THE CHANNEL OTHERWISE.

We're running a first comes first served system, factions will be picked by us before the event starts along with the maps. We will play for approximately hour, with two-three rounds per map. Gimmick rounds are decided in advance by me and my Admins. Each round will have a set up time of a couple of minutes to make sure everyone spawns in time, and to allow for anyone that crashes (let's face it, it's going to happen). Rule breakers will be slain as a warning then kicked if they persist a second time.

We will be using the official Blood and Iron event rules. Don't be scared of the massive list, the rules are pretty simple and easy to remember.



Sign Up Format:

Post this with the provided information if you wish to join the event:

Regiment Name: Your regiments name.
Desired Class: Line/Cav/Skirmishers/Artillery.
Numbers: How many you will bring.

2
Events / Event Guidelines
« on: July 25, 2016, 10:00:16 pm »



These rules are guidelines for events, they're designed to make events playable, fun, and balanced.



General, "common knowledge", rules
  • Don't teamkill with malicious intent
  • Don't rambo (we'll get to this later)
  • Don't troll (you know what this means)
  • Don't be a cunt
  • Don't spam global chat
  • Listen to, and obey the administrators
  • An "all charge" will be called after a certain amount of time, or there are bellow a certain number of players alive, both sides will charge into melee
  • Revolvers, shotguns, carbines, and other short range weapons can be fired in melee, but not reloaded



Specific rules
Line Infantry
  • Naval units that double as artillery can be used as a line infantry regiment
  • Units need to have an officer playing as the officer class
  • Sergeants should be limited to members of appropriate rank/a percentage of numbers
  • Lines should start with no fewer than 8 players
  • If a line drops to 2-3 players, and isn't in combat, they should try and find a friendly group to tag along with
  • Kneeling is encouraged, if you stand still you'll probably get shot
  • Spacing should be reasonable, use your own judgement, or 2-3 man spacing if you have no judgement
  • Firing in charge is allowed
  • Reloading in charge is not allowed
  • Charging is counted as running towards an enemy line from a reasonable distance (20m - 30m sounds good) with intention to engage
  • Firing and reloading in melee is discouraged/not allowed
  • Lines should stay close to their commander, not spread out like the plague

Cavalry
  • A minimum of 10 players is required for cavalry
  • Cavalry should have no more than 25 players
  • Cavalry can fire on the charge
  • Cavalry do not have to dismount to reload (but it might be useful for cover)
  • Faster cavalry units are better at closing distances, but are weaker in combat
  • Cavalry should co-ordinate with their team, so they work more as a flanking/hit-and-run unit, this allows them to last longer
  • Officer's and sergeants use the same rules as line infantry (amount, firing, melee etc)
  • If a cavalry member looses their horse in charge/melee they can use their carbine to fire at the enemy

Specials
  • Artillery will bring two cannons of choice
  • Special artillery units (such as rockets and Gatling guns) count as one cannon from the cannon limit
  • Artillery will use their provided guard unit
  • Artillery should have a minimum of 10 players in total, including 1-2 sapper/s, 1 quartermaster, 1 medic
  • Non-combatants should be attached to a regiment at all times
  • Marine and naval infantry units count as line infantry units, and shouldn't need to be reserved/signed up for
  • General's staff counts as a cavalry regiment, unless your is set up in a similar way to the Union Army (NaS)
  • Officer's and sergeants use the same rules as line infantry (amount, firing, melee etc)



Tips
  • Infantry units are all very similar in stats, but each class has their own perks/disadvantages (eg. elite infantry is slower but better at melee; skirmishers are quick but weak at melee)
  • If an artillery regiment takes Gatling guns they're probably setting themselves at a disadvantage, Gatling guns are bad a range compared to field artillery
  • All field artillery guns have the same stats
  • All weapon classes have the same stats, there's no difference between weapons only classes
  • Ammunition crates can't be picked up once deployed, it's better to attach quartermasters to artillery units so there's a central fixed point for lines to return to replenish ammo
  • Engineers are useful to lines, it's recommended to have one per line
  • Medics can restore health as well as stop bleeding, it's useful to have one per line
  • Medics are faction specific: forcing them to heal the enemy doesn't seem right. Let them fight alongside their faction. If you see an enemy medic, you might want to shoot them to stop them from healing their team!


