with an end to the 95th sunday siege i'm going to dump all the maps we used here for others to use. no pics cos i'm to lazy to find some way to upload them, all maps have been optimized as well for events, less props and balanced around 20-25 min rounds (also invisible walls on top of the real ones so sappers cant build over them(thanks 77y
)
Halle Gate (Leipzig) by Blitz_craigattackers spawn together and i made some tweaks to reduce the grind up the main street
citadelle napoleon by unknown (fse?)with land for attackers, i also added a large boat off the the back side of the fort with more arty for attackers or defender (both can get to it and it's good for both) also the bridge starts broken and no tnt to stop the rush for the bridge at the start
Halloween island? by ewen?made it Halloweenie for 2016 i thing, you know fog, skulls and the like. also made the boat better for defenders, you can jump off the wall if you do it right and siege ladders. not sure about this but i think it was me who added build able crossing over the broken bridge rather than a ladder
Port Fortress by Dekkersi rebuilt the walls from scratch and played around with attackers arty
chadman did a vid on this map if you want to see
fort al hafya by fsei have rebuilt the whole flow of this fort, the flags on the other side and the defender spawn is protected, forts mostly the same on the outside but plays alot different
Spandau Zitadelle by blitz_craigmostly just optimizing, blitz_craig make beautiful maps if a bit laggy when in play
also in vid format
fort bashir by fselots of little balance changes nothing major though, still the same fort we know and love
erebor by aztiri just made balance tweaks to aztir's wonderful work as was needed in events
fort boyd by fse lots of tweaks to arty, boats and bridges for balance and optimization
clover fort by hiporcat made lots of changes some not good ones. map is untested and unbalanced, would need lots of work to fix too
fort brochet by fsewhite walls and double layer towers, some arty tweaks too i think
fort de chartres by fse no cheat ladder in make outer fort less useless and better mortar positions so they don't just tk and more attacker arty to help 'level' the odds
fort fleetwood by fse still has problems with lag even after i added a build able bridge, also added a small outer defensive fort
coast fort by unknown just some small stuff make mortars better and probably more i have forgotten
fort hohenfels by fse a whole lot added to one side to fight through and blocked up the sides of the gate to block up the cut through and also set up a mini fort at the flag area so last stands, normally among the rubble
fort george by fsenot much changed beyond clean up, it should run better though
fort leon by fse bigger and better walls, raised arty for 93% less tks and improved inner defenses
desat island fortress by unknown moved ladders inside (they kept letting dirty frenchies in) and played around with arty positions
fort nylas by fse moved some arty and fixed attacker spawn