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Do you like the Nassau reskin?

Yes
52 (94.5%)
No
3 (5.5%)

Total Members Voted: 54

Author Topic: Herzogtum Nassau[OSP]  (Read 14482 times)

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Offline Johny_Nawalony

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Re: Herzogtum Nassau[WIP]
« Reply #30 on: April 24, 2016, 11:45:38 am »
As I understand it the Orange-Nassau Regiment may or may not have carried colours, will they have them in this mod?
Every regiment will share same colours  , except the 2nd , that i made an ahistorical one for.

  Why don't you just use the historical colours? As far as I am aware it was a standard pattern. Here is an article on it:
http://www.warflag.com/napflags/flaghtml/nassau.htm
And a picture, although you have already put it in the mod:
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And why are you referring to it as the second regiment? The first and second were numbered, the Orange Nassau Regiment did not have a number (I believe it had been the 28th when it was in the service of the Dutch). If you mean the second Nassau Regiment then they carried the 1806 pattern.
  Also, did you say you were setting this for the Peninsular? The Lieb Battalion von Todenwarth initially had helmets in the Peninsular:
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Whilst the second and fourth Battalions had shakos:
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The third Battalion being a Light infantry battalion:
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  They were merged into regiments in c.1809. (1st, 2nd and 3rd I think, plus various militia battalions) I assume this is roughly when you are setting the mod? As far as I am aware the Orange-Nassau Regiment was not part of the Nassau army till the Hundred Days and as mentioned was the 28th regiment on the Dutch establishment before Waterloo. Of course, it could be that the Orange-Nassau Regiment was still carrying their old Dutch colours but this is only a theory.
  The plates by Peter Bunde are quite good, they have a lot of information on the Army of the Confederation of the Rhine:
https://www.brigade-uniform-tafeln.de/nationen/k-o/nassau/
  Still, it looks good. Keep up the good work, I am always for the muddied troops.
I have this colour , I forgot to add the texture of it into mm colours.

BTW. Im going to change marines to camp uniforms or greatcoated infantry!
« Last Edit: April 24, 2016, 01:10:19 pm by Johny_Nawalony »
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Offline Johny_Nawalony

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Re: Herzogtum Nassau[Released]
« Reply #31 on: April 24, 2016, 10:17:55 pm »
Daily Routine(camp uniform)
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Guarding(Greacoat)
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Offline commandant soso

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Re: Herzogtum Nassau[Released]
« Reply #32 on: April 25, 2016, 10:53:18 pm »
2 pictures of grenadier of Nassau :

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Offline Johny_Nawalony

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Re: Herzogtum Nassau[Released]
« Reply #33 on: April 25, 2016, 11:01:21 pm »
2 pictures of grenadier of Nassau :

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Nice ones Soso :)

PS. Maybe anyone have a suggestion on what to change , or implement?
« Last Edit: April 25, 2016, 11:19:17 pm by Johny_Nawalony »
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Offline Manfried_Wulf

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Re: Herzogtum Nassau[Released]
« Reply #34 on: April 25, 2016, 11:35:54 pm »
Keep the Santa hats :P

Offline Johny_Nawalony

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Re: Herzogtum Nassau[Released]
« Reply #35 on: April 25, 2016, 11:56:58 pm »

Time for my pics!
*Warning* Epicness
Nassau troops
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Infantry all ready to engage!
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Couple of volleys before charge!
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Also here to announce that camp uniforms won to replace marines.
« Last Edit: April 25, 2016, 11:59:36 pm by Johny_Nawalony »
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Offline commandant soso

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Re: Herzogtum Nassau[Update on the road!]
« Reply #36 on: April 26, 2016, 01:38:59 am »
What is the shader ? (or graphical mod)

Offline Johny_Nawalony

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Re: Herzogtum Nassau[Update on the road!]
« Reply #37 on: April 26, 2016, 07:00:48 am »
What is the shader ? (or graphical mod)
It's probably the polished landscapes ground and grass plus hdr and high tonemap
I can do paid skin comissions so yeah msg if ya want one

Offline commandant soso

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Re: Herzogtum Nassau[Update on the road!]
« Reply #38 on: April 26, 2016, 07:49:15 pm »
What is the shader ? (or graphical mod)
It's probably the polished landscapes ground and grass plus hdr and high tonemap

Link ? (please  :D )

Offline Johny_Nawalony

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Re: Herzogtum Nassau[Update on the road!]
« Reply #39 on: April 26, 2016, 08:59:32 pm »
What is the shader ? (or graphical mod)
It's probably the polished landscapes ground and grass plus hdr and high tonemap

Link ? (please  :D )
I can send it via PM later
I can do paid skin comissions so yeah msg if ya want one

Offline commandant soso

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Re: Herzogtum Nassau[Update on the road!]
« Reply #40 on: April 26, 2016, 09:06:56 pm »
What is the shader ? (or graphical mod)
It's probably the polished landscapes ground and grass plus hdr and high tonemap

Link ? (please  :D )
I can send it via PM later

I wait ! :D

Offline Johny_Nawalony

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Re: Herzogtum Nassau[Update on the road!]
« Reply #41 on: April 26, 2016, 09:32:28 pm »
I can do paid skin comissions so yeah msg if ya want one

Offline commandant soso

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Re: Herzogtum Nassau[Update on the road!]
« Reply #42 on: April 27, 2016, 04:39:26 am »

Offline Rutger Müller

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Re: Herzogtum Nassau[Update on the road!]
« Reply #43 on: April 27, 2016, 08:16:58 am »
looks good, but it gave my game a good dicking

Offline commandant soso

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Re: Herzogtum Nassau[Update on the road!]
« Reply #44 on: April 27, 2016, 12:58:10 pm »
I wait :(

You work on another skin ? I can help ?