These rules are subject to editing as more is discovered about this new style of gameplay

3
Blood & Iron / Blood and Iron - Age of Imperialism [3.1 Patch]
« on: July 23, 2016, 04:01:22 pm »


The 1870's was an exciting time period of the world! The French and the Prussians went to war over German unification. The British Empire was in it's prime. The American Civil War left the US Army in turmoil as regiments were disbanded, and the country pushed West, expanding their boarders and swallowing land. And Japan was struggling with the recent overthrow of the Shogun and the increasing Western influence.

Blood and Iron Age of Imperialism focuses on these five factions and their position during this time period.

The mod developers recommend using Large Address Aware to improve your Warband experience, and to enjoy this mod at its fullest! Simply download the program, run it on warband.exe and select the check box to allow warband.exe to use more than 2GB of memory.

If you downloaded and played the beta, delete your Blood and Iron Age of Imperialism folder, download this release version, and reinstall the mod. This is required to benefit from the optimisation that was done to the mod post beta testing!


Features
  • Completely new uniform models and textures
  • New environment
  • Medics restore health and stop bleeding
  • Quartermasters carry ammunition crates (can be deployed once)
  • Fix, unfix bayonets by pressing B
  • Throw your rifle by pressing N
  • Salute by pressing P, if injured saluting will switch to calling for a medic
  • Whole host of new engineer items to build
  • Breech-loading artillery, plus new field artillery pieces
  • Gatling guns
  • Pistol whipping
  • Samurai
  • And much much more...!

Commander battle is where this mod truly shines! Head over to our official commander battle server and give it a go.

Credits
-- Blood & Iron module credits --

Will/Willhelm
   - project founder, creator of B&I
   - Bello Civili assets
   - Anglo Zulu War assets
Parrot
   - B&I 3 developer
   - programmer, graphical artist (models and textures), scene maker
Hinkel
   - donated Docm30's North and South uniforms and base textures
   - permission given to use North and South assets
   - Bello Civili assets
Docm30
   - creator of Hinkel's ACW uniforms used in the mod
   - L'Aigle hussar uniform (5e hussars)
   - Lord of the Ring's Weaponry OSP
Ted
   - scene maker
Wüstenkrieger
   - programming help
   - North and South developer code and commander battle flag carriers and sergeants
USNavy
   - detailed feedback, bug finding
DanyEle, Olafson, Beaver
   - Iron Europe machine gun code
Hairywarhero, Etherton, and the Union Army
   - beta testing and feedback
Phlpp
   - Gekokujo assets
FALX
   - Bunroku assets
Von Afton, DrTomas, Auldman
   - Twilight of the Sun King assets
Yellowmosquito, Highlander, Abominog
   - 1866: Western Mod assets
Mount and Blade: With Fire and Sword
   - With Fire and Sword assets
Mark7
   - Crusaders Way to Expiation OSP pack
Jaakko
   - Italian props OSP
Broken_one
   - New female face models and textures OSP
Shik
   - New female head models, face textures. amd hairstyles OSP
SacredStoneHead
   - SacredStoneHead's samurai armour set OSP
La_Grandmaster
   - La_Grandmaster's tribal props OSP
Jaymosuke
   - New hairs for Warband OSP
stephan_dinavoa
   - 100 new Calrade castles & fortresses OSP
jacobhinds
   - Animation Variety Mod OSP
shaunremo
   - terrain borders OSP
gutekfiutek
   - Polished Landscapes
Goosemaner
   - Rock and Mountain Pack OSP
[close]





Patch (3.1)

Unpack these files to your mod directory and server mod directory

Mediafire Download

MEGA Download

ModDB Download




Installation instructions
  • Run the download .exe file
  • The installer will point you to the directory the mod will be installed to. The installation path should end in \Blood and Iron Age of Imperialm, if this isn't correct, make sure you edit it.
  • Launch Warband and enjoy the mod!


