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Topics - Miller

Pages: 1
1
General Discussion / Are any of you dissatisfied with line battles?
« on: March 19, 2014, 02:50:30 am »
I will elaborate later perhaps when i have time, but essentially i want to ask why line battles dont look more like this:

Spoiler


[close]


and instead like this: 

Spoiler


[close]

Small units in long snake like single file lines, spread out, sprinting everywhere, jumping and spazzing out on charges (when the mentality of close order files would be kept realistically oc), no unit cohesion (so that each little line is its own free army and is capable of preforming ridiculous and wasteful things negating its comrad's efforts), etc...

Why hasn't there been any attempts to eliminate the bs and implement the rightful practices of a reenactors manual. What are we doing if not copying the style of combat of the early 19th century. With how far off we are now from proper representation we might as well be ramboing COD players imo. Should we be ok with this? its been over 2 years and nothing has changed since the end of MMs life as i observe it. Even the events which make double rank mandatory fall short because of the other listed reasons of course. Perhaps im suggesting community collectivism unintentionally, but i want to know what others think of this, if there is other discontent or if everyone except me just participates in this disorganized eyesore ritual we call a lb as a tradition and nothing more, The lack of progress in procedure and format in the past 2+ years is what i think the most concerning part of this question is. What do you think?   

2
Regiments / The Irish Guard (Na/ Eu)
« on: February 15, 2014, 12:38:35 am »



Summery:
The Irish Guard is a Iron Europe unit that competes in weekly combat simulation events resembling the battlefields of the First World War while simultaneously providing a competitive arena for us to fight along side and against other units. The Irish Guard will hold the concept of in-game realism as a priority above all things, as the experience of reenacting a vital period in history and portraying the soldiers of the 2nd Company, 2nd Battalion, Irish Guards to the best of our abilities within the parameters of the game in addition to having fun in the presence of history will be more important then status, or winning, or conformity. The reputation of the Irish Guard soldier will be a gentlemanly, dutiful, loyal, active, disciplined, respectful, and committed person with the prospect of serving the regiment and committed to the goal of maintaining historical realism while attending official regimental affairs. We will rid our ranks of trolls, the insubordinate, and the apathetic as soon as we see them so to maintain our integrity as a unit. So long as you exhibit honest efforts to achieve our standards you will likely succeed here in the Guard. We fight for our King and our Country and always will remember; once a Guardsmen, always a Guardsmen!       


A Brief History of the Guard During the Period:
The Irish Guards regiment was formed on 1 April 1900 by order of Queen Victoria to commemorate the Irishmen who fought in the Second Boer War for the British Empire.

During the First World War, the Irish Guards were deployed to France and they remained on the Western Front for the duration of the war. During 1914 and early 1915, they took part in numerous battles, including Mons, Marne and Ypres. Additional battalions were raised in 1915 and the 2nd Battalion fought at Loos. During 1916, the Irish Guards were involved in the Battle of the Somme where they received severe casualties. In 1917 they participated in the Third Battle of Ypres and Cambrai. They fought up to the final days of the war including attacking the Hindenburg Line. During the entire war, the Irish Guards lost over 2,300 officers and men, including John Kipling, son of Rudyard Kipling. The regiment won 406 medals including four Victoria Crosses.



Ranking System:


Spoiler
Enlisted:

Recruit - Initial rank achieved upon entry into the regiment. The period of time recruits will remain as such will be approximately 2-3 weeks in a normal circumstance, as this is approximately how long it will take to complete recruit training with your platoon NCOs.

Private - basic Army rank. You have passed through recruit training and have now proven yourself capable of standing with the rest of the company.

Fusilier - An elite infantry rank achieved by seniority, exceptional skill, activity, and discipline. You are the model enlisted soldier and are expected to act as such at all times especially among those of inferior rank.   

Guardsman - An elite infantry rank achieved by seniority, exceptional skill, activity, and discipline. You were hand chosen by the Colonel of the regiment to display the ideology of the enlisted soldier in the most grand and exceptional of manners. You are the few, the strong, the best this regiment has to offer.   


No-commissioned Officers:

Lance Corporal - This is an intermediate appointment that recognizes a soldier's potential before promotion to NCO. At this stage, you will likely be frequently invited to sit in on the weekly officer academy classes so you may begin to develop sufficient leadership traits and knowledge of the filed of tactics.

Corporal - Junior CO rank, expected to know and be able to teach the drill manual to any of inferior rank with ease. Quoted from "Miller's 19th-20th Century Field Manual" on the manner of the NCO: "an NCO is expected to hold himself at all times as an elite specimen among the other enlisted men, not bragging but so it is obvious that he is aware of his status and the toil it takes to achieve it. It is necessary that the men learn most if not all of regimental etiquette from him and sincerely look up to him as a role model. It is advised to carefully select NCO's that find meaning and value in each and every line battle, training, staff meeting, and recruiting session they attend. Only such a man as this is worthy of the position of NCO under my and your command."

Sergeant - Can help command a platoon of Infantry soldiers. Senior NCO rank.  Quoted from "Miller's 19th-20th Century Field Manual" on the manner of the NCO: "an NCO is expected to hold himself at all times as an elite specimen among the other enlisted men, not bragging but so it is obvious that he is aware of his status and the toil it takes to achieve it. It is necessary that the men learn most if not all of regimental etiquette from him and sincerely look up to him as a role model. It is advised to carefully select NCO's that find meaning and value in each and every line battle, training, staff meeting, and recruiting session they attend. Only such a man as this is worthy of the position of NCO under my and your command."


Staff Sergeant/ Colour Sergeant - is normally a unit's full time administration man. He controls stores and oversees paper work such as attendance in the platoon, recruitment numbers, organizes meetings when necessary, keeps track of when recruits are eligable for recruitment as well as oversees all recruit training processes.


Commissioned Officers:

Lieutenant (2nd/1st) - is the most junior commissioned officer and usually commands a platoon of Infantry. Quoted from "Miller's 19th-20th Century Field Manual  "Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc."

Captain - Second in command of an Infantry Company. Quoted from "Miller's 19th-20th Century Field Manual  "Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc."

Major - Commands an Infantry Company. Quoted from "Miller's 19th-20th Century Field Manual  "Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc."

Lieutenant Colonel - Commands an Infantry Regiment. Quoted from "Miller's 19th-20th Century Field Manual  "Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc."

Colonel - Commanding officer of an Infantry Battalion. Quoted from "Miller's 19th-20th Century Field Manual  "Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc." 
[close]

Schedule:

Saturday Event at 4:00 pm EST/ 9:00 GMT

Sunday Training/ irregular skirmishes with well acquainted units at 3:00 pm EST/ 8:00 GMT

Roster:

Company Staff: wip

1st Platoon: wip

2nd Platoon: wip

3rd Platoon: wip

about 60 atm in the current steam group, but closer to 70 in total https://steamcommunity.com/groups/RBIL

Enlistment:

If you would like to enlist please answer the following questions via posting on this thread:

Spoiler
Have you served in other NW related units before, if so, state your resume here please (including former rank, commander, and length of service, if you do not feel comfortable answering these questions or they do not pertain to you then leave it blank and expect to be enlisted as a recruit upon entry into the unit):

Do you have Team Speak 3 installed:

Do you have Iron Europe installed:

What is your steam name:

What continent do you live on:

Will you actively attend the weekly scheduled events and agree to report to your platoon leaders when you will be absent for an official event (discuss here any conflicts in the schedule):
[close]


3
The Irish Guard Saturday Shell Shock Skirmish



Description:

Captain Miller of the Irish Guard, and his staff will host this event each Saturday (starting the 21st of Feb) at 4:00 pm est/9:00 gmt in an attempt to provide the newly born Iron Europe community with a well organized and realism focused conquest event. A variety of custom maps, uniqe to this even alone will be made ech month and updated regularly so to provide new and foreign experiences for the participating units practically on a weekly basis. Administrators will enforce rules strictly so to maintain the integrity and professionalism of the event and to successfully provide an enjoyable experience for units dedicated to playing this mod in a worthwhile manner. This event is hosted on an Eu server but is open to players of any continent, as the server in the past has proved remarkably playble for non-Eu players.   


