Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Preobraz_LG_Official

Pages: 1 2 3 4 ... 7
16
Events: EU / Historical Event : Peninsular War. 22.12.2016*1 slot left
« on: December 04, 2016, 05:24:31 pm »


    Peninsular War
    1807–1814
    The Peninsular War was a military conflict between Napoleon's empire and the allied powers of Spain, Britain and Portugal for control of the Iberian Peninsula during the Napoleonic Wars. The war started when French and Spanish armies invaded and occupied Portugal in 1807, and escalated in 1808 when France turned on Spain, its ally until then. The war on the peninsula lasted until the Sixth Coalition defeated Napoleon in 1814, and is regarded as one of the first wars of national liberation, significant for the emergence of large-scale guerrilla warfare.

    Rules

    General rules:

    • Always obey admins words.
    • Respect administrators and other players.
    • Only Officers are allowed to use Global chat.
    • No teamkills, rambo,insults etc...
    • You must always be in formation,unless you are near defences (siege/conquest).
    • If you have less then 6 men, join another line.

    Classes rules:

    Infantry
    • Minimum of 12 men.
    • Must take regiment banner
    • Maximum of 30 men.
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Grenadier
    • Minimum of 12 men.
    • Must take regiment banner
    • Maximum of 20 men.
    • Are allowed only for Foot Guards
    • Must through grenades before charge/during shooting.Not in Charge.
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Rifles
    • Minimum of 8 men.
    • Maximum of 12 men.
    • 3-5 men spacings.
    • Must take rifles
    • Fire in charge is allowed.
    • No reloading in charge,unless you are near defences
    • May crouch.
    [close]
    Light Infantry
    • Minimum of 8 men.
    • Must take regiment banner
    • Maximum of 14 men.
    • Must keep no more,than 3 men spaces.
    • Must take cavalry muskets
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Artillery
    • 3 cannons for team (depending on the map).
    • Minimum of 3 men( officer,cart,artillery man) per cannon.
    • Maximum 6 men per cannon.
    • Arty Guard must behave like lines,it may move out of arty position.
    • Each cannon is allowed to have an engineer.
    • Engineer is not allowed to spam defences,stairs in the sky etc...
    [close]
    Cavalry
    • Minimum of 10 men.
    • Maximum of 20 men.
    • Must be in formation all time before charge.
    [close]
    Rocket Troops
    • 6 lauchers for team (
    • Minimum of 3 men.
    • Maximum 6 men.
    • Must place launchers in one place
    [close]
    Head Quarters
    • Are used only in Linebattle stages
    • Maximum of 5 men per side
    • Can move alone across the map,but are concerned to stay with the General
    • Can attack only with the allies.
    • Can not charge alone or before the fight was occured
    • Must take Horse Guard unit
    [close]
    Punishment:
    • 1 men disturbance - Slay.
    • 1 men disturbance again - Ban.
    • Regiment disturbance - Warning.
    • Several disturbances from regiment - Ban
      of all regiment.

    Seven phases of event

    1)Mountain ambush
    The Peninsular War is regarded as one of the first people's wars, significant for the emergence of large-scale guerrilla warfare. It is from this conflict that the English language borrowed the word. The Spanish War of Independence was one of the most successful partisan wars in history. This guerrilla warfare was costly for both sides; the guerrillas troubled the French troops, but they frightened their own countrymen with forced conscription and looting. Many of the partisans were either fleeing the law or trying to get rich. Later in the war the authorities tried to make the guerrillas reliable, and many of them formed regular army units such as Espoz y Mina's "Cazadores de Navarra".Some of British rifles made several ambushes on French communications...

    Time for this round will be 10 minutes.This phase is played as Battle. The British take Rifles.France take 45e regiment of foot. Admins take officers. British make ambush rifle formation,shoot when ordered.France make 6-8 colums,move towards the road.Then,all charge happens with allowed FiC.

