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Topics - 33rdKincaid

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16
Regiments (Game Clans) / 33rd Volunteer Infantry Regiment [EU]
« on: January 07, 2019, 05:25:19 pm »
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Ranks  |  Roster  |  Events  |  Media






The 33rd Volunteer Infantry have a rich history from Mount and Blade Napoleonic Wars, where we have portrayed the 33rd Regiment of Foot '1st Yorkshire West-Riding' since 2012. From late 2020 many of our players have had access to this promising new game which we look forward to seeing move forward to release in 2022 and in turn our own expansion within the relatively unfamiliar territory of the American Civil War period. Information on this thread is very early stages to match that of the game it is associated with and such is subject to change. For the moment we do not intend to tie ourselves to any specific state or side of the conflict, enabling us to shift our impression with each event.

If you are interested in participating in the Beta with us or joining upon the games official release don't hesitate to get in touch either here on the forums or through steam!







[Col] Colonel
[LtCol] Lieutenant Colonel
[Maj] Major
[Adj] Adjutant
[SjtMaj] Sergeant Major
                                     

[Cpt] Captain
[1stLt] 1st Lieutenant
[Lt] 2nd Lieutenant
[1stSjt] 1st Sergeant
[Sjt] 2nd Sergeant
[Cpl] Corporal
                                     

[Mus] Field Musician
[LCpl] Lance Corporal
[Vet] Veteran
[Pte] Private
[Vol] Volunteer
                                     








Lt Colonel.  Kincaid
Major.          Cedric
Adj.              Burnes




Captain
1st Lieutenant.
2nd Lieutenant.

1st Sergeant.
2nd Sergeant.

Corporal.
Corporal.

Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.



Tylerus
Stypa
Duffman

PapaWeymar
CommissarBadger

Henry
Giorno

Ariva
Bradach
Burgundy
Cyteless
Darkling
D-Day Dan
DeadWulf
Duke
Eazy-E
Enkabard
Gandulf
Golden
Green
Isaac
Lastash
Madwolf
Medic
Michael Smolik
MrLol
Flashcoms
Scarhead
SneakyFellow
SwaggedOutCustard
Sticklitz
Uganda
Umbra
Warder
                                         




1st Lieutenant.
2nd Lieutenant.


2nd Sergeant.

Corporal.
Corporal.

Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.




Alec
KingGeorge


Aldrich

Barro
CryingNoob

AngrySteve
Alexander
Alistair
BooksofWar
Bonokiller
Carolus
Connorob
Douglass
GeneralFiasco
Jorvasker
Kaiser
Mark
Matt
Max
Mekol
Obi
Regulation
SirCloudy
SirLegion
Supak
TheHunter
Varys
                                         

| Battalion Strength | 64 Officers and Other Ranks |







33rd Hosted Tuesday Event | 19:00UK | Line & Rifles

77th Hosted Saturday Event | 19:00UK | Rifles



For our full schedule see our NW thread.







Formed up in two ranks

The 33rd moving out in single file

Firing by company in two ranks

Our first event in BCoF (2020)

Action in the snow

In the firing line

Lt. Duffman imparting some southerly wisdom

The 33rd charging a Union artillery position!

Holding a fence line in Conquest

Returning fire

33rd and the 77th moving out side by side!

300 player Beta playtest (2021)


17




Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on a separate thread (link below), whilst sign-ups and conversation regarding the rules will take place here. Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Campaign Map thread here



Rules & Sign-ups Thread



1. Troop Organisation


1.1 - Sign-ups can be as little as a single player or as large as a Division, when the event starts troops will be organised into the following denominations:
.....Companies, individual players
..........Battalions, infantry groups consisting of 3-6 companies*
..........Squadrons, Cavalry groups consisting of 2-4 companies*
..........Batteries, Artillery groups consisting of 2-4 pieces*
...............Divisions, Mixed groups consisting of 3-6 Battalions/Squadrons/Batteries
....................Corps, Mixed groups consisting of 2-3 Divisions
(*referred to in short as Battle groups)

1.2 - Infantry Battalion sign-ups can bring Skirmishers with a ratio of 2:1 (Line:Skirms), so for example a full strength battalion of 6 companies can have 2 skirmisher companies and 4 Line.

1.3 - If you are signing up multiple cavalry squadrons please keep the ratio between Lights and Heavies 1:1, same goes for Infantry in relation to Footguard battalions.

1.4 - Companies will be lead by Captains, Battle groups by Majors/Colonels, Divisons by Generals and Corps by Field Marshals.

1.5 - For group sign-ups we do not require rosters with named players; The number assigned to each group must be exact however so that when that group participates in a battle the regiment or group of people responsible knows how many players to bring along. These players do not have to be the same everytime. We simply request that if a regiment is signing up en masse that they sign-up with a total number they feel they are likely to be able to field at any one time.



Campaign Rules


On the campaign map (fse) each week will represent a turn of play for both teams.


2. Weekly Schedule


2.1 - Monday - Tuesday: Corps commanders communicate the moves of their divisions/battle groups to a Head-admin, deadline of 8:00pm GMT of the Tuesday.

*** MID WEEK ANNOUNCMENT - The campaign map is then updated visually with all the troops movements of both factions and any engagements that need resloving that week are announced! ***

2.2 - Wednesday - Sunday: Those troops that have engagements to resolve contact (responsibility of the attacker) eachother via steam to arrange the match date/time. If a time can not be agreed upon then Sunday @ 8:00pm is set as default so that play can continue to the next turn for the following week.

*** END OF WEEK ANNOUNCMENT - A list of all casualties is published and any retreat moves/respawns announced ***



3. Movement


3.1 - The smallest denominations of troop that can manouver independently are battle groups (battalions/squadrons/batteries).

3.2 - All troop types can move two territories per turn, however if the first territory of their move causes an engagement then they must stop in that territory.

3.3 - If two opposing, adjacent armies intend to move into each others territories, then the force with the greater numbers moves and the other does not; ie. the army with the lower numbers gets to defend and does not move.

3.4 - Troops that have not moved (or forced not to move) during a turn are considered to have had time to 'fortify' their territory and can make changes to the map they choose to defend if attacked (there are also some default fortified maps to use if the defenders wish). Garrisons cannot move so if a defending army has a garrison to bolster their numbers they may consider themselves 'fortified'.

3.5 - Some territories also have their own dedicated garrison (marked by crossed muskets - forts also have them) that cannot move; if the territory is attacked then any of the players on the defending faction can choose to stand-in for these units during a battle. They do not take casualties and are available to use by whichever faction controls the territory when attacked (4.4 for garrison details).



4. Engagements:


4.1 - If at the end of movement enemy troops are in the same territory they are considered engaged and these actions must be resolved in that turn (that week!).

4.2 - Troops in territories adjacent to those engaged can choose to reinforce them, spawning in 5-10mins into the round. Troops may reinforce from a territory adjacent to where they finished their second move or where they finished their first move during that turn.

4.3 - If one team does not wish to fight they may retreat to an adjacent freindly territory, forfeiting the contested territory to the other team without taking any losses.

4.4 - If an attacked territory is only defended by a 'garisson' (not players) then any troops on the defender faction may choose to stand-in for garrison troops and organise an engagement like normal.

Default Garrison size is 10 players, consisting of the following:
  -  2x Infantry Battalion (3 players each)
  -  1x Cavalry Squadron (2 players)
  -  1x Artillery Battery (2 players)

4.5 - Each territory has one terrain types that the defender can choose to fight on, each of these terrain types then has 3 custom maps which the defender can choose from. The attacker however has the advantage of being able to choose at what time they attack, choosing between morning, day or night map types.

4.6 - The final part to consider with map selection is if the defender can 'fortify' the position (if they haven't moved that turn or if a garrison is present); if this is the case then the map chosen for the engagement can be edited by a mapper on the defending faction, the defenses that can be included are as follows:
  -  Stakes (12x)
  -  Cross stakes (8x)
  -  Earth mounds (8x)
  -  Large Trench Lines (4x)
* it is the defending teams responsibility to prepare a fortified map in time for the match! Unless they wish to use a pre-existing map on the server.

4.7 - For engagements in territories where there are forts the defender has the option to play on specific fort maps. These maps have 4x meshed ladders to scale the walls and one gateway. If however the attacking force consists of at least one full battery of artillery then a variation of the map can be played that has a meshed breach aswell.



Battle Rules


Matches are fought in Commander Battle in NW and are a result of the troop engagments encountered on the campaign map.


5. Skirmish (1 server)


5.1 - A 'skirmish' takes place when the engaged units in a territory number less than 50. If this number is exceeded then the engagement can be expanded into a 'battle', using multiple servers.

5.2 - Upon resetting both teams have 2 minutes (3 for sieges) to untangle themselves from the spawn and deploy their troops parallel to their own map edge. Once this minute has elapsed troops can engage. If the defenders have defences of any kind they may deploy around these.

5.3 - The primary rule is that all battle groups (Battalions, Squadrons & Batteries) must stay together at all times. Companies that stray excessively from their battle group will be warned via admin chat and slain if they do not promptly return, simulating a panic or rout as the troops are cut-off from their battle group.

5.4 - Most basic rules are enforced by the server itself, preventing rambos and spread-out orders for Line infantry.

5.5 - Officers are permitted to leave their units within reason, but only to scout since the server will not permit them to deal any damage when far away from their bots.

5.6 - If one side wishes to retreat during the round they must tell a referee; the referee will then promptly post a retreat notification in Admin chat, advising all players that the round will finish in 1 minute. Once the minute is up the ref will take a screenshot from which casualties of both sides will be determined.

5.7 - After the action one of the present Referees is to post a screenshot of the score board on the campaign thread, preferably before the round resets.

5.8  -  In the event of a prolonged period (10-15mins) of neither attackers or defenders engaging their opponent the admin may advise that the attackers need to start engaging or be forced to retreat. The only exception to this rule is if the match involves multiple servers, in which case the attackers can choose to stall for time if other servers are suitably engaged.



6. Battle (2-3 servers)


6.1 - When the number of engaged players in a territory exceeds 50, the most senior officers on each team can decide whether they wish to fight a pitched battle with either one or two additional servers.

6.2 - With both 2 and 3 servers involved the most senior officers on each team will (prior to the battle) inform a head-admin in which servers they will deploy their troops, without any knowlege of the oppositions plans.

6.3 - In a 2 server battle both engagements must be resloved to determine the result; any companies with survivors from the first server to finish may join the remaining server to be spawned in by a battle admin as reinforcments. Casualties are then determined after the final engangment has finished with a victor.

6.4 - In a 3 server battle again all servers must be resolved to determine the outcome of the battle.

6.5 - Surviving victors of the flank engagments (providing they had 5 or more bots alive) are spawned in to the centre server as reinforcements, to help turn the battle in their teams favour.

6.7 - Like the single server engagements, a screenshot of each servers' finishing scores should be posted on the campaign thread so casualties can be determined.

6.8 - For sieges the rules of victory and deployment are slightly different; the defenders receive the benefit that they get to deploy their own troops WITH prior knowledge of how the attackers are deploying. The attackers also however receive the advantage that they only need to win in any one of the servers to claim victory of the siege; as soon as the attackers win in one server the entire siege stops and screenshots are taken - any surviving defenders automatically surrender.



7. Casualties:


7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a freindly fort of their choice.

7.2 - For example a 6 company strong Infantry battalion could potentially lose 90% of its bots but the group is only considered a casualty when 3 of their companies have been entirely wiped out. If this does not occur during an engagement then that group will be back up to full strength with all of its companies for the next engagement.

7.3 - There is a certain amount of flexibility with the above rule at the Ref's discretion; either in the interest of fairness alongside extenuating circumstances or if the survival of a group was reliant on rule-breaks. For example if a battle groups remaining players had few or no bots left and they split off in different direction to survive; this would be a deviation from rule 5.3 specifying that battle groups must stay together at all times. The only way a dwindling battle group can attempt to survive is to retreat together!


8. Victory Conditions:


8.1 - Victory when the Campaign comes to a close will be based on Territory ownership, some territories being worth more points than others:
  -  Basic Territory (1 points)
  -  Garrison Territory (2 points)
  -  Fort Territory (3 points)
  -  Home Territory (5 points)

8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 2-3 months (roughly 8-12 turns).






Sign-up Templates


Company
(Single member sign-up)

Code
[b]Name:[/b]  [i]intended in-game name[/i]
[b]Steam ID:[/b]
[b]Class:[/b] 
[b]Faction:[/b]  [i]UK,Spain,Portugal,France[/i]



Battle group
(Battalion/Squadron/Battery)

Code
[b]CO Name:[/b]  
[b]CO Steam ID:[/b]
[b]Regiment:[/b] 
[b]Class:[/b]
[b]Number of Companies:[/b]
[b]Faction:[/b]



Division
(minimum of 3 battle groups)

Code
[b]CO Name:[/b] 
[b]CO Steam ID:[/b]
[b]Faction:[/b] 

[b]#1 Regiment:[/b]
[b]Class:[/b]
[b]Number of Companies:[/b]

[b]#2 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 

[b]#3 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 


Contact



18




Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on this thread, whilst sign-ups and conversation regarding the rules will take place on a seperate thread (link below). Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map below.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Rules & Sign-ups thread here



Territories


                                                                                                                       
1.   Lisbon (Fort)
2.   Beja (Hills)
3.   Huelva (River)
4.   Cadiz (Flat)
5.   Gibraltar (Fort)
6.   Malaga (Hills)
7.   Granada (Flat)
8.   Cordoba (Forest)
9.   Evora (Forest)
10.   Santarem (River)
11.   Coimbra (Flat)
12.   Viseu (Hills)
13.   Porto (River)
14.   Pontevedra (Forest)
15.   Coruna (Fort)
16.   Lugo (Hills)
17.   Orense (Flat)
18.   North Caceres (Flat)
19.   South Caceres (River)
20.   Badajoz (Fort)
21.   Cuidad Real (Forest)
22.   Murcia (River)
23.   Valencia (Fort)
24.   Albacete (River)
25.   Jaen (Flat)
26.   Madrid (River)
27.   Avila (Forest)
28.   Salamanca (River)
29.   Leon (Forest)
30.   Asturias (Mount)
31.   Burgos (Fort)
32.   Segovia (Hills)
33.   Cuenca (Flat)
34.   Castellon (Hills)
35.   Tarrogona (Flat)
36.   Zaragoza (River)
37.   Cantabria (Forest)
38.   Huesca (Hills)
39.   Lerida (Hills)
40.   Barcelona (Flat)
41.   Bordeaux (Flat)
42.   Toulouse (Fort)




Campaign Map





Current Points:

Allies
         
France
29
         
44




Troop Table







(41)
54th[1st_Batt]Col  -  (6)
54th[1st_Sqn]Maj  -  (2)
RA[1st_Arty]Maj  -  (2)
***
2ndGreys[1st_Sqn]Maj  -  (2)
***
KGL[1st_batt]Col - (3)
KGL[2nd_batt]Maj - (4)
KGL[2nd_Sqn]Gen_Quinn - (2)
***
KGL[4th_batt]Maj - (5)
KGL[4th_Sqn]Maj - (3)
***
Guardia_Real[2nd_Batt]Maj  -  (3)
Voluntarios[1st_Batt]Col  -  (6)
Coracero[1st_Sqn]Col  -  (3)

[close]
(0)

[close]
(49)
III Corps, 1st division
Guardia_Real[1st_Batt]Col_Engel  -  (6)
Voluntarios[2nd_Batt]Maj  -  (3)
Dragones[1st_Sqn]Col  -  (3)
Artilleria[1st_Arty]Maj  -  (4)

I Corps, 1st & 3rd division.                 
92nd[1st_Batt]Mar_Wolffe  -  (4)
92nd[2nd_Batt]Maj  -  (4)
RA[2nd_Arty]Maj  -  (2)
***
32nd[1st_btn]Colonel Diamond - (6)

II Corps, 1st & 2nd division.
KGL[1st_Sqn]Gen_Quinn - (2)
KGL[1st_Arty]Maj - (4)
***
KGL[3rd_batt]Col - (6)
KGL[3rd_Sqn]Mar_Lightning - (2)
KGL[2nd_Arty]Maj - (3)

[close]
(7)
Galicia[1st_Batt]Col  -  (4)
Santiago[1st_Sqn]Col  -  (3)

[close]
(7)
Guardia_Corps[1st_Batt]Col  -  (4)
Artilleria[2nd_Arty]Maj  -  (3)

[close]
(10)
III Corps, 3rd division
Cantabria[1st_Sqn]Col  -  (2)
Cantabria[2nd_Sqn]Maj  -  (2)
1er[2nd_Batt]Maj  -  (4) *
Artilleria[3rd_Arty]Maj  -  (2)
*No Lights

[close]
(36)
I Corps, 1st & 3rd division.
1er[1st_Batt]Col  -  (5)
2e[1st_Batt]Col  -  (5)
4e[1st_Arty]Maj  -  (4)
***
Grec[1st_Batt]Col  -  (6)
Cavalerie_Resv[1st_Sqn]Col  -  (4)
Cavalerie_Resv[2nd_Sqn]Maj  -  (4)
Grec[1st_Arty]Maj  -  (2)
***
6e[1st_Batt]Col  -  (6)

[close]
(56)
I Corps, 3rd division.
7e[1st_Batt]Col  -  (6)

II Corps, 1st & 2nd division.
1er_[1st_sqn]Mar_Spoons - (3)
3e_[1st_sqn]Col_KingGeorge - (3)
33e[3rd_batt]Maj_Burnes - (6)
33e[4th_batt]Maj_OdaCao - (6)
33e[2nd_arty]Maj_Irishman - (4)
***
3e_[2nd_sqn]Maj_Smov - (3)
33e[1st_arty]Maj_Chef - (4)

III Corps, 1st & 2nd division.
59e[1st_batt]Col - (4)
5e[1st_batt]Mar_AggofanCZ - (4)
56e[1st_batt]Col - (4)
4e[1st_sqn]Maj -  (4)
***
RFB[2nd_batt]Maj_Sting - (5)

[close]
(11)
III Corps, 2nd division.
RFB[1st_batt]Gen_Colonish - (6)
RFB[1st_sqn]Col_Summoner - (3)
RFB[1st_Arty]Maj_Nickname - (2)[/color]

[close]
(9)
II Corps, 1st division.
33e[1st_batt]Col_Kincaid - (6)
1er_[2nd_sqn]Gen_Tylerus - (3)

[close]
(6)
II Corps, 1st division.
33e[2nd_batt]Maj_Kaiser - (6)

[close]
(0)


[close]

Group Contact details can be found here




Casualties (currently out of play)

                 
Allies:                                 
III Corps, 3rd division.                 
1er[1st_Batt]Col  -  (4) *
15_Cazadores[1st_Batt]Col  -  (4)
[/color]

France:         
-

None.






Maps List


Map

Terrain Type

Screen

1-3Flat Plains (Morning)
Spoiler
[close]
4-6Flat Plains (Day)
Spoiler
[close]
7-9Flat Plains (Night)
Spoiler
[close]
10-12Hills Plains (Morning)
Spoiler
[close]
13-15Hills Plains (Day)
Spoiler
[close]
16-18Hills Plains (Night)
Spoiler
[close]
19-21Forest Plains (Morning)
Spoiler
[close]
22-24Forest Plains (Day)
Spoiler
[close]
25-27Forest Plains (Night)
Spoiler
[close]
28-30River Plains (Morning)
Spoiler
[close]
31-33River Plains (Day)
Spoiler
[close]
34-36River Plains (Night)
Spoiler
[close]
       
Map

Terrain Type

Screen

37-39Flat Steppe (Morning)
Spoiler
[close]
40-42Flat Steppe (Day)
Spoiler
[close]
43-45Flat Steppe (Night)
Spoiler
[close]
46-48Hills Steppe (Morning)
Spoiler
[close]
49-51Hills Steppe (Day)
Spoiler
[close]
52-54Hills Steppe (Night)
Spoiler
[close]
55-57River Steppe (Morning)
Spoiler
[close]
58-60River Steppe (Day)
Spoiler
[close]
61-63River Steppe (Night)
Spoiler
[close]
       
Map

Terrain Type

Screen

64-66Fort (Morning)
Spoiler
[close]
67-69Fort (Day)
Spoiler
[close]
70-72Fort (Night)
Spoiler
[close]
73-75Mountains Snow (Morning)
Spoiler
[close]
76-78Mountains Snow (Day)
Spoiler
[close]
79-81Mountains Snow (Night)
Spoiler
[close]
82-100Spare
Spoiler
[close]



19

When - One Wednesday per month, 19:00 GMT

Where - 33rd_Historical_Event






Next up - Battle of Eylau 1807
10th April 2024
Teams & Scenario details Updated!


In late 1806 The Grande armee settled in for winter quarters in occupied Poland, after dealing a severe blow to the Prussian forces at Jena/Auerstadt. The new Campaign in 1807 however began early in January, with the Russians under Bennigsen attempting to turn the French left wing; after some manoeuvring however the multitude of French corps force the combined Prussian and Russian forces to withdraw to the North East. In early February with all his forces finally concentrated, Benngisen decides to make a stand at the town of Eylau. Napoleon confidently pursues on all fronts, with his army corps spread out - potentially too far to support each other. This later develops into the ultimate decider for one of the most bloodiest of battles of the Napoleonic Wars...




The 33rd Regiment of Foot is proud to Host our Historical Event, taking place once per month at 7:00UK lasting until 8:00UK. Events will present a different scenario each week, consisting of 4 Rounds across various custom maps and include predominantly Flag-Spawning rounds. Sign ups will be made on this forum however the final confirmation of attendance and distribution of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

Waiting List:








Event Stages:


Stage 1 | Augerau's Offensive
Classes - Line, Cavalry
Normal Flag-Spawning round - Teams win by reducing enemy tickets to 0.
On the morning of the 8th both armies draw themselves up to give battle on opposite ridges, the town of Eylau under French occupation in the centre. The French army is in a vulnerable position, with two of its corps yet to make an appearance on the field and the allies having the numerical advantage. Napoleon regardless seizes the initiative and orders Augerau’s corps out of Eylau to attack the Russian centre, hoping to occupy the enemy long enough for Davout’s corps to arrive on the field. A storm which would be present most of the day shrouds the Russians as the French march blindly towards their positions...