Rules:

Infantry/ Light Infantry:
- collective unit sizes; min 8  max 40
- There must be a ratio of 2/5 lmgunners among riflemen (keep it as LOW as possible for the time being)
- There must be a 2/8 ratio of heavy machine gun participants (ammo carrier or gun deployer) to rifle men in any light/ regular infantry unit (keep it LOW once again)
- There must be a ratio of 1/10 for snipers among riflemen
- There must be a ratio of 1/8 grenadiers among riflemen (KEEP LOW PLEASE!)
- if any unit drops below 3 men it is advised to link up with another friendly unit so to avouid eventual mono-ramboing
- only units of 6 or more men are allowed to exit a spawn area
-any number of medics is permitted but be reasonable, the same goes for officer quantity


Light Machine gun Squads/ other Alternative Units:

- sniper sub units are prohibited
- grenadier sub units cannot presently exist
- light machine gun squads mush have 6 gunners or less
- the same rules on ramboing apply here as they are stated above.


Artillery:

- only artillery present on the battlefield other than heavy machine guns will be eligable for use.
- unit scale min 2, max 12


Winning Conditions:

The event will persist for 1 hour, and as many maps as possible will be played within that hour. A map will not be changed until 1 side captures the spawn flag of its opponent. maps that last under 15 minutes of game play will be repeated before a different one is chosen, but a map will not be chosen 3 times in a row. 


Application:

Spoiler
What is the name of your unit?
Add [IG]_Cpt_Miller on steam.
What faction do you wish to play as?
What role will your unit serve as?
How many will you bring on average?
Do you agree to closely follow all of the rules listed?
Do you agree to respect the authority of all active admins during events?
[close]


Participating Units:

Spoiler
The Irish Guard (1st and 2nd Platoons)- 20
Nr25- 20
16th Royal Scots- 15
The Gordon Highlanders- 14
Royal Field Artillery- 8
18e Regiment de Infantrie20
32nd- 40
The South Wales Borderers- 10
[close]

Any further questions or concerns should be directed to myself, thank you.







 

4
Community / On the Manner of the Infantry
« on: September 29, 2013, 08:52:49 pm »
Hello NW community, I originally intended to produce a video series to train my own officer staff and NCOs in the infantry doctrines we employ during line battles, however it was pointed out to me that the entire community might benefit from this and i became eager to share it with whoever it might interest. I speak in these videos to an entire community because of this and not only my staff, but please remember this is the training procedures we use, others may differ in their drill, and i am certainly not claiming that this is the "right" or only way of conducting infantry. Part one is up now and part 2 will be up as soon as i finish editing it. Enjoy and ask questions if you have any, id love to see if i can answer them:



[youtube]http://www.youtube.com/watch?v=AQzBXsbGUyE[/youtube] 

[youtube]http://www.youtube.com/watch?v=Ah5tfRK6mks&feature=youtube_gdata[/youtube]

5
Regiments / Rough Riders (Recruiting)
« on: August 23, 2013, 08:03:56 pm »
... we will be the Rough Riders upon release of the USA faction...

Königlich Bayerisches Infanterie-Leib-Regiment




The Königlich Bayerisches Infanterie-Leib-Regiment was created by Royal Decree on 16 July 1814 as the "Grenadier-Garde-Regiment" from the grenadier companies of the Bavarian line infantry regiments. The tallest men were transferred to the Grenadier Guards Regiment, the rest to the "Royal Bavarian Infantry Regiment "König" Nr. 1". The regiment consisted of 3 battalions of 6 companies each. The first Colonel-Commandant (after 1872, the term "commander" was used) was Franz Freiherr von Hertling, who was in command until 11 February 1824. On 13 April 1815 the regiment received its flags in Munich.

A field battalion was established from all battalions on 14 April 1815 and deployed for guard duties under the 6th Royal Bavarian Reserve Infantry Brigade in Mannheim and Auxerre. After the armistice, the 2nd and 3rd battalion were transferred to Auxerre. On 22 September 1815 the flags were blessed in the cathedral of Auxerres.

The Regiment's garrison city was generally Munich, at times individual battalions of the Regiment were stationed elsewhere (1st battalion 1851-1853 in Germersheim, 1862 in Landau; 2nd battalion 1853 in Landau, 1859 in Landsberg, 1871 in Augsburg; 3rd battalion 1873 in Fürstenfeldbruck).

Immediately after the death of Maximilian I Joseph, his son and heir Ludwig I decreed the abolition of the expensive Guard regiments. The Regiment from 6 December 1825 held the name "Line Infantry Lifeguard Regiment", consisting of 2 battalions of 6 companies each (20 to 30 soldiers to a company). From 28 October 1835 it was named the "Infantry Lifeguard Regiment", without a Regiment number, it stood at the head of the infantry in the order of precedence. In practice, however, it maintained its "Guard" status. Quickly, "Leiber" ("Lifeguards") became a nickname for members of the Regiment.

In 1848 the 3rd battalion was re-established. The Regiment was placed on high alert on 4 April 1848 during the confusion of the Revolution, and took up positions in front of the ruler's residence. On 30 June 1848, the first commoner, Jakob Ermarth, was appointed Colonel-Commandant. The 1st and 2nd battalions were transferred on 5 October 1848 to Sigmaringen in Marsch, to protect Charles, Prince of Hohenzollern-Sigmaringen and to depose the provisional government there. After similar deployments under an "observation corps" in the area of Ulm and Günzburg, the battalions returned by 31 December 1849 to Munich. For the Regiment's 50th anniversary on 16 July 1864, its officers and the Colonel-Commandant Karl Graf von Spreti held a banquet in the Hotel Vier Jahreszeiten in Munich, and its non-commissioned officers and enlisted ranks received an allowance of 500 guilders from King Ludwig II, and 100 guilders from Prince Otto.

In the Franco-Prussian War the whole Regiment was assigned to the 1st Brigade, and thus to the 1st Division. At Lechfeld, it counted 66 officers and 2879 men ready for action. In the battles of Wörth on 6 August 1870 and Sedan on 1 September the Regiment was at the centre of the fighting and suffered a few casualties. For the actions at Sedan the commander of the III battalion, Major Joseph Graf von Ioner-Tettenweiß, was awarded the Knight's Cross of the Military Order of Max Joseph. After the battle at Artenay on 10 October 1870 the Regiment occupied Orléans on 11 October, but had to give it up again on 9 November 1870 in the face of far superior French forces, the Armée de la Loire. The cautious but brave actions of Captain Karl Hoffmann, head of the 9th Company of the Regiment, in the Battle of Villepion on 1 December 1870 prevented a breakthrough by superior French units, and held the endangered position until the end of that day. He was also awarded the Knight's Cross of the Military Order of Max Joseph. On 2 December 1870 the Regiment proved itself in the bloody Battle of Loigny-Poupry, for which First Lieutenant Hermann Ehrne von Melchthal (8th Company) received a Knight's Cross for bravery in the face of the enemy. The Regiment recaptured Orléans the following day. On 7 December 1870 Second Lieutenant Friedrich Krieger, head of the 11th Company, repelled an attack by superior French forces on an artillery unit at Lemons (near Meung) and engaged in a counter-attack on his own initiative. He pursued and captured numerous French soldiers and an enemy artillery battery; for this he received a Knight's Cross. On the same day Second Lieutenant Alfred Meyer distinguished himself through his brave actions in a battle at Le Bardon (north-west of Meung), resulting in the award of a Knight's Cross on 24 May 1871. In the Battle of Beaugency on 8 December 1870 the Regiment held its positions against the French attacks. The Regiment was kept on alert during the siege of Paris, but did not have to intervene in the fighting.