    British Intervention
    -Rifles: Preobraz_LG ( 15 ) ; Junta Suprema Central ( 15 ) ; Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ; 1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;

    95/85

    French Empire:
    -Infantry: Preobraz_LG ( 15 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;  8th_Moscow reg ( 15 ) ; 13. Pułk Piechoty  ( 15 ) ;  XIIIth Kurmark Landwehr ( 15 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;

    105/115


    2)The lines Torres Vedras
    The Lines of Torres Vedras were lines of forts built in secrecy to defend Lisbon during the Peninsular War. Named after the nearby town of Torres Vedras, they were ordered by Arthur Wellesley, Viscount Wellington, constructed by Sir Richard Fletcher, 1st Baronet, and his Portuguese workers between November 1809 and September 1810, and used to stop Masséna's 1810 offensive. The French army under Marshal André Masséna discovered a barren land (under the scorched earth policy) and an enemy behind an impenetrable defensive position. Masséna's forces arrived at the lines on 11 October and took Sobral de Monte Agraço the following day. After driving in the Anglo-Portuguese skirmish line on 13 October, the VIII Corps tried to push forward on the 14th. In the Battle of Sobral they were repelled in an attempt to assault a strong British outpost...

    Time for this round will be 12 minutes.This phase will be played as Siege. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.The British are defenders.

    British Intervention
    -Infantry: Preobraz_LG ( 18 ) ;  Junta Suprema Central ( 10 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment (15 ) ;  1stEB (15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:  Junta Suprema Central ( 5 ) ;
    -Rifles: Preobraz_LG ( 12 ) ;

    110/100

    French Empire:
    -Infantry:  8th_Moscow reg ( 10 ) ;XIIIth Kurmark Landwehr ( 15 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;  11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers:  : 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;
    -Artillery: 8th_Moscow reg ( 5 ) ;
    -Light Infantry:  13. Pułk Piechoty ( 15 ) ;

    90/100




    3)The siege of Badajoz

    In the Siege of Badajoz (16 March – 6 April 1812), also called the Third Siege of Badajoz, an Anglo-Portuguese Army, under General Arthur Wellesley (later the Duke of Wellington), besieged Badajoz, Spain and forced the surrender of the French garrison.

    The siege was one of the bloodiest in the Napoleonic Wars and was considered a costly victory by the British, with some 4,800 Allied soldiers killed in a few short hours of intense fighting during the storming of the breaches as the siege drew to an end. Enraged at the huge amount of casualties they suffered in seizing the city, the troops broke into houses and stores consuming vast quantities of liquor with many of them then going on a rampage. Threatening their officers and ignoring their commands to desist, and even killing several, the troops massacred about 4,000 Spanish civilians. It took three days before the men were brought back into order.

    Time for this round is 15 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry:Preobraz_LG (25 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:Preobraz_LG ( 5 ) ;
    -Rifles: Junta Suprema Central ( 15 ) ;

    110/100

    French Empire:
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego ( 15 ) ; 8th_Moscow reg ( 15 ) ;  ; XIIIth Kurmark Landwehr ( 15 ); 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;  11e Belgische Infantry Regiment ( 10 ) ;
    -Artillery:: 3 pułk piechoty Xięstwa Warszawskiego ( 5 ) ;
    -Light Infantry: 13. Pułk Piechoty ( 15 ) ;

    90/100


    4)The Siege of Almaraz
    In 1812 just before the impending battle of Salmanca against the French Marshall Marmont, Wellington orders a raid on the only bridge capable of transporting an army across the Tagus river that bisects Spain from east to west. He sends a force under the command of general Hill to destroy the pontoon bridge near the village of Almaraz. The French have constructed the bridge to replace the old Arbalat bridge destroyed earlier in the war by the Spanish. The bridge would allow Marshall Suchet, commander of French forces in the south, to potentially link up with Marmont in the north, tipping the balance against Wellington before the battle. The bridge is guarded by two hilltop fortifications on both sides of the river along with earthworks at or near the bridgeheads. The objective of the attackers is to capture the southern redoubt (larger of the two). Hint...Destroying the pontoon bridge will severely slow down reinforcements coming from the north bank where most of the defenders spawn.