Allies
France
10 | 23rd (Hussars)
15 | 23rd (Line Militia)
10 | 24th (Simbirskiy)
15 | LG (Pavlovskiy)
15 | 96y (Footguard)
10 | HLI (Lancers)
10 | Nr77 (Cossacks)
10 | BIR (Dragoons)
                                   
Total: (95)
10 | 33rd (Hussars)
10 | 1er (45e)
15 | 33rd (84e)
15 | 92nd (Legion)
15 | 1erFusGre (Footguard)
10 | Nr19 (15e)
10 | 12th (Dragoons)
10 | 1stHess (Lancers)
                                   
Total: (95)
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Stage 2 | Last Stand of the 14eme
Classes - Line, Cavalry
Flag-Spawning Objective round - reduce enemy tickets to 0 like usual but France must defend the church yard and hold it.
Blinded by the snow storm, the various division of Augerau’s corps become scattered as they encounter the Russians, many falling back to Eylau before the onslaught of Russian artillery and musketry. One Regiment, the 14th Line stand firm bravely but as regiments either side begin to retreat the 14th find themselves surrounded. To protect themselves as best they can the infantry forms square and prepare to fight to the last man – the 14eme do not Surrender...

Allies
France
10 | 23rd (Hussars)
10 | 33rd (Heavy)
15 | 23rd (Line Militia)
10 | 24th (Simbirskiy)
15 | LG (Pavlovskiy)
15 | 96y (Footguard)
10 | HLI (Lancers)
10 | Nr77 (Cossacks)
10 | BIR (Dragoons)
                                   
Total: (105)
10 | 1er (45e)
15 | 33rd (84e)
15 | 92nd (Legion)
15 | 1erFusGre (Footguard)
10 | Nr19 (15e)
10 | 12th (Dragoons)
10 | 1stHess (Lancers)
                                   
Total: (85)
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Stage 3 | Attack on Eylau
Classes - Line, Cavalry
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map, each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment can have 1 sapper.
With Augerau’s attack stalled his men are thrown back with heavy casualties, retreating to Eylau. The Russians under Bennigsen waste no time in taking advantage of the situation and launch a counter attack against the frail French center sheltering at Eylau. Napoleon historically commits his Old Guard to hold the town at all costs...

Allies
France
10 | 23rd (Hussars)
15 | 23rd (Line Militia)
10 | 24th (Simbirskiy)
15 | LG (Pavlovskiy)
15 | 96y (Footguard)
10 | HLI (Lancers)
10 | Nr77 (Cossacks)
10 | BIR (Dragoons)
                                   
Total: (95)
10 | 33rd (Hussars)
10 | 1er (45e)
15 | 33rd (84e)
15 | 92nd (Legion)
15 | 1erFusGre (Footguard)
10 | Nr19 (15e)
10 | 12th (Dragoons)
10 | 1stHess (Lancers)
                                   
Total: (95)
[close]

Stage 4 | Murat's Cavalry Charge
Classes - Line, Cavarly
Admin controlled Normal Battle round, Russia form 2 ranks along the road and France await direction by an admin.
With the French centre now as frail as ever and Ney’s corps not yet arrived, the situation for Napoleon looks dire indeed. It is at this point that a fresh Prussian corps now arrives on the field to support the Russian troops, leaving the fate of the battle in little doubt. However Napoleon now famously commits his final reserve; 11,000 cavalry under Marshal Murat to hammer the allied centre hard and buy him time for Ney and Davout’s corps to deploy on the field. Will the best cavalry France has to offer, seated on the best steeds in Europe be enough to stall the overwhelming allied forces...

Allies
France
25 | 23rd (Line)
10 | 24th (Line)
15 | LG (Line)
15 | 92nd (Line)
15 | 96y (Line)
10 | HLI (Line)
10 | Nr77 (Line)
10 | BIR (Line)
                                   
Total: (110)
25 | 33rd (Cavalry)
10 | 1er (Cavalry)
15 | 1erFusGre (Cavalry)
10 | Nr19 (Cavalry)
10 | 12th (Cavalry)
10 | 1stHess (Cavalry)

                                   
Total: (80)
[close]

Please note that this Event makes use of Server-side scripts which alter the appearance/equipment of some units, so as a result some client-side mods might not work as intended!




Line Infantry: 10+
May not FiC/RiC.
Must use double rank & column if 8 or more men.
May use 1-man spacing if in double rank.
May have the front rank crouch.
Must maintain formation when maneuvering & firing.
After dropping below 5 players must join another line unless still in charge.

     
Cavalry: 10-15
Must stay in formation unless in charge.
May stay mounted during all charge, if a round has dragged on excessively however then the admin may order individuals or groups to dismount.
After dropping below 5 players, all must dismount and join a line unless still in charge.

Round specific Rules:
This event has recently started integrating the popular Flag-Spawning scripts which are still relatively new to the community, for details on how these work in practice see this thread here We will often use this gamemode with a few changes to play out a certain scenario, any changes detailed in the round descriptions at the top of this thread. Some of these changes may include:

Siege-like Rounds with no actual capture flag (aim of the mode is still to reduce enemy tickets to 0) but still played on a fortified map, FiC and RiC will likely be permitted on these rounds.

Admin Controlled Rounds will likely transition into a normal round after a certain point, setting up a particular round in to a certain situation before handing over control back to the individual regiments.

Objective Rounds may offer some other form of victory to each team other than purely reducing the enemy teams tickets to 0, such as obstructing the other team from reaching a location based goal or by breaking an enemy formation such as a square.






Training & Dismissals Rules:
(up to 30mins before and after the Event an encampment map is set on the server for all Regiments to use)
This map has several distinct areas:
1x Spawn
1x Parade square
1x Cavalry practice course
1x Manouver field
12x Regiment tent-lines
6x groupfighting arenas


Do not kill players in the Spawn area.
Each Regiment has a tent line assigned to them (ask the organiser if unsure); members may do what they wish here.
All areas aside from the Spawn & Tent-lines are to be used for Drill, Groupfighting or Cavalry practice.
Areas are used on a first come first served basis; do not intefere with other regiments if they are occupying an area unless previously arranged with that regiment.

Encampment map (updated 01 Oct 2023)
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(1757) - Battle of Hastenbeck
25th July 1757 - a 60,000 strong French army under the command of Marshal Louis Charles s'Estrees advance into Hanover in an attempt to draw the attention of Prussia out of the Bohemian theatre where the autro-prusso conflict grew fruitless and indecisive. William Augustus, Duke of Cumberland (King Goerge II's youngest son) prepares to meet them with a far smaller Hanoverian force of 35,000 men...

Event Stages:

Stage 1 | Chevert's early offensive | Siege
Classes - Lines, Lights
Normal Siege
With both armies still deploying, the commander of the French right flank, General Francois de Chevert is hastily ordered to engage the Hanoverian troops at Voremberg. The village is heavily defended but will make the hanoverian position untenable if captured quickly...

France
Hannover
10 | 92nd (Lights)
10 | Nr19 (Line)
25 | 16th (Line)
30 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | 19th (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 2 | Cumberland's blunder | Admin
Classes - Lines, Lights
Admin controlled Battle
Having narrowly secured Voremberg, Cumberland positions his entire army in a line from Hamelin to Voremberg with his left flank anchored on a formidable hill known as the Obensburg. The Hanoverians believe this position and the surrounding woodland to be impassible, leaving a measly three battalions of Jagers to defend it's summit...

France
Hannover
10 | 92nd (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | Nr21 (Line)
30 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (130)
10 | k.k. PK (Rifles)
10 | 19th (Rifles)
20 | 25pp (Rifles)
30 | 45th (Rifles)

                                   
Total: (70)
[close]

Stage 3 | Hanoverian counter-attack | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Despite a heroic defence the Hanoverian jaegers are forced from the summit of Obensburg by the French. Cumberland orders his reserves and grenadier battlalions to recapture the Obensbur, else lose his left-flank entirely...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 4 | D'Armentiere's push | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
Having lost their left flank at Obensburg, the Hanoverians are now in an extremely precarious position. The French General d'Armentiere chooses this opportunity to begin the main assault on the centre of Cumberland's line, fighting over the ruins of the almost entirely destroyed village of Voremberg...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 5 | Cumberland's Withdrawl | Escort
Classes - Lines, Lights, Cavalry
Escort Round, Hanover must protect it's Artillery trains from the French pursuers, reaching the end of the road with at least 1 train to win the round! Unlimited Lives, melee only (wet powder). Please note this is our first attempt at this round type using Infantry (usually use attacking cavalry with FiC permitted), please do provide feedback on this round so we know whether to include/alter in the future!
The Hanoverian grand battery is unable to repulse the oncomming French attacks and is withdrawn with the aid of German reserves, along with the rest of Cumberland's army. The retreat is closely hounded by the French, intent on capturing as many of their artillery as possible...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)


                                   
Total: (75)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
25 | 16th (Line & Arty-train)
15 | 18pp (Line)
15 | Nr21 (Line & Arty-train)
20 | 25pp (Line & Arty-train)
30 | 45th (Line & Arty-train)
                                   
Total: (125)
[close]
[close]
(1789-1795) - Revolutionary Wars

TBC


Event Stages:

Stage 1 | Storming the Bastille | Siege
Classes - Lines, Mob
Normal Siege
...

Royalists
Republicans
10 | 92nd (Line)
10 | 4pp (Line)
25 | 16th (Line)
10 | Nr19 (Line)
30 | 33rd (Line)
10 | VG (Line)
                                   
Total: (95)
10 | 6e (mob)
10 | k.k. PK (mob)
10 | 3e (mob)
15 | 18pp (mob)
15 | Nr21 (mob)
20 | 25pp (mob)
30 | 45th (mob)
15 | 73e (mob)
                                   
Total: (125)
[close]

Stage 2 | Battle of Valmy | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
September 1792 - The Prussians are approaching Paris, advancing through Verdun as nothing stands in their way except the shambles of the French army, under the command of Charles François Dumouriez and François Christophe Kellermann. The Prussians expect an easy victory...

Prussia
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Battle of Jemappes | Battle
Classes - Line, Lights, Cavalry
Normal Battle
November 1792 - After the battle of Valmy on the 20th of September the French army stood up to an artillery bombardment, proving that it would not flee at the first sign of opposition. After they defeated the coalition forces of Prussia and Austria, Charles Dumouriez, the commander of the Armée du Nord, had a free path to move onto the Austrian held Netherlands but the Austrians wouldn’t give up the territory without one last fight...

Austria
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 4 | Battle of Fleurus | Conquest
Classes - Lines, Lights, Cavalry
Normal Conquest
June 1794 - The French are advancing towards Austrian held Netherlands but the Austrians will put in one last stand against the them; The French hope to decisively defeat the Austrians and regain control of territory to act as a buffer against further aggression to French interests. Here the French utilize the hot air balloon for reconnaissance, representing its first documented strategic use.

Austria
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 5 | Paris, 13 Vendémiaire | Siege
Classes - Lines, Mob
Admin Controlled to Start, then Normal Siege, 3 lives
The Republic is now established but currently not safe at all; with Austrian spy's all over Paris it's hard to keep control of the people. Austria has already sent it's army towards French borders and things are not looking good for the newly founded Republic. When the Royalists hear about the Austrian army, they decide to rise up against the Directory authority. The Republicans decide to take action and have appointed the young artillery officer to defeat the mob. Outnumbered six to one, Napoleon Bonaparted hopes to crush the royalists forces marching on the Convention, thus saving the Republic from damnation!

Royalists
Republicans
10 | 92nd (Mob)
10 | 4pp (Mob)
25 | 16th (Mob)
15 | 18pp (Mob)
10 | Nr19 (Mob)
15 | Nr21 (Mob)
30 | 33rd (Mob)
10 | VG (Mob)
                                   
Total: (125)
10 | 6e (Line)
10 | k.k. PK (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (95)
[close]
[close]
(1796) - Italian Campaign
General Bonapartes success at Toulon and in protecting the Republic in Paris earned him the undying gratitude of the French Directory, leading to his first command of the French army of Italy. Having already taken a huge step from his humble beginnings, the 'little corporal' still holds further ambition, but first he must soundly defeat the Austrians in the field...

Event Stages:

Stage 1 | Battle of Lodi | Battle
Classes - Lines, Cavalry
Normal Battle
Attempting to fully engage and cut-off the Austrian army retreating across the river Lodi, Bonaparte throws his advance guard into action in the early hours of the 10th of May. The French must break-through the Austrian line of retreat across the bridge, in order to cut-off the bulk of their army and force them to surrender...

Austria
France
10 | RDL (Cavalry)
10 | 1stEB (Line)
15 | 16th (Line)
20 | 92nd (Line)
15 | 96y (Line)
10 | RDL (Line)

                                   
Total: (80)
10 | 33rd (Cavalry)
10 | 13-ty (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
15 | 33rd (Line)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (85)
[close]

Stage 2 | Battle of Castiglion, Centre | Battle
Classes - Lines, Cavalry
Normal Battle
Castiglion was one of the first of four major actions of the Italian campaign; The battle begun with a feint frontal assault by the French, all along the Austrian front line...

Austria
France
10 | RDL (Cavalry)
10 | 1stEB (Line)
15 | 16th (Line)
20 | 92nd (Line)
15 | 96y (Line)
10 | RDL (Line)

                                   
Total: (80)
10 | 33rd (Cavalry)
10 | 13-ty (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
15 | 33rd (Line)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (85)
[close]

Stage 3 | Battle of Castiglion, Left flank | Siege
Classes - Line, Cavalry, Horse Artillery
Normal Siege | Horse Artillery allowed to use canister ONLY
Within minutes of attacking the entire Austrian front, Bonaparate throws his weight against a redoubt, anchoring the left of the Austrian line. The redoubt though hastily prepared, presents a difficult obstacle; the french attack with combined arms of grenadiers, dragoons and horse artillery. The Austrians must hold on to the defences for as long as possible and knock the enemy artillery out of action if they can...

Austria
France
10 | RDL (Cavalry)
10 | 1stEB (Line)
15 | 16th (Line)
20 | 92nd (Line)
15 | 96y (Line)
10 | RDL (Line)

                                   
Total: (80)
10 | 33rd (Cavalry)
10 | 13-ty (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
15 | 33rd (Line)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (85)
[close]

Stage 4 | Battle of Arcole, the centre | Battle
Classes - Lines, Cavalry
Normal Battle
After the successful siege of Mantua by Bonaparte's army, Austrian commander Alvinczi moves West with 24,000 men to recover Austrian losses. Bonaparte makes a daring move to the south to outflank their position, striking across the adige river near the village of Arcole...

Austria
France
10 | RDL (Cavalry)
10 | 1stEB (Line)
15 | 16th (Line)
20 | 92nd (Line)
15 | 96y (Line)
10 | RDL (Line)

                                   
Total: (80)
10 | 33rd (Cavalry)
10 | 13-ty (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
15 | 33rd (Line)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (85)
[close]

Stage 5 | Battle of Arcole, storming the bridge | Siege
Classes - Lines, Artillery
Normal Battle, numbers in favour of the French due to the map; Austrians hold an advantageous position overlooking a single river crossing.
The battle having raged for some hours, a stalemate begins to set in across the line. Bonaparte, afraid that he may be forced to retreat back across the adige river, instead leads a bold attack across the Alpone river towards Arcole itself. The bridge is fiercly defended by Austrian grenadiers of Brigido's division, who will hold the position at all costs...

Austria
France
15 | 16th (Line)
20 | 92nd (Line)
15 | 96y (Line)
20 | RDL (Line)



                                   
Total: (70)
10 | 1stEB (Line)
10 | 13-ty (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
25 | 33rd (Line)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (95)
[close]
[close]
(1798) - Egyptian Campaign



Having seen the benefits of Britain's profitable colonies, France's Directory listened to Bonaparte's idea to invade Egypt; expelling the ruling Mamelukes and establishing a modern style of government sympathetic to France would strengthen their trade and weaken Britains position. Early success however against the Mameluke dynsaty was overshadowed by the defeat of the French fleet at the hands of Nelson. After a relatively short period of occupation the French forces were eventually forced to leave for good with British forces landing and laying siege to Alexandria.

flag-spawning
Stage 1 | Landing at Aboukir bay
Classes - Line, Artillery
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map; each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment may have up to 1 sapper & 2 artilleryman.
Determined to drive out the last remnants of Napoleons Expedition in Egypt at Alexandria, British forces attempt a landing at Aboukir bay. A small French force holds the beach head, their artillery however may prove to be the British downfall as the landing parties make their way ponderously inland...

Britain
France
25 | 33rd (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | [CEL]1er (Footguard)
15 | 115e (Light Infantry)
10 | HLI  (Dragoons)
                                   
Total: (80)
15 | [AF]1er (1st Infantry)
20 | 23rd (2nd Infantry)
10 | Nr21 (3rd Infantry)
15 | 54th (Footguard)
10 | 1BIR (Light Infantry)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 2 | Alexandria, first offensive
Classes - Lines, Lights, Cavalry
Flag-Spawning round, Admin Controlled to start, then reduce enemy tickets to 0.
To start France & UK remain at spawn. UK regiments selected for picket (sentry) duty move out to the picket line (marked by line of rough rocks across the map). After 2 mins (admin notified) France may move out and begin their attack. UK can only move out when the French team is discovered - France should coordinate an attack together or try to move round the picket to surprise the main team. Regiments on picket can spread out and fire one shot on sighting the enemy, then return to their unit. Once the French attack has been discovered proceed with normal round and rules.

Having successfully landed, the British press on towards Alexandria. The French however seize the initiative and commence their own attack in one final pitched battle, the offensive hitting home in the early hours of 21st March. A confused fight ensues in the darkness as the French offensive primarily engages the British center in force, attempting to drive a wedge here and sever the British line in two. The British pickets are pushed unexpectedly at 3am as the French offensive begins...

Britain
France
10 | 33rd (Hussars)
15 | 33rd (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | [CEL]1er (Footguard)
15 | 115e (Light Infantry)
10 | HLI  (Dragoons)
                                   
Total: (80)
10 | 23rd (Hussars)
15 | [AF]1er (1st Infantry)
10 | 23rd (2nd Infantry)
10 | Nr21 (3rd Infantry)
15 | 54th (Footguard)
10 | 1BIR (Light Infantry)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 3 | Alexandra, Roman Ruins
Classes - Lines, Lights Cavalry
Normal Flag-Spawning round - reduce enemy tickets to 0.
The initial french attack in the centre is met with some early success in the darkness, with one french division passing straight through the British line towards the old roman ruins to the rear; the 42nd highland regiment stands alone to defend the ruins and prevent the French from rolling up the British line entirely...

Britain
France
10 | 33rd (Hussars)
15 | 33rd (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | [CEL]1er (Footguard)
15 | 115e (Light Infantry)
10 | HLI  (Dragoons)
                                   
Total: (80)
10 | 23rd (Hussars)
15 | [AF]1er (1st Infantry)
10 | 23rd (2nd Infantry)
10 | Nr21 (3rd Infantry)
15 | 54th (Footguard)
10 | 1BIR (Light Infantry)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 4 | Stand fast 28th
Classes - Line, Cavalry
Objective based Flag-Spawning Battle round - UK form 2 ranks at spawn and hold their position, teams win by reducing enemy tickets to 0. High flag capture cost so capturing these should be a French priority (2 UK flags). French cavalry choose your class but bear in mind that if you share it with another regiment you must wait for all of the class to die before you will respawn.
With the battle in the ruins to the rear still raging, the British right flank finds itself momentarily cut-off from the rest of the British line and threatened from both front and rear; the 28th Foot, strung out in a two rank-deep line, famously give the order for the front rank to stay as they are and the rear to about face! The regiment fights back-to-back for its very survival as the French relentlessly engage their position...

Britain
France
15 | 33rd (1st Infantry)
10 | 24th (1st Infantry)
10 | Nr21 (1st Infantry)
10 | 1BIR (1st Infantry)
10 | 1stEB (Footguard)
10 | [CEL]1er (Footguard)
15 | 115e (Footguard)
10 | HLI (Footguard)
                                   
Total: (90)
20 | 23rd (Cavalry)
10 | 33rd (Cavalry)
15 | [AF]1er (Cavalry)
15 | 54th (Cavalry)
10 | TC (Cavalry)



                                   
Total: (70)
[close]
[close]


Event Stages:


Stage 1 | Battle of Shubra Khit | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
This was the first major engagement of the campaign. On their march to Cairo, the French army encountered an Ottoman army consisting of Mamluk cavalry and drafted Fellahins under Murad Bey. Napoleon lined his forces up into infantry squares, a tactic which helped repel the Mamluk cavalry, largely due to their inability to penetrate them without suffering severe casualties. A naval battle also occurred, with an Ottoman flotilla being repelled by a French flotilla.

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]

Stage 2 | Battle of the Pyramids | Siege
Classes - Lines, Cavalry
Hold the Square - France have 2 minutes to form square, from 8:00 the Mamluks may charge (unlimited lives). Each Regiment on France may take 1 gunner and share the atillery at the squares corners.
The most iconic battle of the entire campaign, the battle of the Pyramids took place actually quite far away from the Pyramids but they were faintly visible in the distance, thus Napoléon used this oppurtunity to name the battle after them, for it to be more memorable and to have greater gravitas. The battle can be easily explained as the French formed divisional squares, supplies in the middle of them and artillery pieces at the corners.

Mamluk Dynasty
France
10 | BC (Cavalry)
10 | 4pp (Cavalry)
15 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
15 | 73e (Cavalry)


                                   
Total: (80)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
40 | 45th (Line)
25 | 92nd (Line)
                                   
Total: (135)
[close]

Stage 3 | Battle of the Nile | Conquest
Classes - Marines, Artillery
Normal Conquest, FiC and RiC allowed, each reg may take one or two gunners, move out on boats in crews of 5+
"The unexampled series of our naval triumphs has received fresh splendour from the memorable and decisive action, in which a detachment of my fleet, under the command of Rear-Admiral Lord Nelson, attacked, and almost totally destroyed a superior force of the enemy, strengthened by every advantage of situation." These were the words of King George III when addressing the parliament when finding out about the battle. The battle was brutal and almost completely destroyed the French navy (only a few ships managed to escape, one of which was commanded by Villeneuve). In the end, the battle proved to be a decisive factor in the French campaign as with no route to France meant no supplies or fresh troops.

Britain
France
10 | BC (Marines/Crew)
10 | 4pp (Marines/Crew)
15 | 16th (Marines/Crew)
15 | 18pp (Marines/Crew)
15 | Nr21 (Marines/Crew)
30 | 33rd (Marines/Crew)
15 | 73e (Marines/Crew)
                                   
Total: (110)
10 | 1er (Marines/Crew)
10 | 3e (Marines/Crew)
20 | 25pp (Marines/Crew)
40 | 45th (Marines/Crew)
25 | 92nd (Marines/Crew)


                                   
Total: (105)
[close]

Stage 4 | Battle of Aboukir | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The battle between the French and the Ottomans with the French claming the victory, aptly named 'of Aboukir' as Napoléon wanted to avenge the terrible defeat suffered at sea.

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]

Stage 5 | Siege of El Arish | Siege
Classes - Lines, Lights, Artillery
Normal Siege, Cav may choose line if they wish
...