The Regiment had officially fielded 66 officers and 2879 men at the start of the war; 54 officers and 2193 men were present at the victory parade in Munich on 16 July 1871.

In 8 transports, 34 officers and 2333 men had been sent as reinforcements, so that the Regiment had suffered a total loss in terms of dead, wounded and diseased, of 46 officers and 3019 men, that is, 100 more men than had originally belonged to the Regiment at the start of the war.

Roster:

Spoiler
(detailed roster in progress, only totals are available atm)

1st Company Officers and Staff:

1st Company Enlisted:

2nd Company Officers and Staff:

2nd Company Enlisted:

3rd Company Officers and Staff:

3rd Company Enlisted:

Total current regimental Magnitude: 59 enlisted men, 6 NCOs, 4 Cos
[close]

Events:

Spoiler
Saturday: Training + Line battle at 4:00 pm est/ 9:00 gmt

more to come once summer break starts (it would be a crime to be minamally active with such a large regiment, you know... :P
[close]


Images:

Spoiler





[close]

Enlistment:

Spoiler
If you wish to serve among the most feared and elite German infantry then fill out the following form and post it in this thread please:

Have you served in a nw regiment before?
What other obligations as far as gaming is concerned do you have that might conflict with your endeavors in the KBL?
Do you have or are you willing to get the Team Speak 3 software?
Do you pledge undying loyalty to the Bavarian Crown and the Kaiser?
[close]

If there are any questions or concerns regarding the regiment, please contact Colonel Miller on steam or ask them via pm or post on the thread.


Long live the Royal Bavarian Lifeguard Regiment!










6
Blood & Iron / Miller's 19th-20th Century Field Manual
« on: August 09, 2013, 02:17:15 am »
1st Draft Miller's 19th-20th Century Field Manual Volume I




Prologue:

Hello communities of Blood and Iron, Iron Europe, and any other modification concerning the relevant time period of warfare. I initially intended to write this field manual for the use of my officers and NCOs as a reference to procedure and principle within my own regiment, the KBL and soon to be the Irish Guard when Iron Europe comes out God willing. I thought many of you with similar prospects of pursuing these victorian era and even later period mods would find some interest in reading these accounts for yourself and even applying them in your own units. This text will continue to be under development for at least 2 weeks, and when finished still experience minor tweaks. Please feel free to provide your opinions or concerns with it if you are interested and discuss the matters of mods such as the new broadened Blood and Iron as well as Iron Europe or anything else related. Perhaps if i can offer a useful and realistic approach to these new and unfamiliar tactics many of us would be wise to become familiar with quickly, i can help creat a more realism focused environment for these new mods... or not if you already like what you are doing or what you plan to do...

I will now begin to write exactly as i would to a senior commissioned officer under my command. If i wish to take break from this voice i will most likely use parenthesis to talk to you the reader or anyone else designated:



Section 1; Infantry: 

1.1 Infantry Structure:

(I will not go about discussing the different ranks used for all of the different possible factions you may utilize in the various relevant modules. Only this will i say about ranks which specifically regards my own regiment but is general enough to apply elsewhere);

It is essential that the ranks of the regimental unit are divided into 3 sub-categories, being the enlisted ranks, the NCO ranks, and the commissioned ranks. Beginning with the manner of the enlisted ranks; the enlisted soldier may be crude and initially insubordinate so long as his corresponding NCO's establish a proper model of behavior and respect for authority or otherwise enforce punishment to correct such insubordination. No enlisted soldier may pass on through the first rank of the regiment without clearly displaying understanding for the respect, loyalty and pro-activity needed to survive in the regiment as well as physical drill and moderate skill with both melee and firearm instruments. The enlisted man may be treated with mutual respect from the officers as he emits to his superiors and comrades, though in larger units (larger then a company or platoon that is) inter-rank fraternization is certainly optional, even if this is only a video game. By the time an enlisted man is an elite ranking class (Guardsman, Giefrieter, Fusilier, Storm Trooper, whatever, etc) they must stand as mirrors of NCO's and nothing less, meaning that they have adopted the proper attitude towards and familiarity with how transactions proceed about the regimental agenda. Since the enlisted man makes up the majority (approx 70% or so) of the regiment it is crucial that they become content as such and aspire for little more then high ranking NCO or junior officer. Making men content with this is a challenge that we must be honest about as commanders so to avoid later confusion and distress.

Proceeding the the manner of an NCO; an NCO is expected to hold himself at all times as an elite specimen among the other enlisted men, not bragging but so it is obvious that he is aware of his status and the toil it takes to achieve it. It is necessary that the men learn most if not all of regimental etiquette from him and sincerely look up to him as a role model. It is advised to carefully select NCO's that find meaning and value in each and every line battle, training, staff meeting, and recruiting session they attend. Only such a man as this is worthy of the position of NCO under my and your command. Duties such as bearing the colors, file closing, flank guarding, or color guarding that NCO's are constantly asked to preform will be discussed in detail later however it is important to say here that ech of these duties must be preformed with honor and respect for what the task is. It is a privilege to bear a regiment's colors in combat, NEVER a burden. If ever a NCO should deny such a request from an officer, demotion should be seriously considered as proper understanding and attitude is certainly lacking.

Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc.

The KBL's (Royal Bavarian Lifeguard) current ranking system is German and very hard for my American mind to understand so i cannot wait until we attain British ranks in Iron Europe. For this reason i will not discuss specific British or German ranks here yet or at all.

1.2 Conventional (Napoleonic) Infantry Line:

Despite the increase in Infantry firearm accuracy as well as artillery effectiveness over the past several centuries during the recent industrial surge for military and imperial superiority by many major nations, we will continue to abide by outdated infantry doctrine as i am too tired to think of digging trenches yet. The unit will stand at attention (no talking without PTS use) when the officer or NCO commands "attention". The will of coarse form into the default formation of double ranked line with closed files and tight ranks. This formation can also be referred to as "presenting the line" or "some infantry contingent presentation" for example: "company presentation". NCOs will appear in the flanks as a default while only presenting the line for inspection however while on the march to company they will appear both on the flanks and in a file closing third rank. This NCO configuration can clearly be described in that if there are four NCOs present in a line then 2 will appear in the flanks of said line and 2 will be equidistant from the flanks in the third rank as well as more or less spaced out from each other so to avid artillery catastrophes. These NCOs are essential to dressing the line, which is always dressed to a color bearing NCO,and substituting for dead commanders if need be. This line while in combat is then referred to as double rank line or a battle line. It can be in both open files (non-default doctrine with 1/2 space in between each file) or closed files (no space between files. In this line firing cadences can be conducted in two main ways; volley fire or fire at will. Volley fire calls for both ranks firing simultaneously, with the 2nd rank stepping to the right and shooting over the shoulder of the first rank on the cadence system of "make ready (aim with redicle), present (aim rifle at the enemy formation), fire (fire simultaneously)".  Fire at will is when the entire line fires and aims when done reloading as quickly and accurately as they are able at some designated target. This battle line can move by the right flank "by the right march", left flank "by the left march", or by the center "the the center march", where the commanding officer is in the choosen location and advances his men from there. A line, similar to a column can advance at 2 speeds; ordinary time and double quick. Note that whenever neither are designated the default is always at the ordinary step or walking pace. Any line may act s skirmishers as a temporary measure of dealing with a situation on the battle field so long as it is allowed in the rules on the event in question. If it is, the commands; "As skirmishers into line march" can form a spaced out and optionally crouched line of vigilant skirmishers. The men will be trained as such in addition to normal practices.