If you're experiencing issues running the module, try the following:
  • increase your graphics settings (HDR to medium and above)
  • run Large Address Aware on Warband.exe
  • replace "postfx.fx" with "postfx - normal.fx" or with the same file from NW

Event tips:

If you're hosting an event, it's wise to remember that this mod is not meant to be played like Napoleonic Wars or North and South! Every unit (including Gatling Guns) is balanced and meant to be used in events.


Videos Featuring The Mod




4
Skins & OSP Resources / Uniforms of B&I II [OSP]
« on: May 12, 2016, 11:55:42 am »

Since we are updating all the uniforms in the mod (thanks to Hinkel and Docm30) we would like to release the old uniforms to modders for use in their projects. There's no point in letting all that hard work go to waste!

This pack contains uniforms (models and textures) from the French, Prussian, British, American, and Japanese nations in the 19th Century; a wide variety of awesome stuff you can use to make fantastic things with. You will find that all the uniforms have been ordered (by mesh name) in the following fashion for ease in modding: nation_class_name_rank. Unfortunately the pack does not contain python code for the module files, however adding them to the items list will not be too difficult. We recommend that you follow the naming method through the items list to the troops list for simplicity, like so:
Code
["brit_infantry_24th", "brit_infantry_24th", [("brit_infantry_24th",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0, 100 , weight(3)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
This way you can use the mesh names from the brf files to assign them to troops in the troops.py file (rather than looking for mesh names in the item list, then getting the item name and adding that to the troop one is editing).

Conditions: Please remember to give us credit for the stuff you use from this pack.






Grab the download link here

Get Will's 19th Century Firearms Pack from this download link

5



This update introduces proper server files for the mod, something that will allow everyone to host their own server without messing around with the mod files and the NW server batch files (because not everyone is into that kind of thing)

If you don't know how to set up a dedicated server, click here for the tutorial.

Firstly you will need to download the Warband/NW dedicated server files and set up them where you want to host your server.

Secondly you will need to download the new North and South dedicated server files, unpack it in the Warband server folder, and replace all when asked.

You're basically all set to run a dedicated North and South First Manassas server now!





Edit by Wüsti: Changed version number and downloadlink

6
Whigs & Tories / [Sub-mod] The Honourable East India Company
« on: September 07, 2015, 05:05:42 pm »
East India Company Marines



This sub-mod replaces the British Royal Marines with marines form the Honourable East India Company. Due to limitations with the current (beta) module, the marines will not appear exactly as pictured, they will have different trousers and slightly different tricorns.

Features:
- slightly reworked torso mesh
- new textures
- new specular
- new normal map
- EIC flag

Full uniform screenshots:

click to enlarge


click to enlarge


7
North & South: First Manassas / North and South - 1.2 Weapon Stats
« on: July 13, 2015, 02:25:47 pm »
Here is where you'll be able to find the majority of the weapon stats for the latest version of North and South



Pistols
Code
"Volcanic Pistol" 		weight(1.5) | difficulty(0) | spd_rtng(24) | shoot_speed(320) | thrust_damage(65 ,pierce) | max_ammo(6) | accuracy(72)
"Lefaucheaux Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Beaumont Adams Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Remington Revolver" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(72)
"Colt M1860 Army" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Colt Dragoon" weight(1.5) | difficulty(0) | spd_rtng(32) | shoot_speed(280) | thrust_damage(60 ,pierce) | max_ammo(6) | accuracy(65)
"Partisan Revolver" weight(1.5) | difficulty(0) | spd_rtng(25) | shoot_speed(270) | thrust_damage(50 ,pierce) | max_ammo(6) | accuracy(50)
"Colt M1861 Navy" weight(1.5) | difficulty(0) | spd_rtng(24) | shoot_speed(280) | thrust_damage(65 ,pierce) | max_ammo(6) | accuracy(72)


 
Carbines
Code
"Burnside Carbine" 		weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Smith Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"French Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Sharps Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)
"Enfield Carbine" weight(3.2) | difficulty(0) | spd_rtng(37) | shoot_speed(250) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(70)

"Burnside Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Smith Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(58)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"French Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(88)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Sharps Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)
"Enfield Carbine Melee" weight(3.2) | difficulty(0) | spd_rtng(86) | weapon_length(68)| swing_damage (20 , blunt)  | thrust_damage(12,  blunt)