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]
[close]
(1801) - Egyptian Campaign
Event Stages:

Stage 1 | Landing at Aboukir bay | Siege
Classes - Lines, Lights, Artillery
Normal Siege, 2 Lives, each reg may take 1 artilleryman
Determined to drive out the last remanents of Napoleons Expedition in egypt at Alexandria, British forces attempt a landing at Aboukir bay. A small French force holds the beach head, their artillery however may prove to be the British downfall as the landing parties make their way ponderously inland...[/i]

France
Britain
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
35 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 2 | Alexandria, first offensive | Admin
Classes - Lines, Lights, Cavalry
Admin Controlled to start, then proceed with Normal Battle:
UK take positions at the 3 reserve pickets as directed (marked by camp fires) and post half of their men as a dispersed picket lines towards the enemy spawn. From 56:00 France may attack (preferably together) any of these positions they choose. When attacked UK's picket may fire 1 shot (FoL permitted) and fall back on their reserve (camp fire), all units then proceed with Normal Battle using normal rules.

Having successfully landed, the British press on towards Alexandria. The French however sieze the initative and commence their own attack in one final pitched battle, the offensive hitting home in the early hours of 21st March. A confused fight ensues in the darkness as the French offensive primarily engages the british center in force, attempting to drive a wedge here and sever the British line in two. The British piquets are pushed unexpectedly at 3am as the French offensive begins...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 3 | Alexandra, Roman Ruins | Battle
Classes - Lines, Lights Cavalry
Normal Battle
The inital french attack in the centre is met with some early success in the darkness, with one french division passing straight through the British line towards the old roman ruins to the rear; the 42nd highland regiment stands alone to defend the ruins and prevent the French from rolling up the British line entirely...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Alexandria, the centre | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The fighting in the british centre continues to rage, with the first rays of morning beginning to illuminate the firefight...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 5 | Alexandria, Stand Fast 28th! | Siege
Classes - Lines, Lights, Artillery
Hold the Line Siege, UK form a double rank line with the siege capture flag in the centre (directed by admin). France position themselves around them ready to charge. When the timer reaches 5:00 the French may begin their attack - UK attempt to hold your formation as long as possible with 2 lives.
With the battle in the ruins to the rear still raging, the british right flank finds itself momentarily cut-off from the rest of the british line and threatended from both front and rear; the 28th Foot, strung out in a two rank-deep line, famously give the order for the front rank to stay as they are and the rear to about face! The regiment fights back-to-back for its very survivial as the French relentlessly engage their position...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
20 | 25pp (Cavalry)


                                   
Total: (75)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
35 | 45th (Line)
15 | 73e (Line)
25 | 92nd (Line)
                                   
Total: (145)
[close]
[close]
(1800) - Battle of Marengo
UNDER CONSTRUCTION! ;)
[close]
(1805) - Battle of Austerlitz



The Battle of Austerlitz can be considered one of the most decisive engagements of the Napoleonic era; The Grande Armee isolated at the full extent of its lines of communication with an array of forces opposing with superior numbers. At Austerlitz Napoleon tempted the combined Austrian and Russian army into attacking before they could be reinforced and despite their inferiority in numbers Napoleon claimed a Decisive Victory. In essence this was gained by the allied army over extending itself to engage the flanks of the French force, which then in turn struck hard in the allied centre and severed the combined Russian and Austrian army in to. The battle therefore represents not only a success against a force that was numerically superior but also a triumph in which some 36,000 allied soldier were captured, wounded or killed.

Event Stages:

flag-spawning
Stage 1 | Defending Telnitz
Classes - Line, Artillery
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map; each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment may have 1 sapper & 1 artilleryman.
Believing the French army to be withdrawing, the Allies commit an early offensive on the French right which appears weak. Austrian and Russian divisions assault the village of Tenitz in force at 7:00am, both sides concealed in the early morning darkness and thick fog...

Allies
France
25 | 33rd (Militia)
20 | LG (Simbersky)
10 | 92nd (Pavlovsky)
10 | HLI (Footguard)
10 | BIR (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
10 | 1er (45e)
25 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | 24th (15e)
00 | SPACE (Dragoons)
                                   
Total: (75)
[close]

Stage 2 | Bagration's Offensive
Classes - Line, Cavalry
Flag-Spawning Battle round - Teams win by reducing enemy tickets to 0.
In an attempt to fully encircle the French position, the Russians under Bagration also commit to heavily engaging the French left; sweeping hills and plains allow large amounts of troops and cavalry to be committed...

Allies
France
10 | 33rd (Hussars)
15 | 33rd (Militia)
20 | LG (Simbersky)
10 | 92nd (Pavlovsky)
10 | HLI (Footguard)
10 | BIR (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | 24th (15e)
00 | SPACE (Dragoons)
                                   
Total: (75)
[close]

Stage 3 | Soult's Attack on Pratzen
Classes - Line
Flag-Spawning round, Admin Controlled to start - reduce enemy tickets to 0 like usual but the Allies must defend the Pratzen heights.
Both flanks of the battle are now fully engaged, with more troops every hour coming down from the Pratzen heights to support the allied offensive at Telnitz. Soult's Corps - hidden up to this point by the morning fog - throws itself into action at this crucial moment, advancing straight up the center of the battle towards the heights. Very few allied troops occupy this position to repell them...

Allies
France
25 | 33rd (Militia)
20 | LG (Militia)
10 | 92nd (Militia)
10 | HLI (Militia)
10 | BIR (Militia)
00 | SPACE (Militia)
                                   
Total: (75)
10 | 1er (45e)
25 | 23rd (45e)
15 | 63rd (45e)
15 | 1erFusGre (45e)
10 | 24th (45e)
00 | SPACE (45e)
                                   
Total: (75)
[close]

Stage 4 | Imperial Guard Counterattack
Classes - Line, Cavarly
Flag-Spawning Battle round - Teams win by reducing enemy tickets to 0.
Soults Corps has smashed through the centre of the Allied army, capturing the heights of Pratzen and almost guaranteeing complete victory. All that stands in the way is one last reserve, the Russian Imperial Guard. St Hilaire's division of Soult's Corps finds itself surrounded by Russian Guard cavalry and Infantry, fighting for its survivial atop the uneven ground of Pratzen...

Allies
France
10 | 33rd (Hussars)
15 | 33rd (Militia)
20 | LG (Simbersky)
10 | 92nd (Pavlovsky)
10 | HLI (Footguard)
10 | BIR (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | 24th (15e)
00 | SPACE (Dragoons)
                                   
Total: (75)
[close]
[close]

Stage 1 | Defending Telnitz | Siege
Classes - Lines, Lights, Artillery
Normal Siege, 2 Lives, each reg may take 1 artilleryman
Believing the French army to be withdrawing, the Allies commit an early offensive on the French right which appears weak. Austrian and Russian divisions assault the village of Tenitz in force at 7:00am, both sides concealed in the early morning darkness and thick fog...

Allies
France
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 2 | Bagration's Offensive | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
In an attempt to fully encircle the French position, the Russians under Bagration also commit to heavily engaging the French left; sweeping hills and plains allow large amounts of troops and cavalry to be committed...

Allies
France
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Soult's Attack on Pratzen | Admin
Classes - Lines
Admin Controlled Battle; both sides form up as directed by the admins.
Both flanks of the battle are now fully engaged, with more troops every hour coming down from the Pratzen heights to support the allied offensive at Telnitz. Soult's Corps - hidden up to this point by the morning fog - throws itself into action at this crucial moment, advancing straight up the center of the battle towards the heights. Very few allied troops occupy this position to repell them...

Allies
France
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
25 | 92nd (Line)



                                   
Total: (100)
10 | BC (Line)
10 | 1stEB (Line)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (120)
[close]

Stage 4 | Cavalry Counterattack | Siege
Classes - Lines, Cavalry
Siege, use the broken ground to help defend against the cavalry, but maintain formation when reloading.
Soults Corps has smashed through the centre of the Allied army, capturing the heights of Pratzen and almost guaranteeing complete victory. All that stands in the way of the Allies flanks each being picked off one by one is one last reserve, the Russian Imperial Guard. St Hilaire's division of Soult's Corps finds itself surrounded by Russian Guard cavalry, fighting for its survivial on the uneven ground atop Pratzen...

Allies
France
10 | 4pw (Cavalry)
15 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (80)
10 | BC (Line)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (140)
[close]

Stage 5 | Imperial Guard Counterattack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The Russian Guard cavalry make some headway towards recapturing the heights, even managing to capture an Eagle. Napoleon commits his own Guard cavalry however to drive the spent russians to retreat. With the Russian cavalry put to flight, the Guard Infantry still remains to attempt to save the entire Allied army from defeat...

Allies
France
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]
[close]
(1806) - Prussian Campaign



Where - 33rd_Prussian_Campaign_1806!


Napoleon's campaign against the Prussians in 1806 represented the first half of the war of the fourth coalition, formed against France shortly after the third coalitions' defeat at Austerlitz in 1805. Prussia eagerly declares war before either of its coalition partners has time to come to their aid, so in October Napoleon launches the Grande Armee across the Saxon border towards Berlin. Due to the haste of the invasion, intelligence on the Prussian army whereabouts is scarce; The French advance with all their corps within a days march of each other, to seek out the enemy and defeat in detail. The Prussian army is of a significant size but is plagued by outdated organisation and aging commanders, how will the legacy of Fredrick the Great stand up to the modernised Grande Armee...

Flag-spawning
Stage 1 | Saalfeld
Classes - Line, Cavalry
Flag-Spawning Battle round - Teams win by reducing enemy tickets to 0.
After an initial clash at Schleiz on October 9th, French and Prussian troops under Marshal Lannes and Prince Louis Ferdinand meet at Saaleld on October 10th. Confusing orders from his commander have caused the Prince to deploy with his back to the river Saale, believing the greater Prussian army will be maneuvering in his direction and support him if he is engaged. Marshal Lannes swiftly takes advantage of the relatively minor force occupying the ground and attacks the enemy positions from all sides...

Prussia
France
10 | 23rd (Hussars)
10 | 1BIR (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | 23rd (4th Infantry)
20 | LG (Footguard)
10 | HLI  (Dragoons)
                                   
Total: (80)
10 | 33rd (Hussars)
15 | [AF]1er (1st Infantry)
15 | 33rd (2nd Infantry)
10 | 4eMG (3rd Infantry)
10 | 115e (Footguard)
10 | [CEL]1er (4th Infantry)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 2 | The Charge of Prince Louis
Classes - Cavalry
Admin controlled Battle Round - both teams wait at spawn to be directed by the admins
Just hours into the engagement it is clear to Prince Louis that he is not only soon to be encircled but that there is no support nearby to assist him. With his cavalry still fresh he orders a general withdrawal of his army whilst personally leading a charge against the enemy centre to hold Lannes at bay...

Prussia
France
20 | 23rd (Hussars)
10 | 1BIR (Hussars)
10 | 24th (Hussars)
10 | 1stEB (Hussars)
10 | LG (Hussars)
10 | HLI  (Hussars)

                                   
Total: (80)
25 | 33rd (Hussars)
15 | [AF]1er (Hussars)
10 | 4eMG (Hussars)
10 | 115e (Hussars)
10 | [CEL]1er (Hussars)
10 | TC (Hussars)

                                   
Total: (80)
[close]

Stage 3 | Jena
Classes - Line, Cavalry
Flag-Spawning Battle round - Teams win by reducing enemy tickets to 0. France must play defensively as they have no cavalry support.
On the 14th October the battle of Jena begins to slowly take shape, with the French seemingly at a great majority in numbers. With his flanks secured, Napoleon slowly moves his divisions across the river Saale and into his center. Ney however has his troops in position early and attacks the Prussian line prematurely, quickly finding himself isolated without support. The Prussians waste no time taking advantage of his plight, enveloping his division on all sides. Ney orders his entire division into a rough square and chooses to defend a junction on the road to Jena...

Prussia
France
10 | 23rd (Hussars)
10 | 33rd (Hussars)
10 | 1BIR (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | 23rd (4th Infantry)
20 | LG (Footguard)
                                   
Total: (80)
15 | [AF]1er (1st Infantry)
15 | 33rd (2nd Infantry)
10 | 4eMG (3rd Infantry)
10 | 115e (Footguard)
10 | [CEL]1er (4th Infantry)
10 | TC (Dragoons)
10 | HLI  (Cuirassiers)
                                   
Total: (80)
[close]

Stage 4 | Auerstadt
Classes - Line, Cavarly
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map, each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment can have 1 sapper.
As the battle at Jena rages Marshal Davout's 3rd corps advances in the direction of Auerstadt to the north, unaware that they are about to engage the bulk of the Prussian army alone. After a short skirmish and the arrival of a further Prussian division under marshal Blucher, the french troops retreat to defend the village of HassenHausen; it's low walls and buildings will have to serve as an effective defence against the overwhelming Prussian forces massing to attack...

Prussia
France
10 | 23rd (Hussars)
10 | 1BIR (1st Infantry)
10 | 24th (2nd Infantry)
10 | 1stEB (3rd Infantry)
10 | 23rd (4th Infantry)
20 | LG (Footguard)
10 | HLI  (Dragoons)
                                   
Total: (80)
10 | 33rd (Hussars)
15 | [AF]1er (1st Infantry)
15 | 33rd (2nd Infantry)
10 | 4eMG (3rd Infantry)
10 | 115e (Footguard)
10 | [CEL]1er (4th Infantry)
10 | TC (Dragoons)
                                   
Total: (80)
[close]
[close]

Event Stages:

Stage 1 - Rearguard at Schliez - LineBattle Siege (10mins)
Spoiler
Line, Lights, Cav
Siege with LineBattle Rules except FiC is permitted
On October 9th French troops clash with a Prussian/Saxon division near the village of Schliez, in time however it becomes clear that Bernadottes 1st corps vastly outnumbers the Allied divison so they begin to withdraw. As an aggressive prusuit ensues headed by Murat's cavalry, one Prussian batallion finds itself pinned between French cavalry behind and Infantry in front - they must fight on for as long as possible as they are engaged on all fronts...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Cavalry)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Cavalry)

Total: (75 - 105)
[close]

Stage 2 - Action at Saalfeld - Battle (10mins)
Spoiler
Classes - Line, Cavalry.
Admin Controlled Battle - Both teams infantry and France's cavalry form up together at spawn, await direction by admins.
Underestimating the strength of the French corps approaching, Prince Louis Ferdinand of Prussia deploys his forces with their back to the river Saale on the 10th of October. Marshal Lannes swiftly takes advantage of the blunder and attacks the enemy positions in force...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Line)
(10-15) - 33rd Light Company (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Line)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Cavalry)

Total: (75 - 105)
[close]

Stage 3 - Battle of Auerstadt, Defence of HassenHaussen - Siege (10mins)
Spoiler
Lines, Lights
Normal Siege
Marshal Davout's 3rd corps advances in the direction of Auerstadt, unaware of the large concentration of Prussian forces advancing towards him. The morning fog breaking and the arrival of a further Prussian division under marshal Blucher, the french troops choose to defend the village of HassenHausen; it's low walls and buildings will have to serve as an effective defence against the overwhelming Prussian forces massing to attack...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Line)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Line)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Line)

Total: (75 - 105)
[close]

Stage 4 - Battle of Jena, Ney's Offensive - Battle (10mins)
Spoiler
Line, Lights, Cav
Normal Battle
At around the same time as the engagement at Hassenhausen, the battle of Jena begins to slowly take shape. With his flanks secured, Napoleon slowly moves his other divisions across the river Saale and into his center. Ney however has his troops in position early and attacks the Prussian line prematurely, quickly finding himself isolated without support. The Prussians waste no time taking advantage of his plight, enveloping his division on all sides. Ney orders his entire division into a rough square and chooses to defend a junction on the road to Jena...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Cavalry)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Line)

Total: (75 - 105)
[close]

Stage 5 - Battle of Jena, Final offensive - Battle (10mins)
Spoiler
Lights
Admin Controlled Battle - both teams form up at spawn in two ranks facing the enemy. Each team will then face outwards and 'extend' the line from the centre (front rank and rear rank men staying together as pairs), until each pair is roughly 5 paces apart (this will should cover almost the entire map width). When ordered to advance move forward until resistance is met, advancing or retreating as need be. Try to keep your teams skirmish line together and get your members to work in skirmish pairs.
With Ney's division saved by the arrival of Marshal Lannes, Napoelon consolidates his position in the centre once again. The Prussians, outnumbered on the field more and more with every hour passing, form a defensive line across the plain and await attack. In the meantime both sides send out skirmishers across the line to harass the enemy...

                             Prussia/Saxony                             
                              France                           
(35-50) - 33rd (Lights)
(15-20) - 25pp (Lights)
(10-15) - 32nd (Lights)
(10-15) - VG_Gre (Lights)

Total: (70 - 100)
(30-40) - 16th (Lights)
(20-30) - 92nd (Lights)
(20-25) - 45th (Lights)
(5-10) - k.k. PK (Lights)

Total: (75 - 105)
[close]
[close]
(1807) - Battle of Eylau



In late 1806 The Grande armee settled in for winter quarters in occupied Poland, after dealing a severe blow to the Prussian forces at Jena/Auerstadt. The new Campaign in 1807 however began early in January, with the Russians under Bennigsen attempting to turn the French left wing; after some manoeuvring however the multitude of French corps force the combined Prussian and Russian forces to withdraw to the North East. In early February with all his forces finally concentrated, Benngisen decides to make a stand at the town of Eylau. Napoleon confidently pursues on all fronts, with his army corps spread out - potentially too far to support each other. This later develops into the ultimate decider for one of the most bloodiest of battles of the Napoleonic Wars.


Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.




Flag-spawning
Stage 1 | Augerau's Offensive
Classes - Line, Cavalry
Flag-Spawning Battle round - Teams win by reducing enemy tickets to 0.
On the morning of the 8th both armies draw themselves up to give battle on opposite ridges, the town of Eylau under French occupation in the centre. The French army is in a vulnerable position, with two of its corps yet to make an appearance on the field and the allies having the numerical advantage. Napoleon regardless seizes the initiative and orders Augerau’s corps out of Eylau to attack the Russian centre, hoping to occupy the enemy long enough for Davout’s corps to arrive on the field. A storm which would be present most of the day shrouds the Russians as the French march blindly towards their positions...

Allies
France
10 | 24th (Hussars)
10 | 1BIR (Line Militia)
10 | 1stEB (Simbersky)
20 | LG (Pavlovsky)
10 | 4eMG (Footguard)
10 | HLI  (Dragoons)

                                   
Total: (70)
10 | 33rd (Hussars)
15 | [CEL]1er (45e)
10 | [AF]1er (84e)
15 | 33rd (Legion)
15 | 115e (Footguard)
00 | SPACE (15e)
00 | SPACE (Dragoons)
                                   
Total: (65)
[close]

Stage 2 | Last Stand of the 14eme
Classes - Line, Cavalry
Flag-Spawning round, Objective based - reduce enemy tickets to 0 like usual but France must defend the church yard
Blinded by the snow storm, the various division of Augerau’s corps become scattered as they encounter the Russians, many falling back to Eylau before the onslaught of Russian artillery and musketry. One Regiment, the 14th Line stand firm bravely but as regiments either side begin to retreat the 14th find themselves surrounded. To protect themselves as best they can the infantry forms square and prepare to fight to the last man – the 14eme do not Surrender...

Allies
France
10 | 33rd (Hussars)
00 | SPACE (Cuirassiers)
10 | 1BIR (Line Militia)
10 | 1stEB (Simbersky)
20 | LG (Pavlovsky)
10 | 24th (Footguard)
10 | HLI  (Dragoons)
                                   
Total: (70)
15 | [CEL]1er (45e)
10 | [AF]1er (84e)
15 | 33rd (Legion)
15 | 115e (Footguard)
00 | SPACE (15e)
00 | SPACE (Dragoons)

                                   
Total: (55)
[close]

Stage 3 | Attack on Eylau
Classes - Line, Cavalry
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map, each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment can have 1 sapper.
With Augerau’s attack stalled his men are thrown back with heavy casualties, retreating to Eylau. The Russians under Bennigsen waste no time in taking advantage of the situation and launch a counter attack against the frail French center sheltering at Eylau. Napoleon historically commits his Old Guard to hold the town at all costs...

Allies
France
00 | SPACE (Hussars)
10 | 1BIR (Line Militia)
10 | 1stEB (Simbersky)
20 | LG (Pavlovsky)
10 | 24th (Footguard)
10 | HLI  (Dragoons)

                                   
Total: (60)
10 | 33rd (Hussars)
15 | [CEL]1er (45e)
10 | [AF]1er (84e)
15 | 33rd (Legion)
15 | 115e (Footguard)
00 | SPACE (15e)
00 | SPACE (Dragoons)
                                   
Total: (65)
[close]

Stage 4 | Murat's Cavalry Charge
Classes - Line, Cavarly
Admin controlled Normal Battle round, Russia form 2 ranks along the road and France await direction by an admin.
With the French centre now as frail as ever and Ney’s corps not yet arrived, the situation for Napoleon looks dire indeed. It is at this point that a fresh Prussian corps now arrives on the field to support the Russian troops, leaving the fate of the battle in little doubt. However Napoleon now famously commits his final reserve; 11,000 cavalry under Marshal Murat to hammer the allied centre hard and buy him time for Ney and Davout’s corps to deploy on the field. Will the best cavalry France has to offer, seated on the best steeds in Europe be enough to stall the overwhelming allied forces...

Allies
France
10 | 1BIR (Line)
10 | 1stEB (Line)
20 | LG (Line)
10 | 24th (Line)
10 | HLI  (Line)
15 | 33rd (Line)
                                   
Total: (75)
10 | 33rd (Cavalry)
15 | [CEL]1er (Cavalry)
10 | [AF]1er (Cavalry)
15 | 115e (Cavalry)


                                   
Total: (55)
[close]
[close]

Event Stages:

Stage 1 | Struggle for Eylau | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
On the 7th of February with the arrival of Augerau's corps, French troops outside the town of Eylau now have the strength to press the Russian rear-guard as it covers the main Russian armies retreat to high ground. The engagement quickly escalates into a bitter struggle for the town and the shelter it will offer the victor against the cold night closing in. The action continues into the night, the Russians making the French troops pay dearly for every building and street...

Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 2 | Augerau's Offensive | Battle
Classes - Line
Admin Controlled Battle - Both teams form 2 ranks on the admins and await direction.
On the morning of the 8th both armies draw themselves up to give battle on opposite ridges, Eylau still under French occupation in the centre. The French army is in a vulnerable position, with two of its corps yet to make an appearance on the field and the allies having the numerical advantage. Napoleon regardless seizes the initiative and orders Augerau’s corps out of Eylau to attack the Russian centre, hoping to occupy the enemy long enough for Davout’s corps to arrive on the field. A storm which would be present most of the day shrouds the Russians as the French march blindly towards their positions...

