Author Topic: Developer Blog 29 - Napoleonic Wars Patch 1.21  (Read 35064 times)

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Offline Nero_

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #45 on: October 07, 2018, 04:17:05 pm »
Can't really feel a difference regarding melee, other than the admin whitelist + password thing, patch seems good

Offline Fungus

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #46 on: October 07, 2018, 06:56:23 pm »
I'm seeing just as many pokes and if anything more teleporting through people than ever.

Online Ted

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #47 on: October 07, 2018, 08:13:43 pm »
thanks for putting time in to try and improve the game more

improve ?? ?? ??

You could improve this game and forum by finally deleting yourself.

Offline King_George

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #48 on: October 08, 2018, 11:10:57 am »
Uhm, any chance someone might know where I can find the new Module System with the latest patch? :3

Offline thepenguin

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #49 on: October 09, 2018, 03:48:49 pm »
Would've been nice if they added the 88th to the British roster.

Offline Vincenzo

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #50 on: October 09, 2018, 05:44:49 pm »
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.

Offline Windflower

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #51 on: October 09, 2018, 05:54:31 pm »
Thanks for the patch but is this going to be the last one or you gonna hold on touching NW until you finish everything else
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Offline Dust

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #52 on: October 09, 2018, 06:03:04 pm »
I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.

Offline Dekkers

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #53 on: October 09, 2018, 06:04:51 pm »
I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.

Ahh, so mavi is the password! ! ! ! ! ! ! !
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Offline Vincenzo

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #54 on: October 09, 2018, 06:30:01 pm »
Thanks for the patch but is this going to be the last one or you gonna hold on touching NW until you finish everything else
This is pretty much surely the last one ever.

I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.
These things we don't have at all, I would assume its due to mods you put on your server or your client side, nothing we can fix. make sure you check integrity of your local files for steam, and dont run broken mods on your game or server.

Offline Dust

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #55 on: October 09, 2018, 07:08:24 pm »
Both were my mistakes. Thank you for helping me to fix them @Vincenzo

Offline mercenary_frank

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #56 on: October 09, 2018, 07:16:30 pm »
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.

Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...

Offline Vincenzo

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #57 on: October 09, 2018, 07:19:44 pm »
Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...

But people know the userID of the admins because they once joined another server for instance.

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Offline Anubis.

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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #58 on: October 09, 2018, 07:43:51 pm »
Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

I know im shit at looking through files but I just cant find those lines.

multiplayer_server_protect_admin_password -1
 29 23 2 1224979098644774912 1 4 0 31 2 144115188075857491 1 418 0 401 1 1224979098644774912 2147483679 2 1224979098644774912 0 441 2 1224979098644774913 1224979098644774912 32 2 1224979098644774913 0 520 3 1224979098644774914 451 0 32 2 1224979098644774914 0 2105 2 1224979098644774914 1 2133 2 1224979098644774915 0 6 3 1224979098644774916 1 1224979098644774914 520 3 1224979098644774917 451 1224979098644774916 31 2 1224979098644774917 1224979098644774913 2133 2 1224979098644774915 1 2133 2 1224979098644774914 1 3 0 4 0 31 2 1224979098644774915 0 430 1 1224979098644774912 429 2 1224979098644774912 0 396 4 1224979098644774912 107 38 0 2350 2 2 1224979098644774912 473 1 216172782113785030 2320 2 4 216172782113785032 399 3 1224979098644774912 109 4 3 0 3 0

that is all i can find but idk what to change. Anyone knows that?



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Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
« Reply #59 on: October 09, 2018, 07:50:26 pm »
use the source code instead.