"Double Barrel Shotgun" weight(3.0) | difficulty(0) | spd_rtng(18) | shoot_speed(250) | thrust_damage(80,pierce)  | max_ammo(2) | accuracy(65)


 
Rifles - No bayonets
Code
"1854 Lorenz Rifle" 		weight(4.2) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(83)
"Sharps Rifle" weight(3.5) | difficulty(0) | spd_rtng(17) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(88)
"Scoped Sharps Rifle" weight(4.0) | difficulty(0) | spd_rtng(19) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(92)
"Scoped Springfield Rifle" weight(4.5) | difficulty(0) | spd_rtng(18) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(92)
"Hawken Rifle" weight(4.5) | difficulty(0) | spd_rtng(17) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(90)
"Kentucky Rifle" weight(3.0) | difficulty(0) | spd_rtng(18) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(87)
"Colt Repeating Rifle" weight(3.0) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(6) | accuracy(88)
"M1841 Mississippi Rifle" weight(4.3) | difficulty(0) | spd_rtng(20) | shoot_speed(300) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(85)

"1854 Lorenz Melee" weight(4.2) | difficulty(0) | spd_rtng(82) | weapon_length(104) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Sharps Melee" weight(3.5) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Scoped Sharps Melee" weight(4.0) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Scoped Springfield Melee" weight(4.5) | difficulty(0) | spd_rtng(82) | weapon_length(102) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Hawken Melee" weight(4.5) | difficulty(0) | spd_rtng(82) | weapon_length(92)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Whitworth Melee" weight(3.0) | difficulty(0) | spd_rtng(82) | weapon_length(102) | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"Colt Repeating Melee" weight(3.0) | difficulty(0) | spd_rtng(82) | weapon_length(86)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)
"M1841 Mississippi Melee" weight(4.3) | difficulty(0) | spd_rtng(82) | weapon_length(95)  | swing_damage(15, blunt) | thrust_damage(12,  blunt)



Muskets - Ranged
Code
"Enfield Rifle" 		weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"Harpers Ferry Rifle" weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"P1851 Minie Rifle" weight(4.0) | difficulty(0) | spd_rtng(22) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(80)
"Springfield M1842" weight(4.0) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
".69 cal. (Buck and Ball)" weight(3.5) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(72)

"Enfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"Harpers Ferry Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"P1851 Minie Bayonet" weight(4.5) | difficulty(0) | spd_rtng(20) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(65)
"Springfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(21) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(63)
".69 cal. Bayonet" weight(3.5) | difficulty(0) | spd_rtng(23) | shoot_speed(280) | thrust_damage(100 ,pierce) | max_ammo(1) | accuracy(60)

Muskets - Melee
Code
"Enfield Melee" 		weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(104) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"Harpers Ferry Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(104) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"P1851 Minie Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(114) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
"Springfield Melee" weight(4.0) | difficulty(0) | spd_rtng(70) | weapon_length(114) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)
".69 cal. Melee" weight(3.5) | difficulty(0) | spd_rtng(70) | weapon_length(136) | swing_damage(15 ,  blunt) | thrust_damage(20 ,  blunt)

"Enfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(146) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"Harpers Ferry Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(146) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"P1851 Minie Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(154) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
"Springfield Bayonet" weight(4.5) | difficulty(0) | spd_rtng(85) | weapon_length(158) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)
".69 cal. Bayonet" weight(3.5) | difficulty(0) | spd_rtng(85) | weapon_length(178) | swing_damage(40 , pierce) | thrust_damage(45 , pierce)

Edit by Wüsti: Changed version number to 1.2, as weaponstats didnt change with new version.

9
Blood & Iron / Uniforms of B&I II [OSP]
« on: May 21, 2015, 11:40:53 am »

Since we are updating all the uniforms in the mod (thanks to Hinkel and Docm30) we would like to release the old uniforms to modders for use in their projects. There's no point in letting all that hard work go to waste!