    Time for this round is 12 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry: Preobraz_LG  ( 18 ) ;  Junta Suprema Central ( 9 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Rocket Troops: Junta Suprema Central ( 6 ) ;
    -Rifles: Preobraz_LG ( 12 ) ;

    110/100

    French Empire:
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego (20 ) ; XIIIth Kurmark Landwehr ( 15 ); 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers: 8th_Moscow reg ( 15 ) ;
    -Artillery: 13. Pułk Piechoty ( 5 ) ;
    -Light Infantry:13. Pułk Piechoty ( 10 ) ;

    90/100


    5)The Battle of Salamanca
    The Battle of Salamanca (in French and Spanish known as "Battle of Arapiles") saw an Anglo-Portuguese army under the Duke of Wellington defeat Marshal Auguste Marmont's French forces among the hills around Arapiles, south of Salamanca, Spain on 22 July 1812 during the Peninsular War. A Spanish division was also present but took no part in the battle...

    The battle involved a succession of flanking manoeuvres in oblique order, initiated by the British heavy cavalry brigade and Pakenham's 3rd division, and continued by the cavalry and the 4th, 5th and 6th divisions. These attacks resulted in a rout of the French left wing. Both Marmont and his deputy commander, General Bonet, received shrapnel wounds in the first few minutes of firing. Confusion amongst the French command may have been decisive in creating an opportunity, which Wellington successfully seized and exploited....

    Time for this round will be 14 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 46:00.

    British Intervention
    -HeadQuarters:Preobraz_LG (2 ) ;  Queens Royal Regiment of foot (1 ) ; 
    -Infantry:Preobraz_LG (20 );  Queens Royal Regiment of foot (19 ) ; 6te Garde-Grenadier Regiment ( 11 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery: Preobraz_LG  ( 8 ) ;
    -Cavalry: Junta Suprema Central ( 15 ) ;
    -Rocket Troops:  6te Garde-Grenadier Regiment ( 6 ) ;
    -Rifles:  1stEB ( 15 ) ;

    110/100

    French Empire:
    -HeadQuarters: : 3 pułk piechoty Xięstwa Warszawskiego ( 2 ) ; 8th_Moscow reg ( 1 ) ;
    -Infantry:   7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ; 8th_Moscow reg ( 15 ) ;
    -Grenadiers:  13. Pułk Piechoty ( 10 ) ;
    -Artillery: 13. Pułk Piechoty ( 5) ;
    -Cavalry:: 3 pułk piechoty Xięstwa Warszawskiego ( 18 ) ;
    -Light Infantry:XIIIth Kurmark Landwehr ( 15 ) ;

    90/100





    6)The battle of Vitoria
    At the Battle of Vitoria on 21 June, Joseph's 65,000-man army were decisively defeated by Wellington's army of 57,000 British, 16,000 Portuguese and 8,000 Spanish.[180] Wellington split his army into four attacking "columns" and attacked the French defensive position from south, west and north while the last column cut down across the French rear. The French were forced back from their prepared positions, and despite attempts to reform and hold were driven into a rout. This led to the abandonment of all of the French artillery as well as King Joseph's extensive baggage train and personal belongings. The latter led to many Anglo-Allied soldiers halting the pursuit to loot the wagons; as a result they could not complete the pursuit and this, along with the French managing to hold the east road out of Vitoria towards Salvatierra, allowed the French to partially recover. The Allies chased the retreating French, reaching the Pyrenees in early July, and began operations against San Sebastian and Pamplona. On 11 July Soult was given command of all French troops in Spain and in consequence Wellington decided to halt his army to regroup at the Pyrenees....

    Time for this round will be 14 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 46:00.