1.3 Conventional (Napoleonic) Infantry Column:

The column is the appropriate means for mobilizing infantry over long  distances quickly and neatly. Don't use is as a default way of transportation unless appropriate, please use line instead if possible as you will be more ready to deliver fire upon a target and also maintain realism. The column is a vertically positioned formation of two ranks, by which a line can be easily constructed in the following ways:

"By column into line on my (left/right) march"- to form a halted column into a line oriented on you the officer
"Line by files (right/left) march...halt...(right/left) face (to face the enemy)- to form a line orthogonal to your previous column and parallel to the enemy. 

Either is legitimate, use you own judgment when selecting how to form you line.
Again, the two discussed marching speeds apply in column as they do in line. Move the column as you would a line in orthogonal and deliberate directions, do not "snake" the line so to say. An NCO at all times will stand second in column behind the commissioned leader so that if the CO should fall in battle a person of authority can lead the line to a routing state, or sometimes even press the attack temporarily if retreat is not an option.

1.4 Conventional (Napoleonic) Melee and Charging:

Lastly, to commence a bayonet charge the following cadences will be used while the men are in line:

"Line fix bayonets...line charge bayonets (either the line may go into a lower stab braced for the melee to come or press the
x button to lower the bayonet into melee position depending on what module you are playing)... by the (right/left) at the Ordinary step march... (as you draw closer to about 1/2 way to the enemy)... at the double quick march...(as you nearly contact the enemy line)... Charge! (your men proceed in melee with the enemy).

It is important that NCOs continue to dress the line on the approach and that men are not weaving and twisting to avoid being shot, this only slows the advance and disrupts our formation and is seen as a display of cowardice and may be treated as such with scolding from a superior. Make sure that the men work together in the melle and use teamwork whenever applicable to kill and route the enemy.


1.5 Misc Notabilities of Conventional (Napoleonic) Infantry Doctrine:

Musicians have specific rolls depending on what instrument they play and in what situation they play it, so detail on the matter i feel is better orally instructed rather then officially appointed, though the role of a mucisain is to keep up moral and provide a realistic audio cadence as to when to preform certain actions for the men.
Anti cavalry formation that will be used includes the oral order of "form anti-cavalry formation on the officer" which forms a tight circle around all present COs with the men either right blocking without bayonets fixed if there wasn't enough time for it or if there was a slightly looser circle around the officer of men knelt and braced for cavalry trauma facing outwards and not breaking ranks unless absolutely necessary/ ordered. The radius on the circle with bayonets being fixed is about 3-4 paces and also depends on available men, but the formation lacking bayonets should have no visible radius. (THIS SECTION IS DEFINITELY BEING ADDED TO, and any other subjects may be added to the main topics above) 


1.6 Entrenched infantry:

Infantry are put into trenches to protect them from the increased shrapnel radius' produced by pesky modern artillery. It would be nearly impossible to maintain a line above ground and maneuver it during a barrage without sustaining unimaginable casualties. We are able to organize infantry in relative safety while they are entrenched, however one thing has not changed from the old ways and that is that war is still and will always be won by swift and courageous cavalry and bayonet charges, not with artillery alone. Now it is true that we know little of destructible barbed wire, machine guns, hell even gas that might come in approaching mods, however, Blood and Iron displays a very good example of how later mods may look. For adjusting to its differences from NW will provide a good start on completely embracing the futuristic style of warfare that will surely be seen in the conflict regarding the assassination of the Archduke. That will be a war of the world and of grate proportion to anything seen since the 7 Years conflict and will no doubt revolutionize warfare as we know it.

Using Blood and Iron as our current template; infantry can by stored for long periods of time in a trench provided with a consistent advantage over an enemy not in a trench or on the attack. During these necessary long periods it is important to keep the men busy with sometimes less then necessary jobs such as preforming "stand to", at arbitrary times an NCO or CO may can a "stand to" which orders all men not on patrols currently to face front and present rifles toward the enemy line, several shots may be fired even when no enemy is directly exposed carful not to waste ammo for when a real attack is upon you. Another quite important job is the patrol. Before a large maneuver is ordered patrols of 2-4 men maybe be sent to various locations on the map to acquire intelligence on the enemies movements  and whereabouts. It must be considered that during patrols the enemy may attack your line and having as many men not out on patrols as possible becomes ideal, so be cautious as to how many of your force is not present at your unit's post and always know their exact whereabouts. Other jobs like exploring the trench line for the positions of friendly units do exist and may be needed during the waiting periods before a mass attack.


1.7 Going Over the Top:   

The advancing of infantry from an entrenched position to an exposed position moving towards the enemy is a tricky business indeed. Know that the goal of the operation is not to kill everyone in the trench but rather to create a hole in the enemy's formation for which you may move your unit through and have the enemy flanked or surrounded. The hope of creating this hole is what gives these tactics surviveability against modern weaponry. For if it is achieved with enough men alive, then the battle may usually be considered won so long as there are sufficient frontal forces to engage the enemy primarily to allow for an overwhelming of the enemy troops and not simply a weak re-positioning of your own line, etc. The advance should ideally consist of short thrust or blitzes with the bayonet. After you've advanced 50 yards or so order the unit to take cover where they can and wait for your artillery to proceed in their bombardments. This tactic will both confirm an entire and thorough clearing of No Man's Land while you attack and also ensure that there are as few enemy present in their trench when you reach it as possible.

The oral commands to order an attack are as followed. An attack will be issued by myself or another senior officer in command of the regiment or a company unit usually after our regiment has coordinated with other allied regiments to prepare a large frontal assault.

-deploy your men in double rank line near a configuration of ladders on a trench wall.

"line stand ready (to deploy your men on the ladders appropriately)... fix bayonets... charge bayonets... (officer will stand on top of a ladder before his men with a pistol, not a sabre, drawn and order the attack, sometimes to a whistle, bugal, or some other audio trigger)."       

The men are to run in melee mode unless instructed otherwise for some reason. It is important to move as quickly as possible from each ordered cover position but infact relatively slowely regarding the length of No Man's Land so to allow the artillery to properly complete its job.

The position of NCOs in this affair is very important, perhaps even more so then in more conventional infantry doctrine. I would like my NCO's on the flanks and a few in the rear just as they deployed in the double rank line before. However, when the men go over the top they are responsible to orally communicating a spread among men to form, sufficient for protection from large shrapnel radius artillery killing more then 2 men per shell in any circumstance. The spread should keep the files separated about 3-4 men length and this formation should take shape immediately after the men are off the ladders. Also, it is necessary that the NCOs adjust the men in proper covered positions if needed when the advance is halted as well as take command of the line if the CO(s) die.

The purpose of an NCO bearing the colors while going over the top is so that the regimental officer staff far behind the front line somewhere may visibly determine his unit's whereabouts and progress in the assault. The flag may be planted in the ground where a line is halted while the bearer acquires a firearm of their own for protection and efficiency so long as ownership of the flag is regained before either falling back or advancing so to keep and updated indication of position. If a company or platoon unit has at least 10 deployed men it is advised that a color bearer is taken as one in the same with the bugalar, creating a ratio of 1:4 of special classes to rankers at a rare bear minimum.

It is important that if a line commander sees that it is suicidal for his unit to proceed in an advance that he ask his superior for permission before perminatly halting in cover or falling back. Although your unit may suffer greatly, the over all well-being of the advance is still intact and your line is a necessary component for drawing fire or supplying spare bayonets for the potential melee. If a retreat is issued then a unit is not to break ranks but rather is to orderly digress across the traveled section of No Man's Land finding cover when necessary until the designated position is reached. If a temporary halting of the line's advance in the middle of No Man's Land is issued then it is crucial that all NCOs as well as COs find effective cover for each of their men to use while waiting for further instruction.

A war cry is mandatory from each soldier as they exit the trench while going over the top.