This pack contains uniforms (models and textures) from the French, Prussian, British, American, and Japanese nations in the 19th Century; a wide variety of awesome stuff you can use to make fantastic things with. You will find that all the uniforms have been ordered (by mesh name) in the following fashion for ease in modding: nation_class_name_rank. Unfortunately the pack does not contain python code for the module files, however adding them to the items list will not be too difficult. We recommend that you follow the naming method through the items list to the troops list for simplicity, like so:
Code
["brit_infantry_24th", "brit_infantry_24th", [("brit_infantry_24th",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0, 100 , weight(3)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
This way you can use the mesh names from the brf files to assign them to troops in the troops.py file (rather than looking for mesh names in the item list, then getting the item name and adding that to the troop one is editing).

Conditions: Please remember to give us credit for the stuff you use from this pack.






Grab the download link here

Get Will's 19th Century Firearms Pack from this download link

10
In Development / [NW][M] Blood and Iron - Version 3 in the works
« on: February 25, 2014, 11:52:56 pm »

Follow the development progress for the next version of "The Age of Imperialism"



Contrary to popular belief, Blood and Iron is being continued. We are working hard to bring you the next update.
Follow the development and join in the discussion over here in the official Blood and Iron development thread!

11
Parrot Presents

Add a little more foreign spice to your Imperial dishes with the brand new Blood and Iron enhancement! Fully compatible with the new update!!

"What does this mod add to an already fantastic game?" I hear some dribbling fellows ponder. Well, don't let me hold you up, so here's a nice little list of changes that I've made:

 - Fixed the grass
 - New vegetation
 - Palm trees make a comeback in desert maps
 - Fixed the rain
 - Added panoramic skyboxes
 - New gun and cannon sounds
 - New British female shouts (including "medic" shout!)
 - New UI
 - New music (35 new songs to listen to!)
 - Adds over 200 new sounds!

Palm trees make deserts less boring
[close]
Panoramic boarders and fixed grass
[close]
[/td][/tr][/table]

So now you might wish to download this little package and improve your Blood and Iron experience, hmm? Don't let me get in your way any longer my frivolous friend, here it is... And it's all wrapped up in a nice little installer for your comfort (just make sure it's pointing to your Blood and Iron module folder)...

Download here:
Download Links
- Version 1.0
[close]
Quite a few things in this pack were taken from my NW Enhancement mod, but I've also added a whole load of new things that fit in with Blood and Iron for your enjoyment. There are also quite a few things in this pack that are in my enhancement mod but haven't been released (as of this post), such as the grass, Polished Landscapes by Gutekfiutek, and the new female voices. The UI is similar to that of the one used in my enhancement, but it has been altered to address some issues in that one and to fit Blood and Iron.

Enjoy, and let me know what you think!

What should my game settings be to get it looking so good?
- Antialisasing: x2
- Shadow Quality: High
- Texture detail: 100%
- Shader Quality: High
- HDR Mode: Low
- Use high contrast tonemap: Yes
- Use depth effects: Yes
- Grass density: 54%
- Realistic shadows on plants: Full
- Tree detail: High
- Tree degreade distrance: 50%
- Character detail: High
- Character shadow detail: High
- Number of corpses: 150
- Number of rag dolls: Unlimited
- Blood stains: On
- Dynamic Lighting: Yes
- Character shadows: Yes
- Environment shadows: Yes
- High detail particle systems: Yes
- Anisotropic filtering: Yes
- Fast water reflections: No

I recommend that you use these settings or higher if your PC can handle it, it makes the game look so much better than what you might be used to. Bear in mind that I run these settings on a two year old laptop, and I get over 50% performance.
[close]
[/td][/tr][/table]

12

Are you bored of playing the same old Napoleonic Wars for years on end? Do you find yourself becoming the grumpy old fellow of your clan? Do you regularly tell people to "get off my lawn!" or "I remember when Mount and Musket was better!"? Or perhaps you just need a reason to get back into the game.

Well I have the perfect cure for your NW arthritis! Behold, the largest client-side overhaul modification for your Napoleonic Wars module!!

[youtube]http://www.youtube.com/watch?v=6a-uYu9LEqg[/youtube]

***
Download the latest full version here!
***

This mod is comprised from a collection of skins, animations, and sounds from the fantastic NW modding community, and brings them to you in one easy to install package (it's like a pizza delivery, but better!)

