Author Topic: Blood&Iron Unofficial Stat Centre [WIP]  (Read 3334 times)

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Offline Slawtering

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Blood&Iron Unofficial Stat Centre [WIP]
« on: January 05, 2014, 02:34:56 am »



Hello Guys and Gals, this here thread is all about the stats inside the Blood&Iron mod. I hope these either help you choose what regiment to join/be or just the best one suited for your style of play.

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These are what stats will eventually be out by the end of this:
                                                         
Firearms
Melee
Armour (;))
Troop
Misc
                                                                                           

Firearms
Yes, first off we have the list for these big boomstick you have been using, and as you could tell they are rather more accurate than Napoleonic firearms.  A few things here so you can understand what exactly you are looking at:

 {B} is the bayoneted version
Spd_rating is the speed of lifting the gun, recovery after firing and the reload.
Shotguns have additional calculations for their range. If wanted I will add them in.
This is still very much WIP

Revolvers
Spoiler
Adams:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),

Remingtion:
Ranged:spd_rtng(21) | shoot_speed(120) | thrust_damage(85 ,pierce)|max_ammo(6)|accuracy(93),

Lefauche:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(80),

Dreyse:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),

Colt Army:
Ranged:spd_rtng(34) | shoot_speed(100) | thrust_damage(80 ,pierce)|max_ammo(6)|accuracy(77),
[close]

Carbines:

Spoiler
Chassepot:
Ranged: spd_rtng(30) | shoot_speed(375) | thrust_damage(118 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

Martini-Henry:
Ranged: |spd_rtng(36) | shoot_speed(342) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt)

Winchester:
Ranged: |spd_rtng(18) | shoot_speed(95) | thrust_damage(78 ,pierce)|max_ammo(15)|accuracy(85),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

1857 Dreyse:
Ranged: |spd_rtng(34) | shoot_speed(250) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20,  blunt),

m1873 Springfield:
Ranged: |spd_rtng(38) | shoot_speed(295) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(82)|swing_damage(23 , blunt) | thrust_damage(30,  blunt),

Rolling Block:
Ranged: |spd_rtng(30) | shoot_speed(300) | thrust_damage(185 ,blunt)|max_ammo(1)|accuracy(117),
Melee: |spd_rtng(60) | weapon_length(90)|swing_damage(39 , blunt) | thrust_damage(25,  blunt)

Chassepot Artillery
Ranged: |spd_rtng(35) | shoot_speed(300) | thrust_damage(115 ,pierce)|max_ammo(1)|accuracy(92),
Melee: |spd_rtng(85) | weapon_length(63)|swing_damage(15 , blunt) | thrust_damage(20,  blunt),
[close]

Shotguns:

Spoiler
Double Barrel
Ranged: |spd_rtng(18) | shoot_speed(20) | thrust_damage(65 ,pierce)|max_ammo(2)|accuracy(10),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 ,  pierce)

Single Barrel
Ranged: |spd_rtng(22) | shoot_speed(30) | thrust_damage(65 ,pierce)|max_ammo(1)|accuracy(45),
Melee: |spd_rtng(70) | weapon_length(90)|swing_damage(15 , blunt) | thrust_damage(0 ,  pierce)
[close]

Rifles:
Spoiler
Dreyse M1862
Ranged:|spd_rtng(26) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(108),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt),

Dreyse M1862 {B}
Ranged: |spd_rtng(22) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Werndle-Holub M1867
Ranged: |spd_rtng(30) | shoot_speed(385) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Werndle-Holub M1867 {B}
Ranged: |spd_rtng(27) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(96)
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Peabody
Ranged:|spd_rtng(24) | shoot_speed(360) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(104),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Peabody {B}
Ranged:|spd_rtng(21) | shoot_speed(360) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(97),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Remington Rolling Block

Ranged: |spd_rtng(29) | shoot_speed(365) | thrust_damage(125 ,pierce)|max_ammo(1)|accuracy(103),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Remington Rolling Block {B}
Ranged: |spd_rtng(26) | shoot_speed(365) | thrust_damage(150 ,pierce)|max_ammo(1)|accuracy(98),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Martini-Henry
Ranged: |spd_rtng(31) | shoot_speed(378) | thrust_damage(140 ,pierce)|max_ammo(1)|accuracy(107),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt),

Martini-Henry {B}
Ranged: |spd_rtng(28) | shoot_speed(378) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(95),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Berdan
Ranged: |spd_rtng(24) | shoot_speed(437) | thrust_damage(110 ,pierce)|max_ammo(1)|accuracy(101),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Berdan {B}
Ranged: |spd_rtng(21) | shoot_speed(437) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(90),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce)

Springfield M1873
Ranged: |spd_rtng(26) | shoot_speed(410) | thrust_damage(130 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Springfield M1873 {B}
Ranged: |spd_rtng(23) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),

Chassepot M1866
Ranged: |spd_rtng(27) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(106),
Melee: |spd_rtng(75) | weapon_length(114)|swing_damage(20 , blunt) | thrust_damage(25 ,  blunt)

Chassepot M1866 {B}
Ranged: |spd_rtng(24) | shoot_speed(410) | thrust_damage(120 ,pierce)|max_ammo(1)|accuracy(94),
Melee: |spd_rtng(80) | weapon_length(175)|swing_damage(40 ,  pierce) | thrust_damage(50 ,  pierce),
[close]

Best Firearms for Urban Maps:
Adams
LaFauche
Winchester (Personal Recommendation)
Double Barrel Shotgun
Single Barrel Shotgun
Martini-Henry Rifle
Martini-Henry Carbine

Best Sharpshooting Firearms:
Berdan (Personal Recommendation)
Chassepot m1866

Jack of All Trades Firearms:
Martini-Henry Rifle
Chassepot m1866

Credits:

Wilhelm/William for creating this brilliant mod, and letting me look at the sourcecode to publish this
FSE for creating NW, a brilliant DLC to base this mod on
Taleworlds for starting off the franchise and making M&B: Warband
« Last Edit: January 05, 2014, 02:44:15 am by Slawtering »

Offline Slawtering

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Re: Blood&Iron Unoffical Stat Centre [WIP]
« Reply #1 on: January 05, 2014, 02:35:18 am »
Reserved

Offline Slawtering

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Re: Blood&Iron Unoffical Stat Centre [WIP]
« Reply #2 on: January 05, 2014, 02:35:26 am »
Reserved

Offline Willhelm

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Re: Blood&Iron Unofficial Stat Centre [WIP]
« Reply #3 on: January 05, 2014, 02:46:22 am »
Pretty detailed.

Offline Slawtering

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Re: Blood&Iron Unofficial Stat Centre [WIP]
« Reply #4 on: January 05, 2014, 03:49:03 am »
Why thank you Master Wilhelm, I serve to please.

Offline Mikael

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Re: Blood&Iron Unofficial Stat Centre [WIP]
« Reply #5 on: January 07, 2014, 11:15:49 am »
Why thank you Master Wilhelm, I serve to please.

xD, nice work  ;)

Offline Slawtering

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Re: Blood&Iron Unofficial Stat Centre [WIP]
« Reply #6 on: January 08, 2014, 12:05:37 am »
Thanks. The sniping part has helped me so much. Getting a headshot with a Berdan, while the Prussians are running around like headless chickens is just brilliant.