Any man found weaving and twisting to avoid enemy fire instead of charging the enemy trench, finding cover when not ordered, refusing to go over the top, straying from the unit's formation to the point of ramboing, or not following orders in anyway may be bayoneted once by an NCO as a warning along with verbal explanation and again if it happens bayoneted to death and then usually kicked from the event after the round ends. If any of these criteria are met and encountered by a CO on the spot shooting at first offence is always permitted with good reason. The only reason to remove an inferior ranking soldier from the round via team killing is to then later have him kicked from ts and reported to the Colonel, do not do it jokingly or when not absolutely necessary as i am sure i do not need to tell you.

Melee in the trenches is difficult because of the enclosed and restricted area provided as well as the increased probability of team killing. If a team kill from one of my men should occur anywhere in combat, it is important that no apology is issued in anyway until after the melee is resolved. We don't want the team killer to be killed while apologizing to his comrade. It is important that all of the melee is a team effort with comrades aiding each other in situations where members of the enemy can be double teamed and outnumbered once we are able. A quick reform after the melee is necessary so that the highest ranking survivor may take command of the line immediately and continue on the mission.


1.8 Repelling an Attack/ Counter Attack

The "stand to" command may be ordered to move all men to the front wall of the trench with rifles presented at the enemy line. Order the men to fire when the enemy is in range, and when they have passed over half the distance of No Man's Land order them to fix bayonets before engaging in melee and resume volley fire or firing at will. The key to reppelling an attack it to weaken the enemy's forces on their approach so much so that you will be capable of dealing with the ones that do make it over at bayonet point. Always fight and die where you are stationed and do not fall back or break ranks unless ordered by the regimental staff. Also, it might seem advantageous to counter charge a defeated and routing enemy in this situation, but do not pursue a target while defending a line without asking and receiving permission from the regimental staff. Keep the men appropriately spread into 2-3 man spaced files formation while defending a trench wall to avoid artillery catastrophe, however, it is best to tighten ranks again when the melee is upon you.

1.9 Mics Notabilities of Trench Warfare:

Don't let your matches get wet.


Section 2; Artillery:


   


   





 

 

7
Modifications / Miller's 19th-20th Century Field Manual
« on: August 07, 2013, 06:44:53 am »
1st Draft Miller's 19th-20th Century Field Manual Volume I




Prologue:

Hello communities of Blood and Iron, Iron Europe, and any other modification concerning the relevant time period of warfare. I initially intended to write this field manual for the use of my officers and NCOs as a reference to procedure and principle within my own regiment, the KBL and soon to be the Irish Guard when Iron Europe comes out God willing. I thought many of you with similar prospects of pursuing these victorian era and even later period mods would find some interest in reading these accounts for yourself and even applying them in your own units. This text will continue to be under development for at least 2 weeks, and when finished still experience minor tweaks. Please feel free to provide your opinions or concerns with it if you are interested and discuss the matters of mods such as the new broadened Blood and Iron as well as Iron Europe or anything else related. Perhaps if i can offer a useful and realistic approach to these new and unfamiliar tactics many of us would be wise to become familiar with quickly, i can help creat a more realism focused environment for these new mods... or not if you already like what you are doing or what you plan to do...

I will now begin to write exactly as i would to a senior commissioned officer under my command. If i wish to take break from this voice i will most likely use parenthesis to talk to you the reader or anyone else designated:



Section 1; Infantry: 

1.1 Infantry Structure:

(I will not go about discussing the different ranks used for all of the different possible factions you may utilize in the various relevant modules. Only this will i say about ranks which specifically regards my own regiment but is general enough to apply elsewhere);

It is essential that the ranks of the regimental unit are divided into 3 sub-categories, being the enlisted ranks, the NCO ranks, and the commissioned ranks. Beginning with the manner of the enlisted ranks; the enlisted soldier may be crude and initially insubordinate so long as his corresponding NCO's establish a proper model of behavior and respect for authority or otherwise enforce punishment to correct such insubordination. No enlisted soldier may pass on through the first rank of the regiment without clearly displaying understanding for the respect, loyalty and pro-activity needed to survive in the regiment as well as physical drill and moderate skill with both melee and firearm instruments. The enlisted man may be treated with mutual respect from the officers as he emits to his superiors and comrades, though in larger units (larger then a company or platoon that is) inter-rank fraternization is certainly optional, even if this is only a video game. By the time an enlisted man is an elite ranking class (Guardsman, Giefrieter, Fusilier, Storm Trooper, whatever, etc) they must stand as mirrors of NCO's and nothing less, meaning that they have adopted the proper attitude towards and familiarity with how transactions proceed about the regimental agenda. Since the enlisted man makes up the majority (approx 70% or so) of the regiment it is crucial that they become content as such and aspire for little more then high ranking NCO or junior officer. Making men content with this is a challenge that we must be honest about as commanders so to avoid later confusion and distress.

Proceeding the the manner of an NCO; an NCO is expected to hold himself at all times as an elite specimen among the other enlisted men, not bragging but so it is obvious that he is aware of his status and the toil it takes to achieve it. It is necessary that the men learn most if not all of regimental etiquette from him and sincerely look up to him as a role model. It is advised to carefully select NCO's that find meaning and value in each and every line battle, training, staff meeting, and recruiting session they attend. Only such a man as this is worthy of the position of NCO under my and your command. Duties such as bearing the colors, file closing, flank guarding, or color guarding that NCO's are constantly asked to preform will be discussed in detail later however it is important to say here that ech of these duties must be preformed with honor and respect for what the task is. It is a privilege to bear a regiment's colors in combat, NEVER a burden. If ever a NCO should deny such a request from an officer, demotion should be seriously considered as proper understanding and attitude is certainly lacking.

Finally the commissioned officer; the CO is a gentlemen, devoted to the bettering of his unit (whether it be a platoon, company battalion or regiment, even troop, etc). An officer will constantly be concerned with recruiting, getting people into the TS channel on time for the event, clearing inactives from the roster of the regiment, attending and even calling staff meetings on important and urgent topics, developing a proper regimental culture, and much more. Although the CO is the busiest of  the three sub-categories, it must be considered that they also have other matters to attend to so it is advised that work be equally split up and properly divided, however, there is no use in preforming the work needed to maintain and expand the regiment if there is no worthy regiment to maintain and expand. Let all of the men of the regiment fight in a regiment that is worth the investment of time and effort by all of them. While "on stage" so to say, a strong element of role play is advised and encouraged to all officers as well as NCO's, to create a sufficient atmosphere for the battle and the time period it takes place in. Although this might be considered optional in other regiments or nonexistent at all, i find it extremely important for at least the CO's to promote this atmosphere strongly and to promote realism in all events attended by the regiment. The CO's must at all times be on the "same page" and learn to efficiently coordinate in all situations of battle, recruitment, training, etc.

The KBL's (Royal Bavarian Lifeguard) current ranking system is German and very hard for my American mind to understand so i cannot wait until we attain British ranks in Iron Europe. For this reason i will not discuss specific British or German ranks here yet or at all.