Download Links
Enhancement "Lite"
Individual mod changes (for those that don't like a certain something)

Have a look at the new units!

   Great Britain

44th East Essex Regiment of Foot
(Hinkel & Diplex)
Ranker
[close]
Musician
[close]
Black Brunswickers Corps (Schwarze Schar)
(Beta & kpetschulat)
Ranker
[close]
Officer
[close]
42nd Regiment of Foot (Black Watch)
(Hinkel & Diplex)
Ranker
[close]
Officer
[close]
2nd Coldstream Regiment of Foot
(Hinkel & Diplex)
Ranker
[close]
Officer
[close]
90th Perthshire Volunteers (Light Infantry)
(Oldest)
Ranker
[close]
Officer
[close]
60th Regiment of Foot (Rifles)
(Attila the Nun)
Ranker
[close]
Officer
[close]
2nd Dragoons (Royal Scots Greys)
(Attila the Nun)
Ranker
[close]
Officer
[close]
Ship Crew
(Parrot & Willhelm)
Ranker
[close]
General
(Parrot & Attila)
General
[close]

   France

2e Regiment d'Ifanterie de Suisse
(Viktor)
Ranker
[close]
Officer
[close]
13. Pulk Piechoty Xiestwa Warszawskiego
(Raddeo)
Ranker
[close]
Officer
[close]
8. Linen-Infanterie-Regiment Herzog-Pius, Bayern.
(kpetschulat)
Ranker
[close]
Officer
[close]
1er Regiment de Tirailleurs
(Attila)
Ranker
[close]
Officer
[close]
d'Elite du 5e Regiment de Hussards
(Parrot)
Ranker
[close]
Officer
[close]
Lanciers Rouges
(Beta & kpetschulat)
Ranker
[close]
Officer
[close]
L'Artillerie a Cheval de la Guarde
(Attila)
Ranker
[close]
Officer
[close]
5e compagine des marins de la garde
(Svennson)
(Captain - Attila)
Marine
[close]
Post Captain
[close]
Ship Crew
(Parrot)
Ranker
[close]
General
(Attila)
General
[close]

   Prussia

8. Brandenburgische Infanterie (Officer)
(Parrot & Attila)
Ranker
[close]
Officer
[close]
Landwehr
(Devmc99)
Ranker
[close]
Officer
[close]
Garde-Regiment zu Fuss
(Attila)
Ranker
[close]
Officer
[close]
6. Ulanen Regiment
(Ikhoppa)
Ranker
[close]
Officer
[close]
General
(Parrot)
General
[close]

   Russia

29y Chernigovskiy Pehotniy Polk
(Raddeo)
Ranker
[close]
Officer
[close]
Pavlovskiy Grenaderskiy Polk
(Raddeo)
Ranker
[close]
Officer
[close]
Leib-Gvardii Preobrazhenskiy Polk
(Parrot)
Ranker
[close]
Officer
[close]
21-y_Yegerskiy Polk (Rifles)
(Yukimura Sanada)
Ranker
[close]
Officer
[close]
Soum Gusarskiy Polk
(Parrot)
Ranker
[close]
Officer
[close]
Leib-Gvardii Kazachiy Polk
(Bluehawk)
Ranker
[close]
Officer
[close]
Artillery of the Guard
(Yukimura Sanada)
Ranker
[close]
Officer
[close]
General
(Parrot)
General
[close]

   Austria

Landwehrbattaillon des Herzogtums Salzburg
(Parrot)
Ranker
[close]
Officer
[close]
Salzburg Stadt Schuetzen
(Parrot)
Ranker
[close]
Officer
[close]
Grenadier Battalion Purcell (officer)
(Attila)
Ranker
[close]
Officer
[close]
Artillery
(Parrot)
Ranker
[close]
Officer
[close]
General
(To be re-skinned)
General
[close]

   Additional Stuff

New Artillery Skins
(Kopcat)
Preview
[close]
Atmospheric Smoke
(Willhelm)
Preview
[close]
More Blood
(Parrot)
Preview
[close]
Proper Item Names
(Parrot)
Preview
[close]

13
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