    British Intervention
    -HeadQuarters:Preobraz_LG (2 ) ; Queens Royal Regiment of foot ( 1 ) ;
    -Infantry:Preobraz_LG (22 ) ;    Queens Royal Regiment of foot (19 ) ;   Junta Suprema Central ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:  6te Garde-Grenadier Regiment ( 6 ) ;
    -Cavalry: 1stEB ( 15 ) ;
    -Rocket Troops:Preobraz_LG (6 ) ;
    -Rifles: 6te Garde-Grenadier Regiment ( 9 ) ;

    110/100

    French Empire:
    -HeadQuarters:: 3 pułk piechoty Xięstwa Warszawskiego (2 ) ; 8th_Moscow reg ( 1 ) ;
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego ( 14 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers:  XIIIth Kurmark Landwehr ( 15 ) ;
    -Artillery:: 3 pułk piechoty Xięstwa Warszawskiego ( 5 ) ;
    -Cavalry: 13. Pułk Piechoty ( 15 ) ;
    -Light Infantry: 8th_Moscow reg ( 14 ) ;

    90/100



    7)The siege of Nivelle
    On the night of 9 November 1813 Wellington brought up his right from the Pyrenean passes to the northward of Maya and towards the Nivelle. Marshal Soult's army (about 79,000), in three entrenched lines, stretched from the sea in front of Saint-Jean-de-Luz along commanding ground to Amotz and thence, behind the river, to Mont Mondarrain near the Nive.
    Each army had with it about 100 guns; and, during a heavy cannonade, Wellington on 10 November 1813 attacked this extended position of 16 miles (26 km) in five columns, these being so directed that after carrying Soult's advanced works a mass of about 50,000 men converged towards the French centre near Amotz, where, after hard fighting, it swept away the 18,000 of the second line there opposed to it, cutting Soult's army in two. The French right then fell back to Saint-Jean-de-Luz, the left towards points on the Nive. It was now late and the Allies, after moving a few miles down both banks of the Nivelle, bivouacked, while Soult, taking advantage of the respite, withdrew in the night to Bayonne. The allied loss during the Battle of Nivelle was about 2,700; that of the French 4,000, 51 guns, and all their magazines. The next day Wellington closed in upon Bayonne from the sea to the left bank of the Nive...

     Time for this round is 12 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry:Preobraz_LG (30 ) ;  Junta Suprema Central ( 15 ) ; Queens Royal Regiment of foot (20 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Rifles:  6te Garde-Grenadier Regiment ( 15 ) ;

    110/100

    French Empire:
    -Infantry:  3 pułk piechoty Xięstwa Warszawskiego ( 20) ;8th_Moscow reg ( 15 ) ; 13. Pułk Piechoty ( 15 ) ; XIIIth Kurmark Landwehr ( 15 ); 11e Belgische Infantry Regiment ( 10 ) ;
    -Light Infantry: 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;

    90/100






    Application form:
    Spoiler
    Regiment name:
    Prefered nation:
    Unit in phase 2:
    Unit in phase 3:
    Unit in phase 4:
    Unit in phase 5:
    Unit in phase 6:
    Unit in phase 7:
    Estimated attendance:
    Steam link of 2 leaders :
    Have you read and accepted the rules ?:
    [close]

    Server:
    The Peninsular War
    Teamspeak:
    ts3.voice-server.ru:10998
    Date:
    22.12.2016
    Time:
    18.30-20.00 GMT

    All regiments' leaders must come to commanders' meeting on TS at 17:40 GMT
    We need to give them instructions about each event phase.

