Author Topic: Developer Blog 55 - Modding Support  (Read 1891 times)

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Offline Olafson

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Developer Blog 55 - Modding Support
« on: February 14, 2022, 06:04:44 pm »
 

Offline Aztir

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Re: Developer Blog 55 - Modding Support
« Reply #1 on: February 14, 2022, 07:37:49 pm »
Nice mod lads!

Offline Flexi.

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Re: Developer Blog 55 - Modding Support
« Reply #2 on: February 14, 2022, 09:00:02 pm »
I enjoy it too. Great work
GuMo

Offline Ted

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Re: Developer Blog 55 - Modding Support
« Reply #3 on: February 14, 2022, 10:55:19 pm »
I love how you can have tanks in BCoF before you can have custom servers in Bannerlord. Great work, you have created a really impressive system.
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Offline General Shepherd

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Re: Developer Blog 55 - Modding Support
« Reply #4 on: February 14, 2022, 10:58:43 pm »
I love how you can have tanks in BCoF before you can have custom servers in Bannerlord. Great work, you have created a really impressive system.


+1

Offline SwissGronkh

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Re: Developer Blog 55 - Modding Support
« Reply #5 on: February 15, 2022, 02:56:31 pm »
Sword and Musket for BCoF when?

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Offline 33rdKincaid

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Re: Developer Blog 55 - Modding Support
« Reply #6 on: February 15, 2022, 04:48:21 pm »

Offline No0B

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Re: Developer Blog 55 - Modding Support
« Reply #7 on: February 15, 2022, 09:10:35 pm »
S&M NW for BCoF when?
The guns are kinda of there you got some 1816 muskets which should act as Napoleonic Wars guns. If you wanted to do UK and France you would just have to make the models. But mods are still mostly client side only but when you can server enforce mods that will be cool.a

Offline Ted

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Re: Developer Blog 55 - Modding Support
« Reply #8 on: February 15, 2022, 10:19:03 pm »
S&M NW for BCoF when?
The guns are kinda of there you got some 1816 muskets which should act as Napoleonic Wars guns. If you wanted to do UK and France you would just have to make the models. But mods are still mostly client side only but when you can server enforce mods that will be cool.a

Now imagine if a certain modproject for Bannerlord already had lots of weapons, uniforms, and other props ready to go  ::)    (I'm speaking as a private person here, not in function. I do not know of and cannot possibly comment on any plans regarding BCoF. Sword&Musket is being developed for Bannerlord at the moment.)
« Last Edit: February 15, 2022, 10:20:50 pm by Ted »
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Offline Furrnox

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Re: Developer Blog 55 - Modding Support
« Reply #9 on: February 18, 2022, 06:41:21 pm »
Workshop support?

Offline John Price

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Re: Developer Blog 55 - Modding Support
« Reply #10 on: February 18, 2022, 07:08:13 pm »
Until BCoF releases there will be no discussion on having S&M move to BCoF.

There are a lot of issues with cancelling a move to Bannerlord and bringing it to BCoF. Playerbase is a large component.
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Offline Thunderstormer

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Re: Developer Blog 55 - Modding Support
« Reply #11 on: February 20, 2022, 03:19:57 pm »
Workshop support?
Probably not at release, but we want to have it.  Modding in general is something we want to try and explore a lot more post release.
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