Allies
France
10 | BC (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
                                   
Total: (110)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
25 | 92nd (Line)

                                   
Total: (110)
[close]

Stage 3 | Augerau's Offensive | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
A confused combat ensues amidst the snow storm as Augerau's corp advances...

Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Last Stand of the 14eme | Siege
Classes - Lines, Cavalry
Normal Siege except the defenders must maintain formations to reload. France should use the surrounding terrain around the flag to defend - teamwork and forming square advisable!
Blinded by the snow storm, the various division of Augerau’s corps become scattered as they encounter the Russians, many falling back to Eylau before the onslaught of Russian artillery and musketry. One Regiment, the 14th Line stand firm bravely but as regiments either side begin to retreat the 14th find themselves surrounded. To protect themselves as best they can the infantry forms square and prepare to fight to the last man – the 14eme do not Surrender...

Allies
France
10 | BC (Cavalry)
10 | 1stEB (Cavalry)
10 | 3e (Cavalry)
15 | Nr21 (Cavalry)
35 | 45th (Cavalry)



                                   
Total: (80)
10 | 1er (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
25 | 92nd (Line)
                                   
Total: (140)
[close]

Stage 5 | Bennigsen's counter offensive | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
With Augerau’s attack stalled his men are thrown back with heavy casualties, retreating to Eylau. The Russians under Bennigsen waste no time in taking advantage of the situation and launch a counter attack against the frail French center sheltering at Eylau. Napoleon historically commits his Old Guard to hold the town at all costs...


Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 6 | Murat's cavalry charge | Battle
Classes - Lines, Cavalry
Admin controlled round, Russia form 2 ranks along the road and France await direction by an admin.
With the French centre now as frail as ever and Ney’s corps not yet arrived, the situation for Napoleon looks dire indeed. It is at this point that a fresh Prussian corps now arrives on the field to support the Russian troops, leaving the fate of the battle in little doubt. However Napoleon now famously commits his final reserve; 11,000 cavalry under Marshal Murat to hammer the allied centre hard and buy him time for Ney and Davout’s corps to deploy on the field. Will the best cavalry France has to offer, seated on the best steeds in Europe be enough to stall the overwhelming allied forces...

Allies
France
10 | BC (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
25 | 92nd (Line)
                                   
Total: (135)
10 | 1er (Cavalry)
10 | 4pw (Cavalry)
20 | 25pp (Cavalry)
20 | 33rd (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (85)
[close]
[close]
(1807) - Battle of Friedland
(1807) - Battle of Friedland
06/11/2019
Teams Updated!


Having fought eachother to a stalemate at Eylau, both the Allied and French armies spend the next few months attempting to out manouver one another, the campaign dragging on into early summer. On 13th June however Bennigsen's main russian force on its way north to regroup with their Prussian counterparts, encounters a single isolated French corps under Marshal Lannes. This could be the oppurtunity the Russians have been waiting for; a chance to knock-out 16,000 men from Napoleons Grand Armee, to even the odds when Bennigsen is forced to once again face the French Emperor in the field. Engaging the corps could prove extremely risky, the Russians having to cross a river which should they be engaged more heavily may prove their downfall...


Event Stages:

Stage 1 | Marshal Lannes' Delaying action | Admin
Classes - Line, Lights
Admin controlled battle; both teams lines form up together in spawn facing the river. Lights of both team skirmish forward to the middle of the map. When the Russians advance the French lights will fire and retreat, eventually all lights reforming on their respective lines.
Having committed to engaging the French corps on the other side of the river Lava, the Russians construct pontoon bridges and make their crossing late in the day of the 13th June. Marshal Lannes outnumbered almost 3 to 1 fights a delaying action from the towns of Friedland to Posthenen, using his light infantry to screen his movements and harass the advancing Russians...

Russia
France
10 | BC (Light)
10 | 4pw (Light)
15 | 16th (Line)
20 | 25pp (Line)
30 | 33rd (Light)
15 | LG (Line)


                                   
Total: (100)
10 | 92nd (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (120)
[close]

Stage 2 | Bennigsen's Offensive on Heinrichsdorf | Battle
Classes - Line, Lights, Cavalry
Normal Battle
As night falls on the 13th the French corps has successfully avoided destruction as it retreats to a safe distance. Unfortunately for Bennigsen's russians, two further French corps under Oudinot and Grouchy arrive during the night, ready to lend their weight to the battle soon to commence on 14th June. At dawn Russian troops attempt a push to the north, encountering Grouchy's forces on the outskirts of the village of Heirichsdorf. A fierce struggle soon ensues, both sides committing additional cavalry to the fray...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 3 | Bagration's Offensive on Sortlack wood | Siege
Classes - Lines, Lights, Cavalry
Normal Siege
The second part of the Russian offensive falls on French positions to the south on the opposite side of the battlefield, with Prince Bagration attacking Sortlack wood in force. General Oudinot though outnumbered, defends the treeline with an elite grenadier divison, having lightly fortified the position during the night...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Ney's Counter-attack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
After a bitter struggle for Sortlack wood the French troops are eventually forced to relinquish the position. The arrival of further reinforcment under Marshal Ney at Midday however enables the French to execute a swift counter attack to re-take the position...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 5 | The Retreat | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
By mid-afternoon the situation for the Russians  turns sour as additional French corps arrive on the field, the Emperor himself amongst them. In the matter of just a few hours the Russian army find itself outnumbered on all fronts, with the river Lava to their backs. Acknowleging the immediate danger, Bennigsen orders a gradual retreat back through Friedland and across the pontoon bridges, slowly pulling back his line of defence. Napoleon wastes no time in ordering an all-out offensive on every inch of the Russian position. With lightning speed the resolve of the Russian troops begins to waver as the well-ordered retreat begins to turn into a rout. With Friedland set ablaze by canon fire, the Russian imperial guard maintain a rear-guard, delaying the French onslaught and attempting to ensure their armies survival...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]
[close]
(1808) - Battle of Bailen
UNDER CONSTRUCTION ;)
[close]
(1808) - Retreat to Coruna



Sir John Moore assumed command of the British Army in October 1808 and led it across Portugal and Spain, to link up with his Spanish allies to commence a campaign against his better wishes. At much the same time Napoleon arrived in the Peninsula at the head of 125,000 battle hardened veterans. Having restored his brother back on the Spanish throne, Napoleon turns his attention to remove Moore’s army. With his lines of communication compromised, Moore is forced to retreat in the dead of winter over the inhospitable Galician mountains, his army fighting tenacious rear-guard actions to facilitate their escape to Coruna where they finally turn to face the French.


Event Stages:

Flag-spawning
Stage 1 | Cavalry Skirmish at Benavente
Classes - Cavalry
Normal Battle, Admin Controlled to start.
Early on in the Campaign it becomes apparent that retreat for the British Army is inevitable, with the huge amount of forces arrayed against them. Before resigning himself to the retreat however, Moore attempts a premptive strike against Soult's isolated corps to the north - reconaissance troops of these forces clashing at Sahagún. Despite a British victory Moore discovers Napoleon closing in so retreats towards the coast via Benavente. A sizeable French cavalry division of 3 squadrons crosses the river Elsa and threatens Lord Paget's rear-guard...

Britain
France
10 | 1BIR (Hussars)
25 | 33rd (Hussars)
10 | 1stEB (Hussars)
10 | HLI (Hussars)
10 | 1tes (Hussars)
10 | 56e (Hussars)
                                   
Total: (75)
10 | 17e (Hussars)
20 | LG (Hussars)
15 | 18pp (Hussars)
20 | 45th (Hussars)
10 | 40th (Hussars)
00 | SPACE (Hussars)
                                   
Total: (75)
[close]

Stage 2 | Action at Benavente
Classes - Lines, Cavalry
Normal Flag-Spawning round - reduce enemy tickets to 0.
Following the cavalry skirmish Infantry engage for a short time, to secure the escape of the rest of Moore's army...

Britain
France
10 | 33rd (Hussars)
10 | 1BIR (33rd)
15 | 33rd (KGL)
10 | 1stEB (42nd)
10 | HLI (Footguard)
10 | 1tes (dragoons)
10 | 56e (Royal blues)
                                   
Total: (75)
10 | 45th (Hussars)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
10 | 45th (Footguard)
10 | 40th (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
[close]

Stage 3 | Retreat through the Mountains
Classes - Lines, Cavalry
Objective Flag-Spawning round - UK must reach the end of the road to achieve victory, France harrass the Infantry and capture flags to reduce their tickets to 0 first.
As the retreat drags on in the treacherous, mountainous terrain, the army is beset by continuous French cavalry attacks; with the relative safety of the bridge at Cacabelos within sight, the British must hold out until they reach safety...

Britain
France
10 | 1BIR (33rd)
15 | 33rd (KGL)
10 | 1stEB (42nd)
10 | HLI (Footguard)
20 | LG (51st)
10 | 1tes (dragoons)
10 | 56e (Royal blues)
                                   
Total: (85)
20 | 45th (Hussars)
10 | 33rd (Hussars)
10 | 17e (Carabiniers)
15 | 18pp (Carabiniers)
10 | 40th (Guard Cavalry)
00 | SPACE (Guard Cavalry)
                                   
Total: (65)
[close]

Stage 4 | Rear-guard at Cacabelos
Classes - Line
Flag-Spawning Siege round - reduce enemy tickets to 0 like usual but on a fortified map, FiC and RiC permitted.
Moore's weary army crosses the bridge at Cacabelos, a strong defensive position from which to hold back Soult's advance. General Crawford's light division must hold the crossing, buying Moore time to retreat on to Lugo and from there to Coruna...

Britain
France
10 | 1BIR (33rd)
25 | 33rd (KGL)
10 | 1stEB (42nd)
10 | HLI (Footguard)
10 | 1tes (dragoons)
10 | 56e (Royal blues)
                                   
Total: (75)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
20 | 45th (Footguard)
10 | 40th (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
[close]
[close]

Stage 1 - Cavalry Skirmish at Sahagún - Admin Battle (5mins)
Spoiler
Cavalry
Admin Controlled Battle: Both teams form up on the admin at spawn and await direction.
Early on in the Campaign it becomes apparent that retreat for the British Army is inevitable, with the huge amount of forces arrayed against them. Before resigning himself to the retreat however, Moore attempts a premptive strike against Soult's isolated corps to the north - reconaissance troops of these forces clashing at Sahagún...

                              Britain                           
                             France                           
(10-15) - 33rd Cavalry Troop (Hussars)
(10-15) - 92nd Light coy (Hussars)
(10-15) - Nr19 (Hussars)
(15-20) - 25pp (Hussars)
(10-15) - 32nd (Hussars)
(15-20) - 33rd Line coy (Hussars)
(10-15) - 92nd Line coy (Hussars)

Total: (80 - 115)
(10-15) - 16th Cavalry Troop (Dragoons)
(10-15) - k.k. PK (Dragoons)
(20-25) - 16th Line coy (Dragoons)
(15-20) - Nr21 (Dragoons)
(20-25) - 45th (Dragoons)
(10-15) - VG_Gre (Dragoons)


Total: (85 - 115)

[close]

Stage 1 | Cavalry Skirmish at Benavente | Battle
Classes - Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
Early on in the Campaign it becomes apparent that retreat for the British Army is inevitable, with the huge amount of forces arrayed against them. Before resigning himself to the retreat however, Moore attempts a premptive strike against Soult's isolated corps to the north - reconaissance troops of these forces clashing at Sahagún. Despite a British victory Moore discovers Napoleon closing so retreats towards the coast via Benavente. A sizeable French cavalry division of 3 squadrons crosses the river Elsa and threatens Lord Paget's rear-guard...

Britain
France
10 | 1stEB (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
20 | 25pp (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)

                                   
Total: (110)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 3e (Cavalry)
15 | 16th (Cavalry)
15 | Nr21 (Cavalry)
35 | 45th (Cavalry)
15 | 73e (Cavalry)
                                   
Total: (110)
[close]

Stage 2 | Action at Benavente | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Following the cavalry skirmish Infantry engage for a short time, to secure the escape of the rest of Moore's army...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Retreat through the Mountains | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The British retreat across northern Spain is slow in the extreme winter weather, with Soults corps hard on their heels...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 4 | Retreat through the Mountains | Escort
Classes - Lines, Cavalry
Defenders spawn 3x Arty horses (see teams) and must bring at least one to the end of the road to win the round. Absolutely NO projectile weapons permitted on France.
As the retreat drags on in the treacherous, mountainous terrain, the army is beset by continuous French cavalry attacks; with the relative safety of the bridge at Cacabelos within sight, the British must protect their supply trains if they mean to survive all the way to the coast...

Britain
France
10 | 33rd (Cavalry)
10 | 1stEB (Line)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line + Arty Train)
20 | 33rd (Line + Arty Train)
25 | 92nd (Line + Arty Train)
                                   
Total: (135)
10 | 45th (Cavalry)
10 | BC (Cavalry)
10 | 3e (Cavalry)
15 | 16th (Cavalry)
35 | 45th (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (85)
[close]

Stage 5 | Rear-guard at Cacabelos | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry may take Infantry if they wish
Moore's weary army crosses the bridge at Cacabelos, a strong defensive position from which to hold back Soult's advance. General Crawford's light division must hold the crossing, buying Moore time to retreat on to Lugo and from there to Coruna...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]
[close]
(1809) - Battle of Coruna

Sir John Moore is on the last leg of his retreat through Northern Spain to La Coruna in apalling Winter conditions; discpline in his ravaged army hangs by a thread as they press on to the coastal port and hopefully rescue by the Royal Navy. Marshal Soult is hard on his heels, chasing down stragglers as they break free of the mountains. Moore turns to face him at Coruna to buy time to extricate his army to fight another day...

Stage 1 | Pursuit at Bentazos
Classes - Line, Cavalry
Flag-Spawning round - UK reach the goal at the end of the road or reduce enemy tickets to 0. France prevent UK from reaching the goal in 10mins or reduce enemy tickets to 0.
Shortly after the delaying action at the bridge crossing of Cacabellos the British are able to escape the mountainous terrain, only a stones throw from the safety and supplies of Coruna. Unfortunately due to the prolonged arduous retreat, stragglers from the main force have grown to the thousands; they must band together as they make their way north to avoid sabres of the pursuning French cavalry...

Allies
France
10 | 1BIR (33rd)
10 | 1stEB (KGL)
20 | LG (42nd)
15 | 92nd (Footguard)
10 | Legion (51st)
10 | HLI (Dragoons)
00 | SPACE (Horseguards)
                                   
Total: (75)
30 | 33rd (Hussars)
10 | 1er (Carabiniers)
10 | 18pp (Carabiniers)
15 | 115e (Grenadier A'Cheval)
10 | 17e (Grenadier A'Cheval)



                                   
Total: (75)
[close]

Stage 2 | Coruna, Mermet's Offensive
Classes - Line
Flag-Spawning round, Admin controlled to start (see screenshot in groupchat) - a few mins in continue with normal Round.
Moore's army reaches the safety of Coruna but the transports have not yet arrived. Within a few days the Navy begins to arrive but so does Soult's pursing force; Moore deploys his Infantry atop an opposing ridge but orders his artillery and cavalry to embark, not expecting an attack as the day draws on. Soult however chooses to attack at midday, ordering Mermet's division to attack the village of Elvina. The allied picket retreats but Moore rallies the 42nd and 50th foot to retake the key position...

Allies
France
10 | 1BIR (33rd)
10 | 1stEB (KGL)
20 | LG (42nd)
15 | 92nd (Footguard)
10 | Legion (51st)
10 | HLI  (Dragoons)
00 | SPACE (Horseguards)
                                   
Total: (75)
10 | 1er (45e)
30 | 33rd (84e)
10 | 18pp (Legion)
15 | 115e (Footguard)
10 | 17e (15e)
00 | SPACE (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
[close]

Stage 3 | Coruna, Paget's Skirmish
Classes - Skirmishers
Battle round, Admin controlled to start. Skirmisher rules apply to all units.
Mermet's offensive in the centre starts to gain traction as they begin to encircle the position around the British right flank. Paget's Light division is brought from the reserve however to shore up the flank and face off against Lahoussaye's dragoons, having to fight on foot as skirmishers due to the dense woodland...

Allies
France
10 | 1BIR (95th)
10 | 1stEB (95th)
20 | LG (95th)
15 | 92nd (95th)
10 | Legion (95th)
10 | HLI  (95th)
00 | SPACE (95th)

                                   
Total: (75)
10 | 1er (Lancer)
30 | 33rd (Lancer)
10 | 18pp (Lancer)
15 | 115e (Lancer)
10 | 17e (Lancer)
00 | SPACE (Lancer)
00 | SPACE (Lancer)

                                   
Total: (75)
[close]

Stage 4 | Coruna, holding the line
Classes - Line, Cavalry
Flag-Spawning round
Paget drives of Lahoussaye's dragoons to shore up the British right but Mermet and DeLaborde's Infantry still hard press the centre supported by artillery. Steadfast discipline will be needed for the British Line to hold out until nightfall...

Allies
France
00 | SPACE (Hussars)
10 | 1BIR (33rd)
10 | 1stEB (KGL)
20 | LG (42nd)
15 | 92nd (Footguard)
10 | Legion (51st)
10 | HLI  (Dragoons)
00 | SPACE (Horseguards)
                                   
Total: (75)
10 | 33rd (Hussars)
10 | 1er (45e)
20 | 33rd (84e)
10 | 18pp (Legion)
15 | 115e (Footguard)
10 | 17e (15e)
00 | SPACE (Dragoons)
00 | SPACE (Cuirassiers)
                                   
Total: (75)
[close]
[close]
(1809) - Battle of Aspern-Essling
UNDER CONSTRUCTION ;)
[close]




(1809) - Battle of Wagram
UNDER CONSTRUCTION ;)
[close]
(1811) - Battle of Albuera
While Wellington is engaged with Marshal Massena at Fuentes de Oñoro, Marshal Beresford lays siege to the fortified border city of Badajoz in the south, with support from Spanish General Blake. In early May 1811, Marshal Soult marches north from Seville with his Army of Andalusia, to relieve the French garrison at Badajoz. Beresford and Blake agree to confront Soult at Albuera, a defensive ridge position. Soult presses his march with all speed, intending to catch Beresford before he can concentrate his troops to oppose him. On 15th May 1811, Beresford issues his orders for the army to concentrate on the Albuera position, Spanish troops arriving on the morning of the 16th, just as Marshal Soult prepares his attack...



Event Stages:


Stage 1 | Diversionary Attack
Classes - Line, Cavalry
Normal Flag-Spawning Round - reduce enemy tickets to 0.
Beresford places his army on the ridge, expecting to receive a frontal assault across the river and through the village of Albuera. Soult begins the Battle with a diversionary action across the bridges, engaging Alten's brigade on the morning of the 16th. Soult hopes to draw more troops to this sector, making way for his flanking attack to the south...

Allies
France
10 | 33rd (Hussars)
10 | 24th (33rd)
20 | LG (KGL)
10 | 92nd (42nd)
15 | 33rd (Footguard)
10 | TC (51st)
10 | 1BIR (Dragoons)
                                   
Total: (85)
10 | 23rd (Hussars)
10 | 1er (45e)
20 | 23rd (84e)
10 | 1stEB (Legion)
15 | 115e (Footguard)
10 | HLI (15e)
10 | 4eMG (Dragoons)
                                   
Total: (85)
[close]

Stage 2 | Spanish hold the Line
Classes - Line
Admin Flag-Spawning Round - reduce enemy tickets to 0 like usual but with admin commands. All regiments take the same class and will spawn on a single flag bearer.
By late morning the diversionary attack on Albuera is having the affect Soult intends, with Beresford drawing on his reserves to bolster the village. Generals Gazan and Girard's divisions now emerge from behind high ground to the south, outflanking the allied position across the river. General Zayas' spanish troops occupy the crucial high ground above the river alone, to hold the line until British troops can be re-positioned to support them...

Allies
France
10 | 24th (42nd)
20 | LG (42nd)
10 | 92nd (42nd)
25 | 33rd (42nd)
10 | TC (42nd)
10 | 1BIR (42nd)
                                   
Total: (85)
10 | 1er (84e)
30 | 23rd (84e)
10 | 1stEB (84e)
15 | 115e (84e)
10 | HLI (84e)
10 | 4eMG (84e)
                                   
Total: (85)
[close]

Stage 3 | 2nd Division advance
Classes - Lines, Cavalry
Admin Battle Round - Normal Battle but follow admin commands.
Zayas' Spaniards hold their ground well, stalling the French column attack and trading volleys for an hour and a half. 2nd Division having arrived to support rush eagerly to take advantage of the stalemate, even as rain begins to fall preventing the troops from firing effectively. Colborne wheels from the right flank to enfilade the French attack, unaware of the large French cavalry precence hidden in dead ground to the south...

Allies
France
10 | 24th (33rd)
20 | LG (33rd)
10 | 92nd (33rd)
15 | 33rd (33rd)
10 | TC (33rd)
10 | 1BIR (33rd)
10 | HLI (33rd)
10 | 4eMG (33rd)
                                   
Total: (95)
30 | 23rd (Hussars)
10 | 1er (Hussars)
10 | 1stEB (Hussars)
15 | 115e (Hussars)
10 | 33rd (Hussars)



                                   
Total: (75)
[close]

Stage 4 | Cole's Attack
Classes - Lines, Lights
Normal Flag-Spawning Round - reduce enemy tickets to 0.
Colborne's Brigade is all but destoryed by cavalry, losing 5 standards. The Spanish divisions atop the heights also begin to break and run. Fortunately for the Allies more British divisions gradually arrive from the centre to shore up the line. The resulting exchange of fire lasts for hours with neither side giving an inch, inflicting awful casualties upon both sides. At this crucial point in the battle Cole arrives with his division from the road to Badajoz, sending his mix of British and Portuguese troops against the French left. Will this be enough to break the stalemate and drive the Soult's army from the field...

