May pick up flags.
[Line Infantry] Will spawn with a flag.
[Line Infantry] May only use muskets.
[Line Infantry] May not officer aim.
[Light Infantry] Maximum of 12.
[Light Infantry] May have two person gaps and may crouch.
[Light Infantry] May not fire in charge.
[Light Infantry] May not reload in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation. (Needs to shoot in line).
[Light Infantry] May
not 'officer aim'.
[Light Infantry] Every spawn costs 2 tickets.
[Light Infantry] May pick up flags.
[Light Infantry] Will spawn with flags.
[Light Infantry] [Cavalry] Maximum of 12
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] Dismounted cavalry (if enough to form a unit) must follow the rules of the Line Infantry.
[Cavalry] May not ‘officer aim’.
[Cavalry] Officers may not shoot with their pistol when their unit is charging.
[Cavalry] Every spawn costs 3 tickets
[Cavalry] May only pick up flags whilst dismounted
[Cavalry] Will not spawn with flags
[Cavalry] When three or less they must return to spawn at the next opportunity to respawn
[Riflemen] Maximum of 12
[Riflemen] May not spawn with or loot bayoneted weapons.
[Riflemen] May fire in charge (except in 'allcharge').
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] If they are less than 3 men, they'll have to join the artillery, but they'll keep their special rules.
[Riflemen] Every spawn costs 3 tickets
[Riflemen] May pick up flags
[Riflemen] Will spawn with flags
[Riflemen] May Fire in Charge, but not Reload in Charge
[Riflemen] May officer aim
[Artillery] No unit cap, but only one officer per canon + one supervising officer
[Artillery] May bring one (1) sapper. May only place 1 earthwork per cannon. May only place 1 set of sandbags per canon.
[Artillery] Sappers are not allowed to use bugs and to explode crates.
[Artillery] Is allowed to exchange one of their cannons with a howitzer.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] If you are moving away from the artillery position, you need to form a line and follow the rules of Line Infantry.
[Artillery] Artillery-officers are not protected from officer aim.
[Artillery] Every spawn costs 4 tickets
[Artillery] May pick up flags
[Artillery] Will not spawn with flags
[Artillery] Will however always respawn at spawn and may move to their unit alone
[Artillery] Anti Cav buildings are to not be abusive
[Artillery Guard] "Arty Guards" need to select the "Artillery Guard" unit to benefit from the following rules.
[Artillery Guard] Artillery-guard is not allowed to ‘officer aim’.
[Artillery Guard] May Fire in Charge (FiC) but may not Reload in Charge(RiC) unless they are taking cover in their "defence facility".
[Artillery Guard] The defence facility is the Anti-cavalry square and it is not allowed to incorporate the entire artillery position.
[Artillery Guard] Must follow the rules of Light Infantry near the cannon, when not standing in their defence facility.
[Artillery Guard] When not firing, no formation is required.
[Artillery Guard] If Arty Guards leave their artillery position, they must follow the rules for line infantry.
Unit sizesLine Infantry: 4-30
Grenadier: 4-15
Light Infantry: 4-12
Artillery: 1-15
Cavalry: 4-12
Riflemen: 4-12
Wednesday 7pm BST/ 8pm CEST starting at the 18th of May
Sign-Up
[u]Sign up for Wednesday[/u]
[b]Regiment-Name[/b]:
[b]Steam-contact[/b]:
[b]Class[/b]:
[b]Expected attendance[/b]:
[b]Permanent?[/b]:
[b]You know the rules and promise to pass them to your men[/b]: