Hello Guys and Gals, this here thread is all about the stats inside the Blood&Iron mod. I hope these either help you choose what regiment to join/be or just the best one suited for your style of play.
Page LinksThese are what stats will eventually be out by the end of this:
Firearms Melee
Armour (
)
Troop
Misc
FirearmsYes, first off we have the list for these big boomstick you have been using, and as you could tell they are rather more accurate than Napoleonic firearms. A few things here so you can understand what exactly you are looking at:
{B} is the bayoneted version
Spd_rating is the speed of lifting the gun, recovery after firing and the reload.
Shotguns have additional calculations for their range. If wanted I will add them in.
This is still very much WIP
RevolversSpoiler
Adams:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),
Remingtion:
Ranged:spd_rtng(21) | shoot_speed(120) | thrust_damage(85 ,pierce)|max_ammo(6)|accuracy(93),
Lefauche:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),
Dreyse:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),
Colt Army:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),
Carbines: Spoiler
Chassepot:
Ranged: spd_rtng(30) | shoot_speed(375) | thrust_damage(118 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30, blunt),
Martini-Henry:
Ranged: |spd_rtng(36) | shoot_speed(342) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt)
Winchester:
Ranged: |spd_rtng(18) | shoot_speed(95) | thrust_damage(78 ,pierce)|max_ammo(15)|accuracy(85),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30, blunt),
1857 Dreyse:
Ranged: |spd_rtng(34) | shoot_speed(250) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20, blunt),
m1873 Springfield:
Ranged: |spd_rtng(38) | shoot_speed(295) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30, blunt),
Rolling Block:
Ranged: |spd_rtng(30) | shoot_speed(300) | thrust_damage(185 ,blunt)|max_ammo(1)|accuracy(117),
Melee: |spd_rtng(60) | weapon_length(90)|swing_damage(39 , blunt) | thrust_damage(25, blunt)
Chassepot Artillery
Ranged: |spd_rtng(35) | shoot_speed(300) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(92),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20, blunt),
Shotguns:Spoiler
Double Barrel
Ranged: |spd_rtng(18) | shoot_speed(20) | thrust_damage(65 ,pierce)|max_ammo(2)|accuracy(10),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 , pierce)
Single Barrel
Ranged: |spd_rtng(22) | shoot_speed(30) | thrust_damage(65 ,pierce)|max_ammo(1)|accuracy(45),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 , pierce)
Rifles:Spoiler
Dreyse M1862
Ranged:|spd_rtng(26) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(108),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt),
Dreyse M1862 {B}
Ranged: |spd_rtng(22) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce),
Werndle-Holub M1867
Ranged: |spd_rtng(30) | shoot_speed(385) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Werndle-Holub M1867 {B}
Ranged: |spd_rtng(27) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(96)
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce),
Peabody
Ranged:|spd_rtng(24) | shoot_speed(360) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Peabody {B}
Ranged:|spd_rtng(21) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce)
Remington Rolling Block
Ranged: |spd_rtng(29) | shoot_speed(365) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(103),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Remington Rolling Block {B}
Ranged: |spd_rtng(26) | shoot_speed(365) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce),
Martini-Henry
Ranged: |spd_rtng(31) | shoot_speed(378) | thrust_damage(140 ,pierce)|max_ammo(1)|accuracy(107),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt),
Martini-Henry {B}
Ranged: |spd_rtng(28) | shoot_speed(378) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce)
Berdan
Ranged: |spd_rtng(24) | shoot_speed(437) | thrust_damage(110 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Berdan {B}
Ranged: |spd_rtng(21) | shoot_speed(437) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(90),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce)
Springfield M1873
Ranged: |spd_rtng(26) | shoot_speed(410) | thrust_damage(130 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Springfield M1873 {B}
Ranged: |spd_rtng(23) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce),
Chassepot M1866
Ranged: |spd_rtng(27) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 , blunt)
Chassepot M1866 {B}
Ranged: |spd_rtng(24) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 , pierce) | thrust_damage(50 , pierce),
Best Firearms for Urban Maps:Adams
LaFauche
Winchester (Personal Recommendation)
Double Barrel Shotgun
Single Barrel Shotgun
Martini-Henry Rifle
Martini-Henry Carbine
Best Sharpshooting Firearms:Berdan (Personal Recommendation)
Chassepot m1866
Jack of All Trades Firearms:Martini-Henry Rifle
Chassepot m1866
Credits:Wilhelm/William for creating this brilliant mod, and letting me look at the sourcecode to publish this
FSE for creating NW, a brilliant DLC to base this mod on
Taleworlds for starting off the franchise and making M&B: Warband