Allies
France
10 | 33rd (Hussars)
10 | 24th (33rd)
20 | LG (KGL)
10 | 92nd (42nd)
15 | 33rd (Footguard)
10 | TC (51st)
10 | 1BIR (Dragoons)
                                   
Total: (85)
10 | 23rd (Hussars)
10 | 1er (45e)
20 | 23rd (84e)
10 | 1stEB (Legion)
15 | 115e (Footguard)
10 | HLI (15e)
10 | 4eMG (Dragoons)
                                   
Total: (85)
[close]

Battle in the Morning...
Battle after midday...
[close]
(1809-1811) - Peninsular Campaign



Peninsular Campaign (1809-11)
06/02/2019


It’s the summer of 1809 on the Portuguese border and the Anglo-Portuguese army under Sir Arthur Wellesley has just repelled a French invasion into Portugal by Marshal Soult. Hoping to take the initiative and potentially gain a swift victory, Wellesley advances into Spain at the head of 20,000 men. He hopes to link up with some 30,000 Spanish troops under General Cuesta, a combined force that may prove able to force its way through French Marshal Victor’s 46,000 and capture the Spanish capital of Madrid...

flag-spawning
Stage 1 | Talavera, night attack
Classes - Line, Cavalry
Normal Flag-Spawning Round - reduce enemy tickets to 0.
On the 27th July British, French and Spanish troops converge near the city of Talavera with only a small stream separating the allied and French positions. French divisional commander Ruffin seizes the initiative and attempts a daring night attack, to take a strategic hill on the left flank of the allied position. Ruffin’s gamble pays off, forcing some Kings German Legion troops off the heights. British divisional commander Hill quickly recognises the danger, swiftly moving to counter attack and re-take the heights…

Allies
France
10 | 33rd (Hussars)
15 | 33rd (33rd)
20 | LG (KGL)
10 | 42nd (42nd)
10 | 24th (Footguard)
15 | 92nd (Dragoons)
00 | SPACE (Heavy Dragoons)
                                   
Total: (80)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | HLI (Dragoons)
10 | BIR (Carabiniers)
                                   
Total: (85)
[close]

Stage 2 | Talavera, French offensive
Classes - Line, Cavalry
Admin controlled to start, then Normal Flag-Spawning Round - reduce enemy tickets to 0.
On the morning of the 28th the army’s positions become clear, the British having fought desperately to re-capture the heights the night before. Victor draws up the majority of his forces opposite the British on the allied left, considering this the most likely place to break their line. After an intense artillery barrage, the first French attack crosses the stream in mixed order, advancing on the allied position where the British await them...

Allies
France
10 | 33rd (Hussars)
15 | 33rd (33rd)
20 | LG (KGL)
10 | 42nd (42nd)
10 | 24th (Footguard)
15 | 92nd (Dragoons)
00 | SPACE (Heavy Dragoons)
                                   
Total: (80)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | HLI (Dragoons)
10 | BIR (Carabiniers)
                                   
Total: (85)
[close]

Stage 3 | Fuentes de Onoro, Rescuing the 7th Division
Classes - Lines, Cavalry
Objective Flag-Spawning Round, Infantry vs Cavalry; Infantry protect your flags (high cost for loss) and retreat to the village atop the hill. Cavalry capture as many flags as possible to reduce UK tickets to 0 before they reach safety.
Talavera proved a phyrric victory for the allies, with heavy losses forcing the British to re-consider their position and withdraw back into Portugal, closely followed by Marshal Soult. Soult is expelled from Portugal a second time at the Lines of Torres Vedras, permitting a second allied offensive in 1811.

On his second attempt at success in Spain, Wellesley moves to capture the fortified city of Almeida. French Marshal Massena moves to relieve the garrison and encounters the British in a defensive position, centred around the village of Fuentes De Onoro. Most of the days battle is spent by the French attacking the village, however a large-scale flank engagement on the British right is almost disastrous; The Light Division narrowly rescues the battered 7th Division, exectuing a fighting retreat against thousands of French cavalry...


Allies
France
15 | 33rd (33rd)
20 | LG (KGL)
10 | 42nd (42nd)
10 | 24th (Footguard)
15 | 92nd (Dragoons)
15 | 63rd (Heavy Dragoons)
                                   
Total: (85)
25 | 23rd (Hussars)
10 | 33rd (Hussars)
10 | 1er (Hussars)
15 | 1erFusGre (Cuirassiers)
10 | HLI (Cuirassiers)
10 | BIR (Cuirassiers)
                                   
Total: (80)
[close]

Stage 4 | Fuentes de Onoro, holding the village
Classes - Lines
Siege Flag-Spawning Round (FiC & RiC permitted)
Fuentes de'Onoro in the centre of the allied line has faced fierce infantry attacks all day and is close to breaking point. The village is merely a sprawling set of poor buildings, with high ground to the rear marked by a church. This must be held at all costs if the British are to win the day. The French ready themselves for one final attack, sensing that the battered defenders are close to breaking…

Allies
France
25 | 33rd (33rd)
20 | LG (KGL)
10 | 42nd (42nd)
10 | 24th (Footguard)
15 | 92nd (Dragoons)
00 | SPACE (Heavy Dragoons)
                                   
Total: (80)
10 | 1er (45e)
25 | 23rd (84e)
15 | 63rd (Legion)
15 | 1erFusGre (Footguard)
10 | HLI (Dragoons)
10 | BIR (Carabiniers)
                                   
Total: (85)
[close]
[close]

Event Stages:

Stage 1 | Talavera, night attack | Battle
Classes - Line, Lights, Cavalry
Normal Battle
On the 27th July British, French and Spanish troops converge near the city of Talavera with only a small stream separating the allied and French positions. French divisional commander Ruffin seizes the initiative and attempts a daring night attack, to take a strategic hill on the left flank of the allied position. Ruffin’s gamble pays off, forcing some Kings German Legion troops off the heights. British divisional commander Hill quickly recognises the danger, swiftly moving to counter attack and re-take the heights…

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
                                   
Total: (105)
[close]

Stage 2 | Talavera, French offensive | Admin
Classes - Line
UK form up on the crest as directed, France form line facing the river, 3 ranks deep. Lights on each team form up with the line until you are permitted to skirmish forward and give fire.
On the morning of the 28th the army’s positions become clear, the British having fought desperately to re-capture the heights the night before. Victor draws up the majority of his forces opposite the British on the allied left, considering this the most likely place to break their line. After an intense artillery barrage, the first French attack crosses the stream in mixed order, advancing on the allied position where the British wait in a two rank deep line...

Britain
France
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)



                                   
Total: (90)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | LG (Line)
                                   
Total: (120)
[close]

Stage 3 | Talavera, British counter-attack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
he first French attacks are eventually beaten back, withdrawing back across the river. The British guards division eagerly pursues the enemy, recklessly leaving the defensive position of the ridge...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
                                   
Total: (105)
[close]

Stage 4 | Fuentes de Onoro, Rescuing the 7th Division | Escort
Classes - Lines, Cavalry
Defenders spawn 3x Arty horses (see teams) and must collect the abandoned guns (in the middle of the map), bringing at least one to the ridge (marked with a siege flag) to win the round. Absolutely NO projectile weapons permitted on France.
Talavera proved a phyrric victory for the allies, with heavy losses forcing the British to re-consider their position and withdraw back into Portugal, closely followed by Marshal Soult. Soult is expelled from Portugal a second time at the Lines of Torres Vedras, permitting a second allied offensive in 1811.

On his second attempt at success in Spain, Wellesley moves to capture the fortified city of Almeida. French Marshal Massena moves to relieve the garrison and encounters the British in a defensive position, centred around the village of Fuentes De Onoro. Most of the days battle is spent by the French attacking the village, however a large-scale flank engagement on the British right is almost disastrous; The Light Division narrowly rescues the battered 7th Division, but amidst the confusion a horse artillery battery is caught off guard and almost captured...


Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 16th (Line + Artillery Train)
15 | Nr21 (Line + Artillery Train)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line + Artillery Train)
15 | LG (Line)
                                   
Total: (120)
10 | 45th (Cavalry)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 1stEB (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
25 | 45th (Cavalry)

                                   
Total: (90)
[close]

Stage 5 | Fuentes de Onoro, holding the village | Siege
Classes - Lines, Lights
Normal Siege
Fuentes de'Onoro in the centre of the allied line has faced fierce infantry attacks all day and is close to breaking point. The village is merely a sprawling set of poor buildings, with high ground to the rear marked by a church. This must be held at all costs if the British are to win the day. The French ready themselves for one final attack, sensing that the battered defenders are close to breaking…

Britain
France
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
                                   
Total: (105)
[close]
[close]
(1812) - War of 1812
The United States of America declared war on Britain 18th June 1812, leading to a confusing back and forth conflict that lasted three years...

Event Stages:


Stage 1 | Van Rensselaer's Push
Classes - Lines, Cavalry
Admin Controlled to start, then proceed with Normal Flag-Spawning - Both teams form up at spawn to await Admin direction. Reduce enemy tickets to 0.
Having suffered numerous humiliating defeats at the hands of the British early into the Canadian Campaign, the war would come to its first major battle on the 13th October 1812; Major-General Van Rensselaer leads a sizable army of around 3,000 US militia, to face-off against Major-General Issac Brock's combined British and Mohawk force of just over 1000 men...

UK
USA
10 | 33rd (Hussars)
10 | 1BIR (33rd)
15 | 33rd (KGL)
15 | Nr59 (42nd)
10 | HLI (Footguard)
10 | Legion (51st)
10 | 13-ty (Dragoons)
10 | 40th (Royal blues)
                                   
Total: (90)
10 | 45th (Hussars)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
10 | 1stEB (Footguard)
00 | SPACE (15e)
15 | 115e (Dragoons)
10 | BIR (Cuirassiers)
                                   
Total: (90)
[close]

Stage 2 | The St. Lawrence Campaign
Classes - Lines, Cavalry
Normal Flag-Spawning round - reduce enemy tickets to 0.
In an attempt to capture Montreal, the US launched the St. Lawrence Campaign into British & Canadian held territory. This would see its first engagement on the 11th November 1813 at the fields of Crysler's Farm. A severely outnumbered British-Canadian force of only 900 men would face General James Wilkinsons 8,000 strong US army...

UK
USA
10 | 33rd (Hussars)
10 | 1BIR (33rd)
15 | 33rd (KGL)
15 | Nr59 (42nd)
10 | HLI (Footguard)
10 | Legion (51st)
10 | 13-ty (Dragoons)
10 | 40th (Royal blues)
                                   
Total: (90)
10 | 45th (Hussars)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
10 | 1stEB (Footguard)
00 | SPACE (15e)
15 | 115e (Dragoons)
10 | BIR (Cuirassiers)
                                   
Total: (90)
[close]

Stage 3 | British offensive at Chippawa
Classes - Lines, Cavalry
Normal Flag-Spawning round - reduce enemy tickets to 0.
In the wak of Napoleons defeat in Europe early 1814, Britain would now pull its complete military focus and more importantly, its veteran regiments to the Canadian frontier. The Chippawa river would be the first of Britains renewed offensives. Major General Riall, commanding a force of 2,000 British Regulars, makes his move on what he assumes to be a small force of US militia holding outposts across the river, but which soon are revealed to be an equal number of experienced US regulars under the command of American Major General Brown. This would set a new standard for land-engagements in the war, with ferocious fighting between both nations most capable soldiers...

UK
USA
10 | 33rd (Hussars)
10 | 1BIR (33rd)
15 | 33rd (KGL)
15 | Nr59 (42nd)
10 | HLI (Footguard)
10 | Legion (51st)
10 | 13-ty (Dragoons)
10 | 40th (Royal blues)
                                   
Total: (90)
10 | 45th (Hussars)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
10 | 1stEB (Footguard)
00 | SPACE (15e)
15 | 115e (Dragoons)
10 | BIR (Cuirassiers)
                                   
Total: (90)
[close]

Stage 4 | Battle of Baltimore
Classes - Line, Artillery
Admin Controlled to start, then proceed with Flag-Spawning Siege - Both teams form up at spawn to await Admin direction. Reduce enemy tickets to 0 like usual but on a siege-like map, FiC & RiC permitted. Each Regiment may take 1 Sapper & 2 Artillerymen
Shortly following the burning of the White House, Major-General Robert Ross attempts an amphibious landing on the port city of Baltimore. However, despite heavy naval bombardment by the British Fleet, US defenders under the command of General Samuel Smith put up a stubborn and valiant defence.

UK
USA
10 | 1BIR (33rd)
15 | 33rd (KGL)
15 | Nr59 (42nd)
10 | HLI (Footguard)
10 | Legion (51st)
10 | 13-ty (Dragoons)
10 | 40th (Royal blues)

                                   
Total: (90)
10 | 17e (45e)
20 | LG (84e)
15 | 18pp (Legion)
10 | 1stEB (Footguard)
00 | SPACE (15e)
15 | 115e (Dragoons)
10 | BIR (Cuirassiers)
10 | 45th (need to share!)
                                   
Total: (90)
[close]
[close]
(1812) - Peninsular Campaign


Peninsular Campaign (1812)
20/02/2019


With the turn of the new year in January 1812, Sir Arthur Wellesley and his Anglo-Portuguese army turn their attention to capturing the keys to Spain; These fortified cities of Cuidad Rodrigo and Badajoz must be captured to remove the thread of a renewed invasion of Portugal. With or without the capture of these fortresses, there are still sizeable French army corps mustering in Spain which will need to be engaged with care. Will this years campaign see an end to French interests in Portugal or even Spain itself?

Event Stages:

Flag-spawning
Stage 1 | Cuidad Rodrigo
Classes - Line, Artillery
Flag-Spawning Siege round - Teams win by reducing enemy tickets to 0 like usual but on a fortified map, each team should try and secure key defenses from which to have an advantage over their opposition. FiC and RiC permitted. Each regiment can have 1 sapper and 1 artilleryman.
The first key to Spain comes in the form of the fortified city of Cuidad Rodrigo. With fresh French corps regrouping in Spain a drawn out siege will not be practicable; The Fort must be taken by storm, whatever the cost. When night falls a small 'Forlorn hope' assembles in the trenches near the breach, in an attempt to surprise the defenders...

Allies
France
25 | 23rd (33rd)
20 | LG (KGL)
10 | 92nd (42nd)
10 | 24th (Footguard)
10 | BIR (51st)
10 | Nr21 (Dragoons)
                                   
Total: (85)
10 | 1er (45e)
25 | 33rd (84e)
10 | HLI (Legion)
15 | 115e (Footguard)
10 | 4eMG (15e)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 2 | Salamanca, Opening Attack
Classes - Line, Cavalry
Flag-Spawning round, Admin controlled to start - when enemy is encountered proceed with normal Round, reduce enemy tickets to 0.
Following the successful storming of Cuidad Rodrigo and later Badajoz, the Anglo-Portuguese army turns northwards, to answer the threat of another French invasion of Portugal by Marshal Marmont. Upon reaching Salamanca the two armies shadow each others movements along the river Tormes, marching in parallel. Marshal Marmont attempts to turn Wellingtons flank, marching South and then west on July 22nd. Initially planning to mirror the French movements and retreat to Portugal, Wellington takes pause as he observes the large gaps developing in Marmoments army along his line of March. Deciding not to waste the opportunity he throws his army on to the offensive, starting by sending his 3rd division to smash Tomierre's divison who are leading the French armies column of march...

Allies
France
10 | 23rd (Hussars)
15 | 23rd (33rd)
20 | LG (KGL)
10 | 92nd (42nd)
10 | 24th (Footguard)
10 | BIR (51st)
10 | Nr21 (Dragoons)
                                   
Total: (85)
10 | 33rd (Hussars)
10 | 1er (45e)
15 | 33rd (84e)
10 | HLI (Legion)
15 | 115e (Footguard)
10 | 4eMG (15e)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 3 | Salamanca
Classes - Line, Cavalry
Flag-Spawning round, reduce enemy tickets to 0.
As Tomierre's division give ground quickly Wellington has followed up his initial attack with his previously concealed 4th & 5th division across the valley to engage the entire left-wing of Marmonts army. Sarrut's and Bonet's division advance boldly to meet them and initially make progress but are pushed back by Wellingtons 1st and 7th divisions held in reserve. Marmont still has Ferey's division in reserve to either reinforce his buckling line or to cover the French retreat...

Allies
France
10 | 23rd (Hussars)
15 | 23rd (33rd)
20 | LG (KGL)
10 | 92nd (42nd)
10 | 24th (Footguard)
10 | BIR (51st)
10 | Nr21 (Dragoons)
                                   
Total: (85)
10 | 33rd (Hussars)
10 | 1er (45e)
15 | 33rd (84e)
10 | HLI (Legion)
15 | 115e (Footguard)
10 | 4eMG (15e)
10 | TC (Dragoons)
                                   
Total: (80)
[close]

Stage 4 | Garcia Hernandez
Classes - Line, Cavarly
Flag-Spawning round, France to attempt to hold 2 square formations. Reduce enemy tickets to 0. Cavalry bear in mind that each class will only respawn when the entire unit is dead, try to charge together to be most effective.
A few days after the battle of Salamanca the French army continues to beat a hasty retreat to the east, with the allies hard on their heels. Three French batallions of the rear-guard form square to fend off the interest of nearby heavy cavalry, confident that they would not be so reckless as to engage well-formed squares. The heavy cavalry of the Kings German Legion commit to a charge, in a hope to achieve the impossible and rout the squares alone without any support...

Allies
France
25 | 23rd (Hussars)
10 | 33rd (Hussars)
10 | 92nd (Heavy Dragoons)
10 | 24th (Heavy Dragoons)
10 | BIR (Heavy Dragoons)






                                   
Total: (65)
1st Square (1 flag)
10 | 1er (84e)
15 | 33rd (84e)
10 | HLI (84e)
10 | 4eMG (84e)

2nd Square (1 flag)
15 | 115e (45e)
10 | TC (45e)
20 | LG (45e)
10 | Nr21 (45e)
                                   
Total: (100)
[close]
[close]

Stage 1 | Cuidad Rodrigo - Siege (10mins)
Classes - Line, Lights
Normal Siege, admin controlled to start - France hold fire and occupy the walls. UK form up in the trench system, ready to rush the breach en masse.
The first key to Spain comes in the form of the fortified city of Cuidad Rodrigo. With fresh French corps regrouping in Spain a drawn out siege will not be practicable; The Fort must be taken by storm, whatever the cost. When night falls a small 'Forlorn hope' assembles in the trenches near the breach, in an attempt to surprise the defenders. A serjeant leads these brave men and should he survive a commission awaits him...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 2 | Salamanca, opening attack - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Following the successful storming of Cuidad Rodrigo and later Badajoz, the Anglo-Portuguese army turns northwards, to answer the threat of another French invasion of Portugal by Marshal Marmont. Upon reaching Salamanca the two armies shadow each others movements along the river Tormes, marching in parallel. Marshal Marmont attempts to turn Wellingtons flank, marching South and then west on July 22nd. Initially planning to mirror the French movements and retreat to Portugal, Wellington takes pause as he observes the large gaps developing in Marmoments army along his line of March. Deciding not to waste the opportunity he throws his army on to the offensive, starting by sending his 3rd division to smash Tomierre's divison who are leading the French armies column of march...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 3 | Salamanca, British offensive - Battle (10mins)
Classes - Lines, Cavalry
Normal Battle
With Tomierre's division giving ground, Wellington now launches his previously concealed 4th & 5th division across the valley to engage the entire left-wing of Marmonts army; the French are in a desperate situation, strung out in column of march and will have to act quickly if they hope to hold their ground...

Britain
France
10 | 1stEB (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (75)
10 | 45th (Cavalry)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line + Train)
20 | 25pp (Line)
25 | 45th (Line + Train)
15 | 96y (Line + Train)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (135)
[close]

Stage 4 | Salamanca, French offensive - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
The situation is beginning to look dire for the French, their left-wing now near breaking point. In an attempt to turn the tide of the battle Sarrut's and Bonet's division boldly advance on Wellingtons centre, initially making some head way. Wellington brings up his 1st and 7th divisions to shore up his damaged centre or the battle may be lost...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 5 | Salamanca, the rear-guard - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
After bitter fighting in the centre the French divisions of Sarrut and Bonet are eventually forced back across the plain, giving Marmont's army no choice but to withdraw. Ferey's division bravely take up position on the high ground of Los Arapiles Grande, to hold off the allies whilst the remainder of the French forces escape...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 6 | Garcia Hernandez - Siege (10mins)
Classes - Lines, Cavalry
Hold the Square, UK give France 2 minutes to form the squares then proceed with Normal Siege. France will form 2 squares (numbers dependant!), the regiments to be involved in each are marked below.
A few days after the battle of Salamanca the French army continues to beat a hasty retreat to the east, with the allies hard on their heels. Three French regiments of the rear-guard form square to fend off the interest of nearby heavy cavalry, confident that they would not be so reckless as to engage well-formed squares. The heavy cavalry of the Kings German Legion commit to a charge, in a hope to achieve the impossible and rout the squares alone without any support...

Britain
France
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
25 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
35 | 45th (Line)
10 | HLI (Line)
                                   
Total: (200)
80-100 | Bots (Cavalry)


                                   
Total: (-)
[close]
[close]
(1812) - Invasion of Russia



Napoleon's invasion of Russia on 24th June 1812 saw a staggering 860,000 strong force strike towards Moscow, consisting of French troops and their numerous allies. Early Success is soon whittled away by a lack of supplies for the French force, the Russians depriving the land of resources as it retired deeper into Russia. The French must gain a decisive victory over the Russian army; this coupled with capturing Moscow may force the Tsar to sue for peace...

Flag-spawning
Stage 1 | Smolensk
Classes - Lines, Cavalry
Normal Flag-Spawning Round - reduce enemy tickets to 0.
Having had no opportunity thus far to cut the Russian retreat short early in the campaign, Napoleon devises a Manoeuvre around Smolensk, in an attempt to sweep behind the Russians and inflict a decisive defeat. Bagration's corps fortunately occupies Smolensk a few days prior and is able to stall the French advance in the suburbs of the City...

Russia
France
10 | 33rd (Hussars)
15 | 33rd (Line Militia)
10 | 24th (Simbirskiy)
10 | HLI (Pavlovskiy)
15 | LG (Footguard)
15 | 92nd (Lancers)
10 | 1stHess (Dragoons)
                                   
Total: (85)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
10 | Nr19 (Legion)
15 | 1erFusGre (Footguard)
15 | 12th (Dragoons)
10 | BIR (Lancers)
                                   
Total: (85)
[close]

Stage 2 | Borodino, Raevsky redoubt
Classes - Lines, Artillery
Siege Flag-Spawning Round (FiC & RiC permitted) Each regiment may take an artilleryman and sapper.
After constant retreat, Kutuzov is re-appointed as commander of the Russian army, and prepares for one defensive action close to Moscow. A series of redoubts are hastily constructed to anchor the Russian line, the most imposing of these situated at Raevsky's position on the Russian right flank, dominating the heights above Borodino. This position must be held, or the entire Russian line of defence will become untenable...

Russia
France
25 | 33rd (Line Militia)
10 | 24th (Simbirskiy)
10 | HLI (Pavlovskiy)
15 | LG (Footguard)
15 | 92nd (Lancers)
10 | 1stHess (Dragoons)
                                   
Total: (85)
10 | 1er (45e)
25 | 23rd (84e)
10 | Nr19 (Legion)
15 | 1erFusGre (Footguard)
15 | 12th (Dragoons)
10 | BIR (Lancers)
                                   
Total: (85)
[close]

Stage 3 | Borodino, Bagration Fleches
Classes - Lines, Cavalry
Normal Flag-Spawning Round - reduce enemy tickets to 0.
As the struggle for the Raevsky redoubt rages on the Russian right, Davout hits their centre in force, supported by Desaix, Ney and Murat. The Russian centre is marked by sizeable redoubts in the shape of arrow heads, dispersed across the plain. After the initial attack by the French is met with some success, the Russians continue to reinforce this crucial position from their reserve...

