Next up - Leipzig (1813) 16th October 2024 Teams & Scenario details Updated!
It's mid-1813 and the Emperor Napoleon has re-built in part his Grande Armee, after the disastrous results of the Russian campaign last year. With all of Europe arrayed against him, Napoleon intends to knock-out one of the main powers, evening the odds and potentially gaining a temporary peace. After three months of campaigning in German territory mixed with meagre victories and defeats, The French make a stand around the city of Leipzig. Napoleon has chosen his ground well with the areas surrounding Leipzig split into multiple sectors; many rivers with bridges connecting these sectors are close to the city, give the French superiority to manoeuvre. The allies do however outnumber the French by a huge margin and almost completely encircle their force around Leipzig. Will the allies work together effectively and defeat the once master of Europe or will history repeat itself with the 'Little Corporal' defeating the two Allied Emperor's again, as he did 8 years before at Austerlitz...
| | Event Stages: Stage 1 | Defending the Manor House Classes - Lines, CavalrySiege Flag-Spawning Round - reduce enemy tickets to 0 like usual but Siege rules apply, FiC & RiC permitted around buildings and defences.On the first day of battle, 16th October Polish and Austrian troops clash along the Pleiße river to the south of Leipzig; the defence of a manor house becomes critical for the Polish troops, controlling two bridges across the river...Allies | France | 10 | 33rd (Hussars) 10 | 12th (Nr14) 10 | HLI (Nr62) 20 | LG (Grenzer) 15 | 33rd (Footguard) 10 | Nr10 (Lancer) 10 | 1stDae (Light Dragoons) 10 | 1stEB (Heavy Dragoons)
Total: (95) | 10 | CSC (Hussars) 10 | 21e (45e) 15 | 23rd (84e) 10 | BC (Legion) 10 | 1erFusGre (Footguard) 15 | 92nd (15e) 10 | 60th (Dragoons) 10 | TC (Lancers)
Total: (90) |
Stage 2 | Cavalry action at Liebertwolkwitz Classes - CavalryAdmin controlled Battle - Allies can form up anywhere around the perimeter of the large field, preferably dispersed. France form up at spawn in 3 ranks. Await Admin Direction.The allies unable to make a breakthrough and the Grande Armee holding its own on four fronts, Napoleon quickly moves to concentrate as much of his forces to the southern sector of the battlefield as possible, hoping to defeat the army under Schwarzenberg in detail so he can then turn to face the other threats. After a severe pounding to their centre from his grand battery on gallows hill, Napoleon orders 10,000 cavalry under Murat to make his breakthrough; a combined force of Russian, Austrian and Prussian cavalry must prevent their onslaught, else the fate of the battle will be in little doubt...Allies | France | 25 | 33rd (Hussars) 10 | 12th (Hussars) 10 | HLI (Hussars) 10 | Nr10 (Hussars) 20 | LG (Cuirassiers) 10 | 1stDae (Cuirassiers) 10 | 1stEB (Cuirassiers)
Total: (95) | 10 | CSC (Hussars) 10 | 21e (Hussars) 15 | 23rd (Hussars) 10 | BC (Hussars) 10 | 1erFusGre (Cuirassiers) 15 | 92nd (Cuirassiers) 10 | 60th (Cuirassiers) 10 | TC (Cuirassiers)
Total: (90) |
Stage 3 | Bluchers Offensive Classes - Lines, CavalryNormal Flag-Spawning Round - reduce enemy tickets to 0.Blucher and his Prussian/Russian corps meanwhile push from the north, attacking Ney's position on the river Pleiße in force...Allies | France | 10 | 33rd (Hussars) 10 | 12th (Nr14) 10 | HLI (Nr62) 20 | LG (Grenzer) 15 | 33rd (Footguard) 10 | Nr10 (Lancer) 10 | 1stDae (Light Dragoons) 10 | 1stEB (Heavy Dragoons)
Total: (90) | 10 | CSC (Hussars) 10 | 21e (45e) 15 | 23rd (84e) 10 | BC (Legion) 10 | 1erFusGre (Footguard) 15 | 92nd (15e) 10 | 60th (Dragoons) 10 | TC (Lancers)
Total: (90) |
Stage 4 | Saxon defection Classes - LinesAdmin Controlled Battle - Both teams form up in the street next to one another, in two columns. Await admin direction.Late on the second day of the battle the situation is looking most dire for the french; without a single effective breakthrough in the allied line, Napoleon has been forced on the defensive along his entire line of battle, which shrinks continuously around Leipzig. To make matters worse some of his troops are questioning their loyalties, specifically a Saxon division east of Leipzig at the Halle Gate...Rheinbund | France | 10 | 12th (Sachsen) 10 | HLI (Sachsen) 20 | LG (Sachsen) 15 | 33rd (Sachsen) 10 | Nr10 (Sachsen) 10 | 1stDae (Sachsen) 10 | 1stEB (Sachsen)
Total: (95) | 10 | CSC (45e) 10 | 21e (45e) 15 | 23rd (45e) 10 | BC (45e) 10 | 1erFusGre (45e) 15 | 92nd (45e) 10 | 60th (45e) 10 | TC (45e)
Total: (90) |
Stage 5 | Defence of Halle gate Classes - LinesSiege Flag-Spawning Round - reduce enemy tickets to 0 like usual but Siege rules apply, FiC & RiC permitted around buildings and defences.Left with no alternative, Napoleon begins to evacuate his army over the river to the west of Leipzig under cover of darkness. As day breaks on the third day of the battle the allies quickly move to envelop the retreating french troops. Taking the city will be no easy task however as Oudinot's corps remains to stall the allies, defending every gate, street and building in the city...Allies | France | 10 | 33rd (Hussars) 10 | 12th (Nr14) 10 | HLI (Nr62) 20 | LG (Grenzer) 15 | 33rd (Footguard) 10 | Nr10 (Lancer) 10 | 1stDae (Light Dragoons) 10 | 1stEB (Heavy Dragoons)
Total: (95) | 10 | CSC (Hussars) 10 | 21e (45e) 15 | 23rd (84e) 10 | BC (Legion) 10 | 1erFusGre (Footguard) 15 | 92nd (15e) 10 | 60th (Dragoons) 10 | TC (Lancers)
Total: (90) |
Please note that this Event makes use of Server-side scripts which alter the appearance/equipment of some units, so as a result some client-side mods might not work as intended!
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