Author Topic: Developer Blog 11 - 1st Battle of Bull Run  (Read 31079 times)

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Offline sally100

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #75 on: February 22, 2013, 02:54:26 pm »
It looks wonderful :)

Will there be motorbikes

Offline Olafson

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #76 on: February 22, 2013, 05:01:35 pm »
Ofc. What would the ACW be without motorbikes? :P

Offline Deofuta

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #77 on: February 22, 2013, 08:51:00 pm »
Sounds like an excellent way for server administrators to quickly approach problem areas. Perhaps it could also fly, like the motorcycle from the Soul Music

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Offline Japan

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #78 on: February 23, 2013, 06:10:45 am »
Card games on motorbikes!
Now that would be a better use for them rather then use for war, we use them to play card games.

Offline Heist

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #79 on: February 24, 2013, 05:21:07 am »
D: I want this now

Offline Nipplestockings

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #80 on: February 24, 2013, 06:22:16 am »
I want flying carpets.

Offline Wolfy

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #81 on: February 25, 2013, 11:57:28 am »
Am i the only one who noticed the white block in the first pic  :o And battle of bull run? *Cough* NaS any one  *cough*

Offline VonTawast

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #82 on: February 25, 2013, 01:29:51 pm »
This white cube is a 1*1 meter cube I use for scaling.


As for the motorcycle, make it a motorcycle with a side car. This would make it excellent for musket drive-by's!

Offline sally100

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #83 on: February 25, 2013, 03:37:02 pm »
This white cube is a 1*1 meter cube I use for scaling.


As for the motorcycle, make it a motorcycle with a side car. This would make it excellent for musket drive-by's!

The question is.... would you have to stop the motorcycle whilst you reload  ???

Offline AlekoTheGreek

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #84 on: February 26, 2013, 03:58:16 pm »
Apart from the World Machine shown on the third Dev. Blog are you using any other programmes for map/scene editing?
If yes which ones? (Thank you :D )

Offline Olafson

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #85 on: February 26, 2013, 05:36:38 pm »
Well, for terrains I use World Machine, Mudbox, Unity 3D and Teragen.

Offline Danik

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #86 on: February 27, 2013, 04:46:05 pm »
Will there be a map editor also?

Offline Hugh MacKay

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #87 on: February 27, 2013, 06:51:57 pm »
From what I understand, no. The map editor for this mod requires each user to buy his own license, so unless you buy yourself(some guys in the community will surely) you can't create maps.
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Offline CKtheFat

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #88 on: February 28, 2013, 01:56:09 am »
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From what I understand, no. The map editor for this mod requires each user to buy his own license, so unless you buy yourself(some guys in the community will surely) you can't create maps.

I'm not sure if this will necessarily be the case.  Look the Unity Pro vs Unity Free features--when it comes to straight coding or scene creation the two are largely the same.

However, Unity Free doesn't come with LOD -- Level of Detail -- native support, which is rather important when it comes to large and detailed scenes.  Maybe FSE could find a way to script around this.  (Come to think of it, I have no idea how LOD will work with destructible props, but I'm sure Vince and co will figure a good system out.)  Only time will tell :)

Offline Cirry

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #89 on: February 28, 2013, 10:25:11 am »
Am i the only one who noticed the white block in the first pic  :o And battle of bull run? *Cough* NaS any one  *cough*

The white block is something the devs use to get an idea of the scale because it's 1m x 1m x 1m.

And ofcourse because a mod used one of the most historical important battles as an idea, the new game can't because it isn't original to take the most important battles as a map. How silly of FSE.