Russia
France
10 | 33rd (Hussars)
15 | 33rd (Line Militia)
10 | 24th (Simbirskiy)
10 | HLI (Pavlovskiy)
15 | LG (Footguard)
15 | 92nd (Lancers)
10 | 1stHess (Dragoons)
                                   
Total: (85)
10 | 23rd (Hussars)
10 | 1er (45e)
15 | 23rd (84e)
10 | Nr19 (Legion)
15 | 1erFusGre (Footguard)
15 | 12th (Dragoons)
10 | BIR (Lancers)
                                   
Total: (85)
[close]

Stage 4 | Borodino, Utitsa
Classes - Lights
Normal Flag-Spawning Round - reduce enemy tickets to 0.
Hoping to turn the Russian left flank, Polish troops under Poniatowski move against the village of Utitsa to the south. The surrounding terrain however is difficult; surrounding brushland and woods are populated with large numbers of Russian light infantry. Poniatowski sends forward his own skirmishers to flush out the Russians swiftly. If the Polish cannot make progress in this sector of the field, then their contribution to the battle raging to the north will be non-existant...

Russia
France
25 | 33rd (Line Militia)
10 | 24th (Simbirskiy)
10 | HLI (Pavlovskiy)
15 | LG (Footguard)
15 | 92nd (Lancers)
10 | 1stHess (Dragoons)

                                   
Total: (85)
10 | 1er (45e)
25 | 23rd (84e)
10 | Nr19 (Legion)
15 | 1erFusGre (Footguard)
15 | 12th (Dragoons)
10 | BIR (Lancers)

                                   
Total: (85)
[close]
[close]

Event Stages:

Stage 1 - Smolensk, suburbs - Conquest (10mins)
Spoiler
Lines, Lights, Cavalry
Normal Conquest
Having had no opportunity thus far to cut the Russian retreat short early in the campaign, Napoleon devises a Manoeuvre around Smolensk, in an attempt to sweep behind the Russians and inflict a decisive defeat. Bagration's corps fortunately occupies Smolensk a few days prior and is able to stall the French advance in the suburbs of the City.

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Cavalry)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Cavalry)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 2 - Smolensk, Rear-guard - Admin Battle (10mins)
Spoiler
Line
Admin Controlled Battle, form up on the admin in two ranks
Bagration's corps fights successful stalling actions around Smolensk, allowing the remainder of the Russian army to retreat further north. The fierce cannonade from the French however has caused the City to begin to burn. Bagration orders his troops to fight tenacious rear-guard actions, to prevent the French from recovering any supplies, before the city inevitably burns to the ground...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Line)
(10-15) - 92nd (Line)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Line)
(5-10) - k.k. PK (Line)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 3 - Borodino, Raevsky redoubt - Siege (10mins)
Spoiler
Lines, Lights
Normal Siege
After constant retreat, Kutuzov is re-appointed as commander of the Russian army, and prepares for one defensive action close to Moscow. A series of redoubts are hastily constructed to anchor the Russian line, the most imposing of these situated at Raevsky's position on the Russian right flank, dominating the heights above Borodino. This position must be held, or the entire Russian line of defence will become untenable...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Line)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Line)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 4 - Borodino, Bagration Fleches - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
1-2 rounds of Normal Battle
As the struggle for the Raevsky redoubt rages on the Russian right, Davout hits their centre in force, supported by Desaix, Ney and Murat. The Russian centre is marked by sizeable redoubts in the shape of arrow heads, dispersed across the plain. After the initial attack by the French is met with some success, the Russians continue to reinforce this crucial position from their reserve...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Cavalry)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Cavalry)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 5 - Borodino, Utitsa - Battle (10mins)
Spoiler
Lights
Normal battle, with FiC & RiC permitted
Hoping to turn the Russian left flank, Polish troops under Poniatowski move against the village of Utitsa to the south. The surrounding terrain however is difficult; surrounding brushland and woods are populated with large numbers of Russian light infantry. Poniatowski sends forward his own skirmishers to flush out the Russians swiftly. If the Polish cannot make progress in this sector of the field, then their contribution to the battle raging to the north will be non-existant...


                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Lights)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Lights)
(15-20) - Nr21 (Lights)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Lights)
(10-15) - VG_Gre (Lights)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Lights)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Lights)
(15-20) - 25pp (Lights)
(10-15) - 32nd (Lights)
(20-25) - 45th (Lights)


Total: (80 - 110)
[close]
[close]
(1812) - Retreat from Russia



Both the Russians and French having fought eachother to a stalemate at the battle of Borodino, the Russians withdraw leaving the field to the battered Grande Armee. The Russian capital ever in his sights, Napoleon follows and steps foot in Moscow only days later. it's capture does not hail the Victory he seeks however, as the Russian army remains. The dire situation of supply is brought to a head when incendiaries set the city alight, burning much of the ancient capital to the ground. With little choice remaining The French army begins an agonising retreat back across hostile territory, with winter closing in...

Event Stages:

Stage 1 | Maloyaroslavets | Battle 1-2 Rounds
Classes - Line, Lights, Cavalry
Normal Battle
Napoleon first attempts a move directly south, where his retreat would follow a route not already deprived of all its natural resources. Eugene's corps clashes with Russian troops at Maloyaroslavets, both sides fighting desperately to hold the bridge head; If the French cannot retreat by this route, they will have to return to the border by the same road which they advanced...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 2 | The Retreat | Battle 1-2 Rounds
Classes - Lines, Lights, Cavalry
Normal Battle
Following the failure to push through at Maloyaroslavets, the French begin to retreat the way they came. Each Corps fights tenacious rear-guard actions, as the weather gradually turns worse...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 3 | Cossack raids | Escort
Classes - Lines, Cavalry
France must protect it's baggage trains from the Russian horseman; reaching the end of the road with at least 1 train to win the round! Unlimited Lives, FiC permitted.
The prolonged retreat is taking its toll on the Grande Armee; under constant attack, they must protect their baggage and supply line to sustain themselves and the rest of the retreating army, during the Russian winter...

Russia
France
10 | 1stEB (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (75)
10 | 45th (Cavalry)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line + Train)
20 | 25pp (Line)
25 | 45th (Line + Train)
15 | 96y (Line + Train)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (135)
[close]

Stage 4 | Crossing the Berezina | Bridge Building
Classes - Lines, Lights, Cavalry
France must attempt to re-build the bridge across the Berezina river to safety within the time limit; capture of the Russian siege flag (across the river) signalling success. Both sides have unlimited Lives, FiC and RiC permitted, each unit permitted 1 sapper.
The French troops are now only a stones throw away from the Polish border, only to find that the Berezina river has thawed and blocks their path. Their engineers must work quickly to assemble a crossing, still under attack by the vengeful Russians...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]


Please note that this Event makes use of Server-side scripts which alter the appearance/equipment of some units, so as a result some client-side mods might not work as intended!
[close]
(1813) - Battle of Vitoria


Following Wellington's success at the Battle of Salamanca and Napoleon's disastrous campaign in Russia the previous year, the Allied army finds itself outnumbering the French in the peninsular. Looking to draw further success from this rare advantage, Wellingtion advances once again into Spain at the head of 121,000 British, Portuguese and Spanish troops. The allied aim is to cut off Marshal Jourdan's army in Spain from their lines of communication to France; Wellington moves his Army across Northern Spain, Jourdan having to mobilize quickly to face the new danger. He chooses to make his stand around Vitoria, hoping to halt the allied advance...

Event Stages:

Stage 1 | La Puebla heights | Battle (10mins)
Classes - Line, Lights, Cavalry
Normal Battle
Success at Vitoria for the British and their allies relies on four attack columns, all converging around Vitoria in sufficient time to support one another. The first of these columns commanded by General Hill, commences its attack in the early hours of June 21st to take the La Puebla heights, threatening the French left flank. General Gazan responds by reinforcing the heights, as a bitter struggle for the high ground ensues...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 2 | Attack in the centre | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
The conflict on the Puebla heights still raging, Hill continues with his other divisions along the Burgos road toward Vitoria and the main French positions. He chooses his timing well, coordinating with the advance of another British column of attack under the command of the Duke himself; Wellington's troops cross the Zadorra river at the hairpin bend, to threaten General Gazan's now tenuous position...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 3 | Picton's offensive | Battle (10mins)
Classes - Lines, Cavalry
Normal Battle
General Gazan is forced to gradually relinquish ground in the centre, as Wellington and Hill make progress. The situation threatens to take a disastrous turn for the French, as Picton's division from General Dalhousie's 3rd column crosses the Zadorra closer to Vitoria from the north west. General D'erlon commanding the French second line, is all that stands in the way of the French centre being entirely surrounded...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 4 | Graham's offensive | Siege (10mins)
Classes - Lines, Lights
Normal Siege
Come midday General Graham arrives via the Bilbao road from the north, leading the 4th and final column, planning to cut-off the entirety of the French army from their line of retreat to the east. General Sarrut's division must hold this vital bridge across the Zadora, or the battle will not only be lost but the entire French army may be forced to surrender...

France
Britain
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
35 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 5 | The Final push | Admin (10mins)
Classes - Lines, Lights
Form up and advance as indicated by the admin. Light companies be prepared to advance ahead of the rest of the team in skirmish order.
Jourdan's French army stand there ground and keep good order despite having been attacked on all fronts; General D'erlon manages to delay Pictons attack long enough for Gazan to retreat towards Vitoria and Sarut's division hold on to the bridge to the north. With the French now on the back foot however, Wellington wastes no time in delivering the final blow, ordering his three now combined columns to attack the last French line of defense...

France
Britain
100 | Infantry bots
~ | Artillery
                                   
Total: (100)
25 | 92nd (Light)
10 | BC (Light)
10 | 1stEB (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
35 | 45th (Line)
15 | 96y (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
20 | LG_Sem (Line)
                                   
Total: (210)
[close]
[close]
(1813) - Battle of Leipzig


It's mid-1813 and the Emperor Napoleon has re-built in part his Grande Armee, after the disastrous results of the Russian campaign last year. With all of Europe arrayed against him, Napoleon intends to knock-out one of the main powers to even the odds and potentially gain a temporary peace to buy him time to consolidate his position. After three months of campaigning in German territory mixed with meagre victories and defeats, The French make a stand around the city of Leipzig. Napoleon has chosen his ground well with the areas surrounding Leipzig split into multiple sectors by many rivers with bridges connecting these areas close to the city, giving the French superiority to manoeuvre. The allies do however outnumber the French by a huge margin and almost completely encircle their force around Leipzig; will the allies work together effectively and defeat the once master of Europe or will history repeat itself with the 'Little Corporal' defeating the two Allied Emperor's again, as he did 8 years before?

Event Stages:

Stage 1 | Defending the Manor House | Siege (10mins)
Classes - Lines, Lights
Normal Siege
On the first day of battle, 16th October Polish and Austrian troops clash along the Pleiße river to the south of Leipzig; the defence of a manor house becomes critical for the Polish troops, controlling two bridges across the river...

France
Austrians
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 92nd (Light)
10 | 1stEB (Line)
35 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 2 | Crossing at Connewitz | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Despite having been denied an easy crossing of the Pleiße river, Kleist continues with his Austrian II corps along the southern bank of the river to another crossing by the village of Connewitz...

France
Austrians
10 | 33rd (Cavalry)
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
25 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 3 | Cavalry action at Liebertwolkwitz | Battle (10mins)
Classes - Cavalry
Admin Controlled Battle - France form up in 4 ranks on the admin, Allies form up seperately in your regiments and await direction
The allies unable to make a breakthrough and the Grande Armee holding its own on four fronts, Napoleon quickly moves to concentrate as much of his forces to the southern sector of the battlefield as possible, hoping to defeat the army under Schwarzenberg in detail so he can then turn to face the other threats. After a severe pounding to their centre from his grand battery on gallows hill, Napoleon orders 10,000 cavalry under Murat to make his breakthrough; a combined force of Russian, Austrian and Prussian cavalry must prevent their onslaught, else the fate of the battle will be in little doubt...

France
Allies
10 | SPACE (Cavalry)
15 | 16th (Cavalry)
15 | 18pp (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
10 | HLI (Cavalry)
15 | LG_Preo (Cavalry)
                                   
Total: (105)
10 | 1stEB (Cavalry)
35 | 45th (Cavalry)
25 | 92nd (Cavalry)
15 | 96y (Cavalry)
20 | LG_Sem (Cavalry)


                                   
Total: (105)
[close]

Stage 4 | Bluchers Offensive | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Blucher and his Prussian/Russian corps meanwhile push from the north, attacking Ney's position on the river Pleiße in force...

France
Allies
10 | 33rd (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
25 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 5 | Saxons defect | Battle (10mins)
Classes - Line
Admin Controlled Battle - Both teams form up in the street, next to eachother, each in two columns.
Late on the second day of the battle the situation is looking most dire for the french; without a single effective breakthrough in the allied line, Napoleon has been forced on the defensive along his entire line of battle, which shrinks continuously around Leipzig. To make matters worse some of his troops are questioning their loyalties; to the east of leipzig an entire division of Saxon troops advances on the allied line as if to charge, only to defect to their side and turn their muskets upon the french troops defending the road to the Halle gate...

France
Saxony
10 | SPACE (Line)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 1stEB (Line)
35 | 45th (Line)
25 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)


                                   
Total: (105)
[close]

Stage 6 | Defence of the Halle gate | Siege (8mins)
Classes - Lines & Lights
Normal Siege
Left with no alternative, Napoleon begins to evacuate his army over the river to the west of Leipzig under cover of darkness. As day breaks on the third day of the battle the allies quickly move to envelop the retreating french troops. Taking the city will be no easy task however as Oudinot's corps remains to stall the allies, defending every gate, street and building in the city...

France
Allies
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 92nd (Light)
10 | 1stEB (Line)
35 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]
[close]
(1815) - Battle of Ligny
UNDER CONSTRUCTION ;)
[close]
(1815) - Battle of Quatres Bras


Following Napoleons return to France in 1815 he decides to seize the initiative and attempt to knock-out the nearest allied armies, which could bring the rest of the coalition nations to the negotiating table. The French Emperor's plan is to drive a wedge between the Prussian and Anglo-Dutch armies stationed in Belgium and defeat them in detail, a strategy that had proved successful for him many times before. The Allies learn almost too late of Napoleons advance into Belgium through Chaleroi, with Prussian forces engaging him first and then retreating towards Ligny. Wellington in command of the Anglo Dutch forces concentrates his own troops as fast as he can to the cross-roads of Quatres Bras, hoping to join Bluchers Prussians at Ligny...


Event Stages:

Stage 1 | First Contact at Frasnes | Battle
Classes - Lines, Cavalry
RP Battle - Lancers form a double column along the road on the admin, UK take cover either side of the road. When UK opens fire France may break formation and charge.
On the 15th June having received intelligence of the French advance, the Prince of Orange moves first to and then south of Quatres Bras to halt Marshal Ney's advance. Nassau Infantry encounter a squadron of Polish Lancers moving along the road up from Frasnes, greeting them with a volley to prevent their advance...

Allies
France
10 | k.k. PK (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | 32nd (Line)
30 | 33rd (Line)
30 | 45th (Line)
                                   
Total: (110)
10 | 92nd (Cavalry)
35 | 16th (Cavalry)
15 | Nr21 (Cavalry)
15 | 98° (Cavalry)
15 | 73e (Cavalry)

                                   
Total: (90)
[close]

Stage 2 | Defence of Gemioncourt | Siege
Classes - Lines, Lights
Normal Siege
No further action takes place until the next day on the 16th at 2pm; Marshal Ney appearing extremely uncertain of the strength of the force opposing him at the crossroads, which was previously hopelessly outnumbered. Dutch troops of Bylandt's brigade hold Gemioncourt farm far south of the crossroads and hold off the overwhelming French troops as long as they can...

Allies
France
10 | 33rd (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
[close]

Stage 3 | Holding the Cross-roads | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Eventually forced out of Gemioncourt farm, the Dutch retreat in good order back to the cross roads of Quatres Bras at 3pm. Fortunately they held on long enough for the British 9th Brigade to arrive, forming a barrier in front of Quatres Bras and extending to the Allied Left flank - protecting the route to Ligny, which Wellington still holds hope of reinforcing. Re-organising themselves the combined French divisions advance all along the line to meet the allies...

Allies
France
10 | 33rd (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
[close]

Stage 4 | Kellerman's Charge | Battle
Classes - Lines, Cavalry
RP battle - UK form up on the admin outside of the wood in two ranks, France form up in the dead ground out of sight.
The French under Jerome come dangerously close to capturing the crossroads, but with the arrival of the British 3rd Division from Nivelles their advance is checked. Ney quickly realises that the shift in the balance now puts him in a precarious position, neither allowing him to take the crossroads nor hold it. He quickly dispatches for D'erlons I corps to support him whilst committing his only Cuirassier brigade to the fray, in attempt to break through to the crossroads. The heavy cavalry advance in the 'dead ground' of the valley unseen, towards the oblivious British 5th brigade who are deployed in line...

Allies
France
10 | k.k. PK (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | 32nd (Line)
30 | 33rd (Line)
30 | 45th (Line)
10 | 92nd (Line)
                                   
Total: (120)
35 | 16th (Cavalry)
15 | Nr21 (Cavalry)
15 | 98° (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (80)
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Stage 5 | Guards division Counter-attack | Battle
Classes - Line
Normal Battle
Saved only by fleeing into the Bosu wood behind them, the battered 5th Brigade re-group. Fortunately for the allies D'erlons I corps never arrived at Quatres Bras. Instead with the timely arrival of the British 1st (Guards) division, Wellington is finally able to counter attack; The British Guards advance through the Bosu wood to turn the French left flank, sending out their light companies to clear the woodland as they advance. A combined arms force of French cavalry and infantry meets them as they break free from the cover of the trees...

Allies
France
10 | k.k. PK (Lights)
10 | 92nd (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 33rd (Cavalry)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
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(1815) - Battle of Waterloo




On the 16th June it becomes apparent to the Allied Armies under Marshal Blucher and Wellington that Napoleon has siezed the initative and entered Belgium. The French succeed in splitting the Allied forces, holding them in place at the Battles of Quatres Bras and Ligny. The Allies both withdraw, hoping to reunite and defeat the french wherever possible - on this understanding Wellington takes a stand at the field of Waterloo. He holds a strong defensive position on the reverse slope of the Mont St Jeane ridge, with the farmhouses of Hougoumont on his left, La Haye Sainte in his center and Papelotte on his right, to anchor his defensive line in place. With both Armies awaiting battle the night before the 18th June, the stakes could not be higher...


Event Stages:

Stage 1 - Defence of Hougoumont - Siege (8mins)
Spoiler
Lines, Lights
Normal Siege
The battle having been delayed for many hours by the waterlogged ground, Jerome's Division attacks the allied right at 11:30, intending to draw reserves from Wellingtons' Centre. As the anchor of Wellingtons right flank, holding this farmhouse will be critical. A bitter struggle ensues as it becomes clear to the French that the British Coldstream guards will defend the farmhouse to the last man...

                              Allies                           
                             France                           
(10) - 1steIvN (Line)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Line)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 2 - D'erlons Attack - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
Normal LineBattle (1-2 rounds)
Shortly after engaging Hougoumont, D'erlon's I Corps begins it's major offensive on the British centre, attempting to break the Allied line in one swift blow...

                              Allies                           
                             France                           
(10) - 1steIvN (Cavalry)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Cavalry)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 3 - Charge of the Union Brigade - Battle (8mins)
Spoiler
UK: Heavy Cavalry  /  France: Artillery, Lancers
Admin Controlled Battle - UK form up at Spawn together in the dead ground. French Arty man the gun positions, Lancers take position behind with the Admin.
Wtih D'erlon's offensive making headway in the centre, Wellington commits his Household and Heavy Cavalry brigades, scattering the French Infantry. In their thirst for glory however the brave horseman continue pursuit to the French side of the valley, intending to take the enemy gun positions. The british cavalry are by now blown, exhausted and in a precarious position should they be counter-charged...

                              Allies                           
                             France                           
(10) - 1steIvN (Heavy Cavalry)
(10) - 92nd (Heavy Cavalry)
(5-10) - 1steIvN (Heavy Cavalry)
(5-10) - 1stAD (Heavy Cavalry)
(10-15) - 16th (Heavy Cavalry)
(10-15) - 18pp (Heavy Cavalry)
(10-15) - 32nd (Heavy Cavalry)
(10-15) - 92nd (Heavy Cavalry)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Lancers)
(10) - 33rd Light Company (Lancers)
(5-10) - 2ndHess (Lancers)
(10-15) - Nr.28 (Artillery)
(15-20) - 33rd Line Companies (Artillery)
(10-15) - 56e (Artillery)
(5-10) - k.k. PK (Lancers)


Total: (65 - 90)

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Stage 4 - Defence of La Haye Sainte - Siege (8mins)
Spoiler
Lines, Lights, Cavalry - (if cavalry class occupants wish to)
Normal Siege
Like Hougoumont on the right, the defence of La Haye Sainte in the centre will prove decisive to the British defence; If captured Napoleon will use farmhouse as an anchor from which to break Wellington's centre. The defence is undertaken by men of the Kings German Legion, but after prolonged fighting and being cut-off from the allied line after D'erlons attack, their ammunition if running short...

                              Allies                           
                             France                           
(10) - 1steIvN (Cavalry or line)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Cavalry or line)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 5 - Ney's Cavalry Charge - Hold the Square (10mins)
Spoiler
UK: Line  /  France: Cavalry
UK form and try to maintain the square formation to protect the flag with 2/3 Lives, FiC permitted for this Round. France have unlimited lives.
Believing the British centre to be sufficiently weakened and mistaking the movement of wounded to the rear as full retreat, Marshal Ney commits the French Cavalry reserves to an all-out offensive. Regardless of Ney's misinterpretation of the events, the thundering hooves of the best cavalry France has to offer may prove enough to hammer Wellingtons centre into submission...[/i]

                              Allies                           
                             France                           
(15-20) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(5-10) - 2ndHess (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - Nr.28 (Line)
(10-15) - 32nd (Line)
(35-40) - 33rd (Line)
(10-15) - 56e (Line)
(20-25) - 92nd (Line)
(5-10) - k.k. PK (Line)
Each Regiment take 1 artillerymen who will take one shot and then retreat to the square!

Total: (135 - 190)
(50-80) Bots, number increased after each wave (Cavalry)
^^ 2-3 bots commanders to attack the square from all sides continuously ^^











Total: (65 - 90)

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Stage 6 - Advance of the Imperial Guard - Battle (10mins)
Spoiler
Line.
Admin Controlled Battle - UK form 2 rank deep line behind the ridge  /  France Form Line, 4-6 ranks deep
La Haye Sainte finally succumbs to French attacks in the centre and in the wake of its fall Napoleon commits his Imperial Guard to the perilously frail allied Centre...