1.2 Conventional (Napoleonic) Infantry Line:

Despite the increase in Infantry firearm accuracy as well as artillery effectiveness over the past several centuries during the recent industrial surge for military and imperial superiority by many major nations, we will continue to abide by outdated infantry doctrine as i am too tired to think of digging trenches yet. The unit will stand at attention (no talking without PTS use) when the officer or NCO commands "attention". The will of coarse form into the default formation of double ranked line with closed files and tight ranks. This formation can also be referred to as "presenting the line" or "some infantry contingent presentation" for example: "company presentation". NCOs will appear in the flanks as a default while only presenting the line for inspection however while on the march to company they will appear both on the flanks and in a file closing third rank. This NCO configuration can clearly be described in that if there are four NCOs present in a line then 2 will appear in the flanks of said line and 2 will be equidistant from the flanks in the third rank as well as more or less spaced out from each other so to avid artillery catastrophes. These NCOs are essential to dressing the line, which is always dressed to a color bearing NCO,and substituting for dead commanders if need be. This line while in combat is then referred to as double rank line or a battle line. It can be in both open files (non-default doctrine with 1/2 space in between each file) or closed files (no space between files. In this line firing cadences can be conducted in two main ways; volley fire or fire at will. Volley fire calls for both ranks firing simultaneously, with the 2nd rank stepping to the right and shooting over the shoulder of the first rank on the cadence system of "make ready (aim with redicle), present (aim rifle at the enemy formation), fire (fire simultaneously)".  Fire at will is when the entire line fires and aims when done reloading as quickly and accurately as they are able at some designated target. This battle line can move by the right flank "by the right march", left flank "by the left march", or by the center "the the center march", where the commanding officer is in the choosen location and advances his men from there. A line, similar to a column can advance at 2 speeds; ordinary time and double quick. Note that whenever neither are designated the default is always at the ordinary step or walking pace. Any line may act s skirmishers as a temporary measure of dealing with a situation on the battle field so long as it is allowed in the rules on the event in question. If it is, the commands; "As skirmishers into line march" can form a spaced out and optionally crouched line of vigilant skirmishers. The men will be trained as such in addition to normal practices.

1.3 Conventional (Napoleonic) Infantry Column:

The column is the appropriate means for mobilizing infantry over long  distances quickly and neatly. Don't use is as a default way of transportation unless appropriate, please use line instead if possible as you will be more ready to deliver fire upon a target and also maintain realism. The column is a vertically positioned formation of two ranks, by which a line can be easily constructed in the following ways:

"By column into line on my (left/right) march"- to form a halted column into a line oriented on you the officer
"Line by files (right/left) march...halt...(right/left) face (to face the enemy)- to form a line orthogonal to your previous column and parallel to the enemy. 

Either is legitimate, use you own judgment when selecting how to form you line.
Again, the two discussed marching speeds apply in column as they do in line. Move the column as you would a line in orthogonal and deliberate directions, do not "snake" the line so to say. An NCO at all times will stand second in column behind the commissioned leader so that if the CO should fall in battle a person of authority can lead the line to a routing state, or sometimes even press the attack temporarily if retreat is not an option.

1.4 Conventional (Napoleonic) Melee and Charging:

Lastly, to commence a bayonet charge the following cadences will be used while the men are in line:

"Line fix bayonets...line charge bayonets (either the line may go into a lower stab braced for the melee to come or press the
x button to lower the bayonet into melee position depending on what module you are playing)... by the (right/left) at the Ordinary step march... (as you draw closer to about 1/2 way to the enemy)... at the double quick march...(as you nearly contact the enemy line)... Charge! (your men proceed in melee with the enemy).

It is important that NCOs continue to dress the line on the approach and that men are not weaving and twisting to avoid being shot, this only slows the advance and disrupts our formation and is seen as a display of cowardice and may be treated as such with scolding from a superior. Make sure that the men work together in the melle and use teamwork whenever applicable to kill and route the enemy.


1.5 Misc Notabilities of Conventional (Napoleonic) Infantry Doctrine:

Musicians have specific rolls depending on what instrument they play and in what situation they play it, so detail on the matter i feel is better orally instructed rather then officially appointed, though the role of a mucisain is to keep up moral and provide a realistic audio cadence as to when to preform certain actions for the men.
Anti cavalry formation that will be used includes the oral order of "form anti-cavalry formation on the officer" which forms a tight circle around all present COs with the men either right blocking without bayonets fixed if there wasn't enough time for it or if there was a slightly looser circle around the officer of men knelt and braced for cavalry trauma facing outwards and not breaking ranks unless absolutely necessary/ ordered. The radius on the circle with bayonets being fixed is about 3-4 paces and also depends on available men, but the formation lacking bayonets should have no visible radius. (THIS SECTION IS DEFINITELY BEING ADDED TO, and any other subjects may be added to the main topics above) 


1.6 Entrenched infantry:

Infantry are put into trenches to protect them from the increased shrapnel radius' produced by pesky modern artillery. It would be nearly impossible to maintain a line above ground and maneuver it during a barrage without sustaining unimaginable casualties. We are able to organize infantry in relative safety while they are entrenched, however one thing has not changed from the old ways and that is that war is still and will always be won by swift and courageous cavalry and bayonet charges, not with artillery alone. Now it is true that we know little of destructible barbed wire, machine guns, hell even gas that might come in approaching mods, however, Blood and Iron displays a very good example of how later mods may look. For adjusting to its differences from NW will provide a good start on completely embracing the futuristic style of warfare that will surely be seen in the conflict regarding the assassination of the Archduke. That will be a war of the world and of grate proportion to anything seen since the 7 Years conflict and will no doubt revolutionize warfare as we know it.

Using Blood and Iron as our current template; infantry can by stored for long periods of time in a trench provided with a consistent advantage over an enemy not in a trench or on the attack. During these necessary long periods it is important to keep the men busy with sometimes less then necessary jobs such as preforming "stand to", at arbitrary times an NCO or CO may can a "stand to" which orders all men not on patrols currently to face front and present rifles toward the enemy line, several shots may be fired even when no enemy is directly exposed carful not to waste ammo for when a real attack is upon you. Another quite important job is the patrol. Before a large maneuver is ordered patrols of 2-4 men maybe be sent to various locations on the map to acquire intelligence on the enemies movements  and whereabouts. It must be considered that during patrols the enemy may attack your line and having as many men not out on patrols as possible becomes ideal, so be cautious as to how many of your force is not present at your unit's post and always know their exact whereabouts. Other jobs like exploring the trench line for the positions of friendly units do exist and may be needed during the waiting periods before a mass attack.


1.7 Going Over the Top:   

The advancing of infantry from an entrenched position to an exposed position moving towards the enemy is a tricky business indeed. Know that the goal of the operation is not to kill everyone in the trench but rather to create a hole in the enemy's formation for which you may move your unit through and have the enemy flanked or surrounded. The hope of creating this hole is what gives these tactics surviveability against modern weaponry. For if it is achieved with enough men alive, then the battle may usually be considered won so long as there are sufficient frontal forces to engage the enemy primarily to allow for an overwhelming of the enemy troops and not simply a weak re-positioning of your own line, etc. The advance should ideally consist of short thrust or blitzes with the bayonet. After you've advanced 50 yards or so order the unit to take cover where they can and wait for your artillery to proceed in their bombardments. This tactic will both confirm an entire and thorough clearing of No Man's Land while you attack and also ensure that there are as few enemy present in their trench when you reach it as possible.

The oral commands to order an attack are as followed. An attack will be issued by myself or another senior officer in command of the regiment or a company unit usually after our regiment has coordinated with other allied regiments to prepare a large frontal assault.

-deploy your men in double rank line near a configuration of ladders on a trench wall.

"line stand ready (to deploy your men on the ladders appropriately)... fix bayonets... charge bayonets... (officer will stand on top of a ladder before his men with a pistol, not a sabre, drawn and order the attack, sometimes to a whistle, bugal, or some other audio trigger)."       

The men are to run in melee mode unless instructed otherwise for some reason. It is important to move as quickly as possible from each ordered cover position but infact relatively slowely regarding the length of No Man's Land so to allow the artillery to properly complete its job.

The position of NCOs in this affair is very important, perhaps even more so then in more conventional infantry doctrine. I would like my NCO's on the flanks and a few in the rear just as they deployed in the double rank line before. However, when the men go over the top they are responsible to orally communicating a spread among men to form, sufficient for protection from large shrapnel radius artillery killing more then 2 men per shell in any circumstance. The spread should keep the files separated about 3-4 men length and this formation should take shape immediately after the men are off the ladders. Also, it is necessary that the NCOs adjust the men in proper covered positions if needed when the advance is halted as well as take command of the line if the CO(s) die.