    Admin
    [/list]

    17
    Events / Re: Official Whigs and Tories Saturday Event
    « on: December 02, 2016, 12:48:20 pm »
    Regiment name: Preobraz_LG
    Regiment representative Steam link: https://steamcommunity.com/profiles/76561198033790323/
    Expected attendance: 15-25
    Do you agree on the rules?: yes

    18
    Events: EU / Re: 64º Reg Friday Event- ( LINES And Arty !!! NEED)
    « on: December 02, 2016, 10:26:35 am »
    Regiment Name: Preobraz_LG
    Regiment Leader's Steam: https://steamcommunity.com/profiles/76561198033790323/ and https://steamcommunity.com/profiles/76561198023043099/
    Numbers attending: 15-25
    Class: infantry+ arty/rifles
    Regular or once?:once for now
    Do you agree to follow all the rules stated above?:+

    19
    Napoleonic Wars League / Re: NWL - League 1
    « on: November 26, 2016, 07:01:03 pm »
    Preobraz told me they left NWL
    Lol.What.Who the fuck told you it?

    20
    Regiments: 84th vs Preobraz
    Date: 24/11/2016
    Time: 7PM GMT
    Referee: Need a Ref
    Thx for smuggling ur own members having 84th tags into  our line to increase ur amount of players  :)
    [/quote
    2 unknown players joined our team, due to that 2 guys of the preobraz team joined their line. A bit conspicious isn't it?

    Mhm, we balanced as we saw someone with 84th tags.How could we understand,they were not yours?  Your attempt to accuse us is proofless. It is the same,if I had said,that you DDOSed our guys( currently 3 our players had immmense lags during last 5 rounds). Give any proof,that trolls were ours,or stop accusing us in the thing,we had not done.

    21
    Regiments: 84th vs Preobraz
    Date: 24/11/2016
    Time: 7PM GMT
    Referee: Need a Ref
    Thx for smuggling ur own members having 84th tags into  our line to increase ur amount of players  :)
    Lel.Why should we?  Give any proof ,please

    22
    Events: EU / Re: TK Friday LB [need a line/light]
    « on: November 24, 2016, 03:49:47 pm »

    Regiment name: Preobraz_LG
    Regiments Leader's name: https://steamcommunity.com/profiles/76561198033790323/
    Class: Line+ Artillery
    Number of members who take part: 15-25
    Favorite Nation: Russia
    Once or Regular?: Once for Now if the arty is accepted
    Do you agree our rules?: Yes.

    P.S how many do you usually have on this lb?

    23
    Regiments: 84th vs Preobraz
    Date: 24/11/2016
    Time: 7PM GMT
    Referee: Need a Ref

    24
    Events / Re: Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
    « on: November 19, 2016, 12:09:36 pm »
    Everyone is accepted ;)

    25
    Thanks you Dixon. Hope you will be good,bearing the name of Preobrazshensky . Still,what are your tags?
    P.S Dixon,who is Bboyka? Idk,who is he  :-\

    26
    Preobratz cyka blyat again

    27
    Napoleonic Wars League / Re: NWL - League 1
    « on: November 17, 2016, 09:31:33 pm »
    Thanks to GGR NR4 . Really challengeful start of the league for us. GG
    P.S 1-4 in the first half was tense xD

    28
    Why noone even tried to inform the beginning of the tournament via Steam?
    When are schedules released?

    29
    Events / Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
    « on: November 13, 2016, 05:35:39 pm »



      Battle of Shiroyama
      24 September 1877
      The Battle of Shiroyama (城山の戦い Shiroyama no tatakai?) took place on 24 September 1877, in Kagoshima, Japan. It was the final battle of the Satsuma Rebellion, where the heavily outnumbered samurai under Saigō Takamori made their last stand against Imperial Japanese Army troops under the command of Generals Yamagata Aritomo and Kawamura Sumiyoshi. The battle culminated in the annihilation of Saigō's army as well as his death, marking the end of the Satsuma Rebellion.

      Rules

      General rules:

      • Always obey admins words.
      • Respect administrators and other players.
      • Only Officers are allowed to use Global chat.
      • No teamkills, rambo,insults etc...
      • You must always be in formation
      • If you have less then 5 men, join another line.

