Rifles:* May Have a maximum of 5 man spacing
* May Fire in charge
* Must maintain Cohesion
Lights:* May have a maximum of 2 man Spacing
* Must NOT Officer Aim
* Must NOT Fire in charge
* Must maintain Cohesion
A team may ONLY be Rifles OR Lights in the tournament and may have 15 men Maximum regardless. Minimum is 15 men subject to balance. (* Must maintain Cohesion) - This means that you may only fire when you are stationary or entering a charge if your class allows Fire in Charge. If you are retreating from a line and turning to fire you are doing FoL / Fire out of Formation and can be slayed. Make sure it doesnt happen!/spoiler]
Artillery
* May use either howitzers or cannon but may not take more than 2 artillery pieces in total.
* Artillery guards may fight as skirmishers but should stick close to the guns under normal circumstances.
* Sapper defenses must be reasonable, plank glitches are OK as long as you're not blocked in, and no floating earthworks etc. You get 50 bp
An Example would be 8 men split into:
2 Rankers
2 Trains
1 Sapper
1 Officer
2 Guard
A team may use a minimum of 8 artillery in the tournament. Maximum is 10 men regardless but is still subject to balance.