The purpose of an NCO bearing the colors while going over the top is so that the regimental officer staff far behind the front line somewhere may visibly determine his unit's whereabouts and progress in the assault. The flag may be planted in the ground where a line is halted while the bearer acquires a firearm of their own for protection and efficiency so long as ownership of the flag is regained before either falling back or advancing so to keep and updated indication of position. If a company or platoon unit has at least 10 deployed men it is advised that a color bearer is taken as one in the same with the bugalar, creating a ratio of 1:4 of special classes to rankers at a rare bear minimum.

It is important that if a line commander sees that it is suicidal for his unit to proceed in an advance that he ask his superior for permission before perminatly halting in cover or falling back. Although your unit may suffer greatly, the over all well-being of the advance is still intact and your line is a necessary component for drawing fire or supplying spare bayonets for the potential melee. If a retreat is issued then a unit is not to break ranks but rather is to orderly digress across the traveled section of No Man's Land finding cover when necessary until the designated position is reached. If a temporary halting of the line's advance in the middle of No Man's Land is issued then it is crucial that all NCOs as well as COs find effective cover for each of their men to use while waiting for further instruction.

A war cry is mandatory from each soldier as they exit the trench while going over the top.

Any man found weaving and twisting to avoid enemy fire instead of charging the enemy trench, finding cover when not ordered, refusing to go over the top, straying from the unit's formation to the point of ramboing, or not following orders in anyway may be bayoneted once by an NCO as a warning along with verbal explanation and again if it happens bayoneted to death and then usually kicked from the event after the round ends. If any of these criteria are met and encountered by a CO on the spot shooting at first offence is always permitted with good reason. The only reason to remove an inferior ranking soldier from the round via team killing is to then later have him kicked from ts and reported to the Colonel, do not do it jokingly or when not absolutely necessary as i am sure i do not need to tell you.

Melee in the trenches is difficult because of the enclosed and restricted area provided as well as the increased probability of team killing. If a team kill from one of my men should occur anywhere in combat, it is important that no apology is issued in anyway until after the melee is resolved. We don't want the team killer to be killed while apologizing to his comrade. It is important that all of the melee is a team effort with comrades aiding each other in situations where members of the enemy can be double teamed and outnumbered once we are able. A quick reform after the melee is necessary so that the highest ranking survivor may take command of the line immediately and continue on the mission.


1.8 Repelling an Attack/ Counter Attack

The "stand to" command may be ordered to move all men to the front wall of the trench with rifles presented at the enemy line. Order the men to fire when the enemy is in range, and when they have passed over half the distance of No Man's Land order them to fix bayonets before engaging in melee and resume volley fire or firing at will. The key to reppelling an attack it to weaken the enemy's forces on their approach so much so that you will be capable of dealing with the ones that do make it over at bayonet point. Always fight and die where you are stationed and do not fall back or break ranks unless ordered by the regimental staff. Also, it might seem advantageous to counter charge a defeated and routing enemy in this situation, but do not pursue a target while defending a line without asking and receiving permission from the regimental staff. Keep the men appropriately spread into 2-3 man spaced files formation while defending a trench wall to avoid artillery catastrophe, however, it is best to tighten ranks again when the melee is upon you.

1.9 Mics Notabilities of Trench Warfare:

tbc... (section 1 is about done)


   


   





 

 

8
Königlich Bayerisches Infanterie-Leib-Regiment




The Königlich Bayerisches Infanterie-Leib-Regiment was created by Royal Decree on 16 July 1814 as the "Grenadier-Garde-Regiment" from the grenadier companies of the Bavarian line infantry regiments. The tallest men were transferred to the Grenadier Guards Regiment, the rest to the "Royal Bavarian Infantry Regiment "König" Nr. 1". The regiment consisted of 3 battalions of 6 companies each. The first Colonel-Commandant (after 1872, the term "commander" was used) was Franz Freiherr von Hertling, who was in command until 11 February 1824. On 13 April 1815 the regiment received its flags in Munich.

A field battalion was established from all battalions on 14 April 1815 and deployed for guard duties under the 6th Royal Bavarian Reserve Infantry Brigade in Mannheim and Auxerre. After the armistice, the 2nd and 3rd battalion were transferred to Auxerre. On 22 September 1815 the flags were blessed in the cathedral of Auxerres.

The Regiment's garrison city was generally Munich, at times individual battalions of the Regiment were stationed elsewhere (1st battalion 1851-1853 in Germersheim, 1862 in Landau; 2nd battalion 1853 in Landau, 1859 in Landsberg, 1871 in Augsburg; 3rd battalion 1873 in Fürstenfeldbruck).

Immediately after the death of Maximilian I Joseph, his son and heir Ludwig I decreed the abolition of the expensive Guard regiments. The Regiment from 6 December 1825 held the name "Line Infantry Lifeguard Regiment", consisting of 2 battalions of 6 companies each (20 to 30 soldiers to a company). From 28 October 1835 it was named the "Infantry Lifeguard Regiment", without a Regiment number, it stood at the head of the infantry in the order of precedence. In practice, however, it maintained its "Guard" status. Quickly, "Leiber" ("Lifeguards") became a nickname for members of the Regiment.

In 1848 the 3rd battalion was re-established. The Regiment was placed on high alert on 4 April 1848 during the confusion of the Revolution, and took up positions in front of the ruler's residence. On 30 June 1848, the first commoner, Jakob Ermarth, was appointed Colonel-Commandant. The 1st and 2nd battalions were transferred on 5 October 1848 to Sigmaringen in Marsch, to protect Charles, Prince of Hohenzollern-Sigmaringen and to depose the provisional government there. After similar deployments under an "observation corps" in the area of Ulm and Günzburg, the battalions returned by 31 December 1849 to Munich. For the Regiment's 50th anniversary on 16 July 1864, its officers and the Colonel-Commandant Karl Graf von Spreti held a banquet in the Hotel Vier Jahreszeiten in Munich, and its non-commissioned officers and enlisted ranks received an allowance of 500 guilders from King Ludwig II, and 100 guilders from Prince Otto.

In the Franco-Prussian War the whole Regiment was assigned to the 1st Brigade, and thus to the 1st Division. At Lechfeld, it counted 66 officers and 2879 men ready for action. In the battles of Wörth on 6 August 1870 and Sedan on 1 September the Regiment was at the centre of the fighting and suffered a few casualties. For the actions at Sedan the commander of the III battalion, Major Joseph Graf von Ioner-Tettenweiß, was awarded the Knight's Cross of the Military Order of Max Joseph. After the battle at Artenay on 10 October 1870 the Regiment occupied Orléans on 11 October, but had to give it up again on 9 November 1870 in the face of far superior French forces, the Armée de la Loire. The cautious but brave actions of Captain Karl Hoffmann, head of the 9th Company of the Regiment, in the Battle of Villepion on 1 December 1870 prevented a breakthrough by superior French units, and held the endangered position until the end of that day. He was also awarded the Knight's Cross of the Military Order of Max Joseph. On 2 December 1870 the Regiment proved itself in the bloody Battle of Loigny-Poupry, for which First Lieutenant Hermann Ehrne von Melchthal (8th Company) received a Knight's Cross for bravery in the face of the enemy. The Regiment recaptured Orléans the following day. On 7 December 1870 Second Lieutenant Friedrich Krieger, head of the 11th Company, repelled an attack by superior French forces on an artillery unit at Lemons (near Meung) and engaged in a counter-attack on his own initiative. He pursued and captured numerous French soldiers and an enemy artillery battery; for this he received a Knight's Cross. On the same day Second Lieutenant Alfred Meyer distinguished himself through his brave actions in a battle at Le Bardon (north-west of Meung), resulting in the award of a Knight's Cross on 24 May 1871. In the Battle of Beaugency on 8 December 1870 the Regiment held its positions against the French attacks. The Regiment was kept on alert during the siege of Paris, but did not have to intervene in the fighting.