      Classes rules:

      Infantry
      • Minimum of 10 men.
      • Maximum of 30 men.
      • Must have officer.
      • Fire in Charge is allowed.
      • Reload in charge is allowed.
      • No fire out of formation.
      [close]
      Samurai
      • Minimum of 6 men.
      • Maximum of 30 men.
      • Must stay in formation
      • Take dismounted samurai class
      [close]
      Bowmen samurai
      • Minimum of 8 men.
      • Maximum of 20 men.
      • Must keep no more,than 3 men spaces.
      • Must fire only when it is allowed
      • Fire in Charge is not allowed
      • No Fire out of Formation
      [close]
      Artillery
      • 3 cannons for team (depending on the map).
      • Minimum of 2 men( cart,artillery man) per cannon.
      • Maximum 6 men per cannon.
      • Arty Guard must behave like lines,it may move out of arty position.
      • Each cannon is allowed to have an engineer.
      • Engineer is not allowed to spam defences,stairs in the sky etc...
      [close]
      Cavalry
      • Minimum of 10 men.
      • Maximum of 20 men.
      • Must be in formation all time before charge.
      [close]
      Punishment:
      • 1 men disturbance - Slay.
      • 1 men disturbance again - Ban.
      • Regiment disturbance - Warning.
      • Several disturbances from regiment - Ban
        of all regiment.

      Three phases of event

      1)Ambush!
      Few days before the last fight, a group of samurais managed to ambush Imperial regiments near Hitoyoshi...

      Description :
      This phase will be played as Battle.

      Samurai:
      the Samurai take their positions as the Imperial army marches on the road, not aware of the ambush. The signal is given to the bowmen, and they open fire on the marching Imperials. the Samurai infantry attacks covered by the bowmen to destroy the Imperial convoy.
      Imperial Army:
      the Regiments on the side of the Imperial Army form on the road in double ranks. Every regiment is led by their officer on horseback, and the whole convoy is led by the General. They march until they are ambushed. The Imperials form ranks and start firing in the command of their own officers, trying to repel the samurai the best they can.



      Imperial Army
      -Infantry: Preobraz_LG ( 25 ) ; XIIIth Kurmark Landwehr (10) ; 61e Régiment d'Infanterie de Ligne (10) ;  8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 30 ) ;3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;


      110/120

      Satsuma Samurais
      -Samurai:   KP (20) ;  84th ( 15 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
      -Bowmen:  KP (10) ; 3pp (15)

      80/80

      2)Arriving at Shiroyama
      After firing a final barrage of artillery lasting the night, Yamagata's men attacked Saigō's position. The samurai, under heavy fire, charged the lines of the imperial army, which had not been trained for close-quarter sword fighting. In just a few minutes, the once organized line turned into disarray. Highly skilled samurai swordsmanship prevailed against an army with very little traditional training. For a short time, Saigō's lines held, but was forced back due to weight of numbers...


      Description:
      Samurai:
      the Samurai, again, take their positions and try to evade casualties from the heavy bombardment they will receive at the beginning. Once the Imperials have arrived and shot two volleys to the defenses, the Samurai are given the signal and they charge directly to the Imperialists trying to crush them in hand-to-hand combat. the Bowmen may give important cover and decrease the musket fire during the charging –perioid (if they don’t choose to charge themselves). Their goal is to kill the Imperial Infantry and fight fearsomely to the last man (or samurai).

      Imperial Army: the Regiments on the side of the Imperial Army form on the road, and once they are given a signal by the General they advance over the hill to provoke the Samurai. At the start of the round, the Artillery loads all cannons and begins heavy bombardment at the Samurai defenses. Once all Imperials are ready to move out, they’re given the signal and they advance over the hill and form in firing ranks (Regimental ranks, just stick close to other Imperial Regiments). They shoot two volleys at the same time when a signal is given to all officers. Then, as the Samurai charge, they –must- charge aswell – but they can reload and shoot during the charge, but they must continue moving forward to finally face the Samurai in hand-to-hand combat.