                              Britain                           
                             France                           
Could be played with any of the following:
- All players as Imperial Guard, form attack column and attack British line (bots).
- All players UK and be defend against a large Imperial guard column (lots of bots, super laggy).
- Players both sides, balances as we usually do with a slight favour to France numbers wise (no bots).


Total: (xx - xx)





Total: (xx - xx)
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(1854-1855) - Crimean War


The Crimean War was the first grand scale European conflict since the Battle of Waterloo, some 39 years earlier. The Russian empire ever looking to expand its borders, declared war on Turkey and both the empires of Britain and France swiftly moved to support the Turks. By the time British and French troops reached Constantinople however the invasion had largely stalled and was doomed to failure. Undeterred both forces continued in to Russian occupied territory in the Crimea. The series of actions that followed demonstrated both the valour of the common soldier and the incompetence of their superiors in command, whose knowledge of warfare was still firmly rooted in the Napoleonic period; a taste of the grand scale slaughter which would occur a decade later in the American civil war took place on the Crimean peninsular in this futile conflict.

Event Stages:

Stage 1 - Crossing the Alma - Siege (12mins)
Spoiler
Lines and Lights
Admin Controlled to Start, then Normal Siege - Russia have 4 Lives
Having landed at Kalamita Bay, the Anglo-French army under Lord Raglan must march South to put Sevastopol under Siege. However, the Russians have blocked the road to the city with formidable redoubts. The British must push through up the hill and rout the Russian defenders or the invasion is over before it has even begun. The Russians, though outnumbered, have the tactical advantage and will make the Allied force pay a bloody price for landing in the Crimea...

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Line)(10-15) - 33rd Regiment of Foot Cavalry (Line)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

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Stage 2 - The Thin Red Line - Admin Controlled Battle (10mins)
Spoiler
Allies - Highland Infantry. Russia - Light Cavalry
Admin Controlled Round - Both Teams form up on Admins in two rank lines
The Turkish defenders on the road to the port are overwhelmed after hours of continued Russian assaults and no support from the surprised Allies. The Russian cavalry are now sweeping through towards the vital port. All that stands in their way is the Thin Red Line of the 93rd Highlanders. Can they see off the thousands of Cossacks and Hussars and save the campaign or will they be swept away and the defence of Balaclava crushed.

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 70th Regiment of Foot (Line)
(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Lights (Line)
(20-30) - 2y Brigade (Cavalry)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Cavalry)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Cavalry)(10-15) - VG_Grenadiers (Line)
(10) - KRB (Line)
(10) - 2e (Cavalry)(10-15) - HMSR (Line)
Total: (60-90)
Total: (85-115)

[close]

Stage 3 - Charge of the Light Brigade - Battle (10mins)
Spoiler
Allies - Light Cavalry. Russia - Line and Artillery
Admin COntrolled Round - Russia Occupy the gun positions and await attack. UK form up in two ranks on the Admin
The situation is precarious for the Allied army; The Russians are dominant on the field and are riding away with the Turkish guns. Can the Light Brigade return the advantage to the Allies? The 13th Light Dragoons, 17th Lancers, 11th Hussars, 9th Light Dragoons and 8th Hussars have received their orders. "Attack sir!" "Attack what? What guns, sir?" "There, my Lord, is your enemy! There are your guns!". So did the 600 ride into the Valley of Death

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Cavalry)
(20-30) - 2y Brigade (Artillery)(25-30) - 33rd Regiment of Foot (Cavalry)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Cavalry)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Cavalry)
(10-15) - HMSR (Line)(10) - KRB(Cavalry)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

[close]

Stage 4 - Battle of Inkerman - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
Normal Battle, 1 or 2 rounds
Balaclava remains in Allied hands but the Russians in Sevastopol hold bravely on. On the 5th November 1854 they have another opportunity to drive the English and French invaders out for good! Under the cover of fog the huge Russian army of 70,000 soldiers attacks an inferior British force across the Tchernaya river. In the dense fog, valleys and hills of Inkerman the formations on both sides break down. The fighting is a brutal melee with a fine line between friend and foe. Who will come out victorious in the "Soldier's Battle"?

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

[close]

Stage 5 - Siege of Sevastapol - Siege (15mins)
Spoiler
Lines, Lights
Normal Siege
Russia's primary port on the Black Sea has been under siege for almost 12 months. Cut off from the rest of the Russian army, the 50,000 defenders have turned Sevastopol into an impregnable fortress. With the port blocked by the British navy, Russian naval crews have been drafted into the defence of the fortress. Repeated British, French and Turkish assaults have been held off but with no hope of relief how much longer will the defenders hold out? The British and French have been worn down by cold and disease in the foreign climate but are now emboldened by fresh troops from the homelands and Sardinia's recent involvement in the war. This will be the last great showdown in the Crimean war.

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Line)(10-15) - 33rd Regiment of Foot Cavalry (Line)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line + 5arty)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

[close]

[close]
No Scenario Variant

Event Stages:

5-6 Rounds of Battle
Classes - Lines, Lights, Cavalry
Normal Battle but with 2 pre-defined battle groups, see below:

- Regiments in each Battle Group must operate together (each has a special class) and stay close to one another.
 - The Regiment at the top of each list below are responsible for leading each group, other regiments follow their intentions.
 - Individual command of your regiment is still your responsibility and you may pick your own ground and angles (ie. you don't have to line up next to them) you just simply have to follow their intentions; ie. if the leading regiment stops to shoot you do the same, if they move up you move up, etc.
 - Cavalry and Lights do not act independently of their group.

Spoiler
                              Left team                           
                             Right team                           
1st Battalion
(10) - 1steIvN (Cavalry)
(5-10) - 1steIvN (Line)
(10-15) - Nr.28 (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)

2nd Battalion
(10) - 92nd (Lights)
(10-15) - 16th (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
1st Battalion
(10-15) - 2ndHess (Line)
(10) - 33rd Cavalry Company (Cavalry)
(5-10) - 1stAD (Line)
(10-15) - 18pp (Line)

2nd Battalion
(10) - 33rd Light Company (Lights)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Companies (Line)


Total: (70 - 95)
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OR



5-6 Rounds of Battle
Classes - Lines, Lights, Cavalry
Normal Battle but with 1 pre-defined battle group (Lines only), see below:

- All Lines on each team must operate together and stay close to one another.
 - One Regiment (announced at the start of each round) is responsible for leading the lines, other regiments must follow their intentions.
 - Individual command of your regiment is still your responsibility and you may pick your own ground and angles (ie. you don't have to line up next to them) you just simply have to follow their intentions; ie. if the leading regiment stops to shoot you do the same, if they move up you move up, etc.
 - Cavalry and Lights on each team can move independently.


Spoiler
                              Left team                           
                             Right team                           
All Lines:
(5-10) - 1steIvN (Line)
(10-15) - 16th (Line)
(10-15) - Nr.28 (Line)
(10-15) - 56e (Line)
(10-15) - 92nd (Line)
(5-10) - k.k. PK (Line)

Independent Specials classes:
(10) - 1steIvN (Cavalry)
(10) - 92nd (Lights)

Total: (70 - 100)
All Lines:
(5-10) - 1stAD (Line)
(10-15) - 2ndHess (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Companies (Line)

Independent Specials classes:
(10) - 33rd Cavalry Company (Cavalry)
(10) - 33rd Light Company (Lights)


Total: (70 - 95)
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[close]




Spoiler








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Spoiler








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20
Events: EU / 33rd Historical Event - Egypt Campaign - 01/03/17 [EU]
« on: February 24, 2017, 07:34:40 pm »


When - 18:50 GMT One time Only on the 1st March!

Where - 33rd_Egypt_Campaign_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of Foot is proud to Host another One-off Historical Event, taking place on 1st March at 6:50gmt lasting until 8:00gmt. The Event will consist of 4-5 Rounds across 4 maps and will include LineBattle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

Having seen the benefits of Britain's profitable colonies, France's Directory listened to Bonaparte's idea to invade Egypt; expelling the ruling Mamelukes and establishing a modern style of government sympathetic to France would strengthen their trade and weaken Britains position. Early success however against the Mameluke dynsaty was overshadowed by the defeat of the French fleet at the hands of Nelson. After a relatively short period of occupation the French forces were eventually forced to leave for good with British forces landing and laying siege to Alexandria.

Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.





Event Stages:


Stage 1 - Battle of the Pyramids - Objective Siege (10mins)
Spoiler
Classes - Line for France, Cavalry for Mamelukes
French troops have 2 lives and must attempt to hold the square for the duration of the timer, Mameluke cavalry have unlimited lives.
July 1798. Napoleons expedition into Egyptian territory is halted near the capital of Cairo, by a considerable Mameluke force. Observing that the enemy forces largely consist of cavalry, Napoleon employs one of his major military reforms for the first time - the divisional square; such huge formations could protect his all important horse and baggage train, whilst his canon stationed at the corners could be used to devastating effect. But do his infantry have the nerve to stand fast against the unrelenting attack of the many thousands of horseman?

                             France                             
                             Mamelukes                             
(50-65) - 33rd Regiment of Foot (Line)(25-30) - 2y Brigade (Cavalry)
(10-15) - 77y (Line)(10-15) - VG_Cav (Cavalry)
(10-15) - 32nd Regiment of Foot (Line + 5arty)(10) - CI (Cavalry)
(10-15) - VG_Gre (Line)
(10-15) - 70th (Line)
(10) - 10pp (Line)
Total: (100-135)Total: (45-55)

[close]


Stage 2 - Battle of the Nile - Naval Conquest (15mins)
Spoiler
Classes - Marines
Normal Teams, 5+ to board ships
Many Ships of the Line are locked in combat side by side during the battle of the Nile, board the vessels and turn the tide fo the battle. The defeat of the French fleet ultimately sealed the fate of the French expedition on land.

                             France                             
                             United Kingdom                             
(10-15) - 70th (Marines)(50-65) - 33rd Regiment of Foot (Marines)
(10-15) - 77y (Marines)(10-15) - 32nd Regiment of Foot (Marines + 5arty)
(10) - 10pp (Marines)(10) - CI (Marines)
(10-15) - VG_Gre (Marines)
(10-15) - VG_Cav (Marines)
(25-30) - 2y Brigade (Marines + 5 arty)
Total: (75-100)Total: (70-90)

[close]


Stage 3 - Landing at Aboukir bay (10mins)
Spoiler
Classes - Lines, Lights
Normal Teams, Normal Siege
Determined to drive out the last remanents of Napoleons Expedition in egypt at Alexandria, British forces attempt a landing at Aboukir bay. A small French force holds the beach head, their artillery however may prove to be the British downfall as the landing parties make their way ponderously inland.

                             France                             
                             United Kingdom                             
(10-15) - 70th (Lights)(50-65) - 33rd Regiment of Foot (Line + Lights)
(10-15) - 77y (Line)(10-15) - 32nd Regiment of Foot (Line + 5 arty)
(10) - 10pp (Line)(10) - CI (Line)
(10-15) - VG_Gre (Line)
(10-15) - VG_Cav (Line)
(25-30) - 2y Brigade (Line + 5 arty)
Total: (75-100)Total: (70-90)

[close]


Stage 4 - Battle of Alexandria, Stand Fast 28th! - Admin Controlled Battle (10mins)
Spoiler
Classes - Line for UK, Line and Cav for France
1 Reg move to UK. UK form double rank at spawn and await attack, France position in front and behind UK, movements all admin controlled for this Round
Having successfully landed the British press on towards Alexandria, the French however sieze the initative and commence their own attack in one final pitched battle. The offensive hit home in the early hours of the morning and as the confused engagement developed one British Regimet on the right flank finds itself surrounded; the 28th Foot are hard pressed as they are attacked from both the front and rear, strung out in a two rank-deep line.

                             France                             
                             United Kingdom                             
(10-15) - 33rd Regiment of Foot (Cavalry)(40-50) - 33rd Regiment of Foot (Line)
(10-15) - 77y (Line)(10-15) - 32nd Regiment of Foot (Line)
(10) - 10pp (Line)(10-15) - 70th (Line)
(10-15) - VG_Gre (Line)(10) - CI (Line)
(10-15) - VG_Cav (Cavalry)
(25-30) - 2y Brigade (Line + Cavalry)
Total: (75-100)Total: (70-90)

[close]




Unit Sizes/Rules:

Spoiler

Infantry: 10+
May not fic
may not crouch, unless in double rank
may not officer aim
Must maintain formation when manouvering & firing.
After dropping below 5 players must join another line unless still in charge.


Lights: 10-15
May not fic
May crouch
May not Officer aim
May use 5-man spacing


Cavalry: 10-15
Must stay in formation unless in charge
After dropping below 4 players, all must dismount and join a line unless still in charge.


- No intentional teamkilling
- No ramboing
- No trolling
- No abusive behavior
- No spamming
- Listen and obey the admins


[close]


Gamemode Specific Rules:

All the rules above apply with the following exceptions:

Spoiler
Siege Specific Rules:
All Unit types may crouch
Formations of 5 to move out from spawn
Freedom of movement allowed when inside defences or within charging distance
Officer Aim allowed
fic allowed around defences


Conquest Specific RUles:
Units must form lines of 5 when moving out from spawn or flags
Freedom of movement permitted around flags or on ships/boats
Fic and Ric allowed around flags or on Ships/boats
[close]




Sign-up Template

Spoiler
Code
[b]Sign-up:[/b]
Regiment Name:
Preferred Nation:
Preferred Class:
Estimated Attendance:
CO Steam ID:
Read the Rules?:
[close]




If you have any further inquires or concerns about the event please add the following on steam:











21
Events: EU / 33rd Historical Event - Russia 1812 - 01/02/17 [EU]
« on: January 25, 2017, 09:09:21 pm »


When - 18:50 GMT One time Only on the 1st February!

Where - 33rd_Russia_1812_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of Foot is proud to Host another One-off Historical Event, taking place on 1st February at 6:50gmt lasting until 8:00gmt. The Event will consist of 4 to 6 Rounds across 4 maps and will include LineBattle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

Napoleon's invasion of Russia on 24th June 1812 saw a staggering 860,000 strong force strike towards Moscow, consisting of French troops and their Allies. Early Success was soon whittled away by a lack of supplies for the French force, the Russians depriving the land of resources as it retired deeper into Russia. After a major action at Borodino Napoleon laid claim to Moscow; it's capture did not hail the Victory he sought however as the Russian army remained and incendiaries burned much of their capital to the ground. With little choice remaining The French army begun an agonising retreat back across hostile territory, with the Russian army and Winter taking a disastrous toll. By the time the Grande Armee left Russian soil they numbered only 27,000 men.

Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.



Event Stages:

Stage 1 - Smolensk Suburbs - Conquest (15mins)
Spoiler
Classes - Line, Lights and Cav
Normal Conquest
Having had no opportunity to cut-short the Russian retreat early in the campaign, Napoleon devised a Manoeuvre around Smolensk in an attempt to sweep behind the Russians and inflict a decisive defeat. Bagration's corps had fortunately occupied Smolensk a few days prior and was able to stall the French advance in the suburbs of the City.

France:
(50-60) - 33rd Regiment of Foot (Cavalry + Lights + Line)
(10-15) - 32nd Regiment of Foot (Line)
(10-15) - 1er Régiment de Grenadiers à pied de la Vieille Garde (Line)
Total: 75-90

Russia:
(10-15) - 1er Régiment de Carabiniers à cheval de la Vieille Garde (Cavalry)
(10-15) - 70th Regiment of Foot (Lights)
(25-30) - 16th Regiment of Foot (Line)
(15-20) - 77y (Line)
(5-10) - 8rgt (Line)
(5-10) - 10pp (Line)
(5) - 90th (Line)
Total: 75-105
[close]


Stage 2 - Borodino, Attack on the Raevsky redoubt - Siege (10-15mins)
Spoiler
Classes - Line & Lights Only.
Admin Controlled to Start, then Proceed with normal Siege.
After constant retreat Kutuzov is re-appointed as commander of the Russian forces, and prepares for one defensive action close to Moscow. a series of redoubts are hastily constructed to anchor the Russian line, these must be held for as long as possible to maintain any advantage over the Grande Armee.

France:
(50-60) - 33rd Regiment of Foot (Lights + Line)
(10-15) - 70th Regiment of Foot (Lights)
(10-15) - 32nd Regiment of Foot (Line)
(10-15) - 1er Régiment de Grenadiers à pied de la Vieille Garde (Line)
Total: 80-105

Russia:
(10-15) - 1er Régiment de Carabiniers à cheval de la Vieille Garde (Line)
(25-30) - 16th Regiment of Foot (Line)
(15-20) - 77y (Line)
(5-10) - 8rgt (Line)
(10) - 10pp (Line)
(5) - 90th (Line)
Total: 70-95
[close]


Stage 3 - Retreat from Moscow - Objective Siege with LineBattle Rules (15mins)
Spoiler
Classes - France - Line, Lights. Russia - Cav.
Admin set objective using LineBattle rules - France spawn 5 Arty horses, retreat along the road and bring at least 1 arty horse to the end to win the Round. Russian Cossacks have unlimited lives, French troops have 2 lives
Leaving Moscow burning with no peace terms in sight, the French begin retiring out of Russian territory. The prolonged retreat is taking its toll on the Grande Armee; under constant attack they must protect their baggage and supply line to attempt to sustain themselves and the rest of the retreating army during the Russian winter.

France:
(50-60) - 33rd Regiment of Foot (Lights + Line)
(10-15) - 70th Regiment of Foot (Lights)
(10-15) - 32nd Regiment of Foot (Line)
(10-15) - 1er Régiment de Grenadiers à pied de la Vieille Garde (Cav)
(25-30) - 16th Regiment of Foot (Line)
(10) - 10pp (Line)
(5) - 90th (Line)
Total: 120-150

Russia:
(10-15) - 1er Régiment de Carabiniers à cheval de la Vieille Garde (Cav)
(15-20) - 77y (Cav)
(5-10) - 8rgt (Cav)
Total: 30-45
[close]


Stage 4 - Crossing the Berezina - Objective Siege with LineBattle Rules (15mins)
Spoiler
Classes - Line & Lights Only
Admin set objective using LineBattle rules - France must attempt to re-build the bridge across the Berezina to safety within the timer. Both sides have unlimited Lives
The French troops are only a stones throw away from the Polish border, only to find that the Berezina river has thawed and blocks their path. Their engineers must work quickly to assemble a crossing, still under attack by the vengeful Russians

France:
(50-60) - 33rd Regiment of Foot (Lights + Line)
(10-15) - 32nd Regiment of Foot (Line)
(10-15) - 1er Régiment de Grenadiers à pied de la Vieille Garde (Line)
Total: 75-90

Russia:
(10-15) - 1er Régiment de Carabiniers à cheval de la Vieille Garde (Line)
(10-15) - 70th Regiment of Foot (Lights)
(25-30) - 16th Regiment of Foot (Line)
(15-20) - 77y (Line)
(5-10) - 8rgt (Line)
(5-10) - 10pp (Line)
(5) - 90th (Line)
Total: 75-105
[close]


Unit Sizes/Rules:

Spoiler

Infantry: 10-30
May not fic
may not crouch unless in double rank formation
may not officer aim
Must manoeuvre and fire in formation
After dropping below 5 players must join another line unless still in charge.


Lights: 10-15
May not fic
May crouch
May not Officer aim
May use 5-man spacing


Cavalry: 10-15
Must stay in formation unless in charge
After dropping below 4 players, all must dismount and join a line unless still in charge.


- No intentional teamkilling
- No ramboing
- No trolling
- No abusive behavior
- No spamming
- Listen and obey the admins


[close]


Gamemode Specific Rules:

All the rules above apply with the following exceptions:

Spoiler
Siege Specific Rules:
All Unit types may crouch
Formations of 5 to move out from spawn
Freedom of movement allowed when inside defences or within charging distance

Conquest Specific RUles:
Units must form lines of 5 when moving out from spawn or flags
Freedom of movement permitted around flags
Fic and Ric allowed around flags
Officer Aim allowed
[close]




Sign-up Template

Spoiler
Code
[b]Sign-up:[/b]
Regiment Name:
Preferred Nation:
Preferred Class:
Estimated Attendance:
CO Steam ID:
Read the Rules:
[close]




If you have any further inquires or concerns about the event please add the following on steam:











22
Events: EU / 33rd Historical Event - Austerlitz - 11/01/17 [EU]
« on: January 05, 2017, 06:36:29 pm »


When - 18:50 GMT One time Only on the 11th January!

Where - 33rd_Austerlitz_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of Foot is proud to Host another One-off Historical Event, taking place on 11th January at 6:50gmt lasting until 8:00gmt. The Event will consist of 5 to 6 Rounds across 5 maps and will include Battle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

The Battle of Austerlitz can be considered one of the most decisive engagements of the Napoleonic era; The Grande Armee isolated at the full extent of its lines of communication with an array of forces opposing with superior numbers. At Austerlitz Napoleon tempted the combined Austrian and Russian army into attacking before they could be reinforced and despite their inferiority in numbers Napoleon claimed a Decisive Victory. In essence this was gained by the allied army over extending itself to engage the flanks of the French force, which then in turn struck hard in the allied centre and severed the combined Russian and Austrian army in to. The battle therefore represents not only a success against a force that was numerically superior but also a triumph in which some 36,000 allied soldier were captured, wounded or killed.

Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.



Event Stages:

Stage 1 - Defending Telnitz - Siege (10-15mins)
Spoiler
Classes - Line & Lights
Admin Controlled to Start, followed by Normal Siege. France occupy defences and await attack, Russia and Austria form up in sections.
Believing the French army to be withdrawing (due to the heavy fog) the Allies commit an early offensive on the French right, which appears weak. Austrian and Russian divisions assault the village of Tenitz in force at 7:00am

Allies:
(40-50) - 33rd (Line + Lights)
(10) - 2y
(10) - 8rgt
(10-15) - Kp
(10) - 10pp
Total: 80-95

France:
(10-15) - 73rd
(10-15) - 70th (Lights)
(15-20) - 16th
(10-15) - SB
(10-15) - VG_Gre
(10-15) - 59e
(10) - AC
Total: 75-105
[close]


Stage 2 - Securing Sokolnitz - Conquest (10-15mins)
Spoiler
Classes - Line, Lights, Cav.
Normal Conquest
Another village along the French right is also attacked in force by the Allies, the village of Sokolnitz is surrounded by many key fords and a castle which both sides must attempt to secure.