The Regiment had officially fielded 66 officers and 2879 men at the start of the war; 54 officers and 2193 men were present at the victory parade in Munich on 16 July 1871.

In 8 transports, 34 officers and 2333 men had been sent as reinforcements, so that the Regiment had suffered a total loss in terms of dead, wounded and diseased, of 46 officers and 3019 men, that is, 100 more men than had originally belonged to the Regiment at the start of the war.

Roster:

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(detailed roster in progress, only totals are available atm)

1st Company Officers and Staff:

1st Company Enlisted:

2nd Company Officers and Staff:

2nd Company Enlisted:

3rd Company Officers and Staff:

3rd Company Enlisted:

Total current regimental Magnitude: 59 enlisted men, 6 NCOs, 4 Cos
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Events:

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Saturday: Training + Line battle at 4:00 pm est/ 9:00 gmt

more to come once summer break starts (it would be a crime to be minamally active with such a large regiment, you know... :P
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Images:

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Enlistment:

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If you wish to serve among the most feared and elite German infantry then fill out the following form and post it in this thread please:

Have you served in a nw regiment before?
What other obligations as far as gaming is concerned do you have that might conflict with your endeavors in the KBL?
Do you have or are you willing to get the Team Speak 3 software?
Do you pledge undying loyalty to the Bavarian Crown and the Kaiser?
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If there are any questions or concerns regarding the regiment, please contact Colonel Miller on steam or ask them via pm or post on the thread.


Long live the Royal Bavarian Lifeguard Regiment!










9
Introduction:

 The OHRS will strive to establish an internet asylum for those interested in history enough to see a need to reenact it. It will use the modification for Mount and Blade Warband, Napoleonic Wars; North and South. The goal of the society is to provide a greater meaning and purpose for the playing of line battles. The incredible development, of said mod by Hinkel, will allow us to create a more realistic and attractive combat setting for reactors to engage in their favorite Civil War battles.

This society will provide, for those whom are interested, a cheap, convenient, and competitive alternative to physical civil war reenacting, perhaps for those who don't have the means to or are seeking something unique, that will hopefully revolutionize what it means to play a video game and what it means to reenact history in a century where new opportunities are available to us.

In further volumes i hope to go into more depth on the exact structure of the society and what immediate goals it will seek to accomplish. This introduction was simply a crude introduction to the idea of this sort of activity, please comment and express your opinions and/ or suggestions as well as interest bellow.

Structure:

The society will contain an indefinite amount of regiments who will participate in the the battle events of the OHRS. The acquisition of new regiments will always be a priority.

As for regimental structure; regiments should deviate from their current configurations in the following ways: Larger size (closer to a realistic magnitudes), the formation of companies (lead by captains), that accurate roles and meanings of promotions and ranks are upheld, and accurate tactics are drilled by the regiment to simulate history as closely as possible (look to next section). 

The social conduct as well as in combat conduct of the OHRS will be outstanding. All members will mutually agree to represent the society as  respectfully and maturely as possible. Those who deviate from this will risk expulsion.

The OHRS will host a server that would host weekly events for those within the community. The rules pertaining to these events are adapting constantly, but for now remain as follows:

Rules of the Standard Event Format:


-Admins will be respected as containing absolute authority over any in-game rules
-Regimental 1st in commands are responsible for the conduct of their regiment at all times
-Any regiment who is in the OHRS who has signed up for a particular event will report to myself whenever their respective regiments cannot attend

Infantry Rules:


-An infantry regiment will deploy itself and any sub-infantry unit above or equal to the magnitude of 8 men in double ranks, both on the march and when deployed in "line of battle"
-All infantry regiments must contain an initial number equal to or exceeding 12 men
- Whenever an infantry regiment is not under fire, on the charge, on an purposeful quick advance, or retreating, the unit must move at a walking pace, as human beings cannot run for 2 hours straight and be expected to fight afterwards, so we will respect realism in this circumstance
-Each unit must maintain a ratio of officers- enlisted of approx. 1/7 (few exceptions will be made)
-Each unit must choose to use either an musician classed soldier and/or flag bearer during each round of an event. only one is necessary per line
-Each regiment must fight shoulder to shoulder in tightened ranks, unless visible and obvious cover is available to the unit, in which case minor light infantry deployments will be allowed


Cavalry Rules:

-All units must maintain a dense formation when moving and stationary
-Firing from horseback is indeed permitted, however the horses must be stationary when firing, otherwise dismounting is an acceptable alternative for the more effective use of firearms (only officer pistols are an exception to this rule)
-Each unit must contain a minimum of 8 men
-one bugler per unit is required

Artillery Rules:

-All cannons must be manned by a minimum of 2 men
-All artillery units must have a minimum of 5 men

Event schedules will be posted here and in the OHRS's steam group, once substantial membership is established and such matters have been firmly decided on.

 



   

10
Regiments / 25(King's Own Borderers) Regiment of Foot [Recruiting]
« on: November 11, 2012, 06:11:51 pm »



History of His Majesty's Own Kilts
It was raised on 18 March 1689 by the Earl of Leven to defend Edinburgh against the Jacobite forces of James II. It is said that 800 men were recruited within the space of two hours. The Regiment's first action was at the Battle of Killiecrankie on 27 July of the same year. Although this battle was a defeat for the Williamite army, the Jacobite commander, Viscount Dundee (Bonnie Dundee), was killed by a volley fired by Leven's Regiment, bringing an end to James II's attempt to save his throne. The Regiment was judged to have performed well and was granted the privilege of recruiting by beat of drum in the City of Edinburgh without prior permission of the provost.

For a period it was known as Semphill's Regiment of Foot, the name under which it fought at the Battle of Culloden in 1746. When the British infantry were allocated numerical positions in the 'line' of Infantry the regiment was numbered 25th Foot (based on its formation date) in 1751. The Regiment fought at the Battle of Minden on 1 August 1759 with five other regiments; this battle honour was celebrated by the Regiment each year on 1 August. The 25th was the county regiment of Sussex from 1782 to 1805, before its recruiting area was moved to the Scottish Borders region. From then it was known as the King's Own Borderers, becoming the King's Own Scottish Borderers in 1887.

Rules
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-No trolling will be tolerated in this regiment
-A soldier must respect and follow the orders of his superior officers
-A soldier must use common sense both in and outside of battle
-No racism or any other form of denouncing will be tolerated among the men of the regiment
-A soldier must maintain an active status in the regiment, coming to most if not all scheduled events that he/she can
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Ranks
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Officers:
-Colonel – Col
- Lieutenant Colonel—LtCol
-Major—Maj
-Captain—Cpt
-Lieutenant—Lt
-Ensign—Ens
NCOs:
-Sargent Major—SgtMaj
-Sargent—Sgt
-Corporal—Cpl
-Lance Corporal—LcCpl
Enlisted:
- Guardsmen —Grd
-Veteran—Vet
-Private—Pte
-Recruit-- Rct
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Roster
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Colonel Dennis
Lt Colonel Miller
Captain Prower
Ensign Matthew
Corporal Pender
Guardsmen Watson
Veteran Niavita
Veteran Timothy
Pte Scotsman
Pte Luffwaffle
Pte Jimmy
Pte War
Pte Constant Change
Pte Tinyman
Pte Newberry
Pte Metalface
Rct Hopper
Rct Okamyus
Rct arnisd
Rct Ukkie
Rct Gieterrr
Rct Nick
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Events/ Trainings
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Saturday Line Battle: 12:00 pm GMT/ 7:00 pm EST
Sunday Line Battle: 19:00 pm GMT/ 2:00 pm EST
Training Sunday 1 hour before the Line Battle
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Applications
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What continent do you live on:
Do you have Team Speak 3:
What is your steam name:
Have you ever served in a regiment before (if so, which):
Do you agree to abide by the regiment’s rules and regulations (yes/No):
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Screen Shots/ Videos
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