      The winning conditions are following:
      Imperials: All Samurai is defeated
      Samurai: All the Imperial Infantry are eliminated in the melee. As there is no point charging the reserves and the artillery by foot, the Samurai simply stick behind the hill to regroup and gather up horses for their final charge to fight for the old ways.



      Imperial Army
      -Infantry:: Preobraz_LG ( 20 ) ;8th_Moscow reg (10) ; 61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; The 32nd Regiment of Foot ( 30 );3 Kenigsberg Sturm-Bat ( 5 ) ;501st Clone Troopers Legion ( 20 ) ;
      -Artillery:: Preobraz_LG ( 5 ) ;


      110/120

      Satsuma Samurais
      -Samurai:  KP (20); Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
      -Bowmen: 84th ( 15 ) ;
      -Cavalry:  KP (10) ; 3pp (15)


      80/80




      3)The Last Charge of the Samurai

      Following defeat at the Siege of Kumamoto Castle and in other battles in central Kyūshū, the surviving remnants of the samurai forces loyal to Saigō Takamori fled back to Satsuma, seizing the hill of Shiroyama overlooking Kagoshima on 1 September 1877.

      Imperial army troops under the command of General Yamagata Aritomo and marines under the command of Admiral Kawamura Sumiyoshi began arriving soon after, and the rebels were surrounded. After combat losses and defections, Saigō had only about 500 samurai remaining of a force of over 20,000 which had besieged the government garrison in the city of Kumamoto only six weeks earlier....


      Description:
      Samurai:
      all the Samurai group up behind a hill, on their horsebacks. Regiments on the Samurai team can up their own charging lines. When everyone is in place, the Samurai gallop up on the hill and shortly, when the signal is given, they charge towards the Imperial masses. They could either charge directly to the infantry firing at them, or try to pass the infantry with minimum casualties and try to take down the artillery. If the Samurai win, the Imperial staff are to be beheaded (seppuku) by the Samurai.
      Imperial Army:
      the Regiments on the Imperial side are led by their officers, who take the cavarly officer unit (they should be on horseback). They’re led by their officers to form firing ranks in front of the artillery (down the hill) and try to block the way to the artillery, and at the same time try not to get themselves killed by the fierce Samurai charge. the Artillery loads all the cannons and can begin firing at the moment the Samurai start charging. the Gatling Guns can be put in use under the Imperial General. If the Samurai are being completely deceased and there are only afew Samurai left, the General may order all firing ceased. the Samurai may either commit seppuku to eachother or keep charging, if they want to be killed in combat. Last living person on the Samurai team earns the title of being the ”Last Samurai” and can be beheaded by the Imperial General.




      Imperial Army
      -Infantry:: Preobraz_LG ( 20 );  61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; 8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 25  ) ; 3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;
      -Artillery:: The 32nd Regiment of Foot ( 5 ) ;
      -Gatling gunners::  Preobraz_LG ( 5 ) ;



      110/120

      Satsuma Samurais
      -Cavalry: Kp ( 30 ) ; 3pp ( 15 );84th( 10 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ;33rd Regiment of Foot ( 9 ) ;

      80/80






      Application form:
      Spoiler
      Regiment name:
      Prefered nation:
      Unit in phase 1:
      Unit in phase 2:
      Unit in phase 3:
      Estimated attendance:
      Steam link of 2 leaders :
      Have you read and accepted the rules ?:
      Time you prefer more ( 18.00 GMT or 19.00 GMT)?:
      [close]

      Server:
      The Battle of Shiroyama
      Teamspeak:
      ts3.voice-server.ru:10998
      Date:
      19.11.2016
      Time:
      19.00 GMT

      All regiments' leaders must come to commanders' meeting on TS 40 minutes before the event
      We need to give them instructions about each event phase.

      Admins

      [/list]

      30
      Events: EU / Re: Historical Event: Battle of Waterloo 5.11.16*Full
      « on: November 09, 2016, 08:52:13 pm »
      One of best event i have been
      Thanks! See you on our next events;)

      Pages: 1 2 3 4 ... 7