Allies:
(40-50) - 33rd (Line + Lights + Cav)
(10) - 2y
(10) - 8rgt
(10-15) - Kp
(10) - 10pp
Total: 80-95

France:
(10-15) - 73rd (Cav)
(10-15) - 70th (Lights)
(15-20) - 16th
(10-15) - SB
(10-15) - VG_Gre
(10-15) - 59e
(10) - AC
Total: 75-105
[close]


Stage 3 - Bagration's Offensive - Battle (10mins)
Spoiler
Classes - Line, Lights, Cav.
Admin Controlled Cav. Lines & Lights proceed with Normal LineBattle
In an attempt to fully encircle the French the Russians under Bagration also commit to heavily engaging the French left; sweeping hills and plains allow large amounts of cavalry to be committed.


Allies:
(40-50) - 33rd (Line + Lights + Cav)
(10) - 2y (additional Cav)
(10) - 8rgt
(10-15) - Kp
(10) - 10pp
Total: 80-95

France:
(10-15) - 73rd (Cav)
(10-15) - 70th (Lights)
(15-20) - 16th
(10-15) - SB
(10-15) - VG_Gre
(10-15) - 59e (additional Cav)
(10) - AC (additional Cav)
Total: 75-105
[close]


Stage 4 - Soult's Attack on Pratzen - Battle (15mins)
Spoiler
Classes - Line Only
Admin Controlled Battle; Allies and France all form up in sections at Spawn and are directed into formation
The morning fog having disguised the strength of the French centre, Soult's corps begins an all-out offensive on the Allied centre - the Pratzen heights. Limited troops remain on the heights to attempt to repel the assault.

Allies:
(40-50) - 33rd
(10) - 2y
Total: 50-60

France:
(10-15) - 73rd
(10-15) - 70th
(15-20) - 16th
(10-15) - SB
(10-15) - VG_Gre
(10-15) - 59e
(10-15) - Kp
(10) - AC
(10) - 10pp
(10) - 8rgt
Total: 105-140
[close]


Stage 5 - Imperial Guard Counterattack - Battle (10mins)
Spoiler
Classes - Line, Lights and Cav
Normal Battle
Soult having smashed through the centre of the Allied army by capturing the heights of Pratzen has almost guaranteed complete victory. All that stands in the way of the Allies flanks each being picked off is the last reserve for the allies - the Russian Imperial Guard.

Allies:
(40-50) - 33rd (Line + Lights + Cav)
(10) - 2y
(10) - 8rgt
(10-15) - Kp
(10) - 10pp
Total: 80-95

France:
(10-15) - 73rd (Cav)
(10-15) - 70th (Lights)
(15-20) - 16th
(10-15) - SB
(10-15) - VG_Gre
(10-15) - 59e
(10) - AC
Total: 75-105
[close]

Map Screenshots (Requested)
Spoiler






[close]



Unit Sizes/Rules:

Spoiler

Infantry: 10-30
May not fic
may not crouch
may not officer aim
Must manoeuvre and fire in formation
After dropping below 5 players must join another line unless still in charge.


Lights: 10-15
May not fic
May crouch
May not Officer aim
May use 5-man spacing


Cavalry: 10-15
Must stay in formation unless in charge
After dropping below 4 players, all must dismount and join a line unless still in charge.


- No intentional teamkilling
- No ramboing
- No trolling
- No abusive behavior
- No spamming
- Listen and obey the admins


[close]


Gamemode Specific Rules:

All the rules above apply with the following exceptions:

Spoiler
Siege Specific Rules:
All Unit types may crouch
Formations of 5 to move out from spawn
Freedom of movement allowed when inside defences or within charging distance
Officer Aim allowed


Conquest Specific RUles:
Units must form lines of 5 when moving out from spawn or flags
Freedom of movement permitted around flags
Fic and Ric allowed around flags
Officer Aim allowed
[close]




Sign-up Template

Spoiler
Code
[b]Sign-up:[/b]
Regiment Name:
Preferred Nation:
Preferred Class:
Estimated Attendance:
CO Steam ID:
Read the Rules:
[close]




If you have any further inquires or concerns about the event please add the following on steam:











23
Events: EU / 33rd Historical Event (14-12-16) - Retreat to Corunna [EU]
« on: December 07, 2016, 10:09:11 pm »


When - 18:45 GMT One time Only on the 14th December!

Where - 33rd_Corunna_Campaign_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of Foot is proud to Host another One-off Historical Event, taking place on 14th December at 6:45gmt lasting until 8:00gmt. The Event will consist of 6 Rounds across 5 maps and will include Battle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

Sir John Moore assumed command of the British Army in October 1808 and led it across Portugal and Spain to link up with his Spanish allies to commence a campaign against his better wishes. At much the same time Napoleon arrived in the Peninsula at the head of 125,000 battle hardened veterans. Having restored his brother back on the Spanish throne, Napoleon turned his attention to remove Moore’s army. With his lines of communication compromised, Moore was forced to retreat in the dead of winter over the inhospitable Galician mountains, his army fighting tenacious rear-guard actions to facilitate their escape to Corunna where they turned to face the French. It is a harrowing yet heroic story of a retreat in often freezing conditions where hunger, tiredness and inadequate clothing were as much an enemy to Moore’s men as their French pursuers. It still represents one of the harshest ordeals endured and survived by any British Army to date.

Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.





Event Stages:


Stage 1 - Cavalry Skirmish at Sahagún - Admin Controlled Battle (10mins)
Spoiler
Classes - Light Cavalry & Dragoons
Admin Controlled Battle - UK all go Hussar, France half go Dragoons, half Hussar
Early on in the Campaign it became apparent that retreat for the British Army was inevitable with the hgue forces arrayed against him. Before resigning himself to the retreat however, Moore attempted a pre-emtive strike against Soults isolated corps - reconaissance troops of these forces clashed at Sahagún.

UK -
(40-50) - 33rd Regiment of Foot
(15-20) - 25th Regiment of Foot
(10-15) - 76th Regiment of Foot
(10-15) - 10pp

France -
(10-15) - 70th Regiment of Foot
(10-15) - 73rd Regiment of Foot
(5-10) - 11e
(14-20) - 59e Infanterie de Ligne
(15-20) - 13pp
(15-20) - Sacred Band
Total: 144-200



[close]


Stage 2 - Holding off the French at Benavente - 2 Rounds of Battle (15-20mins)
Spoiler
Classes - Line, Lights, Cav.
Normal LineBattle - 1 Line on each team take Dragoons
With the British army now fully withdrawing and the French corps concentrating, a vanguard largely comprised of French cavalry cross the river Elsa heading towards Benavente. Lord Paget's cavalry stand to attempt to halt their advance.

UK -
(40-50) - 33rd Regiment of Foot
(15-20) - 25th Regiment of Foot
(10-15) - 76th Regiment of Foot
(10-15) - 10pp

France -
(10-15) - 70th Regiment of Foot
(10-15) - 73rd Regiment of Foot
(5-10) - 11e
(14-20) - 59e Infanterie de Ligne
(15-20) - 13pp
(15-20) - Sacred Band
Total: 144-200



[close]


Stage 3 - Retreat through the Mountains - Battle (15mins)
Spoiler
Classes - Line, Lights, Cav.
Normal Line Battle - 1 large UK line will take 95th, 1 small French Line will take Dragoons
The British retreat across northern Spain is slow in the extreme winter weather, the French hard on their heels. A delay in the British progress has caused an action - the British rearguard must delay the french whilst making their way to higher ground for any hope of surviving the offensive.

UK -
(40-50) - 33rd Regiment of Foot
(15-20) - 25th Regiment of Foot
(10-15) - 76th Regiment of Foot
(10-15) - 10pp

France -
(10-15) - 70th Regiment of Foot
(10-15) - 73rd Regiment of Foot
(5-10) - 11e
(14-20) - 59e Infanterie de Ligne
(15-20) - 13pp
(15-20) - Sacred Band
Total: 144-200



[close]


Stage 4 - Action at Bentazos - Siege (20mins)
Spoiler
Classes - UK - Line, France - Hussars.
Admin Controlled Siege - all Movement orders for both teams given by admins. When UK reach the town proceed with normal Siege
Exhausted by the prolonged retreat, many british units have dissented into chaos and a total rout may be a risk as the retreat breaks free of the montain passes. Steadfast british discipline must be relied on to prevent the French cavalry vanguard from turning the withdrawal into a complete rout!

UK -

France -

Total:



[close]


Stage 5 - Battle of Corunna, Struggle for Elvina - Conquest (20mins)
Spoiler
Classes - Line, Lights.
Normal Conquest
The British finally reach Corunna intact, with Soults corps on their heels. before evacuation by the Navy can commence Soult daringly attempts to destroy the remainder of the Brtiish entirely. In the centre of this action, holding the small town of Elvina may represent the difference between Victory and Defeat.

UK -
(40-50) - 33rd Regiment of Foot
(15-20) - 25th Regiment of Foot
(10-15) - 76th Regiment of Foot
(10-15) - 10pp

France -
(10-15) - 70th Regiment of Foot
(10-15) - 73rd Regiment of Foot
(5-10) - 11e
(14-20) - 59e Infanterie de Ligne
(15-20) - 13pp
(15-20) - Sacred Band
Total: 144-200



[close]



Unit Sizes/Rules:


Spoiler

Infantry: 5-30
May fic
may not crouch
may not officer aim
Must fire/manouver in formation


Lights: 10-15
May fic
May crouch
May not Officer aim
May use 5-man spacing


Cavalry: 10-15
Must stay in formation unless in charge
After dropping below 4 players, all must dismount and join a line


- No intentional teamkilling
- No ramboing
- No trolling
- No abusive behavior
- No spamming
- Listen and obey the admins


[close]


Gamemode Specific Rules:

All the rules above apply with the following exceptions:

Spoiler
Siege Specific Rules:
All Unit types may crouch
Freedom of movement allowed when inside defences or within charging distance
Officer Aim allowed


Conquest Specific RUles:
Units must form lines of 5 when moving out from spawn or flags
Freedom of movement permitted around flags
Units must only spawn at base flags
Officer Aim allowed
[close]




Sign-up Template

Spoiler
Code
[b]Sign-up:[/b]
Regiment Name:
Preferred Nation:
Preferred Class:
Estimated Attendance:
CO Steam ID:
Read the Rules:
[close]






If you have any further inquires or concerns about the event please add the following on steam:












24
Events: EU / 33rd Historical Event - Waterloo [EU]
« on: November 02, 2016, 06:05:19 pm »


When - 19:00 GMT One time Only on the 9th of November!

Where - 33rd_Waterloo_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of Foot is proud to Host a One-off Historical Event, taking place on 9th November at 7:00gmt lasting until 8:30gmt. The Event will consist of 7 Rounds across 5 maps and will include Battle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

The Battle of Waterloo was pivitol in everyway, shaping Europe for the next 100 years. Therefore to do the Battle as much justice as possible each round will represent a different key part of the battle, to better illustrate how events unfolded. Hats off also to the Preobraz for introducing this idea of multi-phase historic battles, hopefully we will see more of these!

Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.





Event Stages:


Stage 1 - Defence of Hougoumont - Siege (10mins)
Spoiler
Classes - Line, Lights.
Normal Siege
At 11:30 Jerome's Division attacked the British right flank in force, intending to draw reserves from Wellingtons' Centre. Control of Hougoumont throughout the battle would be pivotal.

UK -
Total:
(40-50) - 33rd Regiment of Foot
(15-20) - 25th Regiment of Foot
(10-15) - 76th Regiment of Foot

France -
(10-15) - 70th Regiment of Foot
(10-15) - 5e
(14-20) - 59e Infanterie de Ligne
(10-15) - 10pp
(15-20) - Sacred Band
(10) - 61e
Total: 134-180



[close]


Stage 2 - D'erlons Attack - Battle (10mins)
Spoiler
Classes - Line, Lights, Cav.
Normal LineBattle
D'erlon's Corps then begun it's major offensive on the British centre, attempting to break the Allied line in one swift blow.

UK -
Total:

France -
Total:



[close]


Stage 3 - Charge of the Union Brigade - Battle (15mins)
Spoiler
Classes - Line, Lights, Cav.
Normal Line Battle - Some more of UK will take Cav.
With D'erlon's attack making progress, Wellington commits his Union and household heavy cavalry brigades under Uxbridge to stall their advance.

UK -
Total:

France -
Total:



[close]


Stage 4 - Defence of La Haye Sainte - Siege (10mins)
Spoiler
Classes - Line, Lights.
Normal Siege
Like Hougoumont on the right, the defence of La Haye Sainte in the centre would prove decisive to the British defence. If captured Napoleon could use the farmhouse as an anchor from which to break Wellington's centre.

UK -
Total:

France -
Total:



[close]


Stage 5 - Ney's Cavalry Charge - Battle (10mins)
Spoiler
Classes - Line, Cav.
Admin controlled - France wait at spawn, UK Form 2 rank deep square - LIVE.
Believing the British centre to be sufficiently weakened and mistaking the movement of wounded to the rear as full retreat, Marshal Ney commits the French Cavalry reserves to an all-out offensive.

UK -
Total:

France -
Total:



[close]


Stage 6 - Struggle for Plancenoit - Conquest (15mins)
Spoiler
Classes - Line, Lights.
Normal Conquest
Whilst the main battle still raged the Prussians began to arrive, Bulow's corps arriving at Plancenoit behind the French positions. Napoleon dispatches his Young Guard to secure the town and delay the Prussian advance.

UK -
Total:

France -
Total:



[close]


Stage 7 - Advance of the Imperial Guard - Battle (10mins)
Spoiler
Classes - Line.
Admin Controlled - Uk form 2 rank deep line behind ridge, France Form Column, Advance on ridge until charging distance - LIVE
In the wake of La Haye Saint's fall to the French and in a final effort to break the allied army under Wellington, Napoleon commits his Imperial Guard to the perilously frail British Centre.

UK -
Total:

France -
Total:



[close]



Unit Sizes/Rules:


Spoiler

Infantry: 5-30
May fic
may not crouch
may not officer aim
Must fire/manouver in formation


Lights: 10-15
May fic
May crouch
May not Officer aim
May use 3-man spacing


Cavalry: 10-15
Must stay in formation unless in charge
After dropping below 4 players, all must dismount and join a line


- No intentional teamkilling
- No ramboing
- No trolling
- No abusive behavior
- No spamming
- Listen and obey the admins


[close]

Gamemode Specific Rules:

All the rules above apply with the following exceptions:

Spoiler
Siege:
All Unit types may crouch
Freedom of movement allowed when inside defences or within charging distance
Officer Aim allowed


Conquest:
Units must form lines of 5 when moving out from spawn
Freedom of movement permitted amongst buildings
Units can only spawn at base flags (scripted)
Officer Aim allowed
[close]




Sign-up Template

Spoiler
Code
[b]Sign-up:[/b]
Regiment Name:
Preferred Nation:
Preferred Class:
Estimated Attendance:
1st IC Steam ID:
2nd IC Steam ID:
Read the Rules:
[close]






If you have any further inquires or concerns about the event please add the following on steam:






















25
Events: EU / 33rd Commander Battle [EU]
« on: September 20, 2016, 08:43:39 pm »

When - As Required, See Application Section!

Where - 33rd_Commander_Battle

Teamspeak 3 IP - 33rd.ts3dns.com



The 33rd Regiment of foot is proud to host it's new Structured Commander Battle Event; This Event has been newly tested and is not what you would call your typical commander battle so please ensure you read below to be aware of the Unique Concept and Ruleset!

Unlike our other Events this Event will not occur at a regular time or day, instead applications on this thread will be considered and individual events arranged on an 'As Required' basis that suits both the applying Regiment(s) and ourselves in the 33rd. Our ideal days are Tuesdays, Thursdays and Saturdays however other days may be suitable depending on the time.

The Concept behind this Event from the start is to use the typical Commander Battle Gamemode in a different way including a more comprehensive command structure, some balanced historical maps and enforcing various rules - details below.



- Unit Details -



- Events ideally (although not a requirement) will consist of 2 Regiments opposing one another, each numbering just over 20 players. Smaller Regiments may apply to be paired with other Applicants.

 - The members of your regiment must then be organised into the following divisions, depending on their chosen class:



Infantry Battalions:
- 5 Players, 10 bots each (4 Line, 1 Light Infantry)





Cavalry Squadrons:
- 2 Players, 6 bots each





Artillery Batteries:
- 2 Players, 3 bots each





Generals Staff (Optional):
- 1 Player, 6 bots





Please Specify how many members of your regiment are likely to attend as you would any other event, however ideal numbers for us to offer both balance and minimal lag would be the following:

- 3x Infantry Battalions
- 2x Cavalry Squadrons
- 2x Artillery Batteries
- 1x General Staff


(24 players per team)




Sign-ups will be contacted on Steam whereupon if a date/time can be decided that is agreeable, Events can be Organised.

I would encourage any Regiment who is potentially interested to either Add myself on Steam to ask any questions or to make an Application to the same end!




- No intentional teamkilling!
- No ramboing!
- No trolling!
- No abusive behavior!
- No spamming!
- Listen and obey the admins





- Event Details -



Unit rules

Spoiler
- Whether a player is part of an Infantry Battalion, Cavalry Squadron or an Artillery Battery they must always stay reasonably close to and operate with other players in their assigned group.

- Players must also stay with their bots, players charging alone without their bots or staying back whilst ordering their bots to charge are both considered Rambos.

- Each of the Battalions/Squadrons/Batteries must also have a designated commanding officer, to direct their groups' movements and intentions.

- The General and his Staff may roam freely around the map to direct the army as he sees fit, this unit is not a requirement but can really improve your teams effectiveness and open up additional gamemode variations - see below.
[close]



Various Gamemode Options

Spoiler
We may look to further expand the Gamemodes/Objectives for these Events but for the moment these are the types that we offer on Request, suggestions are of course always welcome...

- Standard Battle
Destroy all Enemy Units.

- Conquest Battle
Capture a Number of Key Positions on the field and hold for a period of time.

- Defensive Battle
Capture and clear a Number of Key Positions on the field that are held by the enemy.

- Historical Battle
Using historical maps and objectives.

- Historical Battle (set spawns)
Parts of both Teams have pre-set historically based starting positions depending on chosen map, various objectives once Live.
[close]




All Gametypes are flexible however timelimits will be enforced to avoid prolonged and lengthy Rounds!




- Team Application -

Spoiler
Code
[size=12pt][b]Regiment Name(s):[/b]
[b]Preferred Faction:[/b]
[b]Expected Attendance:[/b]
[b]Preferred Day:[/b]
[b]Preferred Time:[/b]
[b]Preferred GameMode:[/b]
[b]Steam name:[/b][/size]
[close]



If you have any queries about the event please add the following on steam:





















26
Events: EU / 33rd Saturday Siege Event [EU]
« on: June 06, 2016, 08:48:28 pm »

This Event is currently on hold, thankyou to the participants for your continued attendance!

When - 19:00(UK) Saturday every other week,
alternating with the Line-only Event

Where - 33rd_Saturday_Event


The 33rd Regiment of foot is proud to host it's Saturday Siege event, which will occur every other Saturday, alternating each week with our Line-only event. The event will be hosted on our server at 19:00[UK] and will contain between 120-160 players each event. The event includes Line Infantry and Artillery.

Events will consist of 4 Siege Rounds, 14 minutes each, played across two maps so each team gets the opportunity to play both attackers and defenders twice.

Map Selection consists of a wide variety of custom maps from our much beloved 33rd NW Siege public server.

Each regiment plays as Line but is also entitled to 1 or 2 artillerymen and a sapper (map dependant).

Attendance is kept between 120-160 players to keep pings as low as possible.



Sign ups will be made on this forum however the final confirmation of attendance and giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Burnes on Steam!


         
Line Infantry: 10+
May take 1 Sapper
May take 1-2 Artillerymen (map dependant)
May Fire in Charge (FiC)
May Reload in Charge (RiC)
May Crouch

Must maintain formations of 5+ whilst outside the fort (beyond charging distance)






15 | 1st EvilBrigade
15 | Nr21
15 | 33rd
25 | 45th
25 | 56e
20 | 73e
20 | 92nd
15 | PG
15 | Svea Livgarde

(165)

Waiting List:


Sign-up:
Regiment Name:
Estimated Attendance: (10+)
Once or Weekly?:
Contact Steam ID:
Read the Rules and Accept them?:













old 2016-2017 thread

When - 19:00 GMT Weekly on Mondays

Where - 33rd_Monday_Event

Teamspeak 3 IP - 33rd.ts3dns.com


The 33rd Regiment of foot is proud to host it's new Monday Event, which will occur every Monday every week. The event will be hosted on our server every Monday at 7:00 p.m. GMT and will contain between 120-150 players each event, the intention being to host a relatively Lag-Free Event. The event will include Line Infantry, Skirmishers and Artillery.

The Event itself will consist of 4 rounds (time permitting) on 2 maps. We have a large host of maps from the much loved 33rd_NW_Siege Server, which have been heavily modified and are a great deal more balanced than the originals; Scope is so great with the maps that we likely only need to replay previously used maps after 3 months or so.

Please Note that this Event has recently changed it's format - We predominantly play siege but occasionally change to scripted event servers for 'Zombies' or 'Hunger games' gamemodes!

Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam.



Siege Rules

Siege


- *Regiment occupying a Line slot may choose any Line, Light or Grenadier class, rules below applying for all*
- May fire in a charge.
- May Officer Aim.
- May Crouch.
- Ramboing is considered when either Attackers or Defenders are manoeuvring outside the fort/spawn with less than a line of 5.
- Contrary to many other events defenders may leave the fort if they wish but must do so in a Line of 5+
- Lines may spread when in charging distance of the fort or any enemy formation whilst outside the fort.
- May include 1 Sapper per Regiment to either Construct Defences or Sapper ladders.
- TNT use is dictated by map, some maps have it enabled and others do not; if enabled only use TNT appropriately, ie. to dismantle defences or walls.
- Freedom of Movement allowed whilst in Team Spawn or inside the Fort.
- Skirmishers may move out with 5-man spacing.
[close]


- No intentional teamkilling!
- No ramboing!
- No trolling!
- No abusive behavior!
- No spamming!
- Listen and obey the admins!



Regiment Application

Spoiler
Code
[b]Regiment Name:[/b]
[b]Preferred Faction:[/b]
[b]Preferred Class:[/b]
[b]Expected Attendance:[/b]
[b]Steam name:[/b]
[b]Do you confirm you have read and agree to the rules?:[/b]
[close]



Event Class Slots

Artillery
Spoiler
(5) - 1stEB
(5) - 77y
[close]
Total: 10 (Full)


Skirmishers
Spoiler
(5-10) - KHJ
(5-10) - Nr.13
[close]
Total: 10-20 (Full)


Line
Spoiler
(30-40) - 33rd
(10-15) - 1stEB
(5-10) - 77y
(5-10) - 1st Prawns
[close]
Total: 50-65 (Space)

Grand Total: 70-95 (Line Spots Open!)



If you have any further inquires or concerns about the event please add the following on steam:




33rd Hosted Events





[close]

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