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EVENT RULES
What is FiC?
Fire in Charge (along with FoL/RoL) is strictly forbidden on this event, so we will make it clear what admins consider slayable FiC. Of course this does not apply to units which are under some conditions allowed to FiC/FoL/RoL (currently only artillery guard near cannon or fort). No member of your unit may fire if:
- At least one member of your unit is in some sort of melee
(facing an enemy, performing melee animation or just maneuvering) - At least two members of your unit are clearly in melee mode
(performing melee animation with enemies anywhere near) - Your unit is on the move towards enemies
General rules
- No chat spam and excessive insults.
- No damaging or hindering regiments and players in your team on purpose.
- Maximum number of members for all specialist units is 15, if you have more consult admins.
- No ramboing, if less than 3 and not in melee you must retreat towards a friendly line,
and may only fight in self defence. - No firing in charge, no reloading in charge.
- No firing or reloading out of formation, 3 is minimum to make a formation.
- Formation must be a stationary straight line, any other formation can only melee.
- So firing out of a blob or anti-cav formation is FiC (unless skirms).
- And firing out of a line that is moving is FiC (all classes).
- Line infantry may not crouch during shootout.
- No climbing on rocks and other objects.
- You may join another line only if your line is down to less than 3 men,
and then you must follow same rules as the class of the line you joined. - No officer aim, unless the officer has a musket or is in charge, or at middle of line.
- Only officer class is considered an officer.
- Officer may fire and reload pistol in charge, unless during allcharge.
- During allcharge, everyone may only use melee weapons.
- Please leave any prolongued arguments with admins for after the event.
Light and rifle rules
- May be in skirmish formation of up to 5 men spacing.
- May officer aim.
- May crouch during shootout.
- May not pickup different type of firearm than one you spawn with.
Cavalry rules
- No mixing of cavalry classes within same company.
- If dismounted in a fight, may only fight in same engagement, or defend yourself,
otherwise immediately retreat to a friendly line or towards available horse. - If less than 3 while in a fight, you may continue fighting in 20 men radius,
until there are no more enemies in that radius. - If less than 3 while in a fight with cavalry, may pursue the same cavalry
without attacking other regiments, and you may defend yourself from other cavalry. - If less than 3 in any other case, you must retreat to a friendly line and dismount.
- Dragoons may fire from horseback only in a stationary straight line formation.
- During allcharge, cavalry must dismount,
if more than 10 men have died that round in total.
Artillery rules
- Artillery projectiles may officer aim.
- One sapper per artillery company.
- Lone artillery guard may fire and reload anywhere within 10 men spacing of cannons or fort.
- Lone artillery guard may melee anywhere within 10 men spacing of cannons or fort.
- For above rules to apply, the fort must be built within 10 men spacing from cannons.
- For any other type of engagement, artillery guards must form or join a proper line,
and same rules as for line infantry apply. - Admin word is final on types of and number of artillery pieces allowed.
Regimental leaders guidelines
- Please discourage any rule breaking among your men.
- Feel free to complain to admins, but if there is a need for any
prolonged discussion, please leave it for after the event is over. - If you must cancel your regiment's attendance for one event or permanently,
please let the head admins know as soon as possible.
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ATTENDING REGIMENTS
Line infantry
17 Pułk Piechoty
5th "The Condemned" Regiment of Foot "Ad meliora"
1st Orange Juice Drinkers
66th Regiment of Foot
5tes Königlichesgarderegiment The Arty Gaul is holy!
13th Royal Scots Brigade
4th KGL
18th White Line
European Legion "În mama mă-sii"
27th Regiment of Foot
8th Brandenburg Infantry Regiment
-- More lines welcome --
Light infantry
68th (Durham) Infantry of light of foot "In actis esto vulcris"
2nd Light Battalion, King's German Legion "Virtus insignit audentes"
BC
Infanterieregiment „Hoch - und Teutschmeister“ Nr. 4
-- Light slots full --
Cavalry
16ème Régiment de Dragons
10th Royal Hussars "Ich Dien"
-- Cav slots full --
Artillery
77y
13th Royal Scots Brigade
RFB
5tes Königlichesgarderegiment The Arty Gaul is holy!
-- Arty slots full --
REGIMENT SIGN UP
Fill in and post the form below to sign up. If signing up multiple companies, please use separate form for each.
Full company name: (1st Regiment of foot) Ingame tags: (Brigade_Company) Class: (line/lights/rifles/cav/arty) Regimental motto: (Do or die, optional) Expected attendance: (from-to) 1st in command steam: (steam link) 2nd in command steam: (steam link, optional) Attending weekly or once: (weekly/once) Have you read and agree to rules? (yes/no)
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